Why does my Claws/Willpower feel like a second class scrapper?


Amy_Amp

 

Posted

I don't know if I'm a glutton for punishment, or just stupid, but I pulled an old buddy out of the closet; my Claws Willpower scrapper.

I find my Dark Melee/Shield scrapper to be... omnipotent feeling at times. But I was thinking which scrapper do I have that would REALLY benefit from this fancy Alpha/Incarnate thingy?

My conclusion was my Claws/Willpower guy. (I do have a 50 Dual Blade/Willpower guy, but I tire of the 'combo' them.)

My thinking was that the Claws guy naturally recycles powers fast, and he has good accuracy. So I thought THIS would be the one toon I have that could benefit from Musculature Alpha. Do you agree? Or think there is a better Alpha?

Ok, so enough chit chat.... I find my build might be borking me. I love the attacks, and I normally cycle them to take advantage of the secondary strengths of the set, but maybe I'm doing it wrong?

All I know is this character (who is now 40) feels VERY sub-par compared to my DM/Shield scrapper. A friend recently told me I would suffer from the success of my DM/Shield and probably NEVER be happy with another damage type toon. I don't want to believe this.....

So I ask you, the number crunching forumites to check this out. Please. What am I doing wrong? (And please comment on Alpha choices).

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Krozis Claws-WP: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: High Pain Tolerance -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-EndRdx/Rchg(37), S'fstPrt-ResDam/Def+(40)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx(42)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-%Dam(13), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 8: Fast Healing -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(23), RgnTis-Regen+(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-EndRdx/Rchg(42)
Level 10: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(39), Rec'dRet-ToHit(43), Rec'dRet-ToHit/Rchg(43)
Level 12: Indomitable Will -- EndRdx(A), LkGmblr-Rchg+(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(19), Numna-Heal/Rchg(19), DarkWD-ToHitDeb/EndRdx(45), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-ToHitDeb(45)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 24: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(37)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 28: Heightened Senses -- EndRdx(A), LkGmblr-Rchg+(29)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(31), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(43)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dam%(34)
Level 35: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(36), GftotA-EndRdx/Rchg(36), LkGmblr-Rchg+(36)
Level 38: Strength of Will -- ResDam-I(A)
Level 41: Super Jump -- Jump-I(A)
Level 44: Resurgence -- EndMod-I(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Heal-I(A), Heal-I(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Heal-I(15), Heal-I(46)
Level 2: Stamina -- EndMod-I(A), EndMod-I(9)



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Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

I have a claws/WP scrapper and have had the exact opposite reaction. It feels like the most unstoppable scrapper I've ever built.

Comparing your build to mine, I think the bulk of your problem is that you've slotted IO sets for the wrong defenses. More simply, you spent a lot of effort buffing your strengths, but not enough in covering your weaknesses.

Willpower is great at mitigating S/L damage through resistance, but it has only modest defense buffs for dealing with the various elemental and energy damages. Even Strength of Will provides only modest increases to your resistance against those damage types.

Your build focuses on buffing your S/L defense and resistance, while leaving your elemental and energy defenses at the modest default levels. As such, when faced with foes whose primary forms of attack are elemental or energy based you have much less mitigation.

The big reason this is important is that in the late game the types of damage you must deal with shift significantly towards energy and elemental and away from the S/L that dominate the early levels. This is especially apparent with the Rikti, Praetorians and (to a lesser extent) Arachnos who rely almost exclusively on energy attacks.

Looking at your build, your strongest defenses are also your strongest resistances. The result is that your survivability is at its peak against S/L foes, but drops dramatically against fire/cold and is wholely inadequate against energy/negative damage and because Strength of Will does not buff those damage types by much, it provides little additional survivability when faced with those foes.

I believe you'd be much better served slotting IO sets for energy/negative and ranged defense instead of S/L and melee. Doing so will ensure that against the damage types where your resistance is poor, your defenses are much stronger to compensate. The result is that you'll be able to take a pounding from many more types of damage with fairly consistance results regardless of what you're facing.

Here's the build I'm using for my Claws/WP scrapper. As you can see, it has MUCH stronger elemental (31.5% def, 9.2% resist) and energy (48.4% def, 6.4% resist) protection to complement its solid smash/lethal (21.9% def, 50.4% resist) protection. With SoW active, those relatively minor buffs to elemental and energy resistances are multiplied by the strong defenses to allow you to absorb a lot more damage than you would be able to without the high defense scores.

The other nice thing about this build (once the spritual boost is applied) is that perma-double Follow-Up is possible without needing Hasten to pull it off. Yes, the build has a large number of LotG and a couple of unique IO's in there, but every last one of them was purchased via A-merits (two a pop) while leveling the toon up so I don't consider them to be unreasonable for the average player.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Rayla A'toria: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Fighting

Hero Profile:
Level 1: Swipe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A)
Level 2: Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(15)
Level 4: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13)
Level 6: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(15), Heal-I(17), Heal-I(17)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21), GSFC-Rchg/EndRdx(23)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx(27)
Level 14: Spin -- Erad-Dmg(A), Erad-Acc/Rchg(27), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(31)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Dct'dW-Heal/EndRdx(31), Mrcl-Heal/EndRdx(31), Heal-I(33)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(36), EndMod-I(36)
Level 22: Fly -- Flight-I(A)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Eviscerate -- Erad-Dmg(A), Erad-Dmg/Rchg(36), Erad-Acc/Rchg(37), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42)
Level 35: Resurgence -- EndRdx-I(A)
Level 38: Strength of Will -- ResDam-I(A)
Level 41: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(48), LkGmblr-EndRdx/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 49: Hover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Heal-I(46)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)


 

Posted

Titan, that is very interesting. Thanks for posting the build.

But one thing I notice... is it has incredibly slow recharge. Does that not bother you?

Out of curiousity, what Alpha Slotting are you going with? Damage? (I note your high end usage as well.)

Also, do you fly with this guy when you fight? I would think if I was going to change one thing it might be to just eliminate Hover. What was your thinking on this?


I am very curious about this build. I mean it really didn't occur to me that it would be effective to concentrate on a few 'type' defenses over smashing/lethal. Typically on the forum you hear over and over that -nearly- every attack has some form of s/l in it so it's just easiest to plan for.

Thanks again.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by Titan_III View Post
The big reason this is important is that in the late game the types of damage you must deal with shift significantly towards energy and elemental and away from the S/L that dominate the early levels. This is especially apparent with the Rikti, Praetorians and (to a lesser extent) Arachnos who rely almost exclusively on energy attacks.
Since I don't have a WP toon without a parry buff I won't weight in on how to slot, but there are some things here that aren't quite right. Most energy damage from Riktis is either in weak attacks or only on lieutenants and minions. The strong hitters are psionic and energy/lethal (coverable with lethal defense). Praetorians have pretty much one of everything, but they are far from a common enemy and the ones that are fought often (for farms) are fully s/l. Energy is only a part of Arachnos damage and in no way their single biggest source. They have strong s/l and psionic components which include the crab's lethal based def debuff.


 

Posted

On my stone/wp brute i got the best results slotting for typed defenses and +hp/regen. my s/l/f/c/e/n are all 30-35%, tack on my high resistances to s/l, and the mitigation with the the knockdown...all adds up to one very tough hombre. I just keep mobs parked on their butts while I take out the high priority targets.

IMO I never really understood slotting for a lot of recharge on WP or claws. WP has no use for it at all and claws is one of the fastest sets out there. I think hasten is a bit of a waste on claws. Even with only moderate global recharge your attack chain should be solid, especially since you pick up shockwave. Titan was on right track saying to cover your weaknesses b/c they will catch up with you.


@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM

 

Posted

Quote:
Originally Posted by _Elektro_ View Post

But one thing I notice... is it has incredibly slow recharge. Does that not bother you?
Claws powers recharge quickly, and Willpower has no powers other than the rez that benefit from recharge at all. Once you get enough recharge to run the chain you want to run, anything over that is wasted slots.

Quote:
Out of curiousity, what Alpha Slotting are you going with? Damage? (I note your high end usage as well.)
I'm going with Spiritual for the added recharge, and the fact that tyhe healing aspect of it buffs your regeneration powers as well. It works just like adding a healing SO to all powers that can take one, so if a power will accept heal enhancements it will enhance it.

Quote:
Also, do you fly with this guy when you fight? I would think if I was going to change one thing it might be to just eliminate Hover. What was your thinking on this?
Hover and Combat Jumping can be active at the same time, and both are cheap on endurance. I wouldn't do it myself, but running them both at the same time will net you a couple % more defense without hitting the end bar too hard.


Quote:
I am very curious about this build. I mean it really didn't occur to me that it would be effective to concentrate on a few 'type' defenses over smashing/lethal. Typically on the forum you hear over and over that -nearly- every attack has some form of s/l in it so it's just easiest to plan for.
Well, you have probably between 40 and 50% S/L resistance, and the rest of your resistances are less than 10%. Since the rest of your resistances are so low, it just makes sense to get more defense to the things you don't resist well.

Heightened Senses already gives you a good amount of defense to E/N/F/C, so the best way to go with Willpower is to build on that.

The easiest way to build E/N defense is with Eradication in your PBAoEs. 4 of them will get you 1.8% more max end, 3.13% E/N defense, and 2.25% more max HP. If you round out the slotting with a Scirocco's Acc/Rech and Dam/Rech, you will be ED capped to damage and recharge on those powers, and get another 10% regen.

I would slot Focus with 3 Thunderstrike (end recovery and another 2.5% E/N defense, and 3 Devastation (12% regen and 2.25% max HP)

You're overslotting both Fast Healing and High Pain Tolerance. You should use 3 Numina's in each, for the 12% regen and 1.88% max HP. Oh, and pull the to-hit debuff set out of RttC, the debuff is so low it's not worth slotting for (seriously, it goes from 3.75% to around 5%, those 3 slots will be much more useful elsewhere)

If you're using Shockwave a lot, it might be hurting more than helping. Every time you send enemies flying away from you, you are reducing your regeneration rate when they leave the radius of RttC.

Also, you barely slotted Heightened Senses at all. That is a HUGE mistake. You know all the advice myself and Titan III have been giving to boost your E/N/F/C defense? Where do you think the majority of that comes from? I'd put 3 or 4 LotGs in there, including the Recharge.

Put the Steadfast Protection Res/Def in Strength of Will, it will save you a slot in HPT.

If I think about it I'll post what I would do with the build when I get home from work.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Well, my purpled out Claws/SR was getting 12 min pylon times vs. 5 mins for my unoptimzed DM/Shield, so that tells you something.

Now granted I'm not yet at the recharge to run FU-Focus-Evis or FU-Focus-Slash chains, but I'm running FU-Focus-Slash-Strike with the -RES in Slash, hecas in FU (inc. proc), Apocs in Focus (inc. proc), and ToDs in Strike (inc. proc).

Also the DDR in Shields definitely helps, even compared to soft-capping WP to E/N and/or S/L.


 

Posted

And from the opposite side of the coin:

My claws/WP IS my second class scrapper, right after my Dual Blades/WP! I personally LIKE the combos, and feel like the triple knockdown with BF -> AV -> Sweep in large groups adds to my survivability. Knockdown from DB versus the knockback of Shockwave also means that those bad guys stay in my RttC range, and that I don't have to chase after them!

Then again, my claws/WP seems to stand up well to a lot of abuse, and has become my second favorite general purpose scrapper since I've come to enjoy the mix of single target and AoE attacks. And I'm still learning better and different ways to use Shockwave, like knocking enemies back into walls instead of down the hall.

At a glance, it looks like my defenses sort of split the difference between the two builds posted so far, with 34 smashing/lethal, 30.8 energy/negative, 28.6 fire/cold, and 21.3 psionic. It looks like I'm getting a little more damage out of Follow Up and Focus, as well as more regen, which I find handy on willpower builds. I'm not sure that the three debuff slots in RttC are completely worth the 2 points of -to hit, but the recovery bonus you get is certainly handy. And as always, it looks like I've overbuilt for regen, if that's even possible with willpower?

Maybe one or two of my ideas will be useful.

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"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Quote:
Originally Posted by Granite Agent View Post
Well, my purpled out Claws/SR was getting 12 min pylon times vs. 5 mins for my unoptimzed DM/Shield, so that tells you something.

Now granted I'm not yet at the recharge to run FU-Focus-Evis or FU-Focus-Slash chains, but I'm running FU-Focus-Slash-Strike with the -RES in Slash, hecas in FU (inc. proc), Apocs in Focus (inc. proc), and ToDs in Strike (inc. proc).

Also the DDR in Shields definitely helps, even compared to soft-capping WP to E/N and/or S/L.

There you go. This is the crux of my issue. I haven't even finished slotting my DM/Shield and he is a total wrecking ball compared to my Claws/WP.

So I am starting to think the guys who are loving the claws/wp may very possibly not have a DM/Shield to compare to.... I'm just putting that out there. ;D


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I'm going with Spiritual for the added recharge, and the fact that tyhe healing aspect of it buffs your regeneration powers as well. It works just like adding a healing SO to all powers that can take one, so if a power will accept heal enhancements it will enhance it.
Yeah, I can't see any of my WP toons going for anything other than Spiritual. Plenty of end to spend on the faster recharging big hitters, and the extra heal/regen. The stun may be wasted (though not on my Mace/WP brute), but I'm still planning on the Spiritual Core Paragon for all my WPs.

To Titan, I didn't look at the OP's build, but just going off of your comments, I always aim to softcap S/L def for my WP toons. They have *adequate* S/L resists w/Tough, but not even close to cap, and since most attacks in the game have S/L components, I find there is a huge difference in survivability w/S/L def capped on a WP toon and not. Of course, I try to cap the F/C/E/N as well; I don't quite make it all, but I'm perfectly happy w/capped S/L and 40's F/C/E/N (as on my WP tank) or capped S/L/E/N and 30's F/C (as on my WP scrapper & brute).

To _Elektro_, my Claws/Invul is young so I can't really speak for Claws vs. DM or anything, but yeah, Shields is a bit of a game changer. My DM/SD, like everyone's DM/SD, feels pretty damn uber, but not so much more than my DB/WP (or Fire/Fire, or Kat/Regen, etc). DM is horribly lacking in AoE damage, for example, and sure SC takes care of a lot of that, but far more frequent Spin or Typhoon's should actually edge SC out (haven't tested on Herostats so couldn't say for sure). In fact, the only "mature" scrapper I play right now that feels a bit lacking is my Elec/SR, and mostly because SR feels kinda meh, esp compared to SD.


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by _Elektro_ View Post
So I am starting to think the guys who are loving the claws/wp may very possibly not have a DM/Shield to compare to.... I'm just putting that out there. ;D
Or maybe the guys who are loving Claws/WP don't believe there is such a thing as one scrapper combo being better than everything else.

I have several high level scrappers, and they all play differently. I love all of them equally, but sometimes I feel like playing one more than the others.

I think it's more of a case of you've got yourself so convinced that nothing could ever be better than DM/Shield that you're not giving anything else a fair chance.

Instead of looking at it like: "Oh, that's cool that this set can do that", you're looking at it like: "My DM/Shield can do this better."

For the record, the only scrapper to pull off a solo Master of ITF (so far) was NOT a Shield Defense scrapper.....it was Willpower.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Scrappers of all secondaries can do MoITF, and many Shield scrappers have done so.


 

Posted

Quote:
Originally Posted by clawsandeffect View Post
i have several high level scrappers, and they all play differently. I love all of them equally, but sometimes i feel like playing one more than the others.
qft.


 

Posted

Quote:
Originally Posted by Nihilii View Post
Scrappers of all secondaries can do MoITF, and many Shield scrappers have done so.
But did they do it solo?

I know a lot of scrappers have done it on teams, but how many have soloed it?

There was only one that I know of, done by Iggy Kamakaze. Unless others have done it since then and I just didn't hear about it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Yes, solo was implied. I've done it personally on DB/inv, which is a midtier build at best. Soloing a MoITF on an IOed out scrapper doesn't say much if anything about a build performance, the hardest part is finding 5 people to help you start including 1 staying logged out on team.


 

Posted

Quote:
Originally Posted by Nihilii View Post
the hardest part is finding 5 people to help you start including 1 staying logged out on team.
Isn't this why we all pay for at least 2 accounts


 

Posted

Quote:
Originally Posted by _Elektro_ View Post
There you go. This is the crux of my issue. I haven't even finished slotting my DM/Shield and he is a total wrecking ball compared to my Claws/WP.

So I am starting to think the guys who are loving the claws/wp may very possibly not have a DM/Shield to compare to.... I'm just putting that out there. ;D
And some of us don't care about min/maxing as much as possible for a game that can be played using SOs. I can count the total number of IO sets I have on all of my guys on one hand and I have maybe 40+ guys. I'm still working on some Dark builds, but so far it hasn't clicked for me. Shield can change the animation of an attack to where I'm not fond of the attack as much. Pretty much every set that I like isn't offered with Shield. KM is the closest, but Shield changes KM's animations the most.


 

Posted

Here's the build I said I'd post. A little late, but better than never.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Clawsome: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), P'ngS'Fest-Acc/Dmg(29), P'ngS'Fest-Dmg/Rchg(36)
Level 1: High Pain Tolerance -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(23), Achilles-ResDeb%(48)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(5), Numna-EndRdx/Rchg(43), Numna-Heal/Rchg(46), Numna-Heal/EndRdx/Rchg(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(43)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Rec'dRet-ToHit(34), Rec'dRet-ToHit/Rchg(34)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx/Rchg(17)
Level 14: Super Jump -- Zephyr-Travel(A)
Level 16: Rise to the Challenge -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(33), Dct'dW-Heal(33), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-EndRdx/Rchg(40)
Level 18: Focus -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg(19), Dev'n-Acc/Dmg(23), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(36), P'Shift-EndMod(45)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 24: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(27)
Level 26: Weave -- LkGmblr-Rchg+(A), HO:Enzym(27), HO:Enzym(48)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), HO:Enzym(42), HO:Enzym(50)
Level 30: Spin -- Erad-Dmg(A), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Acc/Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg(40)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(33), HO:Enzym(50)
Level 35: Eviscerate -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(37), Oblit-Dmg(37), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 41: Strength of Will -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(48)
Level 44: Dark Blast -- Empty(A)
Level 47: Shadow Meld -- HO:Membr(A)
Level 49: Soul Storm -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(45)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Claws is lethal damage: the most commonly resisted damage type in the game.

Dark melee is dark energy damage: not so resisted.

So uh...yeah, obviously a claw/WP is going to feel "second rate" to a DM/SD min/max build with capped damage, defense, and resistances.


Characters!:
Pinny - Scrapper
Shadewing - Defender
@Pinny

 

Posted

I have a pretty maxed out DM/SD/Pyre and a Claws/WP. Both of them are second class scrappers next to my Fire/SS/Pyre Tank.

It doesn't quite have the ST damage of the DM/SD but it can break around 200 ST DPS, and has enough AoE DPS to solo mulitple AV's by only using AoE attacks and Jab.


 

Posted

Well Mr.Claws, I have to hand it to you, you came up with a build that is definitely more survivable than mine!

And aside from the Glad 3+, it isn't impossible to do, just some great choices for slotting. I do however like Shockwave as an attack, but I guess you can't have it all.

Mine is slightly higher in resits, and you have me by about 6% on S/L defense, which is a lot. (Taking the Glad out of the mix since I'm pretty certain I'll never own one. )

Thanks for posting that. I'm not sure if I'll make the move. I confess I shelved the poor bugger for now... but I may have to pull him off the shelf now! Thanks again.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by _Elektro_ View Post
Well Mr.Claws, I have to hand it to you, you came up with a build that is definitely more survivable than mine!

And aside from the Glad 3+, it isn't impossible to do, just some great choices for slotting. I do however like Shockwave as an attack, but I guess you can't have it all.

Mine is slightly higher in resits, and you have me by about 6% on S/L defense, which is a lot. (Taking the Glad out of the mix since I'm pretty certain I'll never own one. )

Thanks for posting that. I'm not sure if I'll make the move. I confess I shelved the poor bugger for now... but I may have to pull him off the shelf now! Thanks again.
I've had that build laying around for a while. I came up with it when someone wanted to know if you could softcap Willpower on a scrapper. I wasn't sure you could until I actually sat down and did it.

It's pretty much exactly what I plan on doing with my Claws/WP brute, which should end up pretty much identical, but more survivable due to the higher HP a brute will have.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I tired of my FM/WP scrapper and Claws/WP brute in the 30's and I'll tell you why, that was 30+ levels of complete and utter dominance. I know specifically on my claws/WP brute, once I had spin slotted I was upping my difficulty level so I could shred up more baddies per map. By 20, forget it, with the green and blue bars not moving due to health, FH and RttC, and QR + Stamina all being slotted, and having spin and focus fully slotted, I mowed through everything easy peasy. I actually took a break from leveling so I could farm AE for tickets, yes, farming at levels 16-20. On both toons I started working up my defenses and went for s/l softcapped builds in the 30-40's and became unstoppable, add that to still using my main attacks I had gotten from level 6 and 18 and I started getting bored. Both leveled all the way to 50 and I have never leveled anything that was smoother and basically easy mode.

Willpowers only downside, no DDR.

And yea, you have no AAO or Shieldcharge either. But I want to see a shielder start farming in the low 20's.


 

Posted

Here's my quick work-up, mostly taking what you already had. Softcapped S/L, great recharge, likely similar endurance, but it does require a bit more influence. I used 5pcs of Apoc and the Gladiator's TP/3% to get there.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(31), S'fstPrt-ResDam/Def+(37), Heal-I(40)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(42)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-%Dam(13), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 8: Fast Healing -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(23), RgnTis-Regen+(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-EndRdx/Rchg(42)
Level 10: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(39), Rec'dRet-ToHit(43), Rec'dRet-ToHit/Rchg(43)
Level 12: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Rchg+(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 18: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(19), Numna-Heal/Rchg(19)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 24: Focus -- Apoc-Dmg(A), Apoc-Dmg/Rchg(25), Apoc-Acc/Dmg/Rchg(25), Apoc-Acc/Rchg(34), Apoc-Dam%(37), EndRdx-I(50)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Rchg+(29)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(43)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34), FrcFbk-Rchg/EndRdx(48)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
Level 38: Strength of Will -- GA-3defTpProc(A)
Level 41: Super Jump -- Jump-I(A)
Level 44: Resurgence -- EndMod-I(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- EndMod-I(A), Heal-I(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(46)
Level 2: Stamina -- EndMod-I(A), EndMod-I(9)