The only problem with super inspirations . . . .
I think the game is trying to tell you something...
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That's nothing- I STILL feel guilty if I use the lowest tier inspirations at level 2. I feel like I'm wasting Respites if I've only lost 1/4 health, even though it heals only half of that. I keep tons of Wakies around even though I never die, and the one time I do, I have the self-revive Vet Reward. And hell, it's more effective to just go to the hospital before that point.
Super inspirations very rarely ever leave my character's payload, they're just too useful to use. Hence why none are ever used- What if I need them next time?
The drop rate for insps is big enough that you can just use them with impunity, knowing you'll get enough for the next spawn from this one's defeat. That and the fact that you can combo them together for a more appropriate insp means I'm never hesitant to use them when I need them.
The OP, however, has a different problem and that's fair enough. I'd reccomend working out when you NEED the insps and putting them in a safe place, possibly and email (for double insps) until then.
It's called the "Potion Syndrome". It's been around for longer than computer games, but consider the following:
- Take one old computer RPG that you liked.
- Remember the first time you went through, or the second, or the third...
- Now, remember all the potions that you found but were of limited supply.
- How many of them were left when you finished the game?
The number is typically over 90%. See, you never know when you'll get in *real* trouble and will need them. So you save them for that one incredibly difficult moment that will make or break your game...
Which never comes =)
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I think is stupid to have Super Inspirations in a reward table for trials.
They are just there to someone to pick them by mistake... I dont get why anyone would pick them instead Incarnate component.
the couple times ive taken super inspirations, i have thrown them on the market, sold a super blue inspiration for 70 mil the other day (only had it listed for like 10 mil)
I think is stupid to have Super Inspirations in a reward table for trials.
They are just there to someone to pick them by mistake... I dont get why anyone would pick them instead Incarnate component. |
So people who help others to do the trials and help them get the new powers have a reward too
Plus . . . . . shiny! Swear its worse than keeping limited supply of temps. I've had warwolf whistle at 1 for about 3 years now on my mine and even though i can get it back easy enough, its the case of "but i might need it . . . . "
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Aren't super-insps the only item on the reward table you can sell?
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It's called the "Potion Syndrome". It's been around for longer than computer games, but consider the following:
- Take one old computer RPG that you liked. - Remember the first time you went through, or the second, or the third... - Now, remember all the potions that you found but were of limited supply. - How many of them were left when you finished the game? The number is typically over 90%. See, you never know when you'll get in *real* trouble and will need them. So you save them for that one incredibly difficult moment that will make or break your game... Which never comes =) |
You're facing a Giant Cab and you've got an awesome gun but that awesome gun has really limited supply of ammo so you save because there could be an even bigger Giant Crab around the corner.
I just wish you could combine them in the 3 to 1 ratio to get something else that you might like better. Like say.... the Ultimate one.
I must be wierd. I view inspirations as a perfect way to create an awesome moment. Say for example on the Lamda Trial someone was unintentionally griefing by not knowing how to use their molecular acid on the portals and a large group of enemies builds up around Praetor White. Even on a blaster I'll pop every insp in my tray, jump in and start blowing things up till I cant target anything. I don't care if I wind up in the hospital. I just want to defeat as many as I can before I drop. Sometimes you get unlucky and get dropped as soon as you step up and the team that followed you in gripes about you getting them killed. Sometimes you end up looking around at your teammates and wondering where the enemies went.
TL DR: To me inspirations are portable scrapper lock.
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Hoarding is a disease.
Burn them all in one mission. It will be cathartic. |
I think is stupid to have Super Inspirations in a reward table for trials.
They are just there to someone to pick them by mistake... I dont get why anyone would pick them instead Incarnate component. |
Plus, the level shift ones were going for 50-100 mil the other day...
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Currently got my main to the level of incarnate powers in that i can now take it easy and just pick whatever reward i like when i finish the trials, thus far whenever i get a common/uncommon table i pick the super rewards aiming to get a full tray of supers.
Now out of the 5 available slots, 4 of them are now full with supers and i have hit a dilema . . . . . i dont want to use them
They look so shiny and usefull and there arent that many about and im just stuck now, do i use one of the slots and try and keep 3 slots perma for "backup super insps" while the other 2 slots are for use?
Does anybody else feel a tad . . . . whats the word . . . . . guilty if they use one?
[also, how come i KEEP getting the +acc/+end supes! every single time . . .]
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