Adeon Hawkwood

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  1. Adeon Hawkwood

    AR/Dev

    My first character was an AR/Dev and I solo'd most of the way from 1-50. The one pieve of advice I'd add to what other's have said is Trip Mine and Defiance. Trip Mine has a nice definance boost and if you place one right before attacking it gives you a damage boost on your first few attacks and a bit of close in defense for dealing with nasty melee enemeis (Rikti LTs in particular).

    Also regarding difficulty settings AR/Dev is an AoE monster. Once you hit the mid 30s you'll find that your best bet XP-wise is to increase the spawn sizes but turn off bosses and keep it at +0.
  2. Quote:
    Originally Posted by OneWhoBinds View Post
    In my experience, the Drones take too long to summon to use them in the middle of battle. They are also too fragile, often being destroyed before they can apply their debuff.

    Given that, I don't rely on the debuffs. I focus on what will happen - enemies will see and target the drones, so I can use that to absorb the initial attacks, while I stay out of LoS, behind a few of my other traps...
    I don't think I've every seen my drones killed. They always self destruct first. I do agree that it makes more sense to summon them before combat but I do it for the debuff as much as the alpha strike.
  3. Quote:
    Originally Posted by OneWhoBinds View Post
    Seeker Drones - The debuff in these isn't anything to get excited over. These really have only one use - to eat an Alpha Strike for you. Summon them in a group of enemies, and they will waste their initial attacks on the drones, before coming for you. Not something vital to the set, but I like them.
    I disagree that the debuff is useless. Each one has a 6% to hit debuff and a 26% damage debuff. Factor that two seekers mean there's a good chance of getting the debuffs stacking and that's a pretty significant amount of mitigation, not to mention the ability to stun minions (and lts/bosses on very rare occasions).
  4. Personally I would say that it doesn't sound like a particuarly suvivable AT. Basically your only form of damage mitigation is having your pets take aggro and that is going to be hard if you're kicking out a lot of damage yourself.
  5. Adeon Hawkwood

    speeed?

    Quote:
    Originally Posted by DarkGob View Post
    58.63 MPH is the speed cap of the unladen swallow. Any further enhancement is wasted.
    True, but the speed cap is applied AFTER the speed penalty for carrying a coconut so there is some advantage in over-slotting.
  6. Quote:
    Originally Posted by Megajoule View Post
    I've lost track of how many times we've been told we can't have this.
    We can't have this.
    Stop it.
    Well since the various EATs have powersets that are roughly analogous to Assault/Defense (with additional buffs/debuffs/controls thrown in) I think it's been demonstrated that an Assault/Defense character is by no means impossible to make balanced. Hard to balance? Probably. Not something the devs want to do? Quite likely. Impossible? Not at all.

    There were plenty of other features we were told we couldn't have (like oh, say power customization). As with them there is absolutely no technical reason that this couldn't be done it's simply that the devs do not believe it to be a good use of resources. Honestly, I tend to agree with them but it still makes a fun thought exercise to consider how you would do it.
  7. Adeon Hawkwood

    Dual Pistols

    Quote:
    Originally Posted by TheGodOfGods View Post
    so you're saying let it just be sucking as it is? =/
    No, I'd like to see it changed, I was giving my opinion as to the rational for why the devs did it that way.
  8. Quote:
    Originally Posted by RoboBug View Post
    with procs, the value is the same no matter what right? so a lvl 40 posi proc will hit just as hard and as often as a lvl 50 right?
    Yep. The only exception is that the Purple procs hit harder and more often than the ones from lesser sets.
  9. Adeon Hawkwood

    No GR for me!

    Quote:
    Originally Posted by treboreleets View Post
    Cute, but thin. I think someone needs to be fed. A lot.

    I also have a dog named Buddy. He's a Boarder Collie mixed with... something. I'm not quite sure what though. He was given to us a few years ago and he's getting old, but he's a very good dog.

    Good luck with your new pal!
    I love Border Collies, beautiful dogs and very smart.
  10. Quote:
    Originally Posted by Makai_No_Falco View Post
    I know that this was because it was designed for Corrupters, which are not a full on support AT, but a hybrid.
    Defenders are a hybrid to, they are just more support focused while Corruptors are more damage focused.

    Overall, Corruptors do about 11.5% more damage (neglecting Scourge) while Defenders have 13% to 33% stronger buffs (depending on buff type, most of the Traps ones are at the higher end of the scale). Overall I would say it depends on how you play. If you mostly team then I would say go Defender, your teammates will really appreciate your stronger buffs. If you solo then go Corruptor, the extra scourge damage makes soloing a lot easier.

    Both will solo quite well though. Traps is one of the stronger soloing sets for Defenders since you are pretty tough (yay FFG and Seekers) and have better damage due to Acid Mortar.

    One other thing to note is that the damage difference between the Defender and Corruptor versions of Trip Mine and Time Bomb are a lot higher than 11.5%. The reason for this is that these powers work by summoning a pseudo-pet and when the devs made Traps they did a direct port of the Blaster versions of the pseudo-pet rather than making new ones. So Corruptor Trip Mine and Time Bomb deal Blaster level damage but don't Scourge.
  11. Adeon Hawkwood

    etiquette

    The only purpose of base salvage now is for people who want to collect it. You might try asking around the base forum and see if anyone needs any to complete their collection. Apart from that I would say if everyone else has been off for that long the SG is your do with it as you will.
  12. Caltrops versus Web 'Nade: Personally I would say Caltrops are the more generally useful power. Web 'Nade is excellent for Assault Rifle characters since you can use it to set up Ignite but it's less useful for other characters. However it is a decent debuff power so it's worth trying to fit it into the build for fighting EBs and AVs but if I had to choose one I'd take Caltrops

    Triage Beacon: To be honest I haven't been overly impressed with it either. As you say a lot fo the time teams move to fast to really beneift from it. It is nice in longer fights and solo though. Even on teams I find it can help make things a little smoother but it's definetly one of the less useful powers in the set.

    Seeker Drones: These are absolutely wonderful. If you toss them off first they will take the alpha strike from a spawn which would almost be enough to make them worth it on it's own. Add in the fact that they apply a very substantial debuff and they are one of my top three powers from the set (Acid Mortar and FFG being the other two).
  13. Quote:
    Originally Posted by Mr_Heat_Stroke View Post
    I'm pretty sure this is incorrect. Per paragonwiki:

    Set bonuses apply to the character at all times, regardless of the power into which the set is slotted.

    AND...

    Set Bonuses are constant percent benefits, unaffected by the level of the enhancement or the character.
    No it is correct:

    http://paragonwiki.com/wiki/Inventio...n_Enhancements
    Quote:
    These Set Bonuses are always on, even if the power in which the Set is slotted isn't activated, and even if that power is greyed out due to exemplaring! However, you do start to lose the bonuses if you exemplar more than three levels under the level of the IOs in the Set.
    http://paragonwiki.com/wiki/Inventio...ements#Globals
    Quote:
    The IOs that act like Set Bonuses give a benefit that most often applies a continuous effect globally to the character. This has led to these Special IOs being called Globals. Like the Set Bonuses, Globals do not rely upon the power in which they are slotted to be activated in order to work. In fact, just like Set Bonuses, the power in which they are slotted can be greyed out due to exemplaring and the Global will still work. However, just like Set Bonuses, the Global stops working when the character is exemplared more than three levels under the level of the Global IO.
    I'll add the info to the page you linked so that anyone coming along and checking your link will assume you failed to read the page correctly thereby destroying your credibility on this forum *maniacal laughter* (ok, I'm actually doing it because the info should be there).
  14. Adeon Hawkwood

    Dual Pistols

    I think the issue is mosre that RoA and FA are overpowered (especially in these days of IOs) and Hail of Bullets is more representative of where they should be.
  15. "Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope."

    I love running my AR/Dev blaster through missions at +0/x4. "Must kill enemies, get red inspirations, use inspirations to kill more enemies". It's a lovely viscous cycle. More Dakka!
  16. Adeon Hawkwood

    MIDs Question.

    For powers and slots you pretty much have to check yourself. For IOs if you go to the options menu and click on configuration there is an option to set a default IO level.
  17. Quote:
    Originally Posted by Rajani Isa View Post
    As far as I know, no power has a to-hit bonus, not like you are saying. The bonus for weapon powers is an Accuracy bonus (Hack has a 1.05 base accuracy).
    Correct. It's important to remember that for attacks with an accuracy other than 1.00 you need to multiply the accuracy by the enhcanement.

    So Accuracy would be 1.05 * (100% + 40% + 28%)
  18. As a side note, while it is technically as or more valuable than the level 50 version it probably won't sell as fast. People tend to buy level 50 versions since they are easier to get and often don't even bother to check for lower level ones.
  19. Quote:
    Originally Posted by DevilYouKnow View Post
    There might be another solultion besides red/blue market merge. What if these existed a third market that both villian and hero could access, like say in Pretoria?
    There are pros and cons. Either everyone uses the preatoria market exclusively in which case the markets are effectively merged, there's just an extra level of complication. Or you end up making the problem even worse by splitting the demand and supply three ways instead of two.

    I suspect you'd actually end up with a mix of the two. The Black Market ends up almost completely empty since villains shop at the Preatorian market. Heroes still tend to use WWs but enough use the preatorian market to make it more attractive to villains than the BM.
  20. Glad it helped, I think I may end up stealing your idea of slotting chance to hold procs in Acid Mortar and Seeker Drones. It's not something I'd consdiered before but it makes a lot of sense. I tend to use Seekers as my Alpha strike anyway and Acid Mortar does hit quite a few people over the length of an engagement so it does make a lot of sense.
  21. Just to clarify Posts comment a bit. After you do the cape mission you will need to go to the tailor and add a cape to yuor costume (it isn't automatic). The easiest tailor to get to at that level is in the north-west corner of Steel Canyon.

    Also, don't stress getting the perfect build immediately. Personally I tend to build pretty haphazardly until I hit about level 30 anyway since I'm trying to get a feel for the power sets.
  22. Personally I'm expecting it to be additional slot unlock tokens rather than increasing the maximum slots/server but we shall see.
  23. Quote:
    Originally Posted by Vitality View Post
    Not sure if this was brought up but what about...

    Defender damage.
    Scrapper defense.
    Lowest Hit Points.
    25% shorter range than Blasters.

    ...and possibly a Taunt component in all the attacks.

    Would that be unbalanced?
    That would be absolutely useless. I discussed it a bit above but basically on a team you end up with a character that does less damage than a blaster or scrapper, can't buff like a defender or corruptor and isn't tough enough to take Tank levels of aggro. It's basically a Tank that can't tank. Solo it would have the same slow soloing as a Defender but with extra survivability.

    I'd do it:
    Blaster damage (maybe a little less)
    66% Scrapper Defense (so 50% Tanker defense)
    Blaster level HPs
    Taunt component removed from damage auras and the buff/debuff taunt auras are replaced with something else
    Epic Power Pool contains control powers and melee attacks, maybe Build Up

    So like a Blaster it fights from range, the difference being where the blaster has a selection of controls and melee attacks to keep himself alive this AT relies on passive protection. The Epic pools are design to move him a little bit towards regular Blasters with controls and melee powers. I think that would be balanced although personally I wouldn't care for it.


    For Assault/Armor I'd do pretty much the same thing:
    Dominator damage scale (importantly melee attacks do more damage than ranged)
    66% Scrapper Defense (so 50% Tanker defense)
    Scrapper level HPs
    Taunt component removed from damage auras and the buff/debuff taunt auras are replaced with something else
    Power Boost is replaced with Build Up in the assault sets that have it
    Epic power pools have debuffs, controls (mostly single target), and possibly a ranged targeted AoE

    This is basically a tough Blapper without the ranged AoEs. It's not as tough as a scrapper and needs to avoid drawn out melee battles but is encouraged to dart into melee and pick off enemies after using it's ranged attacks to soften them up. The removal of the taunt component of damage auras and replacing the taunt aura is intended to help him break off aggro when moving out of melee range.
  24. Quote:
    Originally Posted by CrazyJerseyan View Post
    I was just going off of one of your original statements, which I disargreed with, "...In any case AE isn't the problem..." Ive always felt that AE was the main reason the market prices, specifically purples, went apesh!t.

    Good points, but I'm mainly talking about IOs that either you cant find on the market or rares running 600mill for 1 as opposed to 600mill+ for a set as it was b4 AE. Buying salvage for 4mill a pop b4 never bothered me as much as trying to afford purple sets now.
    The AE didn't help and it definitely raised prices pre-I16. However the fact that purple prices didn't drop post-I16 is only partially attributable to the AE. I think the increased earnings ofr level 50s and the new difficulty settings are more to blame there.
  25. I haven't made mine yet (I promised myself I'd finish leveling at least one of my three sub-50 characters before starting a new one) but I'm going with the trenchcoat and fedora private detective look for mine. It's possible I've been reading to much Harry Dresden recently.