Ok,so i got the guy to 50, been PvPn with him quite a bit, and realized there are just some things in my build i do not/can not use. for instance i have hibern00b and phase, i did this b/c the kb ios in the def based sets were dirt cheap at the time. but im findn my self not usin PS hardly ever. so im thinkn of ditchn concealment pool and pickn up med pool for aid self. here is the build im thinkn of, everything is the same as now minus the med pool, i have conceal pool in there atm, but as far as slottn and IOs its all the same. any help will be great.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
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Click this DataLink to open the build![u]
Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Lightning Bolt -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(3), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(5), Decim-Acc/EndRdx/Rchg:40(5), EndMod-I:50(37)
Level 1: Warmth -- RechRdx-I:50(A), Dct'dW-Rchg:50(7), Dct'dW-Heal:50(7), Dct'dW-Heal/EndRdx:50(9), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11)
Level 2: Ball Lightning -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(11), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(13), Posi-Dmg/Rng:50(15), EndMod-I:50(43)
Level 4: Cauterize -- RechRdx-I:50(A), Dct'dW-Rchg:50(15), Dct'dW-Heal:50(17), Dct'dW-Heal/EndRdx:50(17), Dct'dW-Heal/Rchg:50(19), Dct'dW-Heal/EndRdx/Rchg:50(19)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(21)
Level 8: Aim -- RechRdx-I:50(A), RechRdx-I:50(23), AdjTgt-Rchg:50(23), AdjTgt-ToHit/EndRdx:50(31), AdjTgt-ToHit:50(42), AdjTgt-ToHit/Rchg:50(42)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Combat Jumping -- Krma-ResKB:30(A)
Level 14: Super Speed -- Run-I:50(A), Zephyr-ResKB:50(25)
Level 16: Health -- Heal-I:50(A)
Level 18: Stimulant -- RechRdx-I:50(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(25), EndMod-I:50(27), P'Shift-EndMod:50(27)
Level 22: Aid Self -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(29), Dct'dW-Heal/EndRdx:50(34), IntRdx-I:50(39), Dct'dW-Heal/Rchg:50(48), Dct'dW-Heal/EndRdx/Rchg:50(50)
Level 24: Short Circuit -- Acc-I:50(A)
Level 26: Voltaic Sentinel -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(31), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(33), C'Arms-Acc/Rchg:30(33), C'Arms-Acc/Dmg:30(34)
Level 28: Charged Bolts -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(29), Decim-Dmg/EndRdx:40(31), Decim-Dmg/Rchg:40(34), Decim-Acc/EndRdx/Rchg:40(50), Efficacy-EndMod/Acc:50(50)
Level 30: Forge -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-Rchg:50(36), AdjTgt-ToHit/EndRdx:50(36), AdjTgt-ToHit:50(36)
Level 32: Thunderous Blast -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(37), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(39)
Level 35: Heat Exhaustion -- Acc-I:50(A), Acc-I:50(40), RechRdx-I:50(40), RechRdx-I:50(43), RechRdx-I:50(46)
Level 38: Melt Armor -- Acc-I:50(A), AnWeak-DefDeb:50(40), AnWeak-Acc/Rchg/EndRdx:50(42), AnWeak-Acc/DefDeb:50(43), AnWeak-Acc/Rchg:50(46), AnWeak-DefDeb/EndRdx/Rchg:50(48)
Level 41: Shark Skin -- S'fstPrt-ResKB:30(A)
Level 44: Hibernate -- RechRdx-I:50(A), Dct'dW-Heal/EndRdx/Rchg:50(45), Dct'dW-Rchg:50(45), Dct'dW-Heal:50(45), Dct'dW-Heal/EndRdx:50(46), Dct'dW-Heal/Rchg:50(48)
Level 47: School of Sharks -- Acc-I:50(A)
Level 49: Super Jump -- Jump-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
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Set Bonus Totals:[u]<ul type="square">[*]10% DamageBuff(Smashing)[*]10% DamageBuff(Lethal)[*]10% DamageBuff(Fire)[*]10% DamageBuff(Cold)[*]10% DamageBuff(Energy)[*]10% DamageBuff(Negative)[*]10% DamageBuff(Toxic)[*]10% DamageBuff(Psionic)[*]4.5% Max End[*]16% Enhancement(Heal)[*]47% Enhancement(Accuracy)[*]51.3% Enhancement(RechargeTime)[*]24.1 HP (2.25%) HitPoints[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 8%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 4.7%[*]MezResist(Terrorized) 11.3%[*]7.5% (0.13 End/sec) Recovery[*]10% (0.45 HP/sec) Regeneration[*]8.19% Resistance(Fire)[*]8.19% Resistance(Cold)[*]2.52% Resistance(Energy)[*]2.52% Resistance(Negative)[/list]------------
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Set Bonuses:[u]
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Decimation[u]
(Lightning Bolt)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 12 HP (1.12%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]
Doctored Wounds[u]
(Warmth)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]
Positron's Blast[u]
(Ball Lightning)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]
Doctored Wounds[u]
(Cauterize)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]
Adjusted Targeting[u]
(Aim)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[/list][u]
Karma[u]
(Combat Jumping)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]
Blessing of the Zephyr[u]
(Super Speed)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]
Doctored Wounds[u]
(Aid Self)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]
Expedient Reinforcement[u]
(Voltaic Sentinel)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[/list][u]
Call to Arms[u]
(Voltaic Sentinel)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]
Decimation[u]
(Charged Bolts)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 12 HP (1.12%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]
Adjusted Targeting[u]
(Forge)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[/list][u]
Positron's Blast[u]
(Thunderous Blast)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]
Analyze Weakness[u]
(Melt Armor)<ul type="square">[*] 10% (0.45 HP/sec) Regeneration[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 11% Enhancement(Accuracy)[/list][u]
Steadfast Protection[u]
(Shark Skin)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]
Doctored Wounds[u]
(Hibernate)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list]