ArcticFahx

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  1. Quote:
    Originally Posted by Doctor_Kumquat View Post
    Rule number six of a empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.
    Completely OT, but I love your sig. Mostly because it's got some truth to it.
  2. Quote:
    Originally Posted by Golden Girl View Post
    I am now a very discrete regenerator - apart from that totally dumb chest thumping animation for Integration
    Which you can get rid of by moving while you turn it on.
  3. Putting Self-destruct anywhere *near* Dark Regeneration or Foot Stomp on my tanker.
  4. Quote:
    Originally Posted by Infinite_Zero View Post
    2nd night in a row of this occuring, and at the same time period.

    Oh, and other times that the store has been down BEFORE i16, u were still able to use those unlocked slots.. its not letting ya now.. something is screwy
    Ummm.... no, you couldn't. It's because of the way they coded the slot sales. They were coded to verify against the store in case of billing issues and because you need to be connected to servers to play in the first place.
  5. Quote:
    Originally Posted by Toe_Tagger View Post
    It's pretty much all in the title, I logged in around 4pm CST with my open slot on virtue then I log in at 7:11pm (srsly) and the character slot I had purposely opened up last night to roll a toon this evening is now unvailable because the online store is down. I really don't see how the online store being down should effect my open slots in anyway at all, so I'm wondering if this has happened to anyone else and will I be able to get my slot back at all?
    You don't see how the online store where you bought the extra slot being down would affected the availability of that slot? </sarcasm>


    But seriously, you'll have it back when the online store is back up.
  6. Quote:
    Originally Posted by MrQuizzles View Post
    This is why I call things with a lot of mezzes "difficult". It's not that they're hard enemies, they just have a cheap shot that I absolutely have to respond to with a crutch. Use your crutch or die. That doesn't happen with anything else in the game.
    This actually brings me to a new point. Everyone who complains about enemies that mez being "cheap", is basically saying that mezzes in general are cheap. Would you be willing to allow for that and give all enemy groups mez protection too? Because mezzes are cheap, after all.
  7. Quote:
    Originally Posted by Futurias View Post
    It was a point of illustration that they get 'tools' that are not just hitting things to survive. How many hard controls does a FF defender get?
    Except they have to actually get to the enemies to use theirs, so the point is invalid. Melee ATs have mez protection because otherwise they couldn't get into melee.
  8. Quote:
    Originally Posted by MunkiLord View Post
    I don't think the leader should ever be forced to give up the star. To deal with your issues I suggest:

    1. Allow people to auto log even when on a Task Force(anyone know the reason why we don't auto log for being AFK on a TF currently?)
    No idea why that hasn't been changed, probably legacy reasons. I did, however, have another idea for how to do that. All team members, or one team member designated by the leader, should be able to talk to a TF contact. I don't know how possible this would be with the current codebase, but it may be worth looking into. Also, insert "allow star to be passed on a TF" post here.
    Quote:
    2. I have felt for years that everybody should auto exemp/SK to the max level of any TF. That would solve the problem.
    Would be an interesting solution, but what about non-signature TFs? Is running ITFs at, say, 40 because it's more of a challenge, but still doable, a thing of the past? Or because, hey, everyone is level 40 anyway, may as well run it at 40.
  9. Quote:
    Originally Posted by brewha View Post
    Reporting him for this remark. " Are you always this detailed with your sugg... Oh, wait, yes you are." i am getting sick of this kind of stuff. And going to start reporting for this kind of stuff b/c i am sick of it. No more going off. Going to do same thing that happens to me when i return fire. No more return fire. I will start reporting now.
    *facepalm*

    Okay, I know you're new here, and weren't around for the original incident, but the very reason that Suggestions and Ideas is in For Fun now, instead of Development, is a story of two posters. Let's call one of them.... lkamen. And the other..... NWNGirl.

    NWNGirl had a habit of posting suggestions and stating how simple they would be based on the fact that she had coded a few things in Neverwinter Nights, because all game code is, apparently the same. lkamen would infuriate her (and many others who posted outlandish suggestions that had a snowball's chance in hell of making it in the game, like permanent quadruple XP) by posting simply "no". Exacerbating the problem, NWNGirl would click the "report" button on any post that disagreed with her suggestions, no matter how politely, tersely or impolitely they were worded. Eventually, it all came to a head with bannings of the worst offenders in these, including those who would over-report, by reporting non-rule-breaking threads simply because they had a different opinion on the suggestion. The Community Reps and Devs decided that the S&I forum needed to be somewhere "less serious" than the development section, and so moved it to For Fun, in the hopes that people would not take themselves as seriously, and not see every Suggestion posted as holy mana provided from on high, but rather give them the feedback they need to become good suggestions. Or even explain why a suggestion just isn't good.



    And because I feel like giving your suggestion some advice:

    Quote:
    Originally Posted by brewha View Post
    Ice Armor Brutes...
    Tested in CoV Beta, were almost completely incapable of generating fury. It *may* be capable of working now with the changes to fury between CoV Launch and now, but I wouldn't hold your breath too much.
    Quote:
    Ill Dominator
    Illusion is a *very* poor fit for Dominators due to the way they work. Since you need to be firing off attacks to charge up domination, and pets don't benefit from it, Illusion only has 3 powers that benefit from Domination (Spectral Wounds hasn't benefited from Domination since I15, when the damage buff was removed from Domination)
    Quote:
    E.M. Scraps
    I think this one is the most likely out of your specific requests for proliferations.
    Quote:
    Maybe bring a few others over and stuff.
    Castle hasn't said whether his team has any proliferations in mind for I17/GR (BABs already posted, a few weeks back, that I17 will be the GR "synchro patch", much like what I6 was for CoV)

    Quote:
    New Pets for MM's such as a Animal
    There's a reason you don't see animals in game currently. The creation of a quadrupedal skeleton in game design is far different, and oft harder, than creating a bipedal skeleton. Hence why all MM pets so far are bipedal, they can use the same base skeleton practically everything in this game already uses. Also, since I17 is GR-synchro patch, GR is bringing Demon Summoning MMs.

    Quote:
    Lots of new costume options with higher detail on costume. Like forearms and thighs and stuff like that. More weapons to pick also. And who ever did magic pack have that person make the new costumes.
    That was SexyJay/JLove and his talented crew of costume designers. As for the "new costume options", we've been getting new ones with most issues (I16 actually was the first issue not to come with new free costumes in a while, which took me a bit by surprise.

    Quote:
    Maybe bring in a few new powersets.
    Do you have any specific, or even general ideas? For example, Radiation melee/armor gets tossed around every so often, as does Psionic Melee and various oversized weapon sets for melee (Halberds, Polearms, Staves). I17 will have two powersets from GR, Dual Pistols and Demon Summoning, but we don't know if those are going to require the expansion or not yet.

    Quote:
    A new Co-op zone. And open Hazard zones to Vills. And make them Co-op. Shadow Shard for sure.
    Old suggestion that's often bandied about. But *why* would Boomtown be a co-op zone? RWZ is co-op because you're in a war zone where the enemy is an enemy that nearly decimated the Earth's population (using the proper definition, to kill/remove 1/10th), hero and villain alike. Cimerora is co-op because you're traveling back in time to prevent Romulus Agustus from destroying the timeline that resulted in you existing in the first place, something most villains are fond enough of to team up even with the goodie-two-shoes.

    Quote:
    Fix alot of the bugs.
    Also often stated, but the problem is that bugs are not easily fixed. They have the right name, since they can be as tenacious as a cockroach (which is theorized to be able to survive a nuclear war). There are bugs that have been in the game for almost its whole lifespan because they're that hard to track down, either because they're buried in code so arcane and undocumented it consumed 2 interns and a poor secretary that glanced at it as she was making coffee, leaving them all gibbering naught but insanity, and naming various abominations as Cthulhu, or because the bug only occurs intermittently and is thus nigh impossible to isolate (see: chat buffer bug, and what it took to find it in the first place).

    Quote:
    Some new power pools with new Travel powers. Please new travel powers.
    As I mentioned with the "new powers" listing, do you have any specific suggestions? Web slinging, tunneling, electric-wire gliding?

    And are any of those ideas not already covered by powers already in the game? Tunneling is how many stone tankers RP their teleports, web slinging is more-or-less a "reverse SJ", etc.

    Quote:
    More Base items. And at least Base Raids. Even if the is no CoP.
    Castle and Sunstorm have already said that Base Raids are going to stay disabled until PvP is somewhere closer to where they want it. Will this be next issue? I have no idea. Only the second intern from the code-examination disaster mentioned above has occasionally mentioned the PvP goal, amidst other potentially prophetic things said amongst his incoherent babbling.

    Quote:
    More reason to play a 50. Like alot more to do at 50.
    Listed in the marketing spiel for GR, actually, so some of it may spill into I17, instead of staying in the expansion alone.

    Quote:
    New IO's.
    I like this, but again, any more specific suggestions? Would you like a purple set for defense or resistance? More Targeted AoE sets? (Please please PLEASE more TAoE sets. There's only 4, including the purple. There are more Snipe sets than that.) Melee sets that don't have such crappy bonuses as the existing ones?
  10. Quote:
    Originally Posted by Kitsune Knight View Post
    I didn't know defenders got detonator!
    Some days I wish they did.

    "Why are you going in the middle of the mobs! Just sit back and he--" *BOOM!*
  11. Quote:
    Originally Posted by brewha View Post
    Lets see i beleave this is Suggestions and Ideas. Not feedback so unless you got something to add to help the game i think i should report your post. Because you are not being a help.
    Way to fail at realizing what a suggestions/ideas public forum is for. You voice your suggestion, and have the other posters look at it to see if there are any problems with it. Just because a poster doesn't look at a suggestion and go "OMG THAT'S THE GREATEST SUGGESTION EVAR!!! I WANT TO HAVE YOUR BABIES!!!" does not make their post reportable.

    Not to mention that the lack of actual details makes whether this OP is even actually a suggestion debatable.
  12. Quote:
    Originally Posted by Lakanna View Post
    solo, +0x1? Go deal with Carnies for a while. Especially when the end boss in a "defeat all" is a DRM, with an Illusionist in her group.
    Oh! You mean the kind of spawn that can mez a scrapper or tanker? Because yes, if you get about 3 or 4 Illusionists/RMs/DRMs, you can easily get more than 10-13 mez mag, which will hold anything but a Granite + Rooted. Especially with them using Illusion/MC mezzes that don't have a positional component.

    Quote:
    Or try some Malta, where nearly every spawn has at least one critter that can throw a mez.
    Which you also dealt with at level 8 with Clockwork when they spawn a Tesla Knight/Duke/Prince in every group, or Tsoo at 15 (those sorcs pack Petrifying Gaze, and the Ancestor Spirits have Handclap).

    Quote:
    Rikti have a ton of stuns that can make life miserable, and same problem as with carnies: their bosses, even downgraded to Lt's, often spawn with a second mezzer in the group.
    That's the Rikti's schtick. They have mezzes, because they heavily train their psychic abilities. What's the biggest thing you see in comic books from psychics, beyond mind-reading and mental communication? Mezzing.

    Quote:
    None of these will require a "full tray of breakfrees" but none can be handled without at least half a dozen. Melee types don't need to use inspirations as a crutch simply to solo, nor to be able to do their job in a team setting. They actually get to use inspirations to increase effectiveness, not to attain basic effectiveness.
    I solo all of those with my Ice/Ice/Ice blaster and rarely pop a breakie.
  13. Quote:
    Originally Posted by Ironblade View Post
    Negative on Reconstruction. The heal increase does NOT affect Reconstruction. Any power that grants damage resistance is not affected by healing bonuses. (And Recon gives resistance to Toxic.)
    Make that any power that grants slottable damage resistance is unaffected by any outside bonuses.
  14. Quote:
    Originally Posted by gilbegger1 View Post
    Thank you...im sorry for bothering you..back after a few months....forgot how often this game is down...
    Often? We're down less often than a certain popular one. Which has routine maintenance one day a week, sure, but it's pretty much that whole day. Anywhere from 8-12 hours on Tuesdays. We only have up to 2 hours, usually just 1, on Mondays and Fridays. With a total of 168 hours a week, CoH is only normally down about 2.38% of the time. That's not "often".
  15. You asked people to name one set that only one AT has access to. I named 5. Your statement about there "not being unique sets anymore" was what I responding to.
  16. Quote:
    Originally Posted by ToySoldierZolgar View Post
    Can you name one powerset that is EXCLUSIVE to any single archtype (with exception of the dominators "Assault" pools, which are thematically identical to one or more sets, just given melee and ranged attacks)

    I know i sure can't.
    Ignoring MM Primaries and Blaster secondaries, too, because they're in the same pool as assault sets, there's still:

    Illusion Control, Poison, Ice Melee, Ice Armor, and Ninjitsu. Five unique sets off the top of my head.
  17. Quote:
    Originally Posted by JeetKuneDo View Post
    We can slot KB protection, don't see why we can't slot mez protection too. (Especially since mezzes can be worse than KB) At make the set bonuses something worth looking at. A 50% reduction in hold time would be a nice thing to slot for.
    You can already do that, it's called mez resistance.



    Also, I have more problems with Nemmies and Malta on my scrappers. Because they can't get in and prevent nasty things from firing off. And Nemmie Vengeance vs. Soft-cap is not a fair fight.
  18. Quote:
    Originally Posted by Mrs_TopDoc View Post
    As for buffs, since some people like them and some don't, and the fact that most of my toons don't have them (I play mostly melee types), I just hand out insps, especially greens and purples.
    Heheh, I accidentally KSed someone trying to do that. I'd been trying to play on mall wireless the playsession before hand and forgot I still had Thunder Kick on auto, and I went over to try to give an insp to a lowbie struggling against a mob.

    Whoops.
  19. Quote:
    Originally Posted by SpaceNut View Post
    I dropped the available level and damage of crane kick (high -> moderate) due to the typical tier 1 of blaster secondaries. Every blaster secondary starts with a ranged moderate damage immobl, except Energy Manipulation, which starts with a melee minor damage KB.
    Yeah, low-damage Crane Kick is a turnoff.

    BUT! You could modify Crippling Axe Kick to be the immob for the set. (Precedence? Mental Manipulation Subdue is a 100% chance to immob, Defender Psi Blast subdue is 80%)
  20. Quote:
    Originally Posted by ClawsandEffect View Post
    Never mind, I apparently need to read the rest of things I link to.

    The point of it was more that people will sue over some STUPID things.

    The lady that sued McDonalds because she spilled hot coffee on her lap, we know that one is true. How could you even expect to win a case like that? Yet, she did. It is common knowledge that coffee is served HOT, and she didn't expect to be burned when she spilled it on herself because she put it between her legs instead of a cupholder? Give me a break, she got awarded millions for being dumb, simple as that. McDonalds lost that case because they failed to put a warning on the side of the cup saying it was hot. Any idiot could tell by just holding the cup that the substance inside was hot.
    Can we please quit using that as a frivolous lawsuit example? The coffee was 20 degrees hotter than standard restaurant serving temperature. It caused 3rd-degree burns, through clothing, within 7 seconds. McDonald's had settled roughly 30-40 such suits before. The lady in question only sued for hospital bills. The large amount she won was from punitive damages defined by the jury that felt that McDonald's refusing to settle for just the hospital bills was indefensible when they had done so mutliple times before.

    Summary: The McDonald's coffee lawsuit was non-frivolous. Quit saying it was.
  21. For comparison, here's the launch-day dialogue:

    [NPC] Reichsman: Already no one can stand before me. I bring you here to demonstrate my power and to let you know that I am now the one in charge.
    [NPC] Reichsman: So I tell you this: Join me or perish.
    [NPC] Nemesis: I need not fear you, Reichsman. Your plan seems flawed, while my planning remains unparalleled.
    [NPC] Vanessa Devore: You amuse me, Reichsman. You in charge of everything? Ha.
    [NPC] Reichsman: Once again, you heroes seek to thwart me. And once again, I shall send you running back to your mothers like little children scared of the dark!
    [NPC] Countess Crey: You are mistaken if you think we have common cause, Reichsman. You are wasting your time!.
    [NPC] Gyrfalcon: Why would you think the Malta Group would throw its resources in with your bunch of fascists, Herr Reichsman? It is a good thing I'm restrained by this bubble, or I'd show you exactly what we do with your type.


    [NPC] Reichsman: What have you done to me? Countess, assist me with these heroes!
    [NPC] Countess Crey: Heroes here? Stop them!


    [NPC] Reichsman: I cannot fail! You will not stop me! Nemesis, to me!
    [NPC] Nemesis: I was prepared for this!


    [NPC] Reichsman: Your talents can aid my cause, Vanessa Devore
    [NPC] Vanessa Devore: Even here, these heroes interfere. They shall learn the folly of their actions.
    [NPC] Reichsman: To me!


    [NPC] Reichsman: Vas? What is happening? How did you get so powerful?
    [NPC] Gyrfalcon: Hero intervention! You can't control your own base. I'll do what I have to to save my own skin, but don't come near me after this, Reichsman.
    [NPC] Reichsman: Gyrfalcon, come aid me!



    So, Gyrfalcon's dialogue was fairly untouched (which is good, because his was already written quite well), and the others were updated. I definitely think the new dialogue is better.
  22. Quote:
    Originally Posted by Laevateinn View Post
    Unlike the (old) player version of MoG, the PP's MoG seems to protect from psi attacks. So it is better.
    Actually, my Emp/Psi offender chomped a few yellows, and her attacks hit for full damage, instead of the 1 or 2 that other types do during PP MoG. So I can safely state that PP MoG provides defense against them, but not resistance. Now I need to get a Mind Control character high enough to use Dominate on them and see if that's because PPs are getting positional defense for MoG instead of typed defense, and thus technically retaining the psi hole. Alternately, I need to find one to Surveillance with my Bane.
  23. I would have to suggest Dark Armor, from personal experience. With a good IO build, all its "problems" (end issues, low energy resistance, KB hole) are simple to fix. Not to mention that with OG or CoF, minions are literally going to be just DR fodder (and maybe soul drain if you go Dark/Dark). I know mine can now just sit in the middle of many mobs and let them beat on her for quite a while, while Death Shroud whittles them down.
  24. Quote:
    Originally Posted by Black_Marrow View Post
    Also, if you play through the whole VEAT Specific story arc, you end up leaving the army and proving how amazing you are by beating the crap out of anyone in your way, INCLUDING Kalinda, to the point where you officially are a Destined One.
    Basically, you pull a Superboy-Prime, and punch Destiny so hard in the face it changes.
  25. Quote:
    Originally Posted by Nihilii View Post
    To whoever downrated me with the single word comment "liar" :

    Enjoy.
    I see you run with suppress close GFX.