Mission Architect XP
Just like my words a few weeks ago I said to my friend, its make no difference at all for mission creators. Nobody plays your missions now and nobody after that. It ends farming totally and once. They who like play other players missions play them anyway. Tickets are good prize already. Sometimes I play AE missions with my lvl 50 characters for tickets. Never with charactwers who can get exp.
If they were put AE this way at first, everybody would be happy now.
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Thanks, I'm glad I'm not the only one who thinks this way!
The Dev's advertised getting 1 to 50 without even touching dev made content. Can't take it back now.
true true
I agree, MA was to "visit a vurtual reality" So how in Sam Hill do you get xp from VR???
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Not that I disagree with the original sentiment. XP should have never factored into it.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
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Ripley: How many drops is this for you, Lieutenant?
Gorman: Thirty eight... simulated.
Vasquez: How many *combat* drops?
Gorman: Uh, two. Including this one.
Drake: $*@#.
Hudson: Oh, man...
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Yes. This would be a brilliant change. It would mean no one but level 50s bothered to use the AE, ever. That sounds like a great idea.</sarcasm>
The retail box says it's an alternate leveling path from 1 to 50. If they removed xp now, they would have to recall every single box on store shelves that says that, or risk a false advertising lawsuit.
Yes, someone out there WOULD sue over something that ridiculous. There was a lady who sued an RV company because she set her cruise control on the highway and got up to make a sandwich. Predictably enough, the RV went off the road and flipped over. The sad part is the lady WON the lawsuit and got over a million dollars and a new RV.
So, they can't feasibly remove xp from AE now without dealing with a similar headache. Can you imagine NCSoft having to go to court and fight a lawsuit because someone is claiming "pain and anguish" because their fictional character can't get xp in a video game? As stupid as it sounds, someone would sue over it.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
The retail box says it's an alternate leveling path from 1 to 50. If they removed xp now, they would have to recall every single box on store shelves that says that, or risk a false advertising lawsuit.
Yes, someone out there WOULD sue over something that ridiculous. There was a lady who sued an RV company because she set her cruise control on the highway and got up to make a sandwich. Predictably enough, the RV went off the road and flipped over. The sad part is the lady WON the lawsuit and got over a million dollars and a new RV. So, they can't feasibly remove xp from AE now without dealing with a similar headache. Can you imagine NCSoft having to go to court and fight a lawsuit because someone is claiming "pain and anguish" because their fictional character can't get xp in a video game? As stupid as it sounds, someone would sue over it. |
The really sad part? Yeah, it's believable.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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The retail box says it's an alternate leveling path from 1 to 50. If they removed xp now, they would have to recall every single box on store shelves that says that, or risk a false advertising lawsuit.
Yes, someone out there WOULD sue over something that ridiculous. There was a lady who sued an RV company because she set her cruise control on the highway and got up to make a sandwich. Predictably enough, the RV went off the road and flipped over. The sad part is the lady WON the lawsuit and got over a million dollars and a new RV. So, they can't feasibly remove xp from AE now without dealing with a similar headache. Can you imagine NCSoft having to go to court and fight a lawsuit because someone is claiming "pain and anguish" because their fictional character can't get xp in a video game? As stupid as it sounds, someone would sue over it. |
EDIT: the reason I note "independently wealthy" is that lawyers like to get paid. If they think you have a good chance to win a hefty award, they'll take a case on a contingency basis. But for something like this, you'd have to pay their fees in cash up front because any lawyer would realize it was a frivolous lawsuit.
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AE pretty much through every player at DC universe online, and Champions online like a catapult.
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I'm guessing "AE pretty much threw every player at those other games like a catapult". If you still don't understand, it's because it still doesn't make sense.
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Arc 1745 - The Trouble With Trimbles
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Never mind, I apparently need to read the rest of things I link to.
The point of it was more that people will sue over some STUPID things.
The lady that sued McDonalds because she spilled hot coffee on her lap, we know that one is true. How could you even expect to win a case like that? Yet, she did. It is common knowledge that coffee is served HOT, and she didn't expect to be burned when she spilled it on herself because she put it between her legs instead of a cupholder? Give me a break, she got awarded millions for being dumb, simple as that. McDonalds lost that case because they failed to put a warning on the side of the cup saying it was hot. Any idiot could tell by just holding the cup that the substance inside was hot.
There is sure to be someone out there who would think that, because of the precedent of cases like that one, that they would be entitled to millions of dollars because a video game's box misled them.
That doesn't mean they WILL get millions of dollars (but with our legal system, who knows), but they may think they stand enough of a chance of it to try.
And if someone did, NCSoft would have to spend time and money fighting it in court (assuming it got that far), and on the off chance the judge was a moron and decided that they DID deserve millions, NCSoft would have to pay up.
I don't think the chances are all that good of someone suing, and even worse of them winning, but I'm sure NCSoft has considered the possibility. So, not removing xp from AE after advertising that it's an alternate leveling path would be a simple case of covering their @$$. Which I can't say I blame them for.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
It's too late at this stage of the game but what they should have done is have only tickets and *no xp* for anything in the MA.
Except for whatever the Devs mark as their preferred selection - since they've been reviewed as a proper mission. Those missions could get xp. CoX's MA letting people decide how much xp they get is like you letting your employees decide their own salaries and bonuses. Do you want it done without your knowing? Thats my two cents, too late. |
The only people who would use MA, a fairly major expansion of the game, on any sort of regular basis would have been a vanishingly small cadre of storytellers looking to put up something. Nobody would really be playing it much outside of them. It would have been the new PVP.
It seems to me that a decent idea for AE would be to give 1/2 XP as in normal missions. That would slow down the PLers, keep the story tellers happy, and be in line with the whole concept in that, while I might learn fro a virtual training experience, I'm most likely not going to learn as fast as I would in a real life scenario.
Patrol XP could earn you full xp, and debt would mean you earn none until it's paid off.
Anyone care to pick the idea apart?
I'm guessing "AE pretty much threw every player at those other games like a catapult". If you still don't understand, it's because it still doesn't make sense.
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I've been playing Champions Online since the Open Beta.
One of the game's great appeals to me is the way that XP is linked to completing missions, and "defeats XP" is relatively minor. This means that my character is successful by having adventures and solving problems rather than by beating up as many high-ranking villains as possible.
It's the difference between an RPG and an arcade game.
It seems to me that a decent idea for AE would be to give 1/2 XP as in normal missions. That would slow down the PLers, keep the story tellers happy, and be in line with the whole concept in that, while I might learn fro a virtual training experience, I'm most likely not going to learn as fast as I would in a real life scenario.
Patrol XP could earn you full xp, and debt would mean you earn none until it's paid off. Anyone care to pick the idea apart? |
The reward for playing the AE shouldn't be getting the same/greater xp that you earn running around the city, from zone to zone, much less going through content that has passed developer scrutiny for critter difficulty and story content. The reward for playing the AE should be the very fact that you're no longer running through developer content. You'd be running through new content. That was the issue that AE was made to address: many players were getting tired of running through the same content as they started another character. AE addressed that by promising a slew of new content to be run through.
I think the Gamespot Review said it best; the following is a quote from their article.
Because the entire game has been reduced to attempts to "boss farm" your way to level 50. It's become difficult to find teams of your own level even on the two active servers.
Many players now refuse to play "door missions" or story based AE missions -where group coordination is required to win. Players who have no clue how to build a solid toon, or get along with others, usually never made it to level 50. Now they are everywhere. Spreading impatience and selfishness into a once highly cooperative MMO community.
Here is the link to the full review.
http://www.gamespot.com/pc/rpg/cityo...html?id=675323
The review wasnt all negative and it did give a 7.5 for the total rating. I will give you it had a lot of good points on the bottom half.
It's too late at this stage of the game but what they should have done is have only tickets and *no xp* for anything in the MA.
Except for whatever the Devs mark as their preferred selection - since they've been reviewed as a proper mission. Those missions could get xp.
CoX's MA letting people decide how much xp they get is like you letting your employees decide their own salaries and bonuses. Do you want it done without your knowing?
Thats my two cents, too late.