Aliana Blue

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  1. Do you know what the main difference between these trials and the usual TFs (even "endgame" TFs) is?

    You can't make enough of a difference by yourself.

    When I do TFs with a random PUG, I try to run them with one of my more, let's say "optimized" characters. My DM/Inv scrapper can spearhead every TF in the game (she has been the one to hold the line against BM in the Apex TF at one point, not to talk about actually soloing the ITF just to say that I could), my Dark/Psi defender only needs a lobotomized monkey with a big enough gun as a teammate to get through any TF if necessary.

    However, other characters wouldn't be able to do that. My /Fire blapper is a total riot to play when there's some decent support, but lacks enough mojo to pull the really big stunts by herself. Other more adventurous builds I have are not even worth mentioning, they would never make it past the first spawn of Romans in the ITF if the team doesn't help - and I don't get them out unless the team is with people I know would tolerate or enjoy the "adventurousness".

    Point is, in any given TF, with 8 people around, there's a good enough chance of landing at least one of these characters able to pretty much do the whole thing by themselves or with but a little help. All they need is seven warm bodies to start the TF.

    In the Lambda? Good luck if you get more than a couple of dummies. If they get temp powers, you're screwed.
  2. Quote:
    Originally Posted by Electric-Knight View Post
    Ah, I hadn't actually heard that they do drop from Dev Choices.
    That is indeed cool... except for the whole extraordinarily limited selection of Dev Choices and snail-paced addition of others.
    There's nothing snail-paced about it. In fact, there's nothing paced about it, it moves about as fast on its feet as Michelangelo's David.

    (Yes, "disillusioned" doesn't even begin to cover how I feel about this; it'd be like the New York Times claiming in the headlines that they were "disillusioned" about the Titanic because it sank).
  3. Quote:
    Originally Posted by Arcanaville View Post
    Because that's setting things subjectively higher. Not harder: higher. Setting the minimum team size downward is setting things lower, towards more accessibility. The whole *reason* for asking for this is to allow for more accessibility. And with that accessibility comes a far higher probability of players interpreting that increase in accessibility as being a specific statement about the amount of accessibility the game is "intended" to have, disclaimers notwithstanding.
    Well, if the problem you're presenting (and, to be fair, I do see where you're coming from) is one of "perception", you can go about it in a slightly roundabout way so that soloing TFs can be seen as "higher difficulty".

    Currently: "You need 8 heroes or villains on your team"
    Change to: "Your team needs to be equivalent to 8 standard heroes or villains"

    How you get to it (one player claiming he's equivalent to 8 players, or two of them saying they're as good as 4 each) is up to the group. But in any case, you need to go and set your difficulty settings higher than default.

    (I think "equivalent" is the word that is used by the Hero Corps NPC, but I can't check since the servers are down; I'm sure you get what I mean though).
  4. Quote:
    Originally Posted by Void_Huntress View Post
    If this were to be offered, the only way I can think of would be to put it behind some kind of barrier instead of just at the actual TF contacts. A sub-zone of Oro, perhaps.

    Removing it from normal game flow could reduce (but admittedly not eliminate) the likelihood that people would consider it "the normal content, therefore I should be able to do it".
    What about the difficulty slider NPCs?

    "I want to be able to start taskforces Solo / I no longer want to be able to start taskforces Solo."

    Allows one to start TFs below the TF minimum, sets bosses and AVs on. Make the whole team need this setting on if you want, that way everyone knows what they're getting into.
  5. Hello.

    The quote in the title sounds familiar, I'm sure. That is what the Lady Grey will tell you if you talk to her with less than 8 people in your team.

    Well, now that the Incarnate system is here, we have finally the big trial, clearly made for group(s) content that many always wanted. We are also getting a lot more powerful.

    And yet, whenever we want to try and do a Task Force with less than the "required" number of people, we still have to scramble around and find "fillers".

    Isn't it about time we got rid of this relic? Let us start the Taskforces with whatever number of people we want! If we fail, then sucks to be us. Let the contacts warn us about our folly, let the minimum spawn size be set for the minimum number of the Taskforce. Let the LFG tool (if it's ever expanded to these) make teams with whatever minimum you want for the TF in question.

    But we have big, nasty, team sized baddies now, and they're in trials. Free the Taskforces!

    (And get rid of the 4-people simulclick in the Shard while at it).

    Please?
  6. One thing to consider is the effect this can have on teams. Wanting to avoid the "brawl once and leech" syndrome is all well and good, but what happens when the feeling is that we have to "race" each other for the rewards?

    This weekend I did quite a few trials, but one Lambda particularly strikes me as interesting. I was running my DM/Inv scrapper at full tilt, aiming to "participate" as much as possible, and I got a tell from a teammate:

    "Someone's going for a very rare! "

    (Note that this was all in good fun, the whole team was actually very chatty and fun to be in ).

    Sure enough I was. And someone else too, essentially two of us were "racing" each other for the very rare. I thought I was doing great, getting to the grenade boxes early, tanked the EB and Marauder pretty much the whole time (as an aside: why do so many people tank by just taunting and standing there, letting the mobs face the team so that half of them get wiped out when the big cone attacks come out instead of positioning themselves to have the big bad face AWAY from the group? /rant). At the end got a rare, and the person I was racing happily announced he had gotten a very rare.

    Not complaining, fair game and good job says I. But I can't help but think if it wouldn't have been better for my badass DM/Inv to cover the squishies instead and let the more tanky characters tank from the "team" point of view. I don't think I was playing badly per se, I do think I did a fine job with the EB/AV tanking and getting the caches fast, but a less "race to participation" approach would probably have saved more than a few faceplants.

    If it becomes common knowledge that we have to "participate" (which I'm sure it will, as those of us who do trials relentlessly are more likely to be the, shall we say less-than-casual crowd), and we don't know much more than "click fast to participate", the inevitable result is that, in a world where minting your own Very Rare costs 400M and a slew of components, we will naturally try to game this metric as much as we can to avoid having to spend the whole (400M + Components) x4 xN (where N=Number of level 50 alts), to the detriment of more positive but less "contributy" group dynamics.
  7. Quote:
    Originally Posted by Shagster View Post
    The extra component we get for completing the Trial badges is random, at least.

    So, there's one reward that can have slightly less value than the component reward table where we always gets to choose exactly what we want.
    You can have the same effect by dropping a random number of threads really.
  8. Quote:
    Originally Posted by Test_Rat View Post
    Is it a Hobo shower?

    I am not joking or bein cruel:

    There is no way you can Shower that fast, or your have a really slow computer.

    Its less than a minute and a half.
    Remember is loading time plus the cutscene, or even better, since you press "Join" to when the action starts.

    I can see it happening if you are a guy, have short hair, and can just wash everything with the same bottle of soapy/shampooy/whatevery thingy.
  9. I understand people wanting something complex, something to sink their teeth into.

    However, this is the wrong kind of complex.

    Interesting complex is "Hm, do I want to use Kinetic Combat on this attack for the Smash/Lethal defense bonus, or slot more and use Touch of Death and go for Melee Defense instead?"

    Or any variation thereof. That is interesting because it requires making decisions based on what one wants to achieve, and where having a deeper knowledge of the game system in question allows for being able to think up more complex interactions, and having a better end result due to this knowledge (and using Mids', heh).

    "WTF do I take... Okay lemme open the incarnate window... Search the bloody enhancement I have already decided I want... Right, I need this... Wait, this is a rare, that's for tier 3... Okay, a Semi-Conscious Energy."

    The "interesting" bit is deciding what path I want to take up the Incarnate enhancement trees, depending on the character, build, and strengths and weaknesses and how I want to adress them. A scavenger hunt through a bunch of menus that slow down the whole game whenever they're opened to find out what the bloody bollocks I need to pick from the rewards table is NOT interesting in the least. There's nothing even minimally clever about it, like having to choose the right Taskforce to pick the right component.

    So yes, if all they have is pretty different names and all can be grabbed from the same tasks, on the same table, depending on whatever the RNG has decided to award you (that is, if it's even random, which it may not be), they may as well save it and just use differently named "something of the well" for different ranks and be well done with it.
  10. Quote:
    Originally Posted by Ruff_Tuff_n_Buff View Post
    Unfortunately, YOU are wrong here. In WoW, after you kill the end boss in an instance, you are permitted to queue for another without leaving that instance.
    And as it's been already pointed out, you can also do pretty much anything you want (including running instances and raids) while queued for the battlegrounds there. And the battlegrounds are cross-server to boot.
  11. Quote:
    Originally Posted by Dr_Mechano View Post
    Right semi-necroing this because.

    Well, the LFG tool seems kind of...pointless.

    On Union EVERYTHING is premades, nobody uses the LFG tool or if they do, really rarely.

    It seems that from what I hear on the US servers, they too are utilizing 80% pre-mades as well so.

    It appears this fact of gathering and using premades surprised even the devs, I guess they all assumed everyone would just use the LFG tool to randomly join raids but the playerbase seems to have gone 'eh, rather just gather up in Pocket D/Rikti Warzone and go from there'.

    So I ask once more, what's the point in the LFG tool again?
    Do you know why people do premades instead of using LFG?

    Because you can't get invited to a League while in the LFG queue.

    You'd think that if you were making a League, and wanted to recruit through the LFG, you'd somewhat push a button or set a flag, and people would get invited into your League, and then when you thought you were ready, you could press a different button and start whenever you felt damn well ready and prepared for it.

    Not at all. The whole thing is just one dark and nebulous thing that may or may not work and blocks you from playing missions AND from being invited into teams/leagues that may be forming in the meantime unless magically there's enough people to pull everyone in at some indeterminate and hard-to-predict point in the mysterious future (while you're sitting on your hands, since you need to be there at the keyboard waiting).

    LFG is worse than useless. It's anti-useful, as in you're often better served by NOT putting yourself in the LFG queue. It beggars belief that they could botch this concept so badly.
  12. Funny data point: My Ice/Fire blapper (lots of holds, LOTS of PBAoE damage, always in the middle of all the biggest fights) has already two very rares, and she hasn't even finished unlocking the slots yet, much less started crafting much of anything (and yes, I have done quite a bit of thread->iXP conversion).

    If there's some sort of participation metric, it'd explain so much.

    I'm also wondering if I should spam Stimulant/Aid Other/Self/anything else whenever we're having any downtime in a trial.
  13. Quote:
    Originally Posted by Furio View Post
    They drop everything they should, as near as I can tell. Recipes, insp, salvage, enhs, and threads.
    Amusingly, they drop Shards too.
  14. Quote:
    Originally Posted by Katten View Post
    hahah, it take a little while to warm up, and not sure if you can stack it 4 times with 1 damage aura, but supplemented by some AoE on mobs that arent dead under 4 taps and yea. Well... actually healing flames of course, but still.
    My /Fire blapper is sitting pretty at 44.7% defense to Melee and 44.4% defense to AoE (and 41% Ranged, but that's less important for a blapper ^_^), and I have been squeezing my brain trying to come up with a way to actually hit the softcap on those two on this really, really tight build. Best I could do was softcap melee OR AoE at the expense of 1.88% on the other.

    This is like Manna from Heaven. All I have to do is drop Vengeance and get BA, I lose 7.5% recharge only. I was planning on taking this anyway, but I didn't think it'd be that good. First tick of the aura for the first debuff and go beyond the softcap, further debuff if necessary if things are standing and to counteract incoming defense debuffs or tohit buffs...

    This is insane, I love it!

    EDIT: And I do have a spines/fire. Thorn Tree Flame, who got her powers from messing around with the invention system without following the university courses or even the recipes
  15. _That_ explains why my Elec/Shield is doing such insane insanities with it.
  16. Quote:
    Originally Posted by Arbegla View Post
    Like was already mentioned, the interface procs currently trigger on damage done
    Quote:
    Originally Posted by Katten View Post
    The -20% tohit on the enemies around me
    Hoooooooly...

    ...

    Does this mean my best defensive power in my /Fire blapper would be... Blazing Aura??

    That's insane if it is. Utterly insane.
  17. It's called the "Potion Syndrome". It's been around for longer than computer games, but consider the following:

    - Take one old computer RPG that you liked.
    - Remember the first time you went through, or the second, or the third...
    - Now, remember all the potions that you found but were of limited supply.
    - How many of them were left when you finished the game?

    The number is typically over 90%. See, you never know when you'll get in *real* trouble and will need them. So you save them for that one incredibly difficult moment that will make or break your game...

    Which never comes =)
  18. There'll be anti-shifts, were 1, 2, 3 or more of your level shifts become nullified (and thus make you acquire 4, 5, and 6, which are only active if 1, 2 or 3 get nullified), etc...
  19. Quote:
    Originally Posted by DefenderOfFlames View Post
    Thanks for the info, I was thinking about regen but i didn't want to be a Wolverine wannabe
    For my clawsies I picked /Regen as secondary, made a catgirl, and called her the Clawsic Mewtant.

    The more technical excuse is the high recharge overlap of the two sets. It does make one redraw, but eh. Also, for a /Regen you don't want to be stuck in a long animation when you should be clicking a heal - as my BS/Regen will tell you (she's amazing in just plain SOs/IOs, but she does get killed in the middle of headsplitter relatively often... the "Must. Headsplit. Before. I. Die." syndrome doesn't help either) - and that fits with claws too.
  20. Quote:
    Originally Posted by Dollhouse View Post
    rather less-than-weapons-grade comprehension skills
    (...)
    but far be it from me to stand in the way of your snark and nerdrage.
    Projection, that's what's for dinner!

    I post about being able to do fine without knowing anything about the trial on the very first try, you reply about constant death and no-fun-learning from failure while simultaneously talking about the requirement of leaders knowing everything, expectations of failure until sometime in the future a win may be taken, and how the hard part was figuring out the salvage (i.e., the very opposite of what I pointed out in my experience), and I'm the one with no reading comprehension AND the nerdrage.

    It just doesn't get any better than this. Well done!
  21. Quote:
    Originally Posted by SilverAgeFan View Post
    Edit 3: fear powers may be a good thing here in phase 2 of the lambda trial. I have a tanker with the AoE fear power from presence on him for concept/giggles purposes. Haven't tried this yet with him though.
    Fear is awesome in Lambda. Very surprisingly effective considering my Dark/ defender isn't even alpha slotted yet.

    As far as getting the crates/acids, with my fastest glowie acquisition run I was running my DM/Inv scrapper with a Spines scrapper and an Illusion controller - us three took most of the acids by having me charge in (I wouldn't say "tank" because it was too much for my scrapper to really tank, but good enough to take the alpha and their attention), the spines would come and start with the damage while the Ill/ would lay the ground support. We had time after that to go up and help hunt down the last couple of crates. Haven't failed to get all the destructibles my team was in charge of getting yet with that scrapper.

    So what makes a difference, I think, is having strike teams with laser-guided focus on getting those destructibles and sticking together, and pushing hard. Don't be afraid of just getting a couple of people and doing it yourself, while harder than your usual content, you can still individually make great contribution towards the overall progress. If you plan beforehand and bring a full tray of your favourite survival inspirations specifically for this part, even you alone can make the final difference in getting all those objectives.
  22. Aliana Blue

    Fwooooooosh!!!!

    Can you use it when exemplaring down?


    ...


    Just askin' *Whistles innocently*
  23. Ah, so many choices...

    Out-of-the-box my most awesome character is my BS/Regen scrapper, who, while still in plain IOs and SOs, keep showing no need for an expensive build. The trials will probably change my mind about this, but then again... maybe not.

    The most absurd things I've pulled has been with my DM/Inv scrapper. IO'd to the gills and built for awesomeness - she's the puller, as in she pulls the team forward anywhere she goes. Destruction!

    However, hands down my most hilariously fun to play character is... Drumroll please... Spikey Star, level 50 Ice/Fire Blapper. PBAoE blapping, there's something about it that makes me giggle. The absurd damage, the meleeing blastering, the nearly-softcapped-against-everything stupid, yet surprisingly functional, build... It's hard to tell what that something is. But it's awesome.
  24. Quote:
    Originally Posted by Dollhouse View Post
    I was obviously speaking only of not knowing what reward I should pick, not about what to do during the Trial.
    The rest of your post, which I quoted, contradicts that assertion. Which leads me to...

    Quote:
    (remainder of your reply snipped, as I don't see much point in responding to something obviously based on a complete failure to comprehend what you were responding to)
    Fan of irony, aren't you?
  25. Quote:
    Originally Posted by Dollhouse View Post
    I've only had time to run one Lambda, which we won. I had absolutely no idea what reward to pick, so I just grabbed one at random.
    The obvious point was that I went in and did pretty good (and we won) when I clearly had no idea what had to be done beforehand, having never even looked at this stuff in beta or read guides or had any prior information or anything like that. Or, in other words:

    Quote:
    I understand the advice to just keep plugging away at these in order to advance in this rather bewildering new system, and I don't dispute that advice's sagacity. But I think I should point out that a seemingly endless string of defeats doesn't exactly make you feel super, now does it?
    Is simply wrong. You can expect things not going as planned from the get-go simply because it's more difficult and it's a bit more involved than "tank and spank". But the mechanics are not complicated, you get BIG FLASHING messages every time something happens, and you only need a handful of people (which can easily be you) moving forward decisively to be on your way to victory - without having to fail repeatedly or climbing over a mountain of your own corpses or anything like that.

    So...

    Quote:
    /rolleyes
    Rolleyes indeed. I'm 6 for 6 in Lambda (so it's not "I did one and won!") with three different characters (scrapper, stalker, defender), the defender wasn't even alpha unlocked and I was quite useful all the way through. I'm 0 for 2 in the BAF, and I know why we failed too. There's a difference between expecting one may lose, and expecting that there's a chance one may lose.