The Toughest Tanker Primary


Alabaster12

 

Posted

I'm Looking to build myself a nice blockish tank, I am planning on running a DA/SM tank for conceptual reasons plus the Res levels, but i was wondering out of all of the Tanks which primary gives the best survivability, as well as making it fun to play.

Now these 'best set' questions are normally hard to answer so im gona narrow it down a little.

I like fast paced gameplay, and that means quick attacks with brutal damage to make me feel super strong (My mains are scrappers if you can't tell =P)
Also for me to feel strong i need fast paced recovery and regen as well (and PP being added in i16 that shouldn't be too much of a problem)
I want to be able to get as close to both the defence and Res caps as possible, and i would preffer to be more in the middle that having to choose between the 2.


So what can you guys suggest???

Thanx =)


 

Posted

WP(can get 100+ Regen)/SS(Pwns)


 

Posted

Quote:
Originally Posted by NeonPower View Post
I like fast paced gameplay, and that means quick attacks with brutal damage to make me feel super strong (My mains are scrappers if you can't tell =P)
I'd say for quick attacks choose a set that doesn't have an attack with an animation time greater than 3 seconds. I believe that would be Axe, Mace, and SS, although Rage probably makes SS pull ahead.

Quote:
Also for me to feel strong i need fast paced recovery and regen as well (and PP being added in i16 that shouldn't be too much of a problem)
WP gets Quick Recovery and is I believe the most Regen based primary available for tankers. Even with just generic IOs you can get to over 1000% regen if you've got a lot of mobs around you with RttC.

Quote:
I want to be able to get as close to both the defence and Res caps as possible, and i would preffer to be more in the middle that having to choose between the 2.
Again, WP is a pretty well rounded set offering a bit of defense, resistance, and good regen and recovery, but in terms of raw durability I believe Stone Armor is still #1 with Invulnerability in a close second.

So I'd say most likely you'd want a WP/SS.


 

Posted

Cool, ill have a go at Mids building a WP/SS build

any tips to which IO's give nice Res and Def bonusses???


 

Posted

Quote:
Originally Posted by NeonPower View Post
Cool, ill have a go at Mids building a WP/SS build

any tips to which IO's give nice Res and Def bonusses???
4 kinetic combats and 2 pounding slugfest in each single target attack.

6 oblits in footstomp.

4 reactive armors in your resist armors.

it will be very expensive now though.


YMMV---IMO
Ice Ember

 

Posted

Quote:
Originally Posted by NeonPower View Post
Cool, ill have a go at Mids building a WP/SS build

any tips to which IO's give nice Res and Def bonusses???
Kinetic Combat gives 3.75% S/L defence when 4 slotted which is very good if you're trying to soft cap your defenses, but if you can't afford those Smashing Haymaker is the cheaper version giving the same bonuses just to a lesser degree.

If you take taunt Mocking Beratement (or Perfect Zinger) is a good set to 6 slot and I don't think they're too expensive but I haven't really checked recently. I'd say if you're more focused on defense go for Mocking Beratement, and for more damage Perfect Zinger looks better.

Eradication offers 3.13% defense to Energy and Negative damage, and a good HP boost with the 4 slot bonus too.

Reactive armor for resist powers/toggles is good. The 3/4 slot bonus gives 1.25% defense to Energy, Negative, Smashing, and Lethal. Defense sets don't really have as much of a clearcut set for upping durability, but I'd probably go with Serendipity or Red Fortune.

I'd say go have a look at Call_Me_Awesome's guide for capping defenses. It's an Inv guide but I'm sure it can give you a good basis for a WP tanker too.


 

Posted

Quote:
Originally Posted by NeonPower View Post
I'm Looking to build myself a nice blockish tank, I am planning on running a DA/SM tank for conceptual reasons plus the Res levels, but i was wondering out of all of the Tanks which primary gives the best survivability, as well as making it fun to play.

Now these 'best set' questions are normally hard to answer so im gona narrow it down a little.

I like fast paced gameplay, and that means quick attacks with brutal damage to make me feel super strong (My mains are scrappers if you can't tell =P)
Also for me to feel strong i need fast paced recovery and regen as well (and PP being added in i16 that shouldn't be too much of a problem)
I want to be able to get as close to both the defence and Res caps as possible, and i would preffer to be more in the middle that having to choose between the 2.


So what can you guys suggest???

Thanx =)
Well, the absolute toughest tanker primary is Stone Armor... Granite really is that much better than anything else. This conflicts with your other criteria, a fast moving tanker so we're going to have to compromise the raw survivability. Personally I enjoy my Granite tankers but they don't match your playstyle. They're the immovable stone wall that nothing can hurt.

The two primaries that would mesh best would be either Invuln or Shield; both can, if built right, provide great levels of survivability without the mobility problems of Stone. Invuln built to the defense cap can actually rival a Stone tanker in raw survivability and is more than capable of handling anything in the game. Shield built to the defense cap isn't quite as tough as an Invuln but it will have better damage output thanks to it's aura granting a damage bonus for each mob in melee and, of course, Shield Charge.

Your third criteria, endurance, can be built around with either Inv or Shield with proper slotting... my Broadsword/Shield scrapper runs 8 toggles at all times and is as end friendly as my BS/Regen who only has Integration. It takes building for recovery and end bonuses coupled with slotting end reduction.

So, in my opinion based on your desired playstyle the choice is between Inv and Shield... of the two the Invuln's a bit more durable while the Shield will deal out considerably more damage. Shield is more than capable of tanking anything in-game... I've main tanked the ITF with my BS/Shield scrapper unassisted. Invuln will mature faster than Shield if that's a concern... you'll be fairly squishy as a Shield until about level 30.

Others have suggested WP, and while it can be very durable it's very much a skranker set... survivable but with very poor aggro management ability due to an extremely weak taunt aura. If you want to hold aggro and actually tank then WP isn't a good set for the purpose.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
Others have suggested WP, and while it can be very durable it's very much a skranker set... survivable but with very poor aggro management ability due to an extremely weak taunt aura. If you want to hold aggro and actually tank then WP isn't a good set for the purpose.
The weakness of RttC is over-exaggerated. Yes, to really make it usable you'll need to slot it with Taunt enhancements, but since you'll want to slot it up anyway (thanks to it being your primary regeneration power as well) a couple slots of Taunt is a small sacrifice. RttC - like most taunt auras - should be used to KEEP threat, not get it.

Teams that expect you to be able to pull them out of whatever trouble they get themselves into might have problems with your WP Tanker, but with wise use of Taunt and attack juggling, the only person pulling foes off you will be another Tanker that's trying to.


 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
Others have suggested WP, and while it can be very durable it's very much a skranker set... survivable but with very poor aggro management ability due to an extremely weak taunt aura. If you want to hold aggro and actually tank then WP isn't a good set for the purpose.
Well considering he said he mostly plays scrappers I'd say the idea of a "skranker" might be exactly what he's looking for


 

Posted

wp/ss is the current fotm in pvp..why not pve


 

Posted

Quote:
Originally Posted by Neg_rogue View Post
Well considering he said he mostly plays scrappers I'd say the idea of a "skranker" might be exactly what he's looking for
True, but if he's rolling a tanker then he's likely looking for some tanking ability... while it can be done with WP it's much easier on an Invuln or a Shield, particularly for a first tank.

Quote:
Originally Posted by Eiko-chan
The weakness of RttC is over-exaggerated. Yes, to really make it usable you'll need to slot it with Taunt enhancements, but since you'll want to slot it up anyway (thanks to it being your primary regeneration power as well) a couple slots of Taunt is a small sacrifice. RttC - like most taunt auras - should be used to KEEP threat, not get it.

Teams that expect you to be able to pull them out of whatever trouble they get themselves into might have problems with your WP Tanker, but with wise use of Taunt and attack juggling, the only person pulling foes off you will be another Tanker that's trying to.
If he's trying to pull aggro from a young Shield scrapper who isn't durable enough to survive it really isn't going to happen no matter how he slots RttC... I just got off of a TF with a WP tanker and no matter what the tanker did he could NOT pull aggro away from my Shield scrapper if I got into melee first. Taunting, attacking, nothing he did was able to pull mobs away from Against All Odds on my scrapper... and AAO only had an endred in the base slot.

Now in this situation it was a moot point since my BS/Shield is a mature level 50 soft capped build and was actually more durable than that level 50 WP tank... my having the aggro was just fine. However if he'd been trying to keep aggro off of a mid-20's shield scrapper sk'd up then it would be an issue.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

hey cma...scrappers go 2nd not 1st..stop pulling aggro :P


 

Posted

My SR scrapper goes in first reguardless if there's a tank on the team.


 

Posted

Okay... The tanker that fits the high regen and def/res cap vicinity is a stone tanker, but the problem is that it is sloooow and doesn't do too much damage (-speed, -rech, -dam in it's "godmode" toggle). Teaming with a kinetics can fix this.

High regen and HP, that's WP. You can easily get 70hp/sec regen and capped HPs. The set also has an +recovery power. Not too hard to cap defenses either, but the resistances are mediocre at best.

Invuln can be made nearly as sturdy as a stone tanker with proper investment. You can have soft capped defenses with 1 enemy in melee range in addition to capped S/L resistance and the exotic resistances in the 30s.

For strong attacks in the secondary I'd go for stone melee, super strength, fire melee, energy melee (EM does lack AoE, though) or the upcoming elec melee.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by Atheism View Post
My SR scrapper goes in first reguardless if there's a tank on the team.
scrappers are the reason i made empath..just saying


 

Posted

Quote:
Originally Posted by NeonPower View Post
I'm Looking to build myself a nice blockish tank, I am planning on running a DA/SM tank for conceptual reasons plus the Res levels, but i was wondering out of all of the Tanks which primary gives the best survivability, as well as making it fun to play.

Now these 'best set' questions are normally hard to answer so im gona narrow it down a little.

I like fast paced gameplay, and that means quick attacks with brutal damage to make me feel super strong (My mains are scrappers if you can't tell =P)
Also for me to feel strong i need fast paced recovery and regen as well (and PP being added in i16 that shouldn't be too much of a problem)
I want to be able to get as close to both the defence and Res caps as possible, and i would preffer to be more in the middle that having to choose between the 2.


So what can you guys suggest???

Thanx =)
I suggest you level up that DA/SM and IO the hell out of it.

DA, when fully IO'd, is a monster. S/L defense softcap is easy to reach - mine is sitting at 46.25%. SM meshes with it very well. Plus, when fully IO'd, DA isn't that end heavy. Hell, if you could afford to, you could set up 2 builds, one for pure offense, and a tanktroller build. OG+SS = Drunken AVs. Fault+OG+Tremor=mobs that can't do squat.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

Quote:
Originally Posted by _Deth_ View Post
I suggest you level up that DA/SM and IO the hell out of it.

DA, when fully IO'd, is a monster. S/L defense softcap is easy to reach - mine is sitting at 46.25%. SM meshes with it very well. Plus, when fully IO'd, DA isn't that end heavy. Hell, if you could afford to, you could set up 2 builds, one for pure offense, and a tanktroller build. OG+SS = Drunken AVs. Fault+OG+Tremor=mobs that can't do squat.
Hey, _Deth_, the OP has another thread where he's asking about slotting his DA/SM. He wants to fit in CP and Physical Perfection, but it seems like doing that *and* slotting for the soft-cap would be pretty difficult since he'd have to also find room for the Fighting Pool.

I've given him some slotting suggestions from my experience with other Dark/ builds, but I don't know SM that well, so any help you could give would be appreciated, I'm sure.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I actually know many stone tankers that don't use granite armor. Instead they use all the other armors and only use granite as a panic button. I think that tenda to be a bit for expensive though. If it were up to me I would go with invuln/fire or invuln stone....fire seems more fun to me with higher dmg like you wanted but stone offers a bit of control and mitigation


 

Posted

Quote:
Originally Posted by DaveMebs View Post
I actually know many stone tankers that don't use granite armor. Instead they use all the other armors and only use granite as a panic button. I think that tenda to be a bit for expensive though. If it were up to me I would go with invuln/fire or invuln stone....fire seems more fun to me with higher dmg like you wanted but stone offers a bit of control and mitigation
I fit into this category of stone tanker. The defense armors carry GotA +runspeed and LotG +recharge. The movement and recharge penalties of Granite can be overcome. The -damage cannot... but that is why I chose fire melee.


YMMV---IMO
Ice Ember

 

Posted

Quote:
Originally Posted by _Deth_ View Post
OG+SS = Drunken AVs.
Fault+OG+Tremor=mobs that can't do squat.
OG = stun
SS = hold

I love Fault and Tremor. Not much damage, but lots of control and damage mitigation. My ice/stone is a great tank, and better than my stone/fire for certain things.


YMMV---IMO
Ice Ember

 

Posted

Id go Will Power definently mine on champion has died a total of 3 times since she has been completely enhanced Twice on Hamidon, and once in a RWZ Mothership Raid, I slotted for soft capped defense (45%) and hit points I have capped HP on that toon which is nice when your based on defense. Then even those few attacks that do get through dont make a big difference when your Rise to the Challenge gives you regeneration. Id definently go Will Power. Your secondary.... I went fire just because im a pyro maniac haha, but if you like high damage and fast pace you will fall in love with super strength. I havent looked into this but I have also seen some Shield/SS tanks destroy mobs and they are defense based as well so Im sure they would be just as successful.


 

Posted

I'd really only recommend WP to someone that knows what they're doing. A WP tank that doesn't know what it's doing + melee damage that knows what it's doing = dead melee, then the mobs usually break away and go pound on the remaining remnants of your group. It seems more like a set aimed at scrappers than tankers to me.


 

Posted

I would have to suggest Dark Armor, from personal experience. With a good IO build, all its "problems" (end issues, low energy resistance, KB hole) are simple to fix. Not to mention that with OG or CoF, minions are literally going to be just DR fodder (and maybe soul drain if you go Dark/Dark). I know mine can now just sit in the middle of many mobs and let them beat on her for quite a while, while Death Shroud whittles them down.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

Quote:
Originally Posted by Coldmed View Post
wp/ss is the current fotm in pvp..why not pve
Lolwut?


 

Posted

Quote:
Originally Posted by Ice_Ember View Post
OG = stun
SS = hold

I love Fault and Tremor. Not much damage, but lots of control and damage mitigation. My ice/stone is a great tank, and better than my stone/fire for certain things.
my bad, SS is a hold. either way, with OG Fault and Tremor, mobs aren't doing squat.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.