Adeon Hawkwood

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  1. Adeon Hawkwood

    FF Question

    There is a cap but it's about 200%. In general once you hit 45% you're softcapped and more defense is only useful to counteract defense debuffs or to hit buffs on your enemies (for PvE at least).
  2. Quote:
    Originally Posted by je_saist View Post
    and with bad spelling once again. I'm still trying to figure out that player is on about. He hasn't made a lick of sense in any thread so far.
    well he is crazy
  3. Quote:
    Originally Posted by Coulomb2 View Post
    Obviously the dimensional ray makes it so that you *can* hurt him - but does it serve any other purpose - is it only useful to hit him once and then just attack normally, or does it do *anything else* that might be useful to know (for example, any point later in the fight, that perhaps we didn't get to, where we'd want to use the ray again)?
    You do need to hit him with the ray again every so often. If you don't he can go invincible again and when that happens he heals VERY quickly.
  4. I'm assuming that you mean for selling?

    In general Golds are the most likely to have high value recipes, for the Bronze and Silvers you will liekly need to craft them to get a good price.

    Golds are the same as merits so in general the 35-39 range is optimal.

    I'm less sure about Silver and Bronze rolls but I think the same range would be best for the Kinetic Combats and Entropic Chaos recipes but I don't do those rolls myself so I can't say for sure.

    By the way for this sort of question, the Market forum is generally a good resource.
  5. Quote:
    Originally Posted by SoulSpark View Post
    But some of the things we'll be fighting WILL have defence powers ('sup Romulus). Although I don't really know how much defence they have.
    Unfortunately I'm not sure of any websites that document this data. However you can easily use a Power Analyzer MkIII (or Surveillance if you have a Munitions Blaster or a Bane Spider available) to find it out in game.
  6. Quote:
    Originally Posted by SoulSpark View Post
    2) Suppose that we have a team of 8 people running Tactics with one ToHit buff IO slotted. That's exactly a 100% ToHitBuff to the whole team. Added ontop of the 75% ToHit chance we all start with, that's the cap for all squishies on blueside. Now, with 175% ToHit chance, how much accuracy will be needed on a power to guarantee the 95% chance to hit on say... a +4 AV?
    Assuming that the AV does not have any defense powers you'll only need 1.00x Accuracy since you're to hit bonus will be more than capped.

    I strongly recommend that you read this page:
    http://wiki.cohtitan.com/wiki/Attack_Mechanics


    Quote:
    Do you guys think capped S/L defence and 38% defence on *everything* else including Psi and all positionals is good enough? Or should I go for softcapped positionals and be done with it?
    Just keep in mind I already have 38% Global defences on every single defence type and position from various buffs. Softcapping S/L came from taking a Defence Based Epic shield. So no IO sets were involved in acquiring any of the defence numbers mentioned above.
    There is a large difference between 38% defense and 45% defense. Based on your first question I'm assuming you're planning to fight +4s. At 45% a +4 Minion (with no to hit buffs) will have a 7% chance to hit whereas at 38% he'll have a 16.8% chance to hit. Against a +4 AV it's the difference between 10.5% and 25.2%. So going to 45% will more than halve the amount of damage you're taking as well as greatly reducing the chance of suffering cascading defense failure. Of course part of this depends on how much other mitigation you have, you may find that even at 38% you're perfectly safe.

    Whether the softcapped S/L is enough depends a lot on what you're fighting, you'll probably be fine against Malta for example but Carnies will hurt.
  7. Quote:
    Originally Posted by je_saist View Post
    I have to ask if that was a mixed team, Hero's and Villains.
    No it was a pure Hero team I was forming for a Dr. Kahn TF.
  8. It hasn't happened to me but a team I was on a few days ago had a memeber randomly quit when he zoned into his SG base.
  9. Quote:
    Originally Posted by crazy local View Post
    Ok it's cool how they let us color are are powers but, any good reason why Peacebringers/Warshades can't color there powers? I mean if your going to let us color are powers why not let Peacebringers/warshades color them?
    My theory is that the problem was technical in nature. Stone armor users were denied the ability to recolor granite armor due to the way the power functioned (it transforms you into an NPC model). It makes sense that the Nova and Dwarf forms function the same way in which case recoloring them would run into the same problems. Given that the devs may have decided to skip any form of customization for Khelds since having the forms be a different color from their attacks would look silly.

    Of course this is speculation. The RP reason that BrandX brings up might also be the case or it might be that they simply didn't have time.
  10. Adeon Hawkwood

    Costume bind?

    Nogard covered the costume change binds very well, to answer your specific question, what I believe you need is this:

    /bind {Key} "cce {CostumeSlot} {EmoteName}&&powexec_toggleon Temporary Invulnerability"

    and this:

    /bind {Key} "cc {CostumeSlot}&&powexec_toggleoff Temporary Invulnerability"

    Obviously replace {Key} with the key, {EmoteName} with the emote name and {costume slot} with the slot number.

    A couple of notes:
    1. Remember you can only change costume every 30 seconds however even if you don't change costume the power toggle portion should work (I think, I've never tried it)
    2. Changing costumes in combat can be risky, your character may become rooted and reperform certain toggle activation animations
    3. You may find a macro is more convenient than a bind just replace /bind {Key} with /Macro {Name}. Macro names are effectively limited to four characters due to the size of the power button.
  11. Quote:
    Originally Posted by trainway1 View Post
    While reading the guides I became slightly confused. Don't most people make money by buying a recipe and crafting it and selling it for way more?
    I don't know if it's the majority activity but it's probably the most efficient pure market strategy. Flipping salvage and recipes is also popular but is generally less profitable in terms of slots and time.

    Quote:
    Originally Posted by Another_Fan View Post
    About 25 minutes on a poor build with no sets and leveling its way up.
    I stand corrected. I've only really used the AE to run story arcs and haven't really tried ticket farming.
  12. As mac said a lot of people make money playing the market. If that interests you the market forum is a good resource. Read some of the threads there that talk about various methods.

    Task Forces are also a popular way to make money. The merits they reward can either be used to directly buy high value recipes (LotG, Numina, Miracle etc.) or spent on random rolls with the resulting recipes/crafted enhancements being sold.

    Finally AE Tickets can also be used to gather goods for selling. Rare salvage is a simple way to convert tickets to inf (although by no means the best way). Random recipe rolls are a good option for AE Tickets with people generally either going for Bronze in order to get quantity or Gold for the high end recipes (although for a Gold roll 20 merits is a lot easier to get than 4000 tickets unless you're a very good farmer).
  13. Quote:
    Originally Posted by UberGuy View Post
    Try to imagine a cross between Hamidon and Recihsman and you've sort of got an idea of this raid. It takes something like 3 teams or 2 really tuned-up ones to pull it off. Honestly, given those choices on ways to get canes in bulk give me the BNY mish any day.
    Agreed, unfortunately I missed it on test but from reading the comments thread unless they make it easier or do a significant increase in the reward (especially the merit reward) I don't think people are going to do it much which will mean the only Candy Canes are from people opening presents.
  14. Quote:
    Originally Posted by Laevateinn View Post
    There is no way I am doing that stupid BNY mission 100 times to get a respec.
    Well good news then, it no longer awards candy canes! Now you apparently have to do a mini-raid with four GMs to get 20 candy canes.
  15. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Don't you have to be logged into that specific account on the PlayNC website in order to purchase it though?
    The PlayNC store does not use your game account at all. It is your master account and you can have several accounts for the same game as part of the same master account. Also I believe that when you buy a booster you do have the option of getting a code rather than applying it to an account so that you can transfer it although I'll admit I've never tested that out.
  16. Quote:
    Originally Posted by Dispari View Post
    I always did question the safety of taping grenades to my sword and ankle...
    Well the ankle ones are presumably used for grenade jumping.
  17. Quote:
    Originally Posted by Redlynne View Post
    My rule of thumb on this is the following:
    • Procs: get the lowest level IO you can for that proc. Period.
    • Minimums: no lower than level 25 (unless set is a 10-20 set).
    • Maximums: slot power level +3 for everything you take at level 22 and higher.
    Ok, how you slot is your business, however your rules seem to contain some misconceptions that I would like to address. If you are already aware of this then I apologize.

    First off the IO level of a proc is completely and utterly irrelevant. If you can use the power you get the benefit of the proc (this includes the procs that buff you for 120seconds like Numina's and the Stealth IOs). I think you are getting confused with Global IOs (like the LotG 7.5% or the Steadfast Protection +3% Defense) which are treated as Set Bonuses meaning you get the benefit of the proc as long as you don't exemp more than 3 levels below it's level regardless of wether you have access to the power that it's slotted in or not.

    Secondly your Maximum rule. As I alluded to above you get Set Bonuses based purely on your exemped level, regardless of whether the power is available or not. Therefore basing the IO level on the Power Level is pretty much pointless for the purpose of preserving set bonuses you want to slot for your target Exemp level + 3 regardless of whether the power is available or not.


    To answer the OP. I tend to slot at top level for the set because it's quicker and easier than mucking about checking a range of levels that may or may not be in stock and while I exemp occasionally I play at level 50 much more (in large part because I enjoy it a lot more). The exceptions are global IOs which I purchase at the lowest level and procs which I purchase at whatever level is easiest (generally still the top level).

    If you spend a lot of time exemping I'd recommend IOs in the 26-28 or 30-33 range (depending on the available range for the set). Level 26s are the same power as +0 SOs so you aren't losing anything for performance and since exemping through Oroborus or for a TF almost always takes you to a multiple of 5 you'll keep your Set Bonuses for most content.
  18. I don't believe that the devs have stated why, but it was probably a copyright issue.
    http://en.wikipedia.org/wiki/R._Talsorian_Games
  19. Quote:
    Originally Posted by Rodion View Post
    Yes, I'd agree.

    The canes can only be redeemed during the event, right? When it's over, there's no way to get that respec, right? So after January the canes will be useless again, and everything will return to normal. Unless they're planning to put the cane-redeeming elf somewhere in the always accessible universe?
    That's why I don't think the price of respec recipes will drop. People who actually market them are more likely to take a long term position and hold them until after the event ends. Of course the price of canes will probably go up.
  20. Adeon Hawkwood

    Purple's

    I think this takes the cake for the weirdest thread necro I've ever seen.
  21. Quote:
    Originally Posted by Candlestick View Post
    Mercury.
    What sort of ping do you get?
  22. Quote:
    Originally Posted by Another_Fan View Post
    Minimal its not a recipe you buy as you would a respec recipe, but rather the ability to add a freespec, that won't stack with existing freespecs.

    Edit: Trying to think of just what percentage of the population would be interested seems to give me something that looks like the Drake Equation.
    His point was that it will (potentially) impact the cost of respec recipes since it is a substitute good (i.e. a shopper can buy either one respec recipe or 500 candy canes).
  23. I think it'll drive the price of candy canes up rather than the price of respec recipes down (assuming that 500 candy canes costs less than the price of a respec recipe anyway which I think it will). At the same time very few people bother to buy respec recipes anyway, between trials, vet specs and freespecs with most Issues the majority of people have more respecs than they need so I don't think it'll be all that popular.

    EDIT: Based on the feedback thread in test it seems like it'll be harder to get candy canes this year.
  24. Quote:
    Originally Posted by Another_Fan View Post
    If you can manage it, its already there.

    Bug Hunter.
    I think they meant allowing the use of geysers . Although... geysers are affected by travel powers to some extent. In particular the forward momentum that you carry into the geyser does seem to make a difference so it's possible that walk would cause you to fall short on some jumps. I guess worst case is you just turn of walk for the geyser jumps.

    (and yes, I'm ignoring the fact that there's a portal directly from FBZ to the Storm Palace since that and trains would seem to me against the spirit of the challenge).
  25. Quote:
    Originally Posted by Calash View Post
    Bolding is mine.

    This statement strikes me as odd when coming from a place where anonymous aliases are used nearly 100% of the time. Is being anonymous in the UserCP really that much different than being anonymous while hiding behind a screenname?
    I agree with Venture. While our true names and identities are hidden we do still have a reputation attached to our pseudonym which since this forum is only open to subscribers is not easily changed. While there are trolls who do not care about the reputation attached to their screen name the vast majority of users do (or at least care enough to be banned from the forums). So I do see a large difference between anonymous in the forum sense and in the comment sense.

    Personally I think a lot of the rep problems were caused by people who assumed that the comments were anonymous to both users and mods.