ArcticFahx

Legend
  • Posts

    916
  • Joined

  1. [ QUOTE ]
    [ QUOTE ]
    Dark is in no way shape or form squishy. you get minimum 50% resists to all, a heal that only needs acc and end slotting (since each target gives you 1/3 of your bar), OG is especially good on tankers with their lower damage mod, and if you take CoD you can get about 10% defense to all in addition to your amazing resists to *every* damage type (except Hamidon and Crystal Titan).

    [/ QUOTE ]

    I'm afraid Dark is squishy compared to other tankers... roughly on par with Fire. I haven't played one myself but I have played with other competent tankers playing Dark Armor... they completely live and die by Dark Regeneration. One missed heal typically sends them to the floor.

    They actually seem squishier than Fire tankers, their health bar yo-yo's constantly from full to red to full to oops, heal missed to dead. They lack any form of HP buff, they lack any significant source of defense to back up the resistance and they're completely crippled by any tohit debuff or mob defense buffs. They're ok dealing with normal mobs up to maybe +2... anything beyond that, or things like Nemesis with Vengeance chew them up badly.

    [/ QUOTE ]Actually, in purely SOs, Dark is up there against the others pretty well. It's when you get into IOs that Dark seems to come up short compared to others because the standard "go for soft-cap" doesn't come as easily to it with its far smaller amount of defense to stack with compared to any other armor set besides /Regen (which is disgustingly powerful with +rech and +regen), and Firey Aura (an offensive armor set with a 75% heal up every 45 seconds or so), both of which have their own tricks with IOs. A pure SO/HO (or even with the only IO being a Karma, Steadfast, or Zephyr) build with Dark Armor is highly viable, getting you a total of: 7.8% defense to all, positional and typed; 46.8% S/L/F/C resist, 31.2% T/E, 62.4% N, and 78% Psi resist.

    With just Hami-Os, not even going into IOs, Dark Regen can get to 146.2% accuracy, 17.3 end/cast, 58.5% heal/target, and even a decent chunk of damage.

    The main power that everyone skips when comparing Dark Armor with other sets is the mez-aura. This is something unique to Dark Armor. Slotted up, it's a 13.9s mag 2 stun, that pulses every 2 seconds, on an 8 foot radius. This means that within 4 seconds of wading into the mob, everything but an EB/AV is stunned. The self-damage is at that point highly negligible, especially considering that it relies on the damage modifiers of the AT, and the already ignorable damage tic on a scrapper is barely registered. OG is all-but an I Win button, that doesn't even need endurance slotting due to having only one toggle costing less than it, that being Combat Jumping (pre-47: 2 Acc/2 Mez SOs, 47+: 3 Acc/Mez HOs). If one has a power like, say, Foot Stomp to negate the alpha, OG will tick a second time before the mob has a chance to get up.

    Edit:

    Bringing IOs into the equation for Dark Armor is more about plugging holes than with other sets. Winter's Gift unique, Zephyr/Karma/Steadfast -KBs or Kinetic Crash 4-slotted, a little extra defense (if one goes the CJ and CoD route for whichever reason, you start from a base of 11.7% defense. While this leaves you a very long distance from soft-cap, 33.3% to be precise, it *is* into the "noticeably performance boosting" level.)



    Re: "Lead tank on Mothership raids with fort":

    Well, *duh*, you can lead-tank with Fort. Any tank armor set can lead-tank anything when forted. A level 50 emp will likely have fort slotted with 3x Membrane, causing it to give 23.4% defense and 29.3% ToHit. A Dark Armor tanker with that will suddenly have 31.2% defense to all. Performance with Fortitude is not a good measure of performance of the powerset in question.
  2. [ QUOTE ]
    [ QUOTE ]
    O.k. I really didn't want the "Political" answers. Excuse me for being unclear. Let me put it this way, when you respond, what would you pick for your UBERMAN, comic book hero? So far, the 2 top dog answers I'm seeing for Survivabilty are WP and INV. These seem to be going back and forth. So, with out giving an answer predicated upon the fact that there are many variables to survivablity. Give your best educated assuption on what YOU think is the best, and what YOU would choose as an overall DEF set for your UBERMAN, for say, [insert brand] comics. Would you take INV, but be succeptible to weaknesses such as: fear, confuse, and psi damage? Or take WP and have those protections but not as much resistance and Def as INV? Choose your top 3 then give reasons for your pick. Please, no more politically correct answers.

    [/ QUOTE ]

    Political? I don't think that word means what you think it does.

    In order of raw survivability, which seems to be what you're insisting on, it would go something like:

    Top two:
    Granite Stone
    Invuln soft capped
    ..................
    The rest:
    WP as long as we aren't including aggro control since your secondary is going to have to do nearly all the work.
    Ice soft capped
    Invuln with standard SO build
    *Shield soft capped (extrapolated from my Shield scrapper, I haven't played or teamed with a Shield tank)
    Stone without Granite
    Dark - it's a bit squishy and highly reliant on it's heal hitting.
    Fire - about a tie with Dark, equally squishy but doesn't have to hit enemies to heal.

    Player skill makes an IMMENSE difference in this ranking... I'd take a great tanker playing a Fire over an idiot playing a Granite any day. This is also figured in isolation since the secondary pairing is another huge issue in the ranking.

    Personally I've played Stone and Invuln to 50 and Fire to around 35, and have teamed with good tankers of every other primary but Shield... that's what I'm basing my opinions on. Ask 50 experienced tankers their opinion and you're likely to get roughly the same survivability rankings from most of them. Nobody's going to question the number one slot of Granite (assuming the player has a clue and is built halfway decently) and few will question Dark & Fire as the squishiest (but each has other advantages, notably in damage output).

    [/ QUOTE ]Dark is in no way shape or form squishy. you get minimum 50% resists to all, a heal that only needs acc and end slotting (since each target gives you 1/3 of your bar), OG is especially good on tankers with their lower damage mod, and if you take CoD you can get about 10% defense to all in addition to your amazing resists to *every* damage type (except Hamidon and Crystal Titan).
  3. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Actually, increasing the "ignore" list just pushes your "fingerwag incident" out further.

    But an auto-drop of accounts once banned would be great!

    [/ QUOTE ]That won't ever happen, because that's NCSoft informing you of customer service actions against other accounts.

    [/ QUOTE ]
    So they don't have to tell us. I don't care if they get banned. I just want the name to be quietly whisked out of my bloated ignore list, by the invisible cyber-pixies under cover of night, never to see the light of day again.

    Don't tell me, and I'll never know or give a rat's rectum.

    [/ QUOTE ]It *is* telling you if you notice the name at the top of the list is the one that suddenly disappeared.
  4. [ QUOTE ]
    Actually, increasing the "ignore" list just pushes your "fingerwag incident" out further.

    But an auto-drop of accounts once banned would be great!

    [/ QUOTE ]That won't ever happen, because that's NCSoft informing you of customer service actions against other accounts.

    I'd rather see a second ignore list that the ignorespammer command goes to.
  5. Yeah, the thing is, I picked Ninja/ for my MM because I liked the mez Oni brought to the table. So as many people as would like that change, others would hate it.

    (Ref.: "cabin rule". Devs don't change powers wholesale for the most part.)
  6. [ QUOTE ]
    Check your Icons. It's been that way for 4 years. It's an arc that is opened. You can bypass it, but the arc is active. It's not a problem until you hit the arc limit and your Patron will not talk to you.

    [/ QUOTE ]It's a Minor/Zone arc. You aren't gonna hit the limit on those.
  7. [ QUOTE ]
    If you are in a PvP zone, suck it up.

    You can duel in safety in the Arena if you don't want to interact with others.

    [/ QUOTE ]This.

    If you want an uninterrupted duel, go to the Arena. There's even one in Pocket D if you want to duel someone on the other side.

    PvP zones are for.... *gasp* Zone PvP! Who woulda thunk it?
  8. ArcticFahx

    /devices?

    [ QUOTE ]
    He was speaking on its cast time, which i totally agree on. It should summon with a wave of the hand or whatever much like bots do for a MM.

    [/ QUOTE ]As was frostweaver.

    The balancing of Defiance boosts is the animation time. Gun Drone gives a 40% Defiance boost due to its long animation.
  9. [ QUOTE ]
    Nay, for the Kheldian taint still lingers! I love the cysts and extra spawns so that bug never bothered me much.

    [/ QUOTE ]Ah, that's fun stuff, actually. My group of game friends calls it "Kheld cooties".
  10. [ QUOTE ]
    You realize none of that is ever going to happen, right?

    If you're having trouble with the Oni not going into melee, tell him to go into melee. Right click on him, or his name in the pet window, click "Go To" and click where you want him.

    [/ QUOTE ]Don't tell him to do that. The current Oni sucks in melee, because as soon as he whips out the fire katana, he stops using char, ring of fire, and rain of fire to absolutely melt the opposition.
  11. [ QUOTE ]
    waaaaaaayyyyy too much time on your hands, man.

    [/ QUOTE ]Is it any wonder he's not the president?
  12. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Unlike some people, I do not walk around with my personal computer strapped to my rump, fervently waiting for the next big news about COH to enlighten my life. I actually work long hours, have a real life to live, and responsibilities that leave me very little time to enjoy the pleasures of my heroes, and with what little time i do have, I spend it actually PLAYING and not lurking in the forums.

    [/ QUOTE ]Get off your high horse. You're not the only one with responsibilities, a job, and all that. But plenty of people managed to take the 10 seconds it takes to check the announcements, or the City main page, to see if anything new had been announced.


    [/ QUOTE ]Way to go using insults *clappity clappity*. No high horse here. Was trying to describe that I do not visit the forums as fervently as other players do. And this is the ONLY forum I have ever used and ever posted on, if that gives you an idea. You have no idea what responsibilities and problems I have in my life, so don't try to trivialise my situation in comparison with your own/others. Also, it takes me more than 10 seconds to open the forums, then about half an hour to skim through the latest posts and hot topics. I am NOT a forum guru, I still struggle using the damned thing. Take a look at when I registered and the number of posts I have made. There are people who joined after me with an extra 2 digits to that number. SO do not assume that I have the same forum knowledge as you. I know other players in game who have NOT registered on the forums yet either. But I'm sure you would just pooh-pooh that concept also.

    [/ QUOTE ]Wow, if you didn't see the way you phrased that as "being on a high horse", you're pretty much clueless about social norms. Seriously, you can't [censored] about someone being less than polite if you weren't polite to begin with.
  13. [ QUOTE ]
    I'm absolutely behind declaring a faction an invalid enemy group for MA unless it has minions, lt's and bosses.

    [/ QUOTE ]I'm not. Because if you want a specific boss/EB/AV to show up, you have to use its own group.
  14. <QR>

    Not that this has anything to do with the actual topic, but the term you're looking for is "bad rap". As in "rap sheet".
  15. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Salvage prices are mostly going up due to AE. People are running lots of architect stuff, and they're not trading tickets in for salvage. Therefore supply goes down.

    [/ QUOTE ]

    Definitely. I've been using 'Luck Charms' as an example because most people think of 'Luck Charms' when they are getting expensive common salvage. But look at all the other common salvage that is becoming ridiculously priced. Just today I logged on an Alchemical Silver is selling for 55,000 to 100,000 and Scientific Theory which is selling for 100,000 to 150,000.

    Obviously the Developers don't mind selling you common and uncommon salvage, they already do it through the architect missions through tickets. So, why not sell common and uncommon salvage through the university for influence for those people who like playing the game, instead of forcing people to farm AE missions?

    [/ QUOTE ]False analogy. The devs allow you to buy salvage, enhancements, and recipes with tickets because while you're on AE, you get tickets *instead* of salvage, enhancements, and recipes.

    [/ QUOTE ]

    Why is that a false analogy? The devs let you buy salvage? Just because they are letting you buy salvage with tickets instead of influence doesn't mean you aren't buying them?

    [/ QUOTE ]Because the tickets are not a currency *as such*. They represent "drop potential". You then use them at the ticket vendor to either get unlockables for MA, a badge, or to tailor the drops to what you want. Didn't want a bunch of uncommon salvage? Buy rares and roll commons! Only looking for recipes? Roll dem bones!

    The logic you were using, you may as well say that Merits allowed players to "buy salvage", since, in fact, you could do that with them. They were, however, an upgrade to the end-of-TF/arc reward selection.
  16. [ QUOTE ]
    Ok,I have one more thought for my vigilante idea,and I have already gotten it into my head that World Pvp is out of the question(most of you know what I am talkign about),but how about this..

    When a hero comes across an unliscensed vigilante,he or she would be presented with a few choices..

    1)Apprehend him/her
    2)Work with him/her
    3)Leave him/her be

    Or,if you are a hero on the Rogue Isles,and are liscensed,you would choose the following as a villain

    1)Destroy the hero
    2)Work with the hero
    3)Leave the hero be


    You would have a choice,and there would be no world pvp,just one on one pvp if you chose to apprehend the vigilante,or destroy the hero.

    Thanks you for listening,your friend,Samson : )

    [/ QUOTE ]So, still forcing PvP down the throats of people who don't want it, i.e. some Vigilante players?

    Big. Fat. NO.


    The OP's suggestion, however, is good.
  17. [ QUOTE ]
    [ QUOTE ]
    Salvage prices are mostly going up due to AE. People are running lots of architect stuff, and they're not trading tickets in for salvage. Therefore supply goes down.

    [/ QUOTE ]

    Definitely. I've been using 'Luck Charms' as an example because most people think of 'Luck Charms' when they are getting expensive common salvage. But look at all the other common salvage that is becoming ridiculously priced. Just today I logged on an Alchemical Silver is selling for 55,000 to 100,000 and Scientific Theory which is selling for 100,000 to 150,000.

    Obviously the Developers don't mind selling you common and uncommon salvage, they already do it through the architect missions through tickets. So, why not sell common and uncommon salvage through the university for influence for those people who like playing the game, instead of forcing people to farm AE missions?

    [/ QUOTE ]False analogy. The devs allow you to buy salvage, enhancements, and recipes with tickets because while you're on AE, you get tickets *instead* of salvage, enhancements, and recipes.
  18. [ QUOTE ]
    From Castle :
    [ QUOTE ]

    I tested giving a couple points protection to Human form and, honestly, there was NO REASON to take Dwarf form with human for protection.

    Human form has such strong flexibility, control, heal and protective benefits with mez protection that giving up those benefits for the minute bonus to mez resist and/resistance that Dwarf form provided under these circumstances simply was not worth the power, slot and animation time costs. Why would you give up a better attack chain, access to Stamina, Hasten, Tough and Weave for a small benefit? Almost no one would.

    In order to maintain Dwarf Form as a viable option I pretty much have to disallow self status protection in human form.

    I'm willing to be shown that I am wrong, though. If you can provide compelling evidence that my conclusions are incorrect, I will happily revisit this topic.


    [/ QUOTE ]

    This said, giving the facts :
    - nova and dwarf forms are exclusives to all other powers
    - All powers aren't allowed to work or be usable while one of the form is activated (except the signature passive power, accolades, click powers and set bonuses)
    - original design was meant to allow pure human build as viable solutions (thus, with a lot of power incompatible with dwarf and nova forms)

    [/ QUOTE ]

    As a possible suggestion (which I'm debating PMing to Castle to make sure he sees it after some feedback from more experienced Kheld players) to solve both the human-form mez protection conundrum and still provide a reason (beyond concept) why one would still want to take dwarf, try this.

    Step 1: Mez protection in human form shields. This will be standard scrapper mag, divided between the three shields, either by magnitudes, or similarly to Fire's. No KB protection for human-form in this suggestion (point 1 to take dwarf if one doesn't want to use KC/Karma/Steadfast/Zephyr). If done by magnitudes, 3/3/3 for each shield. If done by effects, Hold in the S/L, Stun/Immob in the F/C, Sleep in the E/N. Finally, as a partial differentiation between Warshades and Peacebringers, they each get one exotic mez protection in their E/N shield. PBs get confuse protection (due to gestalt mind and Kheldians being more proficient at it than Nicti), and Warshades get fear protection (due to Nicti already dealing in darkness and negative energy, not much of a stretch).

    Step 2: Emphasize Dwarf forms as "tanker form". Dwarf Antagonize is now Autohit, but carries a lesser range debuff than Tanker/Scrapper/Brute taunts. In addition, provide a taunt aura for both versions of Dwarf form, preferably between the strength of Invincibility and Rise to the Challenge. Effects to attach to this aura are something I haven't really thought of, however they are secondary to the purpose of this aura, which is literally to taunt. Perhaps -def on the PB aura, and -speed on the WS.

    The purpose of this change is twofold. For one, it gives Khelds human-form mez protection, thus providing a boost to the potential of a human-only Kheld, and still provides a reason for both Nova and Dwarf, by shifting the role of Dwarf from "oh, crap, these guys spam mezzes!" to "Hey, this is a group that will be easier with a tank-type person." To use terms from Other MMOs, it turns the Dwarf into a solid "off-tank", or even full tanking capabilities.

    (posted here rather than S&I because it pertains directly to this list, and I figured I'd get better feedback from Kheld players here than there.)
  19. I honestly think this is one of the better "more choice in Vet Rewards" suggestions I've seen.
  20. [ QUOTE ]
    [ QUOTE ]


    As it stands, 35 seems to be the minimum cutoff for permanent co-op. Change that before worrying about the rest.

    [/ QUOTE ]

    OK, fine, then you put the AE building on a floating rock like the ski chalet, put a door that connects to it in the wall of Pocket D, and code it so you have to be 35+ to get through the door. I agree 100% that it makes no sense to have what is ostensibly an entertainment company set up shop in an active war zone.

    [/ QUOTE ]Except having an R&R facility available for weary soldiers *does* make sense. It should be closer to the Vanguard controlled area, though.
  21. ArcticFahx

    Maintenance.

    [ QUOTE ]
    [ QUOTE ]

    Well, duh. They're separate, non-interconnected, server farms, and essentially two different games. Euro market is not the same as US market. Same for global channels and AE.


    [/ QUOTE ]

    Market and AE are the same. Global channels are different.

    [/ QUOTE ]They are? I was pretty sure AE would be separate at the least since you can have two different people with the same globals on Euro and US.
  22. ArcticFahx

    Maintenance.

    [ QUOTE ]
    There is no reason the maintenance times cannot be handled by their respective time zones and coastal regions.

    East Coast servers can go down at different times than West Coast servers.

    [/ QUOTE ]With AE, the Market, and Global channels all being cross server? I don't think so.

    [ QUOTE ]
    European servers SHOULD go down at different times than the US servers certainly.

    [/ QUOTE ]Well, duh. They're separate, non-interconnected, server farms, and essentially two different games. Euro market is not the same as US market. Same for global channels and AE.

    [ QUOTE ]
    To say the devs don't care about the Australian players is crap...and so close to racism you could spit on it.

    [/ QUOTE ]And no one except you and the OP said it. All the other responses have been along the lines of "Look, the servers have to go down at someone's 10 PM, that's just the simple fact of time zones. And unfortunately, the time that was datamined as least-disruptive ended up in Australia's 10 PM."

    [ QUOTE ]
    If they did not care, they would not have added European servers at all, chump.

    [/ QUOTE ]That still doesn't help Aussies. And honestly, most Europeans I know are playing on the US servers anyway.

    [ QUOTE ]
    I frankly think maintenance should happen from 4am to 6am in their time zone. That would seem to make the most sense.

    [/ QUOTE ]What part of "they datamined the most dead times" did you not understand? 4 AM to 6 AM Perth Time is 4 PM to 6 PM New York time. That's when people are just getting home from work and wanting to hop on.
  23. [ QUOTE ]
    Happy Birthday, Feihung!

    You have the same birthday as Aett_Thorn - which one of you is the evil twin?

    [/ QUOTE ]That implies one of them is good.
  24. [ QUOTE ]
    You know I don't have to prove anything to you. I don't care for beening called a liar. This is my last post ever!!!!!!!!!!!!!!!!!!!!!!!! So I hope you guys are happy. Thanks for ruining this forums experience for me. I thought just put an idea out there for ppl to discuss. Only 2 ppl are willing dicuss it.

    [/ QUOTE ]Thanks for not making me waste an ignore slot on someone who doesn't get the difference between someone disagreeing with them and attacking them.

    Also, if you say you've done everything in the game at this point, you *are* a liar. You have said a falsehood, and knowingly done so. The very definition of a liar.
  25. [ QUOTE ]
    I have always hated AP anyways. Now is another reason not to go there. I still have no idea why the RV entrance is in AP, that should be in PI.

    [/ QUOTE ]Because.... RV is future AP?