Archy

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  1. Archy

    Issue 16

    *deleted as I apparantly can't read*
  2. [ QUOTE ]
    I don't dream of cox.

    [/ QUOTE ]

    Yes, yes you do.
  3. Archy

    Pure Control

    Earth/Storm without a doubt.
  4. Archy

    Plant/Storm

    Personally love Tornado and the damage it provides so sure go ahead slotting it for damage (a nice mix of recharge, end red and damage is the way to go.)

    Slotting Roots for damage is an ok idea if you have the slots for it; if not then just go for the "normal" acc/end red and maybe recharge.
  5. Archy

    Plant/Storm

    [ QUOTE ]
    -100 Knockback, Knockup for 12s [Non-resistable]
    according to CoD

    [/ QUOTE ]

    ...and no repel resistance/protection, that's why you can still move them with hurricane.
  6. Archy

    Fire/Rad GM help

    [ QUOTE ]
    Maybe GMs weren't created to be soloed, ever thought of that? :O

    [/ QUOTE ]

    ...and yet...they are. Ever thought of that?
  7. Don't have many toons that have been replaced as such. Though there's one I know I'll never play again and that is my very first character kin/dark defender, utterly useless...I just can't bring myself to delete him as it was my first character.

    Also have 3 energy melee toons which I basically never play after the ET nerf. It totally ruined the set for me...and I really loved those toons before the nerf
  8. Archy

    Guess Who?

    Guess it was too much to hope for...
  9. Would imagine it has a chance to proc for each affected mob. You should only get one BU though regardless if more than 1 mob was affected.
  10. My current PvE build:

    Hero Plan by Mids' Hero Designer 1,401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Mutation Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Blind -- FtnHyp-Acc/Rchg(A), FtnHyp-Acc/Sleep/Rchg(3), Hold-I(3), FtnHyp-Sleep/Rchg(5), FtnHyp-Sleep/EndRdx(19), FtnHyp-Plct%(40)
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(5), Dct'dW-Rchg(7), Dct'dW-Heal/Rchg(7), HO:Golgi(9), Dct'dW-EndRdx/Rchg(9)
    Level 2: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(11), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-ToHitDeb/Rchg(21)
    Level 4: Accelerate Metabolism -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-Acc/Rchg(13), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(15)
    Level 6: Hover -- LkGmblr-Rchg+(A), Flight-I(17), Flight-I(43)
    Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), EndRdx-I(19), EndRdx-I(48)
    Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(21)
    Level 12: Swift -- Flight-I(A)
    Level 14: Fly -- Srng-Fly(A), Srng-EndRdx(17), Srng-EndRdx/Fly(23), HO:Micro(23)
    Level 16: Health -- Mrcl-Rcvry+(A)
    Level 18: Phantom Army -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(34), S'bndAl-Dmg(34), RechRdx-I(34)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(50)
    Level 22: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(42)
    Level 24: Flash -- G'Wdw-Acc/Hold/Rchg(A), G'Wdw-Acc/Rchg(25), G'Wdw-EndRdx/Hold(25), EoCur-Acc/Hold/Rchg(27), Para-Acc/Hold/Rchg(27), NrncSD-Acc/Hold/Rchg(29)
    Level 26: Spectral Terror -- Abys-EndRdx/Fear(A), Abys-Acc/Rchg(29), Abys-Acc/EndRdx(36), Abys-Dam%(40), Abys-Acc/Fear/Rchg(42)
    Level 28: Mutation -- RechRdx-I(A)
    Level 30: Lingering Radiation -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/EndRdx(31), Acc-I(31), Acc-I(31), RechRdx-I(33), RechRdx-I(33)
    Level 32: Phantasm -- HO:Nucle(A), HO:Nucle(42), HO:Nucle(43)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    Level 38: EM Pulse -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(39), UbrkCons-Hold/Rchg(39), UbrkCons-Acc/Hold/Rchg(39), UbrkCons-Acc/Rchg(40)
    Level 41: Power Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(43), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46)
    Level 44: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), HO:Ribo(45), HO:Ribo(45)
    Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Recall Friend -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]4% DamageBuff(Smashing)[*]4% DamageBuff(Lethal)[*]4% DamageBuff(Fire)[*]4% DamageBuff(Cold)[*]4% DamageBuff(Energy)[*]4% DamageBuff(Negative)[*]4% DamageBuff(Toxic)[*]4% DamageBuff(Psionic)[*]4,5% Max End[*]2,75% Enhancement(Terrorized)[*]63,8% Enhancement(RechargeTime)[*]39% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]10% FlySpeed[*]164 HP (16,1%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Immobilize) 5,5%[*]MezResist(Terrorized) 2,2%[*]18% (0,3 End/sec) Recovery[*]16% (0,68 HP/sec) Regeneration[*]6,3% Resistance(Fire)[*]6,3% Resistance(Cold)[*]15% RunSpeed[/list]------------

    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1432;704;1408;HEX;|
    |78DAA594DB4E13511486D7F4605B5A28E7430181960AA550E 00EC5808AA018AA150|
    |81E506B850126195A3233247AE703A8171AC5438C46A3C678 EFF1118CBE801A7D0C|
    |F5A6AEC3AE9478E9A4FDBFBDD7FEF7DA6BAF29A42F1F0E015 C1D07AD7AC2CCD9767|
    |6A29077AC8269EA963FBDE9E41CA390071F00C4B6174A9ED4 B4696EDA682805A265|
    |9E439B2B2BA9D9DCB2C129B293EB864DD69AE9FC9A6EE9792 7551A0433054C35651|
    |AAB6B4E48C68693D76DBB8227731BBABE5CCBC379DDD4370A 96141599DC30965219|
    |CB58CF99D9A982B5A4DBD974CE7674EB4A33969BC0EF630DD 453F4C21917C030B84|
    |E0BE240F09CE259ED5946CF22E378F92E9AA0EF0463574690 66F847D0E201F0CFF0|
    |942C1A6F2DBAB5F79CA9E2B5E02DA3FE0D8372B8C5E771DFE 450E896E036A3EABAE|
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    |7|
    |-------------------------------------------------------------------|</pre><hr />
  11. Archy

    Earth / ?

    [ QUOTE ]

    Even at lvl 50 I tend to boost up quicksand first of all, because quite a few of earth controllers powers have reduced base acc.

    [/ QUOTE ]

    um...which would that be then?
  12. Archy

    i15 Update

    [ QUOTE ]
    [ QUOTE ]
    It has been over 2 weeks. Good point.

    [/ QUOTE ]

    I bet the answer begins with S and ends in TM (how do you do superscript?)

    Maybe the Going Rogue "leaking" into the wild early means there won't be anything until next week or so when we're bored again.

    [/ QUOTE ]

    ™ = alt + numpad 0 1 5 3
  13. This just keeps getting better and better...
  14. I approve of this thread.
  15. [ QUOTE ]

    Heroside, an Ill/Rad with Perma PA can solo pretty much anything short of Hamidon.

    [/ QUOTE ]

    I'll have you know I've solo'd Hamidon!

    (granted it was when Touch of Lady Grey dmg proc was bugged )
  16. [ QUOTE ]
    [ QUOTE ]
    Of my ill/rad, fire/rad and fire/kin I can say without a doubt my fire/kins the fastest. Granted that both rads (especially the ill) are somewhat safer there's no denying the /kins a lot faster.

    [/ QUOTE ]

    Against a single target ?
    I'll agree that fire/kin is a LOT quicker for normal maps ( hell, we used fire/kins for our record 50 run ) but against a single AV I would have said /rad. You get the debuffs and -regen in, and FS has negligable bonus when you only have one target.

    What am I missing ?

    Fahie

    [/ QUOTE ]

    dunno

    Siphon Power maybe? Combined damagebuff/debuff quickly stacks up with both siphon power and FS.

    Transfusion -regen stacks quickly.

    Not sure why people think fire/kins singletarget damage is bad. Hotfeet + Ring of Fire + Fire blast + Fireball + imps does some nice damage...especially taking into account your increased speed + endless endurance.

    Note that I'm in no way saying ?/rads are bad. If I want to do a quick AV I use my fire/kin. If I wanna do easymode and do it a bit more laidback I use my Ill/Rad
  17. [ QUOTE ]
    [ QUOTE ]
    No.

    Fire/Rad is capable to reach around at least 250 dps. I would like to see a kin get anyway near that number without a shivan.

    Rad also grants more survivability than kin.

    [/ QUOTE ]

    I would have to agree.
    /rad is more survivable and given that this is single target, you aren't going to get rolling FS's at 300%

    Fahie

    [/ QUOTE ]

    Of my ill/rad, fire/rad and fire/kin I can say without a doubt my fire/kins the fastest. Granted that both rads (especially the ill) are somewhat safer there's no denying the /kins a lot faster.
  18. yeah well...CoP was fun for the 15 or so minutes it took to complete.
  19. Archy

    Dark Servant

    Personally slotted mine heavily for recharge and tohit debuff as I herd a lot on my fire/dark so there's a lot of resummoning involved.
  20. Archy

    +2 Mag Holds

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Bosses have Mag 3 protection against Mez effects.

    [/ QUOTE ]

    Mag 4

    [/ QUOTE ]
    ParagonWiki (and personal experience) says 3.

    [/ QUOTE ]

    Yep, it's 3, so you need 4 or more to overcome it.

    A Controllers epic Seismic Smash is Mag 4 and can single-hold a boss.

    [/ QUOTE ]

    Brainfart on my part then.
  21. Archy

    +2 Mag Holds

    [ QUOTE ]
    Bosses have Mag 3 protection against Mez effects.

    [/ QUOTE ]

    Mag 4
  22. pfft...you where watching realitytv...admit it!
  23. Galaxy for my "Roleplayers" enemygroup.