Dynamic Team Leader re-appoint
I htought of 2 other reasons, still QoL...
1. Doing lowbie TF, leader does not have a travel power, other team member does.
2. TF requries leader to change zones and directly talk to contact, another player happens to be at that zone, switch leader and presto!
Hugs
Stormy
This suggestion, or something like it, arises periodically. I can see a few situations where it might come in handy, but I can foresee more in which it could be used to annoy and harass. In particular, "OMG, why aren't we running on Invincible? Quick, everyone vote me leader!" and "OMG, we need a healer! Everybody vote me leader!" and "OMG, why don't we have a full team of eight? Invite more! Quick, everybody vote me leader!"
And then, I notice that you observe it should take a unanimous vote to displace the leader. But what if the leader has one ally? —you still can't replace the leader. Is this a flaw in the system, or is it griefing on his part to block the vote? Would the next system require a 50%+ majority vote so the leader has to satisfy the demands of more than half the team?
Most of these suggestions boil down to a similar reaction: if you want to control how the team proceeds, form your own team.
Now, I realize this isn't the scenario you envisioned. You're not speaking of mutiny; you're speaking of a leader who goes AFK and hamstrings the team. However, your system that can do one can also do the other.
If you're just trying to curb AFK abuses, then a simpler system would be "if you have the star and go AFK for X minutes, you lose the star."
Hi:
It would be nice if a team was able to re-select the team leader dynamically, even in the middle of a mission or in between missions. Let me explain the 2 potential reasons for why: 1. I had a very bad experience, fortunately this only happens very rarely. The leader in the middle of a Numina went to his base, and went AFK. There was no harm while we did all the hunts. sadly he fell asleep, and we could not force the next mission. The entire team gave up after all that work. 2. With the new auto Sk system, many players do not initially pay attention to levels of the leader and then a TF started. So far so good, then we enter the mission and kapow, the mobs are 5 level shigher than us at low level difficulty. This happened say in a Positron level 10 to 15, the sponsoring player was 10, so we all nurf down to level 10, all the mobs are 16. Thus we all have to quit, return to SC and reform team, but this time with a higher level leader. My suggestion is more a QoL type, in case 1, all 7 of us could vote to make another one of us leader, thus removing the star from the AFK jerk and then being able to go on. The vote would have to be uninamous with out the current leader needing or having to vote; so there would not be any jerking around. In the second case, we all could choose our new leader based on level, do the switch, and presto we are now as good as we can get in level to do the TF. Once more, with the exception of the current leader, it would require a unanimous vote. Hugs Stormy |
1. Allow people to auto log even when on a Task Force(anyone know the reason why we don't auto log for being AFK on a TF currently?)
2. I have felt for years that everybody should auto exemp/SK to the max level of any TF. That would solve the problem.
I don't think the leader should ever be forced to give up the star. To deal with your issues I suggest:
1. Allow people to auto log even when on a Task Force(anyone know the reason why we don't auto log for being AFK on a TF currently?) |
2. I have felt for years that everybody should auto exemp/SK to the max level of any TF. That would solve the problem. |
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
|
Good point. Perhaps the max level for signature TFs and the rest can be left alone. That way if a team wants to run at a lower level and lose some powers for the challenge they can.
Wow, wonderfull constructive posts, a refreshing experience.
Hertz had a wonderful suggestion about how to handle AFK leaders, such as the star is passed on if the leader is afk after certain amount of time, despite that their are inside a mission or base.
Some also wonderful discussion on the auto Sk situation, very well thought out and just awesome.
As I mentioned in my previous post, these suggestions were mainly QLI, and described a few situations where something needed to be done. Often I lead Pick Up Groups, and thus the situation above is not an issue. Incidentally, If I do need to go AFK for a long time, I tell the group the situation and then I have the basic courtesy to log off, so the star will automatically pass on.
Some other potential solutions in TFs with forced group leader has to go to contact (despite phone), where another player could get much easier to, could simply be remove the restriction where the leader and only the leader has to go to contact. This suggestion could also help with the leader afk issue, where another player just go to the contact and bump to the next mission as well.
Hugs
Stormy
Some other potential solutions in TFs with forced group leader has to go to contact (despite phone), where another player could get much easier to, could simply be remove the restriction where the leader and only the leader has to go to contact. This suggestion could also help with the leader afk issue, where another player just go to the contact and bump to the next mission as well.
Hugs Stormy |
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At the very LEAST, with the implications of super-side-kicking, we absolutely need the ability for the leader to pass the star to someone else while in a TF like we can in every other team situation.
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Stormy
Hi:
It would be nice if a team was able to re-select the team leader dynamically, even in the middle of a mission or in between missions.
Let me explain the 2 potential reasons for why:
1. I had a very bad experience, fortunately this only happens very rarely. The leader in the middle of a Numina went to his base, and went AFK. There was no harm while we did all the hunts. sadly he fell asleep, and we could not force the next mission. The entire team gave up after all that work.
2. With the new auto Sk system, many players do not initially pay attention to levels of the leader and then a TF started. So far so good, then we enter the mission and kapow, the mobs are 5 level shigher than us at low level difficulty. This happened say in a Positron level 10 to 15, the sponsoring player was 10, so we all nurf down to level 10, all the mobs are 16. Thus we all have to quit, return to SC and reform team, but this time with a higher level leader.
My suggestion is more a QoL type, in case 1, all 7 of us could vote to make another one of us leader, thus removing the star from the AFK jerk and then being able to go on. The vote would have to be uninamous with out the current leader needing or having to vote; so there would not be any jerking around.
In the second case, we all could choose our new leader based on level, do the switch, and presto we are now as good as we can get in level to do the TF. Once more, with the exception of the current leader, it would require a unanimous vote.
Hugs
Stormy