All KB Protect IOs Equal?
The main distinction being where you can slot a given IO -- BoZ slots into any pool travel power, so it's easy for anyone to use. Karma slots into defense I think, so it will go into Hover or Stealth pool powers. Steadfast, being a resist IO, probably is more difficult for some ATs to slot.
I think they all grant 4 points KB protection, if I remember correctly. If you pick up tough for any reason, then go with the Steadfast.
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Biggest reason for that, IIRC, is defense powers are easier for everyone to pick up, so Karmas are in more demand than Steadfasts.
And Zephyrs are not just universal travel, but have nice set bonuses as well. I don't think any other sets give such nice positional bonuses as it does within the 2/3 slotting bonuses.
Biggest thing to know is that the KB protection IOs are globals (and thus a set bonus), not procs or 120s. So you don't have to have them in an active power, but if you exemplar 4 or more levels below the enhancement's level you lose the bonus.
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Also, Zephyr has some very desirable defense in the set bonuses for very few slots, which add tremendously to the price.
Organica is correct, all three types are -4 KB protection.
One thing to remember is that the KB protection acts as a set bonus, and will disappear if you exemp more than 3 levels below the level of the IO.
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All three of the KB protection IOs provide mag 4 protection to KB. The difference is where you can slot them and what other bonuses the set can provide. If I were to guess, I'd say that the Steadfast IO is more readily available because fewer players have a damage resistance power to slot one in. Travel and defense powers are readily available through the power pools, but AFAIK the only way to get a resist damage power is to have one in your primary or secondary or by taking Tough from the Fighting Pool.
So by all means, if you don't need or want the BotZ defense bonuses, buy the cheapest KB protection IO that you can slot.
By the way, the Kinetic Crash KB set also gives KB protection as a 4-slot bonus, but that's only mag 3 protection. (Plus the fact that it's in a KB set, which many players can't or prefer not to use.)
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The main distinction being where you can slot a given IO -- BoZ slots into any pool travel power, so it's easy for anyone to use.
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Speed Boost and Accelerate Metabolism also take Universal Travel.
I know there are a few others as well, but I can't remember them at the moment.
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As I recall, Elude also takes universal travel.
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Definitely one of those YMMV things; using 4 slots from a KB set is the last thing I'd consider for my Dark/Mace tank.
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Yeah. That was the other one I was trying to remember. However, it would be silly to put a BoZ KB Protection in Elude, since that as a Super Reflexes power, and SR already has good KB protection via Practiced Brawler. Still, Elude could take a Winter's Gift Slow Resistance, if you want to wait that long to get it (level 38).
Don't forget about the Kinetic Crash set that offers 3 points KB protection as one of the set bonuses. I have two sets of KC in my Energy Blaster for 6 points of KB protection.
Don't forget about the Kinetic Crash set that offers 3 points KB protection as one of the set bonuses. I have two sets of KC in my Energy Blaster for 6 points of KB protection.
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Someone SB Clouded, STAT!
edit And where is my SB, dang it!!
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Yeah. That was the other one I was trying to remember. However, it would be silly to put a BoZ KB Protection in Elude, since that as a Super Reflexes power, and SR already has good KB protection via Practiced Brawler. Still, Elude could take a Winter's Gift Slow Resistance, if you want to wait that long to get it (level 38).
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Speed Boost and Accelerate Metabolism also take Universal Travel.
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My /rad also has Charged Armor, so I could frankenslot resist/end to free up a slot for the Steadfast. Might even see if the Resist/Def global is available out there somewhere.
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One thing to remember is that the KB protection acts as a set bonus, and will disappear if you exemp more than 3 levels below the level of the IO.
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Set bonuses apply to the character at all times, regardless of the power into which the set is slotted.
AND...
Set Bonuses are constant percent benefits, unaffected by the level of the enhancement or the character.
I'm pretty sure this is incorrect. Per paragonwiki:
Set bonuses apply to the character at all times, regardless of the power into which the set is slotted. AND... Set Bonuses are constant percent benefits, unaffected by the level of the enhancement or the character. |
http://paragonwiki.com/wiki/Inventio...n_Enhancements
These Set Bonuses are always on, even if the power in which the Set is slotted isn't activated, and even if that power is greyed out due to exemplaring! However, you do start to lose the bonuses if you exemplar more than three levels under the level of the IOs in the Set. |
The IOs that act like Set Bonuses give a benefit that most often applies a continuous effect globally to the character. This has led to these Special IOs being called Globals. Like the Set Bonuses, Globals do not rely upon the power in which they are slotted to be activated in order to work. In fact, just like Set Bonuses, the power in which they are slotted can be greyed out due to exemplaring and the Global will still work. However, just like Set Bonuses, the Global stops working when the character is exemplared more than three levels under the level of the Global IO. |
But, but... I 6 slotted my credibility with Red Fortune.
Well, it's good to know that the particular Wiki page I referenced was incorrect and is being fixed.
I'm pretty sure this is incorrect. Per paragonwiki:
Set bonuses apply to the character at all times, regardless of the power into which the set is slotted. AND... Set Bonuses are constant percent benefits, unaffected by the level of the enhancement or the character. |
If you follow the link on that page to Global IO benefits, which specifically uses a level 20 Karma Knockback Protection as an example, you'll get the correct statement of "However, just like Set Bonuses, the Global stops working when the character is exemplared more than three levels under the level of the Global IO."
Also see Enhancement Set Bonuses section of the IO enhancement page: "However, you do start to lose the bonuses if you exemplar more than three levels under the level of the IOs in the Set."
edit: Man, I'm just too slow today.
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Technically, nothing on that page was wrong. The benefit given by a set bonus is, for the most part, constant regardless of character or IO level. Maybe one or two exceptions in which AT mods adjust them. But the value doesn't depend on character level or IO level. Now, wither or not the bonus is granted does. but that's different.
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My Plants/Energy Dom is working on getting 5 complete 6 piece sets slotted, for the recharge, and so far, I have not seen any drawbacks to these. Then again, with his pet plant, vines, and other stuff, when he goes into battle, it is total carnage. So if there are drawbacks, I just haven't been able to notice.
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Besides, Mace tanks lobbied long and hard to get the set improved, and getting rid of the KB was one of the improvements. I'm sure as heck not going to slot it back in!
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Hey folks. Question on KB protect Global IOs.
I've got a few blasters and corruptors who could seriously use some KB protection. I've been lucky enough to get a Blessing/Zephyr recipe to drop once and the difference on my main blaster was VERY noticeable when I was running my last LGTF. I'd like to carry that advantage over into my beloved redsider squishies, but I'm curious if there any inherent advantage/disadvantage to any of the versions.
Anyway, I noticed that the market has some relatively cheap KB protect IOs (Steadfast Protection), but is usually flat out of any further BoZ's or Karma. I was just curious if there was an advantage to one kind vs. another.
Considerations:
1. Being not an ebil marketeer or someone who does a lot of farming for inf, I am relatively cash-poor (richest redside is about 100M; 80M on blueside; not shabby but I need to budget when IO'ing).
2. I'm not softcapped or building toward softcap anything, so having mule-slots might require a respec or an expensive 2nd build (and see point one for my trepidation with that).
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