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Posts
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Joined
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I'll be on Freedom tonight and will try to find you. Of course, before that, I need to roll with the cool crowd of Khelds over on Protector's KF event.
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the answer to that oft repeated question within superhero circles.
Specifically, I want to know the answer as it relates to my toons.
Who would win in a fight between AIB and Serene Servant?
AIB (with most recent build +5 enhancement boosted out)
http://boards.cityofheroes.com/showt...=266652&page=2
Serene Servant (with most recent build +5 enhancement boosted out)
http://boards.cityofheroes.com/showthread.php?t=266653
Regarding the fight structure...
Three 5 minute rounds with the following characteristics...
Round 1 - 1 vs 1 (No minions spawn next to Opponents at beginning of round)
Round 2 - 1 vs 1 (3 minions spawn next to Opponents at beginning of round)
Round 3 - 1 vs 1 (3 minions spawn next to Opponents each minute of round)
(Assume equal skill level of the person controlling the toons)
Who gets the most KOs? -
Welcome to shadehood. I am glad to read of your plan to use various builds. If I can be of help please let me know.
My home server is Protector, wherein I have numerous 50s and a family SG. Serene Servant (my Triform PB) is currently in command.
My commander in chief, AIB (Triform WS AIB) is campaigning over on Freedom, as Stone mentioned, under the moniker, Honest AIB. Because of the forthcoming Kheld event, my stay there has been extended.
Those are the two servers on which you can find my toons. Though occassionally Captain AIB and First Mate Serene Servant are out sailing the high seas...
(I feel that another chapter is beginning to take shape...) -
Fantastic job once again.
The selected comments, midway through, set the stage nicely for the second half. The ending, too, had a nice touch...but about that I shall say no more lest I give away what I shouldn't. -
Quote:I am glad that you were able to converse with him and hope that the information/clarification he provided will bring about an end to this Kheld on Kheld violence.Arbiter Hawk is a great guy. I have seen him in game a few times and he has given me permission to post this communication....It is also nice to see Khelds still on the radar for any additional possible improvements that make sense to them, but don't cater to the extremes that are out there.
The next time you speak with him, do me a favor, and get his people to contact my people so that we can get together and discuss Kheld related issues.
The ATs have problems. I have solutions.
And I assure you the they are not extreme.
You see, there are two kinds of people in this world, those who divide people into two groups and those who do not. I would be a part of the first group and so, I suspect, are a great many of you.
There are people who get things right and there are people who get things wrong. But the interesting thing about those who get things wrong, is that they often get things wrong for the opposite reason(s).
It seems that it is the duty of the "progressives" of this community to continue perpetuating more, and greater, mistakes while it seems that it is the duty of the "conservatives" to see that the many, and often great, mistakes never get fixed.
This year, perhaps more than ever, our community requires compassionate, confident and competent leadership.
We need one who is able to clearly and effectively communicate comprehensive solutions to the ones who are ultimately in control.
We need the voice of common sense to address all of this not uncommon nonsense we frequently read.
And we need a Kheld who can bring change. Change for the betterment of our kind.
In 2012, know that,
"Abe is able!" -
As with AIB's Triform WS build, the new Kheld AT enhancements presented a nice opportunity for me to update Serene's build as well.
Because of enhancement boosters I will be able to augment enhancement values to bring them in line with what they were in my former builds, while gaining global stat bonuses.
I intend to make everything +5 eventually.
Once again, while I recommend that others make use of multiple builds, if it suits them, multiple builds do not suit me. I prefer to have, "One build to rule it all..."
The Reg Kheld AT enhancements go into Bright Nova Scatter with the exception of the Human/Nova/Dwarf stat boosting one which goes into Glinting Eye.
Enjoy...
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Serene Servant (Without Kheld Grace Slotted): Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Hero Profile:
Level 1: Glinting Eye- (A) Empty
- (A) Aegis - Psionic/Status Resistance
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Doctored Wounds - Heal
- (13) Doctored Wounds - Recharge
- (13) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Heal/Recharge
- (48) Doctored Wounds - Heal/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Rectified Reticle - To Hit Buff/Recharge
- (27) Rectified Reticle - To Hit Buff
- (A) Rectified Reticle - Increased Perception
- (A) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Recharge
- (23) Luck of the Gambler - Recharge Speed
- (A) Absolute Amazement - Stun
- (19) Absolute Amazement - Stun/Recharge
- (19) Absolute Amazement - Accuracy/Stun/Recharge
- (27) Absolute Amazement - Accuracy/Recharge
- (29) Absolute Amazement - Endurance/Stun
- (29) Absolute Amazement - Chance for ToHit Debuff
- (A) Reactive Armor - Resistance/Recharge
- (21) Reactive Armor - Resistance/Endurance
- (21) Reactive Armor - Resistance/Endurance/Recharge
- (25) Reactive Armor - Resistance
- (A) Miracle - +Recovery
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Soulbound Allegiance - Damage
- (33) Soulbound Allegiance - Damage/Recharge
- (33) Soulbound Allegiance - Accuracy/Damage/Recharge
- (33) Soulbound Allegiance - Accuracy/Recharge
- (34) Soulbound Allegiance - Damage/Endurance
- (34) Soulbound Allegiance - Chance for Build Up
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Reactive Armor - Resistance
- (50) Reactive Armor - Resistance/Recharge
- (50) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Regenerative Tissue - +Regeneration
- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
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Level 1: Brawl- (A) Accuracy IO
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
Level 1: Energy Flight- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
Level 6: Bright Nova Bolt- (A) Decimation - Accuracy/Damage
- (9) Decimation - Accuracy/Damage/Recharge
- (9) Decimation - Accuracy/Endurance/Recharge
- (25) Decimation - Damage/Endurance
- (48) Decimation - Chance of Build Up
- (A) Apocalypse - Damage
- (5) Apocalypse - Damage/Recharge
- (7) Apocalypse - Accuracy/Damage/Recharge
- (46) Apocalypse - Accuracy/Recharge
- (46) Apocalypse - Damage/Endurance
- (48) Apocalypse - Chance of Damage(Negative)
- (A) Empty
- (43) Empty
- (45) Empty
- (45) Empty
- (45) Empty
- (46) Touch of Lady Grey - Chance for Negative Damage
- (A) Ragnarok - Damage/Endurance
- (42) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
- (42) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Chance for Knockdown
- (43) Force Feedback - Chance for +Recharge
- (A) Hecatomb - Chance of Damage(Negative)
- (39) Hecatomb - Damage/Endurance
- (39) Hecatomb - Damage/Recharge
- (40) Hecatomb - Accuracy/Recharge
- (40) Hecatomb - Accuracy/Damage/Recharge
- (40) Achilles' Heel - Chance for Res Debuff
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (37) Gladiator's Strike - Accuracy/Damage/End/Rech
- (39) Gladiator's Strike - Chance for Smashing Damage
- (A) Armageddon - Damage/Endurance
- (7) Armageddon - Damage/Recharge
- (15) Armageddon - Accuracy/Damage/Recharge
- (17) Armageddon - Accuracy/Recharge
- (17) Armageddon - Chance for Fire Damage
- (31) Fury of the Gladiator - Chance for Res Debuff
- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Heal/Endurance/Recharge
- (3) Doctored Wounds - Heal/Recharge
- (5) Doctored Wounds - Heal
- (11) Doctored Wounds - Recharge
- (A) Perfect Zinger - Chance for Psi Damage
- (A) Winter's Gift - Slow Resistance (20%)
Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 13.81% Defense(Melee)
- 16% Defense(Smashing)
- 16% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 8.5% Defense(Energy)
- 8.5% Defense(Negative)
- 16% Defense(Psionic)
- 7.25% Defense(Ranged)
- 6% Defense(AoE)
- 2.25% Max End
- 108.8% Enhancement(RechargeTime)
- 8% Enhancement(Heal)
- 69% Enhancement(Accuracy)
- 104.4 HP (9.75%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 4.4%
- MezResist(Immobilize) 7.7%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 4.4%
- 20% Perception
- 18.5% (0.31 End/sec) Recovery
- 42% (1.87 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3% Resistance(Smashing)
- 15.6% Resistance(Fire)
- 15.6% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 8% Resistance(Toxic)
- 6% Resistance(Psionic)
- 3% Resistance(Lethal)
Set Bonuses:
Aegis
(Incandescence)- 3% Resistance(Psionic)
(Shining Shield)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Essence Boost)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Inner Light)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Tactics)- 20% Perception
(Vengeance)- 10% (0.45 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Pulsar)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(White Dwarf)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Grant Invisibility)- 7.5% Enhancement(RechargeTime)
(Invisibility)- 7.5% Enhancement(RechargeTime)
(Photon Seekers)- 16% (0.71 HP/sec) Regeneration
- 32.13 HP (3%) HitPoints
- 4% DamageBuff(All)
- MezResist(Held) 4.4%
- 5% Defense(Psionic)
(Dawn Strike)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Light Form)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Quantum Acceleration)- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
(Quantum Shield)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Energy Flight)- Knockback (Mag -4), Knockup (Mag -4)
(Combat Flight)- 7.5% Enhancement(RechargeTime)
(Bright Nova Bolt)- MezResist(Immobilize) 2.75%
- 12.05 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Bright Nova Blast)- 16% (0.71 HP/sec) Regeneration
- 32.13 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
(Bright Nova Detonation)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(White Dwarf Strike)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(White Dwarf Smite)- MezResist(Immobilize) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(White Dwarf Smite)- 2.5% (0.04 End/sec) Recovery
(White Dwarf Flare)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(White Dwarf Sublimation)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(White Dwarf Step)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
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I have not yet posted my most recent build for my Tri-Form PB, Serene Servant.
For now, go ahead and check out the following as it may be of some use. (Sorry can't look at your build at the moment)
http://boards.cityofheroes.com/showthread.php?t=266653
If you wish, drop by Protector and I will gladly show you how I play her and answer any questions you may have for me.
I look forward to another great video. -
Nice work .
Of course, your opening words did remind me of this...
"He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you." - Nietzsche "Beyond Good and Evil", Aphorism 146 (1886) -
1. You might want to use Eclipse first, when you have it available. You also might want to take down a weak enemy before focusing on larger ones to pop off Unchain Essence and pull out a pet for extra damage....when you get those powers...
2. Yes...An MFing Warshade is a tank. An MFing Warshade is all forms at all times. I refer you to the MFing canon http://dechskaison.blogspot.com/2011...-warshade.html
3. Defense is not as important when you have other abilities to keep yourself alive however it is very nice to have some defense. I have enough on my Tri-Form Khelds to Softcap to S/L and Psi by using vengeance or popping two small purples.
4. Marination -
Yep, me too.
Have I overlooked the time of the event? -
The new Kheld AT enhancements presented a great opportunity for me to revise my build.
I have now emphasized damage by adding a number of procs.
I have acquired Shadow Slip (although I considered Nebby Form for the ability to put a 3rd BotZ KB enh) instead of Ebon Eye.
Oh, and all of my enhancements that can be enhanced by boosters...with the exception of Brawl's accuracy...are at +5. (So multiply the stats accordingly).
While I recommend that others make use of multiple builds if it suits them, multiple builds do not suit me. I prefer to have, "One build to rule it all..."
Or at least 99.9% of the content. Now, when it comes to soloing GMs, yeah, I'll still need to use Lore Pets.
The Kheld Superiors go into Dark Nova Emanation with the exception of the Human/Nova/Dwarf stat boosting one which goes into Shadow Bolt.
Enjoy...
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
AIB (Without Kheld Grace Slotted): Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Leaping
Hero Profile:
Level 1: Shadow Bolt- (A) Empty
- (A) Aegis - Psionic/Status Resistance
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Chance for Smashing Damage
- (19) Obliteration - Accuracy/Damage/Endurance/Recharge
- (19) Obliteration - Accuracy/Damage/Recharge
- (21) Obliteration - Damage/Recharge
- (21) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage
- (A) Rectified Reticle - Increased Perception
- (A) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Impervium Armor - Resistance/Endurance
- (23) Impervium Armor - Resistance
- (25) Impervium Armor - Resistance/Endurance/Recharge
- (25) Impervium Armor - Resistance/Recharge
- (A) Doctored Wounds - Heal/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Chance of Damage(Energy)
- (29) Ragnarok - Damage/Recharge
- (29) Ragnarok - Accuracy/Damage/Recharge
- (31) Ragnarok - Accuracy/Recharge
- (31) Ragnarok - Chance for Knockdown
- (31) Ragnarok - Damage/Endurance
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (A) Soulbound Allegiance - Damage
- (33) Soulbound Allegiance - Damage/Recharge
- (33) Soulbound Allegiance - Accuracy/Damage/Recharge
- (33) Soulbound Allegiance - Accuracy/Recharge
- (34) Soulbound Allegiance - Damage/Endurance
- (34) Soulbound Allegiance - Chance for Build Up
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Efficacy Adaptor - Accuracy/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Titanium Coating - Resistance/Recharge
- (39) Titanium Coating - Resistance
- (40) Titanium Coating - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Impervium Armor - Psionic Resistance
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
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Level 1: Brawl- (A) Accuracy IO
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
Level 1: Shadow Step- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
Level 20: Black Dwarf Strike- (A) Mako's Bite - Chance of Damage(Lethal)
- (34) Hecatomb - Damage/Recharge
- (37) Hecatomb - Accuracy/Damage/Recharge
- (40) Hecatomb - Accuracy/Recharge
- (42) Hecatomb - Damage/Endurance
- (42) Hecatomb - Chance of Damage(Negative)
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (43) Gladiator's Strike - Accuracy/Damage/End/Rech
- (45) Gladiator's Strike - Chance for Smashing Damage
- (A) Fury of the Gladiator - Chance for Res Debuff
- (45) Armageddon - Damage/Recharge
- (45) Armageddon - Accuracy/Damage/Recharge
- (46) Armageddon - Accuracy/Recharge
- (46) Armageddon - Damage/Endurance
- (46) Armageddon - Chance for Fire Damage
- (A) Kinetic Combat - Accuracy/Damage
- (48) Kinetic Combat - Damage/Endurance
- (48) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Damage/Endurance/Recharge
- (50) Touch of the Nictus - Accuracy/Healing
- (50) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Perfect Zinger - Chance for Psi Damage
- (A) Apocalypse - Damage
- (5) Apocalypse - Damage/Recharge
- (5) Apocalypse - Accuracy/Damage/Recharge
- (7) Apocalypse - Accuracy/Recharge
- (7) Apocalypse - Damage/Endurance
- (9) Apocalypse - Chance of Damage(Negative)
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Accuracy/Damage/Recharge
- (3) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (15) Positron's Blast - Damage/Endurance
- (17) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (27) Positron's Blast - Chance of Damage(Energy)
- (27) Force Feedback - Chance for +Recharge
- (A) Empty
- (11) Empty
- (11) Empty
- (13) Empty
- (13) Empty
- (15) Positron's Blast - Chance of Damage(Energy)
Set Bonus Totals:- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 17.25% Defense(Melee)
- 17.25% Defense(Smashing)
- 17.25% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 6% Defense(Energy)
- 6% Defense(Negative)
- 17.88% Defense(Psionic)
- 6% Defense(Ranged)
- 6% Defense(AoE)
- 2.25% Max End
- 72% Enhancement(Accuracy)
- 93.75% Enhancement(RechargeTime)
- 180.7 HP (16.87%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 4.4%
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 4.4%
- 20% Perception
- 19.5% (0.33 End/sec) Recovery
- 54% (2.41 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3% Resistance(Smashing)
- 12.14% Resistance(Fire)
- 12.14% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 9% Resistance(Psionic)
- 3% Resistance(Lethal)
Set Bonuses:
Aegis
(Absorption)- 3% Resistance(Psionic)
(Gravity Shield)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Grant Invisibility)- 7.5% Enhancement(RechargeTime)
(Sunless Mire)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Tactics)- 20% Perception
(Vengeance)- 10% (0.45 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Shadow Cloak)- 7.5% Enhancement(RechargeTime)
(Black Dwarf)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
(Invisibility)- 7.5% Enhancement(RechargeTime)
(Unchain Essence)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Dark Extraction)- 16% (0.71 HP/sec) Regeneration
- 32.13 HP (3%) HitPoints
- 4% DamageBuff(All)
- MezResist(Held) 4.4%
- 5% Defense(Psionic)
(Quasar)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Eclipse)- 12.05 HP (1.12%) HitPoints
(Eclipse)- MezResist(Sleep) 2.2%
- 16.06 HP (1.5%) HitPoints
(Penumbral Shield)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Combat Jumping)- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
(Twilight Shield)- 3% Resistance(Psionic)
(Shadow Step)- Knockback (Mag -4), Knockup (Mag -4)
(Shadow Recall)- Knockback (Mag -4), Knockup (Mag -4)
(Black Dwarf Strike)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Black Dwarf Smite)- MezResist(Immobilize) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Black Dwarf Smite)- 2.5% (0.04 End/sec) Recovery
(Black Dwarf Mire)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Black Dwarf Drain)- MezResist(Immobilize) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Black Dwarf Drain)- 20.08 HP (1.87%) HitPoints
(Black Dwarf Step)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Dark Nova Blast)- 16% (0.71 HP/sec) Regeneration
- 32.13 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
(Dark Nova Bolt)- 12% (0.54 HP/sec) Regeneration
- 24.1 HP (2.25%) HitPoints
(Dark Nova Detonation)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
-
-
Quote:Dear Kheld Brethren,... And now here we are. Talking about my build in a thread about set bonuses.
I ask that you do not mar this great thread by squabbling over a few enhancements. Going from pictures of AWESOME to discussions over minutiae, however jovial they may be, detracts.
I thank both you in advance for your understanding and compliance.
Have a nice day.
Sincerely,
AIB
P.S.
I commend both of you on your great shades. -
As a proponent of handling things in an orderly fasion I suggest we phrase the comment in this slightly modified fasion....
It has been properly moved (THB) and seconded (AlienOne) that there be either an enhancement or set of enhancements wherein accuracy, damage resistance and recharge receive emphasis.
All in favor please say, "Aye!" All opposed please say, "Nay!"
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And to this I say..."Aye!"
I am in favor of THB's suggestion.
If elected I will strive for its implementation.
Now, regarding my "track record" concerning this exploitation discussion I refer the reader (i.e. constituents) to the following...
"For quite some time I have been aware of the Nuc Expo and recharge IO slottage of Eclipse. The reason why I do not slot it in that fashion is because I have read that it is a "bug" and as such I do not want to use that to my advantage. It smacks of exploitation. I know, I know what you are thinking, "One man's "bug" is another man's "feature." To each his own...well, at least until he/she gets "Dev Smacked." - AIB
"Yep, I know about that "bug" and I have never...utilized...it, not even with my Elec/Shield Scrapper. Let me know if you find the Dev discussion until they give the go ahead I'm not going to do it. Not even if my friends are all doing it. My parents always told me not to give in to peer pressure ." - AIB
http://boards.cityofheroes.com/showthread.php?t=266652
(cf. http://boards.cityofheroes.com/showt...=281858&page=2)
AIB a candid, composed and confident candidate!
The Khelds' clear choice in the 2012 campaign! -
All the world's a stage,
And all the men and women merely players:
They have their exits and their entrances;
And one man in his time plays many parts,
---------------------------------------------------------------------
Alas, the end of this short discourse has come.
Captain AIB now returns to his rum.
-
[The storm has ceased. Night has passed. A new day has dawned. And yet, all is not well on board the War and Peace. The once brave and noble crew no longer speaks the lovely language of hope and encouragement. For now, because of impatience and bitterness (and also perhaps a touch of scurvy) they speak in words of hate and despair. Kheld on Kheld violence has once again reared its ugly head.]
High on the deck, Serene Servant raises her voice above the crew. She cries out, "Silence!" and is met with many sneers and jeers. One insolent rogue replies, "Why don't you come down here and silence me, wench?" Her eyes flash as she transforms, "And why would I need to come down there?" In a menacing tone she continues, "When I can shut you up from where I stand."
Suddenly, she is snatched away, teleported, down, down, through the galley and down into the Captain's quarters. She reverts back to her comely form. Standing at attention she remains silent as she gazes at the Alien in Black comfortably seated on a high backed chair in the center of the room. An amber liquid gently sloshes back and forth in the clear bottle set on the table before him.
In a measured voice he begins, "We've weathered rough seas and yet I feel as though my ship is still being tossed to and fro." His tone becomes more direct, "What is the problem dear lass?" (A deep, abiding, respect is evident in all their exchanges. And while there is, nothing akin to romantic love between them, it could be well said that these two, self-actualized, Khelds are truly of the same heart and mind.)
"The children are fighting again, sir!" she replies.
"Well, then," his voice hardening, "I suppose that I will have to come forth."
(To be continued...) -
I have the complete set at the Superior level. Sure, it could have been designed better, but I prefer it to the Posi set it has replaced. Of course, if we ever get the rumored 3 more enhancement slots then I'll be able to bring that set back.
Good times. -
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I want it back too! If that means that I can only activate the power while on the ground then FINE!
I hate the current animation. -
It was a fun, but very short, Kheld Friday.
Serene Servant adequately represented the side of light...However, it seems that her impeccable fashion sense was finally sullied by her dark brethren.
I think Warshades need to wear white next week to bring balance to the force. -
You know, you could call this your Cosmos build for the Chaos/Cosmos contrast.
http://en.wikipedia.org/wiki/Cosmos
I see that THB just provided some worthwhile commentary.
Don't really have much to say other than...
The four slottage of brawl, boxing and kick, even if it is just for some S/L set bonuses, makes me cringe.
I am certain that this accomplishes what you designed it to do. However, I am very glad that you have two other builds for the rest of the game.
Oh and do not be be persuaded by THB's attempts to make you go away from your human only purist build.
If you took Dwarf and used it as a set mule you'd not be Human only and you'd not be Biform.
Instead, you'd be BicuriousTM.