Beast Mastery pets turn passive


Aggelakis

 

Posted

It's started happening after I entered Faultline, I don't know if it's the zone or because of something the Lost do (running Temblors and Yin's missions), but all my Beast Mastery pets eventually cease using anything but the 'base' abilities they're summoned with and don't have much interest chasing down an enemy who's moved after their initial attack either.

It is enormously annoying. They have to be resummoned, which certainly doesn't help if this crap happens when you've just started attacking a Boss.


Chairman of the Charity of Pain; accepting donations of blood and guts.

Prophet of the Creamy Truth; "If it's empty, fill it with cream."

 

Posted

I don't know if this is an actual problem.

For one, all pets behave a certain way, whether we like it or not, when in defensive mode. They wait until the first attack actually lands on your character or them(sometimes ignoring attacks to themselves, which is a bug, I hope) before they will attack anything and then will stop attacking once that enemy has stopped attacking and/or ran away a bit.

Pets also seem to have trouble with knockback locking them into a "can't attack" period longer than they used to, but this is likely a physics bug.



Other than that, all I can say is report it as a bug in game.


 

Posted

I thought I noticed this last night on a BAF with my Lore pets. I had them set on agg/fol and stopped seeing their attacks for a bit but when I turned around the attacks started up again. Looks like a new type of lag issue.


 

Posted

Quote:
Originally Posted by T_Immortalus View Post
I don't know if this is an actual problem.

For one, all pets behave a certain way, whether we like it or not, when in defensive mode. They wait until the first attack actually lands on your character or them(sometimes ignoring attacks to themselves, which is a bug, I hope) before they will attack anything and then will stop attacking once that enemy has stopped attacking and/or ran away a bit.

Pets also seem to have trouble with knockback locking them into a "can't attack" period longer than they used to, but this is likely a physics bug.



Other than that, all I can say is report it as a bug in game.
They weren't in defensive mode. You don't understand, they're upgraded pets but they're only using the powers they have when summoned. I tell them to attack something and they will, but they only use the powers they originally spawn with regardless of their upgrade status and often won't pursue enemies after they've started fighting, so the enemy can move three inches to the left and the pet will stand there like an idiot.

Summoned Wolves and Lioness will suddenly only use their Vicious Bite attack, despite them being upgraded with Train Beasts.


Chairman of the Charity of Pain; accepting donations of blood and guts.

Prophet of the Creamy Truth; "If it's empty, fill it with cream."

 

Posted

Oh right. That is another one of the lag bugs that hasn't been fixed yet. you have to pay attention to your pets buffs and re-apply them if necessary.

They changed pets a bit so that we wouldn't have to call them every time we zone. Unfortunately they had to cheat a bit and program pets to respawn and then automatically apply the upgrades after we zone. Sometimes the respawnning and reupgrading goes wrong.


 

Posted

Quote:
Originally Posted by _Klaw_ View Post
Sometimes the respawnning and reupgrading goes wrong.
Situation: Throw forcefields on my pets (Beast Mastery), enter a mission door and the forcefields are gone...every single time, and I need to reapply them. Is this part of that problem, or is this normal?


 

Posted

Quote:
Originally Posted by khorak_EU View Post
They weren't in defensive mode. You don't understand, they're upgraded pets but they're only using the powers they have when summoned. I tell them to attack something and they will, but they only use the powers they originally spawn with regardless of their upgrade status and often won't pursue enemies after they've started fighting, so the enemy can move three inches to the left and the pet will stand there like an idiot.

Summoned Wolves and Lioness will suddenly only use their Vicious Bite attack, despite them being upgraded with Train Beasts.
Actually, that sounds like it may be caused by the same bug that causes the stuck pets as explained in this thread:
http://boards.cityofheroes.com/showthread.php?t=286960

On the older pet sets, the upgrade powers stack on them after each time they are resummoned after a loading screen. Demons do not suffer from this bug, at least back shortly after Time Manipulation was released.
Maybe Beasts also do not suffer from stacking of the upgrade powers but instead suffer from the upgrade powers not actually applying even once.

Though, it is odd if it is not happening to every Beast Mastery user.


This is very odd.


 

Posted

Quote:
Originally Posted by Indiramourning View Post
Situation: Throw forcefields on my pets (Beast Mastery), enter a mission door and the forcefields are gone...every single time, and I need to reapply them. Is this part of that problem, or is this normal?
That is normal.

The pets are actually resummoned. They're new pets.
The only powers coded to automatically apply to them are the upgrade powers.

Now, the applying of those upgrade powers can be bugged though, as explained in this thread:
http://boards.cityofheroes.com/showthread.php?t=286960

Te older pet sets have the upgrade buffs stack another application after every zone load. This is clearly evident by watching their buffs immediately after a loading screen.
The only pets seemingly immune to it are the newer Demons, and maybe Beast but I can't test them.


 

Posted

Ok, it's status effects. I know for sure it's Sleep, may also be Disorient. I first got this all happening when I was doing the Rescue Mr Yin mission, and the endless Lost Bosses there lay down a carpet of sleep and disorient so thick that this bug turns my wolves into morons in no time. I'm now fighting Freaks and the Stunner Chiefs keep sleeping my wolves, which turns them stupid in the same way.

So basically, after being sleeped my Wolves (not sure about the lions) are....broken. They only use their first attack and won't properly align themselves with enemies who are slightly out of range during combat. Oh they'll attack and everything, but obviously when they're only using their first attack and failing to keep up with moving targets, they suck hard.


Chairman of the Charity of Pain; accepting donations of blood and guts.

Prophet of the Creamy Truth; "If it's empty, fill it with cream."

 

Posted

Sleep and other mezzes just stop them from attacking at all.

The real problem is likely that all those mezzes, if they are psionic, likely have a recharge slow component. Pets don't do well with recharge changes. They make them forget they have certain powers.
It's crappy AI.

Edit:
This is one reason most people, other than the melee archetypes, target the mezzers and psionic damage dealers first.


 

Posted

Quote:
Originally Posted by T_Immortalus View Post
Sleep and other mezzes just stop them from attacking at all.

The real problem is likely that all those mezzes, if they are psionic, likely have a recharge slow component. Pets don't do well with recharge changes. They make them forget they have certain powers.
It's crappy AI.

Edit:
This is one reason most people, other than the melee archetypes, target the mezzers and psionic damage dealers first.
I am not an idiot. Stop treating me like one.

I am playing at the moment, and have watched the issue reproduce with the Freakshow I am currently playing. I've been watching the wolves like a hawk when they get sleeped; Fluffy caught one and managed to retain his brain. Binky has been using only his first attack for the past ten minutes after being sleeped early in the level.

The Stunner Chief sleep which has done this doesn't affect recharge.


Chairman of the Charity of Pain; accepting donations of blood and guts.

Prophet of the Creamy Truth; "If it's empty, fill it with cream."

 

Posted

Quote:
Originally Posted by khorak_EU View Post
I am not an idiot. Stop treating me like one.
WHOA!

1) I didn't say you were an idiot or even imply it. This is text, so any attitude you assign to my post is likely in your own head, not my attitude.

2) I was just saying "the developers pretty much made sure pets would be stupid, so we have to work around it, sadly".
It wasn't "try this" and was really "sadly, this is all we can do until the developers fix it".


So, I'm sorry, but this is a bug and it's a bug that probably is here to stay unless you report it and the developers fix it.



Edit:
Yes, there was one suggestion because it is the only help I can offer: get rid of the mezzer first.
No offense, but the developers don't have a great track record with pet behavior. We have to just deal with it the best we can and complain often.

There was no attitude on my part except for a "those developers aren't very good", if at all.