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Once you go Villain (and then Rogue if you want), you need to do the first arc of any one of the Patrons.
Once you do, you unlock all PPPs, even if you go back to being Hero; they're all unlocked forever.
When you complete that arc, you also get another Earned Respec. They stack. You can use it anytime by visiting a Respec contact even if you turn back to be Hero. Though, I think only the redside contact will talk to Villains and Rogues and the blueside to Heroes and Vigilantes. -
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I received word that a fix for what I posted about is already in the pipeline. Yay!
(I don't know if it addresses Praetorian lab maps... I haven't seen that problem nor tested for it.) -
The old rooms were reskinned and a few new parts were added. Besides the two new open warehouse rooms you have the new hallway rooms that cut back and forth for no apparent reason than to block line of sight.
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The new large warehouse tilesets have 2 problems:
1. Improper Occlusion causing a 50% or more fps drop.
2. Improper textures at low settings.
Occlusion Problem
Running through the new warehouse map provides normally expected fps until you hit one of the two large warehouse rooms (both shown here in Mission: Warehouse_30_Layout_05_04):

In these two large rooms, looking only at the floor, or ceiling, or wall, or a container, or even looking down on a rack of containers gives normal fps. However, if you look at certain containers through other containers or a wall or a beam, the fps takes a 50% hit. The biggest offenders seem to be all the metallic shades: the rust red beams and the silver metal objects.
The rest of the map contain legacy containers that were created for the original warehouse maps and do not have a similar problem.
Texture Problem
Here's what the new large warehouse room looks like at a Medium Shader or better:

Here's what it looks like at any of the Low Shader settings:

The oversaturation is what we saw with the blinding white textures of the Cimeroran beach and bluffs in Beta. It certainly is also a cause of lag. -
Quote:Looking at settings for the various forum elements coming down in Fiddler, it seems there are lots of opportunities for tuning of the CoH webservers.
Static content like images has no explicit cache setting. On Firefox viewed through fiddler, this means I always re-download the content, whether or not it has changed. This includes all the image files, plus things like CSS and javascripts. These could be given much more aggressive cache settings. At work, we set this sort of content to have a 24-hour max age. That way users never need to re-download content that almost never changes mid-day more than once a day.
According to Fiddler, about 60% of most forum pages' download time is spent downloading images, and that's after I filtered out peoples' avatars. Implementing max-age headers on images alone would probably represent a significant load decrease for the web servers, and would probably dramatically improve client page load times, outside the current issue. (Image file background.jpg is nearly 400k in size. Downloading that for every page hit is hugely extravagant.)
The files I seem to hang up on retrieving most often are the largest files. Those are: the forum page itself, yahoo-dom-event.js, vbulletin_textedit.js, vbulletin_global.js, and vbulletin_lightbox.js. Four out of five of those are static content - they should not change unless the forums upgrade to a new version of vBulletin, or at least patch it. Setting caching on those would also potentially provide a significant performance improvement.
Could a Greasemonkey or Stylish script 'fix' these things? -
Back when UM was in test, I was able to track down the particular things causing FPS hits through triangulation: Throw up the fps monitor and look around and try to pinpoint what was causing the FPS hits.
E.g., I found that looking down in some areas in a zone caused huge FPS hits. That's because the 'ground' was being transparent to the drawing engine and keeping track of the interior maps located under the zone. I also discovered the huge FPS hit in Cimerora were the torches in the teleport cave... looking at them even from a thousand yards away outside the cave caused a FPS hit. The Devs fixed those things.
So, it would help if you could find that one texture or object that's causing the FPS hit. Or, if it's a floor, wall, or ceiling that's 'transparent' to the draw engine and looking past it to the rest of the map is causing the lag. -
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Actually, an idea getting a lot of buzz is to have an "Incarnate Level" setting in the TF difficulty setting for certain Level 50 TFs. It would set all the foes to level 54, disable Temp Powers (the same ones on iTrials) and allow for Incarnate Threads to drop... and why not throw a few Astral Merits on completion.
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Quote:No one makes the case that they should be able to complete TFs with all the difficulty settings (players debuffed, foes buffed, no insp, no temp powers, etc...) on UBER!! And yet, they could do that. That's not interpreted as Dev-endorsed content.Nobody cares what the game says or what the devs think when it comes to what they believe is "reasonable." The sad truth is that it is generally easier to avoid debatable situations rather than deal with the amount of debate those debatable situations will generate.
If one of those difficulty settings were "Ignore minimum size", then it really shouldn't be a problem, just as long as there wasn't a badge attached to that setting. -
DM: The Coming Storm, you have entered the door to the north. You are now by yourself, standing in a dark room. The pungent stench of mildew emanates from the wet dungeon walls.
TCS: I use Ninja Run!
DM: Why are you Ninja Running? You can't see where you're going.
TCS: I...I'm Ninja Running the darkness! -
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Should be in Program Files (x86)\City of Heroes
If it's not there, then you haven't saved your keybinds to the default file.
Set you keybinds the way you want it and use the command:
/bindsave
Or go to Menu > Options > Keybind tab and hit the save keybind button.
Then, without zoning. Exit to to the log in screen. Let the timer count you out. Then exit the game.
That should save it permanently for you. -
Quote:This.On most teams there are lots of defense buffs, so if you're normal-softcapped on your own you'll almost always be trial-softcapped in a group.
The new 'soft cap' target is meant to encourage teamwork. Running around for an extended time herding things by yourself, or running ahead by yourself, or trying to 'solo' the iTrial was purposely designed to be out of the reach of an individual toon.
And even if you hit the new soft cap, some foes have an Accuracy build-up if you try to ignore them (the 9CUs).
You will totally fail if you stick to old tactics. You have an excellent chance of survival with new tactics. -
Please post the contents of your keybinds.txt file in your CoH directory.
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Quote:In the current feedback thread of doom, I've endorsed the idea that Threads should drop from any 54+ Level mob (excluding pets, underlings, and summoned entities, of course). So, I'm all for Incarnate Level TFs. They already repurposed the level 50 TFs for Incarnate content with Shards and Shard-component rewards... keep going in that direction.I would like to see TFs with a challenge setting option called "Incarnate Challenge". Essentially it would be the same TF but with significantly buffed mobs, team size requirements removed, no use of temps, and maybe some other fun surprises. Mobs would drop threads like in trials and maybe even Astral Merits for achieving certain objectives.
Think of D2 Nightmare/Hell mode. Higher difficulty, better rewards.
With many players approaching T4 status all around, there is the concern of existing content not as challenging and not as worthwhile as it used to be. Sure, I can set it to +4 for a challenge but it would be nice to have a more thought out option. Plus, the content is already there so it would require only some slight tweaks on the development part. Seems like a pretty efficient way to keep people playing the same content over and over. -
US Beta Server is also unavailable even to folks who... how shall I say... often are given such privileges.
So, if EU Test Server mirrors the US Beta Server, as it had, then it stands to reason that it is inaccessible.
That being said, you'll have to petition them to make it back to a regular Test Server... unless there are plans afoot to go back into a new Closed Beta soon. Then you have to decide: Do you want access to Closed Beta or to a Test Server? -
Quote:Gharrhrh... I hate troubleshooting random problems. It makes random solutions look like they work!Err... Sorry, ZM, but that's not whatever happened there. Javascript and Java are two completely different things. Javascript has its name only because it is syntactically similar to Java, and that's about it. There isn't a browser out there that relies on Java to execute Javascript found in its pages, unless that browser is, itself, implemented in Java.
I suspect you hit a smooth spot after that Java upgrade. I was able to access the forums with very few delays most of the weekend. -
So, the guy with the arrow. What exactly was he waiting for when they finally separated? Or was he there to ensure a fight? "First one to stop brawling gets an arrow in his head!"
