_Klaw_

Legend
  • Posts

    2004
  • Joined

  1. I would have thought that Longbow Wardens would be the obvious choice.
  2. I would support this only if there is a decent amount of free space on the login server and the backup system and they are nicely streamlined and optimised.
  3. _Klaw_

    Catalyst

    Quote:
    Originally Posted by Darth_Khasei View Post
    The decision to have these marked so they cannot be traded was one of the most shortsighted horrible decisions these guys have made in a bit concerning QOL. I mean one or two sessions on BETA would have shown just how insane it is to have locked these things up like they are now.

    Bugger.
    It does seem a little peculiar that they allow ATO's to be traded but not Cata's. When they were implemented they did not have any plans to allow them to drop so it could be that the way they were implemented stops them from being able to be added as a tradeable item.
  4. I thought I noticed this last night on a BAF with my Lore pets. I had them set on agg/fol and stopped seeing their attacks for a bit but when I turned around the attacks started up again. Looks like a new type of lag issue.
  5. Quote:
    Originally Posted by MisterMagpie View Post
    Mutant cloned dinosaurs with techno jetpacks. Come on.
    I so want something like this:

  6. Quote:
    Originally Posted by Agent White View Post
    I can stop bullets with my mind.

    Yes. it makes perfect sense.
    If a psychic gets attacked he's doing it wrong.
  7. All pets have max perception as standard. It's funny to see them chasing down a stealthed foe and seeing damage numbers appear out of thin air.
  8. _Klaw_

    100% Fury?

    This is a recent change. They balanced it so it would take a lot longer to fall off between battles.
  9. _Klaw_

    Retcon Tokens?

    Quote:
    Originally Posted by Memphis_Bill View Post
    How does the game acknowledging costume parts being available have any bearing on completely changing a character's primary and secondary?

    *confused*
    I take it as meaning there is a simple software command to turn weapons off and on.

    Quote:
    Originally Posted by Mr_Morbid View Post
    Step 1) Level every character as a */WP Brute or Scrapper
    Step 2) Switch to whatever end game AT and powers you wanted
    Step 3) ?
    Step 4) Profit
    I think everyone agrees switching ATs would be game breaking. Imo in-AT switching wouldn't be.
  10. _Klaw_

    Retcon Tokens?

    I'm a bit sceptical about that. Also a lot has changed since then particularly xp smoothing and power balancing so I don't think the old excuses apply any more. I also notice that every time I respec with weapon sets there's a "now have blah access at the tailor" message so I don't think that would be an issue either. They really should have another look at it cause it would probably sell quite well.
  11. Ohhhhhh it's an April Fools joke!? Thank the lord! So they're not going to crack down on it, I am much relieved.
  12. Quote:
    Originally Posted by Black_Assassin View Post
    might want to take gloom, energy isn't known for being a ST DPS orientated set.
    Well actually I'm afraid I must correct you there Energy is known for *looks at date* oh. Good one.
  13. _Klaw_

    Retcon Tokens?

    Yes it's been suggested before.

    No it would not be too powerful.

    Devs gave us more slots.
  14. There are a couple of trials where a good tanker is required for success but most of them need damage more than taunt so I'll be trying an nrg/nrg brute to , hopefully, fill either role (lvl 47 now ).
  15. Is that the official position Zwill?
  16. If you turn on advanced pet controls (take note Stormbird) you will see what mode they are in and then the supremacy icon will tell you if it's applying.
  17. That is very disappointing. To think of all the time I spent trying to vacuum all the tinsel out of my carpet.