can knockback be turned off?


Aggelakis

 

Posted

is there an enhancement or way to decrease a powers chance to knockback a foe?
it seems everyone always gets so mad about KB, but with some of my powers i really have no control over it.


 

Posted

well crap. i wish we had the ability to turn off a power's secondary affect.


 

Posted

Try learning how to use KB to your advantage.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Sort of: never slot any accuracy enhancements. Powers that miss can't knock back. Of course they can't do anything else, either.

Seriously, though, Aggelakis was correct.


 

Posted

Some hints:

1: If you are above your target the Knockback basically becomes Knockdown.
2: Angle yourself so you can knock them into walls.
3: Foes that are higher in level than you are more resistant to knockback.


 

Posted

Great powers require greater responsibiliy. If played correctly, it can be an advantage to ur team, especially for mitigation. Otherwise it can really piss ppl off


 

Posted

Yeah, that pretty much covers it.

If it is an AoE, instead of targeting in the center of a group, target a foe on the edge of the group and diametrically opposed to a wall or corner.

You can also wait for a controller to "lock down" foes before using your attacks with knockback as most immobilizes and holds negate knockback.


You do have a right to use your powers.
Some players just complain if things don't go the way that want.

If you are a leader, you can't get kicked off a team.
On the other hand, if someone complains too much about your power usage - give them a couple of warnings to stop complaining about it and learn to work with it - if that doesn't work, kick them from the team.

The players that are going to complain a lot about knockback are a minority.
A majority of them are tanks, scrappers, brutes. They complain because enemies are getting knocked away from them, so try to place your aoe's to knock foes toward them. That includes the ones that get past them - use knock back to knock the enemy back away from the squishes in the back line.

I have an level 50 Energy/Energy blaster and I was never kicked from a team because of knockback issues. I don't even think anyone complained about the knockback at all more than a couple of times, and that was because I was targeting through the tank because they didn't have Taunt - and then it was just a matter of angling myself to "corner" the foe.
You can play in such a way to minimize the effects so that people don't even realize you have powers with knockback.

Besides, foes that are knocked back can't attack again until they stand back up.


 

Posted

thanks for the great advice everyone !


 

Posted

[ QUOTE ]
If it is an AoE, instead of targeting in the center of a group, target a foe on the edge of the group and diametrically opposed to a wall or corner.

[/ QUOTE ]All KB is directed radially out from the caster, not from the target. Even if you shoot the one on the side, they'll still fly away from you. And if you're shooting one on the side, you'll probably miss some, too, since you're only catch them with half your AoE.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

If it is a targeted AOE (Explosive Blast, Bonfire), it is knockback from the center of the blast.


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Posted

[ QUOTE ]
If it is a targeted AOE (Explosive Blast, Bonfire), it is knockback from the center of the blast.

[/ QUOTE ]Knockback is [u]ALWAYS[u] radial from caster, no matter what kind of attack it is. ALWAYS. No exceptions.

That includes AoEs like Explosive Blast and Bonfire. Bonfire, however, operates slightly differently: the player is not the caster of the KB, but rather it's a pseudopet summoned at a location that is casting the KB power. The KB is still radial from caster, it's just that the player isn't the caster any more.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

That has not been my experience with, for instance, Explosive Arrow. I would imagine that pseudopets like Bonfire are their own caster, and thus have radial knockback (and I know that Ice Slick against low-resistance targets like Clockwork has radial knockback), but one-shot attacks generally push away from the caster. Otherwise they would have to spawn a pseudopet at the target to trigger the knockback, and would then suffer the Transfusion problem whereby the attack would not go off if the initial target died too soon.


I team with the Repeat Offenders.

 

Posted

[ QUOTE ]
Knockback is [u]ALWAYS[u] radial from caster, no matter what kind of attack it is. ALWAYS. No exceptions.

[/ QUOTE ]
That may be technically correct, but it is unduly confusing. It's much easier to explain to a non-geeky CoX player that enemies are KB-ed from the point of origin.

With PBAoE the origin is the player. i.e. Foot Stomp
With Targeted AoE the origin is the targeted enemy. i.e. M30 Grenade
With Location AoE the origin is any valid surface set by the player via the targeting 'hypno circles'. i.e. bonfire


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Posted

[ QUOTE ]
[ QUOTE ]
Knockback is [u]ALWAYS[u] radial from caster, no matter what kind of attack it is. ALWAYS. No exceptions.

[/ QUOTE ]
That may be technically correct, but it is unduly confusing. It's much easier to explain to a non-geeky CoX player that enemies are KB-ed from the point of origin.

With PBAoE the origin is the player. i.e. Foot Stomp
With Targeted AoE the origin is the targeted enemy. i.e. M30 Grenade
With Location AoE the origin is any valid surface set by the player via the targeting 'hypno circles'. i.e. bonfire

[/ QUOTE ] Unfortunately, I'm going to have to disagree with your diagnosis. Fleeting had it right.

I tested this myself after seeing this thread. My test powers were [Explosive Blast] the [LRM Rocket] and even the [M30 Grenade] that you used as your example. Each of these powers are Targeted AoE, and in EVERY case, all affected foes were knocked back away from ME... not from the targeted foe (unless I stood next to that foe, lol).

In summary, with a targeted AoE, the origin of the KB is still yourself, not the foe you targeted... just like Fleeting said.


 

Posted

[ QUOTE ]
Try learning how to use KB to your advantage.

[/ QUOTE ]

This quote is easier said than done. With all of the craziness that happens in some missions, having to limit your playstyle to please others isnt something a player should be subject to.


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

[ QUOTE ]
[ QUOTE ]
Try learning how to use KB to your advantage.

[/ QUOTE ]

This quote is easier said than done. With all of the craziness that happens in some missions, having to limit your playstyle to please others isnt something a player should be subject to.

[/ QUOTE ] Nobody said it's always easy. It's just having to use a different tactic instead of standing in the back of the pack setting off powers.

If people complain about the KB, try moving your position and/or changing your target to so it directs the KB in a different way. Try knocking the foes together, or toward the team, instead of apart or away from the team.

Otherwise.. there are many people who don't mind KB, and some who even favor it. Try another team..


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Try learning how to use KB to your advantage.

[/ QUOTE ]

This quote is easier said than done. With all of the craziness that happens in some missions, having to limit your playstyle to please others isnt something a player should be subject to.

[/ QUOTE ] Nobody said it's always easy. It's just having to use a different tactic instead of standing in the back of the pack setting off powers.

If people complain about the KB, try moving your position and/or changing your target to so it directs the KB in a different way. Try knocking the foes together, or toward the team, instead of apart or away from the team.


[/ QUOTE ]

Like I said, changing a playstyle that's fun for you to satisfy others isn't right. The fire blaster can set his feet and hammer away, so can the elec/, and ice/. I'm just saying, it sucks sometimes.


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Try learning how to use KB to your advantage.

[/ QUOTE ]

This quote is easier said than done. With all of the craziness that happens in some missions, having to limit your playstyle to please others isnt something a player should be subject to.

[/ QUOTE ] Nobody said it's always easy. It's just having to use a different tactic instead of standing in the back of the pack setting off powers.

If people complain about the KB, try moving your position and/or changing your target to so it directs the KB in a different way. Try knocking the foes together, or toward the team, instead of apart or away from the team.


[/ QUOTE ]

Like I said, changing a playstyle that's fun for you to satisfy others isn't right. The fire blaster can set his feet and hammer away, so can the elec/, and ice/. I'm just saying, it sucks sometimes.

[/ QUOTE ] Like I said.. find a team that suits your needs... or a group of "friends" that wont complain about it. There are plenty of them out there. That hold true for any tactic or playstyle, not just KB.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Try learning how to use KB to your advantage.

[/ QUOTE ]

This quote is easier said than done. With all of the craziness that happens in some missions, having to limit your playstyle to please others isnt something a player should be subject to.

[/ QUOTE ] Nobody said it's always easy. It's just having to use a different tactic instead of standing in the back of the pack setting off powers.

If people complain about the KB, try moving your position and/or changing your target to so it directs the KB in a different way. Try knocking the foes together, or toward the team, instead of apart or away from the team.


[/ QUOTE ]

Like I said, changing a playstyle that's fun for you to satisfy others isn't right. The fire blaster can set his feet and hammer away, so can the elec/, and ice/. I'm just saying, it sucks sometimes.

[/ QUOTE ] Like I said.. find a team that suits your needs... or a group of "friends" that wont complain about it. There are plenty of them out there.

[/ QUOTE ]

All I'm saying is, being forced to play with a side effect that obviously frustrates many players isnt good. Yeah I can make another build, but I shouldnt have to.


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Try learning how to use KB to your advantage.

[/ QUOTE ]

This quote is easier said than done. With all of the craziness that happens in some missions, having to limit your playstyle to please others isnt something a player should be subject to.

[/ QUOTE ] Nobody said it's always easy. It's just having to use a different tactic instead of standing in the back of the pack setting off powers.

If people complain about the KB, try moving your position and/or changing your target to so it directs the KB in a different way. Try knocking the foes together, or toward the team, instead of apart or away from the team.


[/ QUOTE ]

Like I said, changing a playstyle that's fun for you to satisfy others isn't right. The fire blaster can set his feet and hammer away, so can the elec/, and ice/. I'm just saying, it sucks sometimes.

[/ QUOTE ] Like I said.. find a team that suits your needs... or a group of "friends" that wont complain about it. There are plenty of them out there.

[/ QUOTE ]

All I'm saying is, being forced to play with a side effect that obviously frustrates many players isnt good. Yeah I can make another build, but I shouldnt have to.

[/ QUOTE ]
Like you said: "changing a playstyle that's fun for you to satisfy others isn't right"

That goes both ways..
Some people like fighting the foe right in front of them without having to chase them down when somebody else knocks them away.

Just saying.. try to compromise. That hold true for any tactic or playstyle, not just KB.

If you don't like the build, or the side effects that came with it.. you shouldn't have chosen it... or like everybody has been saying.. adjust the tactic to the situation/team.


 

Posted

[ QUOTE ]
All I'm saying is, being forced to play with a side effect that obviously frustrates many players isnt good. Yeah I can make another build, but I shouldnt have to.

[/ QUOTE ]

Wut the? If someone doesn't like knockback, and there are powersets available to every AT that include little or no knockback, why would that player choose a powerset that features knockback as a secondary effect in almost every power? The devs aren't going to change how knockback works when it works exactly as advertised, just because 'many' people who don't WANT that are skipping the powersets with different effects, and taking knockback powers anyway.

Now, if 'many' people don't like knockback, why would the devs NOT change it? Because there are also many players who DO like knockback. (Including me.) Doesn't matter if the sample sizes are remotely comparable. Players who don't want to take knockback powers already have the option to not take them. Players who do want to take knockback powers already have that option. No problem, therefore no action required from the dev team.

As to the assertion that no player should ever be forced to alter their playstyle to fit in with the needs of their group, I don't know how you consider it possible to do anything else. If any player continues to operate on a team the same way they do when they are solo, that team is hosed.


 

Posted

I find that the solution to teaming with meleers that don't like Knockback is far easier than hoversniping, or aiming for walls, or superjumping over the group and KBing while above or any of the other tactics people suggest.

When you look around the battlefield, you'll see the tank and scrappers happily flailing away in the middle of their herd. Twenty feet away, you'll see the squishies surrounded by the aggro they've peeled off.

Would you rather hear "@#*&! You made me waste my Footstomp!" or "Thanks! If he got off that next attack, I'd be dead!"

Help the people who ned help, on any powerset, on any AT, and the whole team appreciates it.


@Roderick