Serene Servant's Build


AIB

 

Posted

Serene Servant

Here is my Peacebringer's build.

I will provide commentary at a later time.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Serene Servant Final Build: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Medicine
Hero Profile:

Level 1: Glinting Eye

  • (A) HamiO:Nucleolus Exposure
Level 1: Incandescence
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Shining Shield
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 4: Essence Boost
  • (A) Doctored Wounds - Heal
  • (13) Doctored Wounds - Recharge
  • (13) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance/Recharge
Level 6: Bright Nova
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 10: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 12: Build Up
  • (A) Rectified Reticle - To Hit Buff
  • (27) Rectified Reticle - To Hit Buff/Recharge
Level 14: Tactics
  • (A) Rectified Reticle - Increased Perception
  • (48) Rectified Reticle - To Hit Buff/Recharge
Level 16: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 18: Pulsar
  • (A) Absolute Amazement - Stun
  • (19) Absolute Amazement - Stun/Recharge
  • (19) Absolute Amazement - Accuracy/Stun/Recharge
  • (27) Absolute Amazement - Accuracy/Recharge
  • (29) Absolute Amazement - Endurance/Stun
  • (29) Absolute Amazement - Chance for ToHit Debuff
Level 20: White Dwarf
  • (A) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Recharge
  • (21) Reactive Armor - Resistance/Endurance/Recharge
  • (25) Reactive Armor - Resistance
Level 22: Vengeance
  • (A) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Recharge
  • (23) Luck of the Gambler - Recharge Speed
Level 24: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Reform Essence
  • (A) Miracle - +Recovery
Level 28: Conserve Energy
  • (A) Recharge Reduction IO
Level 30: Quantum Flight
  • (A) Endurance Reduction IO
Level 32: Photon Seekers
  • (A) Soulbound Allegiance - Damage
  • (33) Soulbound Allegiance - Damage/Recharge
  • (33) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (33) Soulbound Allegiance - Accuracy/Recharge
  • (34) Soulbound Allegiance - Damage/Endurance
  • (34) Soulbound Allegiance - Chance for Build Up
Level 35: Dawn Strike
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 38: Restore Essence
  • (A) Recharge Reduction IO
Level 41: Glowing Touch
  • (A) Healing IO
Level 44: Stimulant
  • (A) Recharge Reduction IO
Level 47: Aid Self
  • (A) Regenerative Tissue - +Regeneration
Level 49: Resuscitate
  • (A) Recharge Reduction IO
Level 0: Crey CBX-9 Pistol
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------

Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Cosmic Balance

Level 1: Energy Flight
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Combat Flight
  • (A) Luck of the Gambler - Recharge Speed
Level 4: Ninja Run

Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
------------

Level 6: Bright Nova Bolt
  • (A) Devastation - Accuracy/Damage
  • (9) Devastation - Damage/Endurance
  • (9) Devastation - Damage/Recharge
  • (50) Devastation - Accuracy/Damage/Recharge
  • (50) Devastation - Accuracy/Damage/Endurance/Recharge
  • (50) Devastation - Chance of Hold
Level 6: Bright Nova Blast
  • (A) Apocalypse - Damage
  • (5) Apocalypse - Damage/Recharge
  • (7) Apocalypse - Accuracy/Damage/Recharge
  • (46) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Endurance
  • (48) Apocalypse - Chance of Damage(Negative)
Level 6: Bright Nova Scatter
  • (A) Ragnarok - Damage
  • (43) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (45) Ragnarok - Damage/Endurance
  • (46) Ragnarok - Chance for Knockdown
Level 6: Bright Nova Detonation
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Force Feedback - Chance for +Recharge
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
Level 20: White Dwarf Strike
  • (A) Hecatomb - Damage/Endurance
  • (39) Hecatomb - Damage
  • (39) Hecatomb - Damage/Recharge
  • (40) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Accuracy/Damage/Recharge
  • (40) Hecatomb - Chance of Damage(Negative)
Level 20: White Dwarf Smite
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (39) Mako's Bite - Chance of Damage(Lethal)
Level 20: White Dwarf Flare
  • (A) Armageddon - Damage
  • (7) Armageddon - Damage/Recharge
  • (15) Armageddon - Accuracy/Damage/Recharge
  • (17) Armageddon - Accuracy/Recharge
  • (17) Armageddon - Damage/Endurance
  • (31) Armageddon - Chance for Fire Damage
Level 20: White Dwarf Sublimation
  • (A) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Heal/Endurance/Recharge
  • (3) Doctored Wounds - Heal/Recharge
  • (5) Doctored Wounds - Heal
  • (11) Doctored Wounds - Recharge
Level 20: White Dwarf Antagonize
  • (A) Perfect Zinger - Chance for Psi Damage
Level 20: White Dwarf Step
  • (A) Winter's Gift - Slow Resistance (20%)
------------

Set Bonus Totals:
  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 14.1% Defense(Melee)
  • 16.6% Defense(Smashing)
  • 16.6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 19.8% Defense(Psionic)
  • 6.63% Defense(Ranged)
  • 6% Defense(AoE)
  • 108.8% Enhancement(RechargeTime)
  • 78% Enhancement(Accuracy)
  • 8% Enhancement(Heal)
  • 116.5 HP (10.9%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 7.7%
  • MezResist(Immobilize) 7.15%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 4.4%
  • 20% Perception
  • 18.5% (0.31 End/sec) Recovery
  • 54% (2.41 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 14.2% Resistance(Fire)
  • 14.2% Resistance(Cold)
  • 20% Resistance(Toxic)
------------
Set Bonuses:
Gladiator's Armor

(Incandescence)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Steadfast Protection

(Shining Shield)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Doctored Wounds

(Essence Boost)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler

(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Rectified Reticle

(Build Up)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Rectified Reticle

(Tactics)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  • 20% Perception
Luck of the Gambler

(Grant Invisibility)
  • 7.5% Enhancement(RechargeTime)
Absolute Amazement

(Pulsar)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Reactive Armor

(White Dwarf)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler

(Vengeance)
  • 10% (0.45 HP/sec) Regeneration
  • 12 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler

(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Soulbound Allegiance

(Photon Seekers)
  • 16% (0.71 HP/sec) Regeneration
  • 32.1 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • MezResist(Held) 4.4%
  • 5% Defense(Psionic)
Obliteration

(Dawn Strike)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Blessing of the Zephyr

(Energy Flight)
  • Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler

(Combat Flight)
  • 7.5% Enhancement(RechargeTime)
Devastation

(Bright Nova Bolt)
  • 12% (0.54 HP/sec) Regeneration
  • 24.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Psionic)
Apocalypse

(Bright Nova Blast)
  • 16% (0.71 HP/sec) Regeneration
  • 32.1 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Psionic)
Ragnarok

(Bright Nova Scatter)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Positron's Blast

(Bright Nova Detonation)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Hecatomb

(White Dwarf Strike)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Kinetic Combat

(White Dwarf Smite)
  • MezResist(Immobilize) 2.75%
  • 16.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Mako's Bite

(White Dwarf Smite)
  • MezResist(Immobilize) 3.3%
Armageddon

(White Dwarf Flare)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Doctored Wounds

(White Dwarf Sublimation)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Winter's Gift

(White Dwarf Step)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)


 

Posted

I have been around since Issue 3. I have appx. 25 level 50 ATs and several more well on their way. They are quite diverse. I have used every AT for more hours than I care to admit.

My favorite AT is my Warshade AIB. My second favorite is my Peacebringer Serene Servant. Both are currently Triform. I will never go human only again with AIB and I highly doubt that I will go back to that with Serene Servant. Biforms have never caught my interest and yes, I am well aware of the benefits that many of you would like to share with me.

AIB has gone through many respecs through the years; I estimate, 7-10. Serene Servant has probably gone through 15-20.

The build that is set before you is MY BUILD; if yours happens to be the same as mine that is fine. I hope it suits your preferences and your playstyle.

***The Slotting Order is NOT the Order in which I Slotted Serene Servant. I generally get ST attacks to 3 slots ASAP and AOEs to 4 slots ASAP. My goal is a balanced build. The Levels of the Enhancements are not Necessarily the Levels of the Enhancements on Serene Servant. You may have a different slotting philosophy and you may have different enhancements. That is fine.***

I build for...Recharge/Damage (AOE and ST)/Survivability/Utility. I can solo with ease but I have always preferred to team.

Ask me about specific selections and I'll let you know why I chose them or slotted them the way I did.


 

Posted

Why did you choose to avoid most human form abilities?

I ask because I'd like to raise up a Peacebringer and it seems like the diversity of abilities is the main attraction of the Peacebringer.


 

Posted

Quote:
Originally Posted by Rakeeb View Post
Why did you choose to avoid most human form abilities?

I ask because I'd like to raise up a Peacebringer and it seems like the diversity of abilities is the main attraction of the Peacebringer.
I have many human form abilities.

The Long Answer

I can...

buff the defense and the attack power of myself and up to 6 of my allies using (perma) Vengeance.

I can increase my attack power regularly using buildup.

I can phase shift (w Quantum Flight) as often as is possible. While phased I can completely reheal myself in this state by using aid self and reform essence.

I can add a number of hit points with essence boost.

I can cause my teammates to be unseen and can cause myself to be invisible. While invisible I can stealth to the end of missions and then use my team tp vet power (when it is available) to tp my team to the end of a mission.

I can greatly increase my recharge with Hasten (this is perma btw).

I can lay low enemies using the double nukeage of death (Photon Seekers + Dawn Strike).

I can clear the mind of my dazed teammates using stimulant. I can heal the wounded using glowing touch. I can raise the dead using resuscitate. I can even raise myself using restore essence.

I can cause the seeing to become blind (w Pulsar) but I evidently cannot cause the blind to see...

All of these things I do from human form...

The Short Answer

I use human form for mostly utility powers and nukeage. I use Nova for blasting and Dwarf for melee.

I went from 1-50 as a human only PB and I have experimented with alot of builds. This is what I have come to prefer.

Hope you are enjoying the game.


 

Posted

I have updated my build.

I have told some about it and I have had others ask about it.

In keeping with full disclosure I now re-release it to all.

Ignore it, criticize it, or use it. Whatever you choose.

Have a nice one.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Serene Servant Final Build: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment

Hero Profile:
Level 1: Glinting Eye

  • (A) HamiO:Nucleolus Exposure
Level 1: Incandescence
  • (A) Aegis - Psionic/Status Resistance
Level 2: Shining Shield
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 4: Essence Boost
  • (A) Doctored Wounds - Heal
  • (13) Doctored Wounds - Recharge
  • (13) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance/Recharge
Level 6: Bright Nova
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 10: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 12: Inner Light
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (27) Rectified Reticle - To Hit Buff
Level 14: Tactics
  • (A) Rectified Reticle - Increased Perception
  • (48) Rectified Reticle - To Hit Buff/Recharge
Level 16: Vengeance
  • (A) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Recharge
  • (23) Luck of the Gambler - Recharge Speed
Level 18: Pulsar
  • (A) Absolute Amazement - Stun
  • (19) Absolute Amazement - Stun/Recharge
  • (19) Absolute Amazement - Accuracy/Stun/Recharge
  • (27) Absolute Amazement - Accuracy/Recharge
  • (29) Absolute Amazement - Endurance/Stun
  • (29) Absolute Amazement - Chance for ToHit Debuff
Level 20: White Dwarf
  • (A) Reactive Armor - Resistance/Recharge
  • (21) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Endurance/Recharge
  • (25) Reactive Armor - Resistance
Level 22: Reform Essence
  • (A) Miracle - +Recovery
Level 24: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 28: Conserve Energy
  • (A) Recharge Reduction IO
Level 30: Quantum Flight
  • (A) Endurance Reduction IO
Level 32: Photon Seekers
  • (A) Soulbound Allegiance - Damage
  • (33) Soulbound Allegiance - Damage/Recharge
  • (33) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (33) Soulbound Allegiance - Accuracy/Recharge
  • (34) Soulbound Allegiance - Damage/Endurance
  • (34) Soulbound Allegiance - Chance for Build Up
Level 35: Dawn Strike
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 38: Light Form
  • (A) Impervium Armor - Resistance
  • (50) Impervium Armor - Resistance/Recharge
  • (50) Impervium Armor - Resistance/Endurance/Recharge
  • (50) Impervium Armor - Endurance/Recharge
Level 41: Restore Essence
  • (A) Recharge Reduction IO
Level 44: Glowing Touch
  • (A) Regenerative Tissue - +Regeneration
Level 47: Quantum Acceleration
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 49: Quantum Shield
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 0: Crey CBX-9 Pistol
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Cosmic Balance
Level 1: Energy Flight
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Combat Flight
  • (A) Luck of the Gambler - Recharge Speed
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
------------
Level 6: Bright Nova Bolt
  • (A) HamiO:Nucleolus Exposure
  • (9) HamiO:Nucleolus Exposure
  • (9) HamiO:Nucleolus Exposure
Level 6: Bright Nova Blast
  • (A) Apocalypse - Damage
  • (5) Apocalypse - Damage/Recharge
  • (7) Apocalypse - Accuracy/Damage/Recharge
  • (46) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Endurance
  • (48) Apocalypse - Chance of Damage(Negative)
Level 6: Bright Nova Scatter
  • (A) Ragnarok - Damage
  • (43) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (45) Ragnarok - Chance for Knockdown
  • (46) Achilles' Heel - Chance for Res Debuff
Level 6: Bright Nova Detonation
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
  • (43) Force Feedback - Chance for +Recharge
Level 20: White Dwarf Strike
  • (A) Hecatomb - Chance of Damage(Negative)
  • (39) Hecatomb - Damage
  • (39) Hecatomb - Damage/Recharge
  • (40) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Accuracy/Damage/Recharge
  • (40) Achilles' Heel - Chance for Res Debuff
Level 20: White Dwarf Smite
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (39) Mako's Bite - Chance of Damage(Lethal)
Level 20: White Dwarf Flare
  • (A) Armageddon - Damage
  • (7) Armageddon - Damage/Recharge
  • (15) Armageddon - Accuracy/Damage/Recharge
  • (17) Armageddon - Accuracy/Recharge
  • (17) Armageddon - Chance for Fire Damage
  • (31) Fury of the Gladiator - Chance for Res Debuff
Level 20: White Dwarf Sublimation
  • (A) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Heal/Endurance/Recharge
  • (3) Doctored Wounds - Heal/Recharge
  • (5) Doctored Wounds - Heal
  • (11) Doctored Wounds - Recharge
Level 20: White Dwarf Antagonize
  • (A) Perfect Zinger - Chance for Psi Damage
Level 20: White Dwarf Step
  • (A) Winter's Gift - Slow Resistance (20%)
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 14.13% Defense(Melee)
  • 16.63% Defense(Smashing)
  • 16.63% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 17.88% Defense(Psionic)
  • 6.63% Defense(Ranged)
  • 6% Defense(AoE)
  • 2.25% Max End
  • 78% Enhancement(Accuracy)
  • 108.8% Enhancement(RechargeTime)
  • 8% Enhancement(Heal)
  • 92.36 HP (8.62%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 4.4%
  • MezResist(Immobilize) 7.15%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 4.4%
  • 20% Perception
  • 21% (0.35 End/sec) Recovery
  • 42% (1.87 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3% Resistance(Smashing)
  • 17.18% Resistance(Fire)
  • 17.18% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 6% Resistance(Psionic)
  • 3% Resistance(Lethal)
------------
Set Bonuses:
Aegis
(Incandescence)
  • 3% Resistance(Psionic)
Steadfast Protection
(Shining Shield)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Doctored Wounds
(Essence Boost)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Rectified Reticle
(Inner Light)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Rectified Reticle
(Tactics)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  • 20% Perception
Luck of the Gambler
(Vengeance)
  • 10% (0.45 HP/sec) Regeneration
  • 12.05 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Absolute Amazement
(Pulsar)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Reactive Armor
(White Dwarf)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Grant Invisibility)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Soulbound Allegiance
(Photon Seekers)
  • 16% (0.71 HP/sec) Regeneration
  • 32.13 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • MezResist(Held) 4.4%
  • 5% Defense(Psionic)
Obliteration
(Dawn Strike)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Impervium Armor
(Light Form)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Shield Wall
(Quantum Acceleration)
  • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Gladiator's Armor
(Quantum Shield)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Blessing of the Zephyr
(Energy Flight)
  • Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler
(Combat Flight)
  • 7.5% Enhancement(RechargeTime)
Apocalypse
(Bright Nova Blast)
  • 16% (0.71 HP/sec) Regeneration
  • 32.13 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Psionic)
Ragnarok
(Bright Nova Scatter)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Positron's Blast
(Bright Nova Detonation)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Hecatomb
(White Dwarf Strike)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Kinetic Combat
(White Dwarf Smite)
  • MezResist(Immobilize) 2.75%
  • 16.06 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Mako's Bite
(White Dwarf Smite)
  • MezResist(Immobilize) 3.3%
Armageddon
(White Dwarf Flare)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Doctored Wounds
(White Dwarf Sublimation)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Winter's Gift
(White Dwarf Step)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)


 

Posted

As with AIB's Triform WS build, the new Kheld AT enhancements presented a nice opportunity for me to update Serene's build as well.

Because of enhancement boosters I will be able to augment enhancement values to bring them in line with what they were in my former builds, while gaining global stat bonuses.

I intend to make everything +5 eventually.

Once again, while I recommend that others make use of multiple builds, if it suits them, multiple builds do not suit me. I prefer to have, "One build to rule it all..."

The Reg Kheld AT enhancements go into Bright Nova Scatter with the exception of the Human/Nova/Dwarf stat boosting one which goes into Glinting Eye.

Enjoy...


Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Serene Servant (Without Kheld Grace Slotted): Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment

Hero Profile:
Level 1: Glinting Eye

  • (A) Empty
Level 1: Incandescence
  • (A) Aegis - Psionic/Status Resistance
Level 2: Shining Shield
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 4: Essence Boost
  • (A) Doctored Wounds - Heal
  • (13) Doctored Wounds - Recharge
  • (13) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance/Recharge
Level 6: Bright Nova
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 10: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 12: Inner Light
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (27) Rectified Reticle - To Hit Buff
Level 14: Tactics
  • (A) Rectified Reticle - Increased Perception
Level 16: Vengeance
  • (A) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Recharge
  • (23) Luck of the Gambler - Recharge Speed
Level 18: Pulsar
  • (A) Absolute Amazement - Stun
  • (19) Absolute Amazement - Stun/Recharge
  • (19) Absolute Amazement - Accuracy/Stun/Recharge
  • (27) Absolute Amazement - Accuracy/Recharge
  • (29) Absolute Amazement - Endurance/Stun
  • (29) Absolute Amazement - Chance for ToHit Debuff
Level 20: White Dwarf
  • (A) Reactive Armor - Resistance/Recharge
  • (21) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Endurance/Recharge
  • (25) Reactive Armor - Resistance
Level 22: Reform Essence
  • (A) Miracle - +Recovery
Level 24: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 28: Conserve Energy
  • (A) Recharge Reduction IO
Level 30: Quantum Flight
  • (A) Endurance Reduction IO
Level 32: Photon Seekers
  • (A) Soulbound Allegiance - Damage
  • (33) Soulbound Allegiance - Damage/Recharge
  • (33) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (33) Soulbound Allegiance - Accuracy/Recharge
  • (34) Soulbound Allegiance - Damage/Endurance
  • (34) Soulbound Allegiance - Chance for Build Up
Level 35: Dawn Strike
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 38: Light Form
  • (A) Reactive Armor - Resistance
  • (50) Reactive Armor - Resistance/Recharge
  • (50) Reactive Armor - Resistance/Endurance/Recharge
  • (50) Reactive Armor - Endurance/Recharge
Level 41: Restore Essence
  • (A) Recharge Reduction IO
Level 44: Glowing Touch
  • (A) Regenerative Tissue - +Regeneration
Level 47: Quantum Acceleration
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 49: Quantum Shield
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 0: Crey CBX-9 Pistol
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Cosmic Balance
Level 1: Energy Flight
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Combat Flight
  • (A) Luck of the Gambler - Recharge Speed
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
------------
Level 6: Bright Nova Bolt
  • (A) Decimation - Accuracy/Damage
  • (9) Decimation - Accuracy/Damage/Recharge
  • (9) Decimation - Accuracy/Endurance/Recharge
  • (25) Decimation - Damage/Endurance
  • (48) Decimation - Chance of Build Up
Level 6: Bright Nova Blast
  • (A) Apocalypse - Damage
  • (5) Apocalypse - Damage/Recharge
  • (7) Apocalypse - Accuracy/Damage/Recharge
  • (46) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Endurance
  • (48) Apocalypse - Chance of Damage(Negative)
Level 6: Bright Nova Scatter
  • (A) Empty
  • (43) Empty
  • (45) Empty
  • (45) Empty
  • (45) Empty
  • (46) Touch of Lady Grey - Chance for Negative Damage
Level 6: Bright Nova Detonation
  • (A) Ragnarok - Damage/Endurance
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (42) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Chance for Knockdown
  • (43) Force Feedback - Chance for +Recharge
Level 20: White Dwarf Strike
  • (A) Hecatomb - Chance of Damage(Negative)
  • (39) Hecatomb - Damage/Endurance
  • (39) Hecatomb - Damage/Recharge
  • (40) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Accuracy/Damage/Recharge
  • (40) Achilles' Heel - Chance for Res Debuff
Level 20: White Dwarf Smite
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (39) Gladiator's Strike - Chance for Smashing Damage
Level 20: White Dwarf Flare
  • (A) Armageddon - Damage/Endurance
  • (7) Armageddon - Damage/Recharge
  • (15) Armageddon - Accuracy/Damage/Recharge
  • (17) Armageddon - Accuracy/Recharge
  • (17) Armageddon - Chance for Fire Damage
  • (31) Fury of the Gladiator - Chance for Res Debuff
Level 20: White Dwarf Sublimation
  • (A) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Heal/Endurance/Recharge
  • (3) Doctored Wounds - Heal/Recharge
  • (5) Doctored Wounds - Heal
  • (11) Doctored Wounds - Recharge
Level 20: White Dwarf Antagonize
  • (A) Perfect Zinger - Chance for Psi Damage
Level 20: White Dwarf Step
  • (A) Winter's Gift - Slow Resistance (20%)
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 13.81% Defense(Melee)
  • 16% Defense(Smashing)
  • 16% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 8.5% Defense(Energy)
  • 8.5% Defense(Negative)
  • 16% Defense(Psionic)
  • 7.25% Defense(Ranged)
  • 6% Defense(AoE)
  • 2.25% Max End
  • 108.8% Enhancement(RechargeTime)
  • 8% Enhancement(Heal)
  • 69% Enhancement(Accuracy)
  • 104.4 HP (9.75%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 4.4%
  • MezResist(Immobilize) 7.7%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 4.4%
  • 20% Perception
  • 18.5% (0.31 End/sec) Recovery
  • 42% (1.87 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3% Resistance(Smashing)
  • 15.6% Resistance(Fire)
  • 15.6% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 6% Resistance(Psionic)
  • 3% Resistance(Lethal)
------------
Set Bonuses:
Aegis
(Incandescence)
  • 3% Resistance(Psionic)
Steadfast Protection
(Shining Shield)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Doctored Wounds
(Essence Boost)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Rectified Reticle
(Inner Light)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Rectified Reticle
(Tactics)
  • 20% Perception
Luck of the Gambler
(Vengeance)
  • 10% (0.45 HP/sec) Regeneration
  • 12.05 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Absolute Amazement
(Pulsar)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Reactive Armor
(White Dwarf)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Grant Invisibility)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Soulbound Allegiance
(Photon Seekers)
  • 16% (0.71 HP/sec) Regeneration
  • 32.13 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • MezResist(Held) 4.4%
  • 5% Defense(Psionic)
Obliteration
(Dawn Strike)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Light Form)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Shield Wall
(Quantum Acceleration)
  • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Gladiator's Armor
(Quantum Shield)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Blessing of the Zephyr
(Energy Flight)
  • Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler
(Combat Flight)
  • 7.5% Enhancement(RechargeTime)
Decimation
(Bright Nova Bolt)
  • MezResist(Immobilize) 2.75%
  • 12.05 HP (1.12%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Apocalypse
(Bright Nova Blast)
  • 16% (0.71 HP/sec) Regeneration
  • 32.13 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Psionic)
Ragnarok
(Bright Nova Detonation)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Hecatomb
(White Dwarf Strike)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Kinetic Combat
(White Dwarf Smite)
  • MezResist(Immobilize) 2.75%
  • 16.06 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Gladiator's Strike
(White Dwarf Smite)
  • 2.5% (0.04 End/sec) Recovery
Armageddon
(White Dwarf Flare)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Doctored Wounds
(White Dwarf Sublimation)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Winter's Gift
(White Dwarf Step)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)