Aggelakis

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  1. [ QUOTE ]
    [ QUOTE ]
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    Didn't they use to do this, back before vet rewards? Then they took em out?

    [/ QUOTE ]No. They never have tied free tokens to unlocking a new slot.

    [/ QUOTE ]Maybe I was thinking of Auras/Capes?

    [/ QUOTE ]You didn't get free tokens when doing anything in-game. Tokens were granted by the devs, that's it.
  2. The file is named coh.checksum - not the one Ohsirus specifies (that doesn't exist).
  3. Fire_Chief is talking about Tankers. All Invuln sets (Tanker, Scrapper, Brute) went up, but relative to their old numbers. Tankers' old numbers were 7.5%, their new numbers are 10%. I don't remember what Scrappers' old numbers were, but they're 7.5% now.
  4. [ QUOTE ]
    ...tear you apart with his metal arms...

    [/ QUOTE ]His arms are flesh and bone covered with proto-steel.
    (Hail Manticore!)
  5. If it is a targeted AOE (Explosive Blast, Bonfire), it is knockback from the center of the blast.
  6. Aggelakis

    Rogue???

    That's everything we know. Obviously.
  7. [ QUOTE ]
    If I'm already on top of the enemies, why do I need to know where they are?

    If I'm understanding this a bit more clearly now, I don't even see how this would be particularly useful for finding entire missing groups.

    [/ QUOTE ]It's to find leftovers. You've been all over the map 164 times, but there's still a dude standing behind a crate in the corner of that one room off on the side.

    Map dots showing up when the fog of war is explored away makes it easier to find the wanderers and sneaky chits.




    As for the suggestion itself, I like it, but I would not be unduly bothered if it didn't make it in game.
  8. Then there's the tri-HOs, 33% x3! Granted, only a few powers can utilize all three aspects of the couple of tri-HOs, but still. :O
  9. I don't see anywhere in that post that says he/she doesn't farm them. Farming tickets (XP, etc) isn't bad. EXPLOITING stuff to get more rewards (tickets, XP, etc) than should be gotten is bad.
  10. [ QUOTE ]
    Without question universally and emphatically "NO". The Merit reward system could have been a good idea if it were a purchase system instead of a purchase "chance" system. As it is, it is an absolute failure.

    [/ QUOTE ]Merits can be used to purchase specific recipes or to roll on a chance based on pools.

    *TICKETS* can only be rolled on a chance based on pools. You've got the two mixed up.
  11. [ QUOTE ]
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    I've gone through about 2 million tickets now so I have tried many different strategies to make inf. My recommendations are:

    Characters level 1-49 = buy rare 45-50 Salvage.

    Characters level 50 who generate 10k tickets a day or less = Buy 30-34 bronze rolls and craft into enhancements.

    Characters level 50 who generate 20-30k tickets a day = Buy 30-34 bronze rolls and only sell ones worth 500k and up.

    Characters level 50 who generate over 30k tickets a day = Buy 30-34 Gold Rolls and craft into enhancements.




    [/ QUOTE ]

    How about a guideline for those of us who have a level 50 but only seem to manage to get about 600 tickets per hour?



    I suppose I just don't have the right combination of powers on my 50th level toons to be able to clear the missions that fast.

    [/ QUOTE ]Already covered:


    [ QUOTE ]
    Characters level 50 who generate 10k tickets a day or less = Buy 30-34 bronze rolls and craft into enhancements.

    [/ QUOTE ]
  12. [ QUOTE ]
    Thats a great idea! That way if u dnt like the powers u chose u change them!

    [/ QUOTE ]I don't think we're reading the same thread as MrA.
  13. Aggelakis

    Scrub Leaches

    Sister Psyche
    SW (and scattered elsewhere around the edges)
    Brickstown

    HOORAY! PL MEH!
  14. [ QUOTE ]
    Actually the main reason why I made this post is becuase Mids has dropped the project and has gone perma-afk. I rather like the program myself. It has been almost 3.5 issues (i think real numbers was 11.5 update) that the real numbers were introduced to the game. You would think that the next logical step would be to add some kinda in and out of game support for this.

    [/ QUOTE ]Mids handed off the builder to the Titan Network folks. Steiner is the main developer for it. He has to basically learn a whole code set just to update it. And he's going through and reworking it entirely. It'll take a while. We're expecting it to be released sometime around I15 release, maybe a little later.

    Patience, grasshopper. Patience.

    Related Titan Network post with a few tidbits.
    http://cohtitan.com/forum/index.php/topic,2343.0.html
  15. All mez effects are separate. Sleep stacks with sleep, and immob stacks with immob, but they do not stack together.
  16. O_O ...I WONDER...

    I am getting my new computer sometime in the next few days (it shipped today WEEEEEEEEEEEEE), which means I'll be setting up my 28" monitor. I wonder if it does the whole turn-sideways thing... BECAUSE THAT WOULD BE AWESOME *goes to poke at the paperwork*
  17. /bindsave /bindload
    /bindsavefile name and /bindloadfile name

    name may or may not have .txt at the end, it's not required.

    There is also:
    /optionload /optionsave
    /chatload /chatsave
    /wdwload /wdwsave

    each of these can utilize the "file name" just like bind, above
    /optionloadfile name
    etc.
  18. [ QUOTE ]
    Wow, quick answers. Thanks

    [/ QUOTE ]We have contests for first answer.

    We also have contests for first correct answer.

    We also have contests to correct previous answers.

    We also have contests to nitpick answers and point out tiny (usually pretty unrelated) extra tidbits.
  19. Aggelakis

    forum question

    https://boards.cityofheroes.com/show...X#PostXXXXXXXX
    works as well. for instance:

    https://boards.cityofheroes.com/show...0#Post13635050
    is a link to Bill's post. That way you don't have to figure out two different post numbers.
  20. All -recharge stacks on top of itself. This way you can stack a whole bunch of sources, and if they resist -recharge (level mod, rank mod, special resistances), you are still flooring their recharge.

    Recharge floor is -75%, which is four times longer than normal.