Serene Servant's Build
I have been around since Issue 3. I have appx. 25 level 50 ATs and several more well on their way. They are quite diverse. I have used every AT for more hours than I care to admit.
My favorite AT is my Warshade AIB. My second favorite is my Peacebringer Serene Servant. Both are currently Triform. I will never go human only again with AIB and I highly doubt that I will go back to that with Serene Servant. Biforms have never caught my interest and yes, I am well aware of the benefits that many of you would like to share with me.
AIB has gone through many respecs through the years; I estimate, 7-10. Serene Servant has probably gone through 15-20.
The build that is set before you is MY BUILD; if yours happens to be the same as mine that is fine. I hope it suits your preferences and your playstyle.
***The Slotting Order is NOT the Order in which I Slotted Serene Servant. I generally get ST attacks to 3 slots ASAP and AOEs to 4 slots ASAP. My goal is a balanced build. The Levels of the Enhancements are not Necessarily the Levels of the Enhancements on Serene Servant. You may have a different slotting philosophy and you may have different enhancements. That is fine.***
I build for...Recharge/Damage (AOE and ST)/Survivability/Utility. I can solo with ease but I have always preferred to team.
Ask me about specific selections and I'll let you know why I chose them or slotted them the way I did.
Why did you choose to avoid most human form abilities?
I ask because I'd like to raise up a Peacebringer and it seems like the diversity of abilities is the main attraction of the Peacebringer.
Why did you choose to avoid most human form abilities?
I ask because I'd like to raise up a Peacebringer and it seems like the diversity of abilities is the main attraction of the Peacebringer. |
The Long Answer
I can...
buff the defense and the attack power of myself and up to 6 of my allies using (perma) Vengeance.
I can increase my attack power regularly using buildup.
I can phase shift (w Quantum Flight) as often as is possible. While phased I can completely reheal myself in this state by using aid self and reform essence.
I can add a number of hit points with essence boost.
I can cause my teammates to be unseen and can cause myself to be invisible. While invisible I can stealth to the end of missions and then use my team tp vet power (when it is available) to tp my team to the end of a mission.
I can greatly increase my recharge with Hasten (this is perma btw).
I can lay low enemies using the double nukeage of death (Photon Seekers + Dawn Strike).
I can clear the mind of my dazed teammates using stimulant. I can heal the wounded using glowing touch. I can raise the dead using resuscitate. I can even raise myself using restore essence.
I can cause the seeing to become blind (w Pulsar) but I evidently cannot cause the blind to see...
All of these things I do from human form...
The Short Answer
I use human form for mostly utility powers and nukeage. I use Nova for blasting and Dwarf for melee.
I went from 1-50 as a human only PB and I have experimented with alot of builds. This is what I have come to prefer.
Hope you are enjoying the game.
I have updated my build.
I have told some about it and I have had others ask about it.
In keeping with full disclosure I now re-release it to all.
Ignore it, criticize it, or use it. Whatever you choose.
Have a nice one.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Serene Servant Final Build: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Hero Profile:
Level 1: Glinting Eye
- (A) HamiO:Nucleolus Exposure
- (A) Aegis - Psionic/Status Resistance
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Doctored Wounds - Heal
- (13) Doctored Wounds - Recharge
- (13) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Heal/Recharge
- (48) Doctored Wounds - Heal/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Rectified Reticle - To Hit Buff/Recharge
- (27) Rectified Reticle - To Hit Buff
- (A) Rectified Reticle - Increased Perception
- (48) Rectified Reticle - To Hit Buff/Recharge
- (A) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Recharge
- (23) Luck of the Gambler - Recharge Speed
- (A) Absolute Amazement - Stun
- (19) Absolute Amazement - Stun/Recharge
- (19) Absolute Amazement - Accuracy/Stun/Recharge
- (27) Absolute Amazement - Accuracy/Recharge
- (29) Absolute Amazement - Endurance/Stun
- (29) Absolute Amazement - Chance for ToHit Debuff
- (A) Reactive Armor - Resistance/Recharge
- (21) Reactive Armor - Resistance/Endurance
- (21) Reactive Armor - Resistance/Endurance/Recharge
- (25) Reactive Armor - Resistance
- (A) Miracle - +Recovery
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Soulbound Allegiance - Damage
- (33) Soulbound Allegiance - Damage/Recharge
- (33) Soulbound Allegiance - Accuracy/Damage/Recharge
- (33) Soulbound Allegiance - Accuracy/Recharge
- (34) Soulbound Allegiance - Damage/Endurance
- (34) Soulbound Allegiance - Chance for Build Up
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Impervium Armor - Resistance
- (50) Impervium Armor - Resistance/Recharge
- (50) Impervium Armor - Resistance/Endurance/Recharge
- (50) Impervium Armor - Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Regenerative Tissue - +Regeneration
- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl
- (A) Accuracy IO
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
Level 1: Energy Flight
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
Level 6: Bright Nova Bolt
- (A) HamiO:Nucleolus Exposure
- (9) HamiO:Nucleolus Exposure
- (9) HamiO:Nucleolus Exposure
- (A) Apocalypse - Damage
- (5) Apocalypse - Damage/Recharge
- (7) Apocalypse - Accuracy/Damage/Recharge
- (46) Apocalypse - Accuracy/Recharge
- (46) Apocalypse - Damage/Endurance
- (48) Apocalypse - Chance of Damage(Negative)
- (A) Ragnarok - Damage
- (43) Ragnarok - Damage/Recharge
- (45) Ragnarok - Accuracy/Damage/Recharge
- (45) Ragnarok - Accuracy/Recharge
- (45) Ragnarok - Chance for Knockdown
- (46) Achilles' Heel - Chance for Res Debuff
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (43) Positron's Blast - Chance of Damage(Energy)
- (43) Force Feedback - Chance for +Recharge
- (A) Hecatomb - Chance of Damage(Negative)
- (39) Hecatomb - Damage
- (39) Hecatomb - Damage/Recharge
- (40) Hecatomb - Accuracy/Recharge
- (40) Hecatomb - Accuracy/Damage/Recharge
- (40) Achilles' Heel - Chance for Res Debuff
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (39) Mako's Bite - Chance of Damage(Lethal)
- (A) Armageddon - Damage
- (7) Armageddon - Damage/Recharge
- (15) Armageddon - Accuracy/Damage/Recharge
- (17) Armageddon - Accuracy/Recharge
- (17) Armageddon - Chance for Fire Damage
- (31) Fury of the Gladiator - Chance for Res Debuff
- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Heal/Endurance/Recharge
- (3) Doctored Wounds - Heal/Recharge
- (5) Doctored Wounds - Heal
- (11) Doctored Wounds - Recharge
- (A) Perfect Zinger - Chance for Psi Damage
- (A) Winter's Gift - Slow Resistance (20%)
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 14.13% Defense(Melee)
- 16.63% Defense(Smashing)
- 16.63% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 7.25% Defense(Energy)
- 7.25% Defense(Negative)
- 17.88% Defense(Psionic)
- 6.63% Defense(Ranged)
- 6% Defense(AoE)
- 2.25% Max End
- 78% Enhancement(Accuracy)
- 108.8% Enhancement(RechargeTime)
- 8% Enhancement(Heal)
- 92.36 HP (8.62%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 4.4%
- MezResist(Immobilize) 7.15%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 4.4%
- 20% Perception
- 21% (0.35 End/sec) Recovery
- 42% (1.87 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3% Resistance(Smashing)
- 17.18% Resistance(Fire)
- 17.18% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 8% Resistance(Toxic)
- 6% Resistance(Psionic)
- 3% Resistance(Lethal)
Set Bonuses:
Aegis
(Incandescence)
- 3% Resistance(Psionic)
(Shining Shield)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Essence Boost)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Maneuvers)
- 7.5% Enhancement(RechargeTime)
(Inner Light)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Tactics)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 20% Perception
(Vengeance)
- 10% (0.45 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Pulsar)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(White Dwarf)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Grant Invisibility)
- 7.5% Enhancement(RechargeTime)
(Invisibility)
- 7.5% Enhancement(RechargeTime)
(Photon Seekers)
- 16% (0.71 HP/sec) Regeneration
- 32.13 HP (3%) HitPoints
- 4% DamageBuff(All)
- MezResist(Held) 4.4%
- 5% Defense(Psionic)
(Dawn Strike)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Light Form)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
(Quantum Acceleration)
- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
(Quantum Shield)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Energy Flight)
- Knockback (Mag -4), Knockup (Mag -4)
(Combat Flight)
- 7.5% Enhancement(RechargeTime)
(Bright Nova Blast)
- 16% (0.71 HP/sec) Regeneration
- 32.13 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
(Bright Nova Scatter)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Bright Nova Detonation)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(White Dwarf Strike)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(White Dwarf Smite)
- MezResist(Immobilize) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(White Dwarf Smite)
- MezResist(Immobilize) 3.3%
(White Dwarf Flare)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(White Dwarf Sublimation)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(White Dwarf Step)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
As with AIB's Triform WS build, the new Kheld AT enhancements presented a nice opportunity for me to update Serene's build as well.
Because of enhancement boosters I will be able to augment enhancement values to bring them in line with what they were in my former builds, while gaining global stat bonuses.
I intend to make everything +5 eventually.
Once again, while I recommend that others make use of multiple builds, if it suits them, multiple builds do not suit me. I prefer to have, "One build to rule it all..."
The Reg Kheld AT enhancements go into Bright Nova Scatter with the exception of the Human/Nova/Dwarf stat boosting one which goes into Glinting Eye.
Enjoy...
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Serene Servant (Without Kheld Grace Slotted): Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Hero Profile:
Level 1: Glinting Eye
- (A) Empty
- (A) Aegis - Psionic/Status Resistance
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Doctored Wounds - Heal
- (13) Doctored Wounds - Recharge
- (13) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Heal/Recharge
- (48) Doctored Wounds - Heal/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Rectified Reticle - To Hit Buff/Recharge
- (27) Rectified Reticle - To Hit Buff
- (A) Rectified Reticle - Increased Perception
- (A) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Recharge
- (23) Luck of the Gambler - Recharge Speed
- (A) Absolute Amazement - Stun
- (19) Absolute Amazement - Stun/Recharge
- (19) Absolute Amazement - Accuracy/Stun/Recharge
- (27) Absolute Amazement - Accuracy/Recharge
- (29) Absolute Amazement - Endurance/Stun
- (29) Absolute Amazement - Chance for ToHit Debuff
- (A) Reactive Armor - Resistance/Recharge
- (21) Reactive Armor - Resistance/Endurance
- (21) Reactive Armor - Resistance/Endurance/Recharge
- (25) Reactive Armor - Resistance
- (A) Miracle - +Recovery
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Soulbound Allegiance - Damage
- (33) Soulbound Allegiance - Damage/Recharge
- (33) Soulbound Allegiance - Accuracy/Damage/Recharge
- (33) Soulbound Allegiance - Accuracy/Recharge
- (34) Soulbound Allegiance - Damage/Endurance
- (34) Soulbound Allegiance - Chance for Build Up
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Reactive Armor - Resistance
- (50) Reactive Armor - Resistance/Recharge
- (50) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Regenerative Tissue - +Regeneration
- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl
- (A) Accuracy IO
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
Level 1: Energy Flight
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
Level 6: Bright Nova Bolt
- (A) Decimation - Accuracy/Damage
- (9) Decimation - Accuracy/Damage/Recharge
- (9) Decimation - Accuracy/Endurance/Recharge
- (25) Decimation - Damage/Endurance
- (48) Decimation - Chance of Build Up
- (A) Apocalypse - Damage
- (5) Apocalypse - Damage/Recharge
- (7) Apocalypse - Accuracy/Damage/Recharge
- (46) Apocalypse - Accuracy/Recharge
- (46) Apocalypse - Damage/Endurance
- (48) Apocalypse - Chance of Damage(Negative)
- (A) Empty
- (43) Empty
- (45) Empty
- (45) Empty
- (45) Empty
- (46) Touch of Lady Grey - Chance for Negative Damage
- (A) Ragnarok - Damage/Endurance
- (42) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
- (42) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Chance for Knockdown
- (43) Force Feedback - Chance for +Recharge
- (A) Hecatomb - Chance of Damage(Negative)
- (39) Hecatomb - Damage/Endurance
- (39) Hecatomb - Damage/Recharge
- (40) Hecatomb - Accuracy/Recharge
- (40) Hecatomb - Accuracy/Damage/Recharge
- (40) Achilles' Heel - Chance for Res Debuff
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (37) Gladiator's Strike - Accuracy/Damage/End/Rech
- (39) Gladiator's Strike - Chance for Smashing Damage
- (A) Armageddon - Damage/Endurance
- (7) Armageddon - Damage/Recharge
- (15) Armageddon - Accuracy/Damage/Recharge
- (17) Armageddon - Accuracy/Recharge
- (17) Armageddon - Chance for Fire Damage
- (31) Fury of the Gladiator - Chance for Res Debuff
- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Heal/Endurance/Recharge
- (3) Doctored Wounds - Heal/Recharge
- (5) Doctored Wounds - Heal
- (11) Doctored Wounds - Recharge
- (A) Perfect Zinger - Chance for Psi Damage
- (A) Winter's Gift - Slow Resistance (20%)
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 13.81% Defense(Melee)
- 16% Defense(Smashing)
- 16% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 8.5% Defense(Energy)
- 8.5% Defense(Negative)
- 16% Defense(Psionic)
- 7.25% Defense(Ranged)
- 6% Defense(AoE)
- 2.25% Max End
- 108.8% Enhancement(RechargeTime)
- 8% Enhancement(Heal)
- 69% Enhancement(Accuracy)
- 104.4 HP (9.75%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 4.4%
- MezResist(Immobilize) 7.7%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 4.4%
- 20% Perception
- 18.5% (0.31 End/sec) Recovery
- 42% (1.87 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3% Resistance(Smashing)
- 15.6% Resistance(Fire)
- 15.6% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 8% Resistance(Toxic)
- 6% Resistance(Psionic)
- 3% Resistance(Lethal)
Set Bonuses:
Aegis
(Incandescence)
- 3% Resistance(Psionic)
(Shining Shield)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Essence Boost)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Maneuvers)
- 7.5% Enhancement(RechargeTime)
(Inner Light)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Tactics)
- 20% Perception
(Vengeance)
- 10% (0.45 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Pulsar)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(White Dwarf)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Grant Invisibility)
- 7.5% Enhancement(RechargeTime)
(Invisibility)
- 7.5% Enhancement(RechargeTime)
(Photon Seekers)
- 16% (0.71 HP/sec) Regeneration
- 32.13 HP (3%) HitPoints
- 4% DamageBuff(All)
- MezResist(Held) 4.4%
- 5% Defense(Psionic)
(Dawn Strike)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Light Form)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Quantum Acceleration)
- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
(Quantum Shield)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Energy Flight)
- Knockback (Mag -4), Knockup (Mag -4)
(Combat Flight)
- 7.5% Enhancement(RechargeTime)
(Bright Nova Bolt)
- MezResist(Immobilize) 2.75%
- 12.05 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Bright Nova Blast)
- 16% (0.71 HP/sec) Regeneration
- 32.13 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
(Bright Nova Detonation)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(White Dwarf Strike)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(White Dwarf Smite)
- MezResist(Immobilize) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(White Dwarf Smite)
- 2.5% (0.04 End/sec) Recovery
(White Dwarf Flare)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(White Dwarf Sublimation)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(White Dwarf Step)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Serene Servant
Here is my Peacebringer's build.
I will provide commentary at a later time.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Serene Servant Final Build: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Medicine
Hero Profile:
Level 1: Glinting Eye
- (A) HamiO:Nucleolus Exposure
Level 1: Incandescence- (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Shining Shield- (A) Steadfast Protection - Resistance/+Def 3%
Level 4: Essence Boost- (A) Doctored Wounds - Heal
- (13) Doctored Wounds - Recharge
- (13) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Heal/Recharge
- (48) Doctored Wounds - Heal/Endurance/Recharge
Level 6: Bright Nova- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Hasten- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (25) Recharge Reduction IO
Level 10: Maneuvers- (A) Luck of the Gambler - Recharge Speed
Level 12: Build Up- (A) Rectified Reticle - To Hit Buff
- (27) Rectified Reticle - To Hit Buff/Recharge
Level 14: Tactics- (A) Rectified Reticle - Increased Perception
- (48) Rectified Reticle - To Hit Buff/Recharge
Level 16: Grant Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 18: Pulsar- (A) Absolute Amazement - Stun
- (19) Absolute Amazement - Stun/Recharge
- (19) Absolute Amazement - Accuracy/Stun/Recharge
- (27) Absolute Amazement - Accuracy/Recharge
- (29) Absolute Amazement - Endurance/Stun
- (29) Absolute Amazement - Chance for ToHit Debuff
Level 20: White Dwarf- (A) Reactive Armor - Resistance/Endurance
- (21) Reactive Armor - Resistance/Recharge
- (21) Reactive Armor - Resistance/Endurance/Recharge
- (25) Reactive Armor - Resistance
Level 22: Vengeance- (A) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Recharge
- (23) Luck of the Gambler - Recharge Speed
Level 24: Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 26: Reform Essence- (A) Miracle - +Recovery
Level 28: Conserve Energy- (A) Recharge Reduction IO
Level 30: Quantum Flight- (A) Endurance Reduction IO
Level 32: Photon Seekers- (A) Soulbound Allegiance - Damage
- (33) Soulbound Allegiance - Damage/Recharge
- (33) Soulbound Allegiance - Accuracy/Damage/Recharge
- (33) Soulbound Allegiance - Accuracy/Recharge
- (34) Soulbound Allegiance - Damage/Endurance
- (34) Soulbound Allegiance - Chance for Build Up
Level 35: Dawn Strike- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
Level 38: Restore Essence- (A) Recharge Reduction IO
Level 41: Glowing Touch- (A) Healing IO
Level 44: Stimulant- (A) Recharge Reduction IO
Level 47: Aid Self- (A) Regenerative Tissue - +Regeneration
Level 49: Resuscitate- (A) Recharge Reduction IO
Level 0: Crey CBX-9 PistolLevel 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl
- (A) Accuracy IO
Level 1: Sprint- (A) Unbounded Leap - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 1: Cosmic BalanceLevel 1: Energy Flight
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Combat Flight- (A) Luck of the Gambler - Recharge Speed
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina- (A) Performance Shifter - Chance for +End
------------Level 6: Bright Nova Bolt
- (A) Devastation - Accuracy/Damage
- (9) Devastation - Damage/Endurance
- (9) Devastation - Damage/Recharge
- (50) Devastation - Accuracy/Damage/Recharge
- (50) Devastation - Accuracy/Damage/Endurance/Recharge
- (50) Devastation - Chance of Hold
Level 6: Bright Nova Blast- (A) Apocalypse - Damage
- (5) Apocalypse - Damage/Recharge
- (7) Apocalypse - Accuracy/Damage/Recharge
- (46) Apocalypse - Accuracy/Recharge
- (46) Apocalypse - Damage/Endurance
- (48) Apocalypse - Chance of Damage(Negative)
Level 6: Bright Nova Scatter- (A) Ragnarok - Damage
- (43) Ragnarok - Damage/Recharge
- (45) Ragnarok - Accuracy/Damage/Recharge
- (45) Ragnarok - Accuracy/Recharge
- (45) Ragnarok - Damage/Endurance
- (46) Ragnarok - Chance for Knockdown
Level 6: Bright Nova Detonation- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Force Feedback - Chance for +Recharge
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (43) Positron's Blast - Chance of Damage(Energy)
Level 20: White Dwarf Strike- (A) Hecatomb - Damage/Endurance
- (39) Hecatomb - Damage
- (39) Hecatomb - Damage/Recharge
- (40) Hecatomb - Accuracy/Recharge
- (40) Hecatomb - Accuracy/Damage/Recharge
- (40) Hecatomb - Chance of Damage(Negative)
Level 20: White Dwarf Smite- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (39) Mako's Bite - Chance of Damage(Lethal)
Level 20: White Dwarf Flare- (A) Armageddon - Damage
- (7) Armageddon - Damage/Recharge
- (15) Armageddon - Accuracy/Damage/Recharge
- (17) Armageddon - Accuracy/Recharge
- (17) Armageddon - Damage/Endurance
- (31) Armageddon - Chance for Fire Damage
Level 20: White Dwarf Sublimation- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Heal/Endurance/Recharge
- (3) Doctored Wounds - Heal/Recharge
- (5) Doctored Wounds - Heal
- (11) Doctored Wounds - Recharge
Level 20: White Dwarf Antagonize- (A) Perfect Zinger - Chance for Psi Damage
Level 20: White Dwarf Step- (A) Winter's Gift - Slow Resistance (20%)
------------Set Bonus Totals:
- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 14.1% Defense(Melee)
- 16.6% Defense(Smashing)
- 16.6% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 7.25% Defense(Energy)
- 7.25% Defense(Negative)
- 19.8% Defense(Psionic)
- 6.63% Defense(Ranged)
- 6% Defense(AoE)
- 108.8% Enhancement(RechargeTime)
- 78% Enhancement(Accuracy)
- 8% Enhancement(Heal)
- 116.5 HP (10.9%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 7.7%
- MezResist(Immobilize) 7.15%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 4.4%
- 20% Perception
- 18.5% (0.31 End/sec) Recovery
- 54% (2.41 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 14.2% Resistance(Fire)
- 14.2% Resistance(Cold)
- 20% Resistance(Toxic)
------------Set Bonuses:
Gladiator's Armor
(Incandescence)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Steadfast Protection(Shining Shield)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Doctored Wounds(Essence Boost)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Maneuvers)
- 7.5% Enhancement(RechargeTime)
Rectified Reticle(Build Up)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Rectified Reticle(Tactics)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 20% Perception
Luck of the Gambler(Grant Invisibility)
- 7.5% Enhancement(RechargeTime)
Absolute Amazement(Pulsar)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Reactive Armor(White Dwarf)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler(Vengeance)
- 10% (0.45 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Invisibility)
- 7.5% Enhancement(RechargeTime)
Soulbound Allegiance(Photon Seekers)
- 16% (0.71 HP/sec) Regeneration
- 32.1 HP (3%) HitPoints
- 4% DamageBuff(All)
- MezResist(Held) 4.4%
- 5% Defense(Psionic)
Obliteration(Dawn Strike)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Blessing of the Zephyr(Energy Flight)
- Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler(Combat Flight)
- 7.5% Enhancement(RechargeTime)
Devastation(Bright Nova Bolt)
- 12% (0.54 HP/sec) Regeneration
- 24.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Psionic)
Apocalypse(Bright Nova Blast)
- 16% (0.71 HP/sec) Regeneration
- 32.1 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
Ragnarok(Bright Nova Scatter)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Positron's Blast(Bright Nova Detonation)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Hecatomb(White Dwarf Strike)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Kinetic Combat(White Dwarf Smite)
- MezResist(Immobilize) 2.75%
- 16.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Mako's Bite(White Dwarf Smite)
- MezResist(Immobilize) 3.3%
Armageddon(White Dwarf Flare)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Doctored Wounds(White Dwarf Sublimation)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Winter's Gift(White Dwarf Step)