Aett_Thorn

Forum Cartel
  • Posts

    4231
  • Joined

  1. Quote:
    Originally Posted by Rufus T Fyrfly View Post
    DOH! Well now I feel silly. I just assumed she was as strong as the other GM.
    I'm ashamed to admit I ran from her the first time I saw her (This was just after I had my first run-in with Lusca and got too close to it XD painful lesson)

    Back OT, I like monster hunting in CoX. I just wish they had better incentives for tracking them down.
    Yeah, Sally isn't a real GM. She's just our resident, peaceful dinosaur.
  2. The problem is the number of animations this would take to do. Each weapon set puts you in a certain stance that is different from the normal combat stance. The "Kick" animation only works in the normal combat stance, so you have to go to that before you perform the animation.

    To make it work with all weapon sets, you'd need to create 6 animations for each weapon set (male standing, male flying, female standing, female flying, huge standing, huge flying). If you take all of the weapon sets out there, there's about 22 different sets you'd need this to work for. So that's 22 * 6 = 132 animations that would need to be created, or the equivalent of about 9 new powersets.
  3. Tanker MA got the Defense bonus because it couldn't make use of the improved chance to critical the power has on other ATs that have the set.

    All of your other suggestions sound reasonable, though, except maybe the MM PPP pet thing, since the ancillary pools are supposed to give you some of what your AT lacks, and MMs don't lack for pets.
  4. Isn't this their standard weekly maintenance time?
  5. Both Ancillary and Patron power pools are now available at level 35. You still need to run an arc redside to unlock the patron powers.
  6. Quote:
    Originally Posted by WarLord Mars View Post
    Ah, so you only want VIP's to offer feedback. Surely no Premium player has any understanding of how a powerset might function.

    Got it.
    Yes, because he could obviously move his own thread, and the Mods have nothing to do with it. And it's not his fault that the forums are limited like they are.
  7. I have a few friends that do a movie review podcast, and they loved this movie, even the one who is magnificently scared at horror movies. They all gave the movie high marks, and while they said it wasn't going to win picture of the year, they all agreed that they wouldn't have changed anything about it, which I think is a pretty good review of a movie.
  8. Aett_Thorn

    Double Aura

    I'd love to be able to have two aura effects. Even just being able to have a combat aura and a non-combat aura would be nice, though I'd prefer them to be able to be on at the same time.
  9. Aett_Thorn

    Ice for Brutes?

    Quote:
    Originally Posted by Carnifax_NA View Post
    I think it was probably the fact that Ice has -recharge powers (although the armour only has 1 is I remember rightly), Ice Melees mass of -recharge and control and the fact that Energy Melee was lacking a defensive partner.

    The -recharge really shouldn't matter now anyway, it's easy to build Fury just by attacking as people have noted.

    Plus if it is proliferated chances are Ice Melee would get a pass and Greater Ice Sword would be fixed / buffed.
    Even the -recharge wasn't really the problem. Again, Dark Armor can negate more attacks than -recharge ever could. It really was Ice Melee's fault, and is one of the reasons that I think the devs were willing to listen to us when we tried to get it fixed for tankers.
  10. Aett_Thorn

    Ice for Brutes?

    Quote:
    Originally Posted by OneWhoBinds View Post
    Once upon a long time ago, Fury could only be built by the Brute actually being hit.
    This is also not true. Otherwise, when Ice Armor was taken from Brutes, the Devs wouldn't have replaced it with Energy Armor, which is also a defense-based set.
  11. Aett_Thorn

    Ice for Brutes?

    Quote:
    Originally Posted by Forefinger_ View Post
    They pretty much said that this would never happen because of the Fury mechanic.
    NO! No they didn't! The Devs never said this, the players outside of beta only conjectured it. It was never solely the fault of Fury generation that got Ice Melee/Ice Armor taken from Brutes before CoV launched. If it was, Dark Armor never would have gone in, either.

    The main, massive problem was that Ice Melee sucked back then. Like, big ones. It was horrible on Tankers, and the problem was compounded for Brutes because of how they were meant to play. The changes to Ice Melee alone would have allowed for the ice combo to be ported to Brutes. The changes to Fury since I6 are just icing on the cake.
  12. Quote:
    Originally Posted by Johnny_Butane View Post
    That is working as intended.

    Bruising works by giving the AV a power that makes it debuff itself, getting around the purple patch. It will always increase the damage a target takes 20% regardless if it's an AV, GM or whatever. The trade off is it doesn't stack, even from multiple Tankers, while other kinds of -Res debuffs can.


    .
    Johnny, the purple patch and general resistance to resistance debuffs are two different things, though. Yes, Bruising gets around the purple patch, but it should NOT be getting around resistance debuff resistance. Otherwise, Bruising actually allows you to do MORE than 20% more damage to damage-resistant enemies.
  13. Quote:
    Originally Posted by Reppu View Post
    At the absolute best, I'd suggest a Frosty Misty/Light Coating like Ice Armor's 'Hoarfrost' does. That would still display the element, be rather gorgeous, and not be NEARLY as costume-consuming.
    /This. Hoarfrost has a good, icy effect to it. Make the other armors look like it as an option, and I think it would become a very popular set.
  14. I think we're all missing the critical point here. Who is THAT on the right-hand side of the OP's picture? Let's all focus on what is important, here!
  15. You can always color the /Dark powers sandy-colored, and make them match the earth control powers. Make a desert-dwelling character who can control sand.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    All of those missions have a warning in orange text at the end of the mission's opening briefing.
    ^This. If you have found a mission where you need to click three glowies simultaneously that does not have this text in it, then bug it. But last I checked, every mission that had this kind of requirement does have a warning from the contact.
  17. What we need is more redside arcs where you're not the lackey. I think that is what started driving people away from redside in the first place. We need more actual villainous content. Co-op arcs generally have the villains working towards some "greater good," which isn't what a decent amount of villain players want.

    Give me more content where my character can be truly evil, and I'll play there more.
  18. Quote:
    Originally Posted by Bill Z Bubba View Post
    They'll take you with open arms, man. Regardless of my current opinion of the devs, the folks on Pinn are a good buncha drunks. Even the sober ones.
    We have sober people on our server? Where?! Kill the beasts! <burp!>
  19. Quote:
    Originally Posted by Beelzy View Post
    I think I have my build builtish, as far as I can without it being on mids.

    That being said, I think my defenses are about S/L 44.1, E/N 45.4, Psi 27.2, F/C 40.7...
    That being said, I think my resists are about S/L 59.6, En 20.1, Neg 51.5, F/C 41.3, Tox 21.1, Psi 65.7...

    Would these numbers be workable, and should I aim higher? Ifso, where?

    Again, I would like to get these numbers primed prior to going all out on the incarnate junk...
    Those seem good enough, especially if you can get your hands on the Tanker +Res ATO enhancement and put it in an often-used power.
  20. Quote:
    Originally Posted by Codewalker View Post
    Is there a reference for that being intended? I don't recall ever seeing an official comment on it.

    All the other auras being Scale 1 Melee_InherentTaunt, while the SR aura is Scale 1 Melee_Ones (and RttC being Scale 1.25 Melee_Ones for that matter) certainly smells like a bug to me.
    Smells like a bug, yes, but if it's just a simple bug, you'd think the Devs would have fixed this already (especially since we know that is exactly what is wrong with it).
  21. PM sent to Synapse, trying to figure out why this change was made to SR/ in the first place.
  22. It is, sadly, only a 1 second duration. Apparently, this is not a bug, and is working as intended. Why the Devs intended this, when the duration for Brutes is normal, is unknown. I do really think this needs to get fixed before I'll ever play the set on a Tanker.
  23. Quote:
    Originally Posted by Snow Globe View Post
    Still likely not to get enough players on smaller servers to participate, so still /unsigned.
    As someone from one of those "smaller" servers, I really don't mind this idea. Even on Pinncale, we can reach max population limit for events. I don't know why this couldn't be something similar to shoot for.
  24. Do you have too many open arcs from previous contacts?