So how about a new Epic AT?


Atilla_The_Pun

 

Posted

So how about an Epic Archtype that has access to all the power sets?

Primary would be the Damage sets, so Ranged, Melee or the Assault sets.

Secondary would be a choice between a Control set, Armour or Buff/Debuff set.

The mastermind primaries could go into either, but would lock out the choice of those kinds of powers in your other choice. So no Thugs/Mercs but a Demons/Titan Weapon would work.



As for inherent, a friend suggested ‘Jack of all trades’ a small buff that scales with the number of enemies and or enemies in range, so that the more epic a fight is (either by the amount of friends around you, or enemies you’re fighting.) the more at home you are.


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Posted

There are at least a few of these threads floating around here that were all referred to Kristin's AT thread if I remember correctly.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Ironically fully slotted Omega Incarnates will likely come close to something like this anyway.


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Posted

This wouldn't be an epic AT. It would be a custom AT. Epic ATs have extremely limited set choices because they are story-driven. Custom ATs are a mess and you can look at that other superhero MMO Cryptic made for proof.

I don't think we need any new standard ATs. New EATs would be cool, but only in certain situations. I personally think VEATs aren't even that great because they aren't as unique and interesting story wise as HEATs. So any new EAT is going to have to be pretty awesome to draw me in.

Also, look before you post. There is a thread specifically for AT suggestions. And someone else suggested something similar to this a few days ago.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Quote:
Originally Posted by Vauluur View Post
I don't think we need any new standard ATs.
See, I disagree to an extent. I think that Epic At's are too theme restricting, and feel that having a new base Archetype would allow for broader ranges of character concept.

But on the other hand, Epics tend to have more unique mechanics to them that I (mostly) enjoy.

We've never really had a basic archetype added (aside from the villain ATs, which I don't really count), so I'd like to have one added... then they can toss in another Epic or two.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Vauluur View Post
I don't think we need any new standard ATs. New EATs would be cool, but only in certain situations. I personally think VEATs aren't even that great because they aren't as unique and interesting story wise as HEATs. So any new EAT is going to have to be pretty awesome to draw me in.
I disagree. There have been and still are requests/suggestions for a Melee/Support character and, one I will champion till I quit, a Ranged/ or Assault/Armour character. There are a lot of Super Hero appropriate concepts locked behind those styles, none of which can be properly filled by the current ATs.

EATs are nice, but they'd need to be something specific that couldn't fit better in a standard AT. For instance, my frequently requested Rikti EAT Given they'd need a unique body-type and animations.


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
I disagree. There have been and still are requests/suggestions for a Melee/Support character and, one I will champion till I quit, a Ranged/ or Assault/Armour character. There are a lot of Super Hero appropriate concepts locked behind those styles, none of which can be properly filled by the current ATs.

EATs are nice, but they'd need to be something specific that couldn't fit better in a standard AT. For instance, my frequently requested Rikti EAT Given they'd need a unique body-type and animations.
I accept your point to an extent, but will have to agree to disagree because I believe that those themes can be met on some level by the current system. Not perfectly perhaps, but I'm willing to live with that in the name of differentiated ATs. Color customization for APPs would help.

Also, a Rikti EAT would be awesome. I've wanted to play a Rikti since I10 and have had to settle for the Rikti costume code


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Posted a day too late to be an April Fools joke so the OP must be serious!

Hm m m A Frankentoon EAT huh? I guess that could be fun, but it might be hard to balance. I would give it a try.

First I would want to see Kheld Kin, AKA the Nictus kids, Quantum's, Galaxy's and Voids. (Oh My!) And then of course, Rikti, and then Longbow Agent, and then. . . .


 

Posted

I suggested this quite a few months ago with a worked out plan and the response i got back from the Dev i sent it to was semi positive.

PEAT: Praetorian Epic ArcheType

*Praetor:
Any attacking primary/ Any non attacking Primary

*Custom WarWork:
At level 24 forced respec, making the choice of career path, much like the VEAT.
Starting path/Path1)
Builder; Low ranged attacks, low def

Path 2)
MK-VI "Vickie": Med to High melee attacks, med to high res and def
Path 1 and 2 can combine secondary powers.

Path 3)
Demolitioner: Med to high Ranged attacks, med to high res and def.
Path 1 and 3 can combine primary powers.

Also have the outfit in slot 1 reflect the path choice.



PS: this is waaay less detail than my initial pm to the Dev.



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Posted

Quote:
Originally Posted by Remaugen View Post
Posted a day too late to be an April Fools joke so the OP must be serious!

Hm m m A Frankentoon EAT huh? I guess that could be fun, but it might be hard to balance. I would give it a try.

First I would want to see Kheld Kin, AKA the Nictus kids, Quantum's, Galaxy's and Voids. (Oh My!) And then of course, Rikti, and then Longbow Agent, and then. . . .
Balance would be hard, the idea we were bouncing around would be it would use the weaker values of each version of a powerset.

For melee damage that would be the numbers used by Tankers, for defense sets, the numbers used by scrappers/stalkers.

Ranged? Defenders. Buff? Controllers.

Control would be the real area that needs looking at for balance. Perhaps Pet sets as well depending on certain combos, others balance themselves.

Fighting alongside your pets using a melee set? Well now you aren't buffing/healing them, and its going to be a big chunk of the end you use to hit stuff, when you need to replace dead pets.


Brawling Cactus from a distant planet.

 

Posted

I'd still like to see a new HEAT sort of like the VEATS, for a Paragon Police Department AT. In fact it'd be a lot like the arachnos soldier with the separate paths, Psi-Op, SWAT and Hardsuit. the Psi-Op would ironically end up like like a Fortunata with powerful psychic support behind the basic guns. SWAT would give you lots of control tools in addition to your guns, like the infamous glue mortar, tasers, etc. Heck it'd probably end up a bit liek firing trick arrow out of a gun, having assault rifle attacks and some traps. And then the hardsuit well....I just really want to be in a hardsuit because those are awesome, but they'd be very blastery on attack, but with defenses backing them up rather than the melee of a blaster.

I think a lot of people would enjoy it, though reconciling the hardsuit attacks that emerge from places like it's gauntlets might make for the same issue of the crab spider backpack, but people have worked around it, I'm sure they could work around that.


 

Posted

Oh yeah, we should also add Paragon Protectors as EATs!


 

Posted

Quote:
Originally Posted by Remaugen View Post
Oh yeah, we should also add Paragon Protectors as EATs!
I can has a Blaster with the Old School MoG?

YES PLEASE!


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Posted

I would love to see Praetorian Epics even if they were somewhat similar to what we already have. Seers come to mind instantly and perhaps Olympians?


 

Posted

I would have thought that Longbow Wardens would be the obvious choice.


 

Posted

Quote:
Originally Posted by _Klaw_ View Post
I would have thought that Longbow Wardens would be the obvious choice.
If you mess with the costume creator you can already make them for the most part. I'm not sure which aspect you're wanting in a HEAT that you can't work out via costume and power choices already available. Although, I admit, you may surprise me with something I hadn't thought of.


 

Posted

Quote:
Originally Posted by stevie_james View Post
If you mess with the costume creator you can already make them for the most part. I'm not sure which aspect you're wanting in a HEAT that you can't work out via costume and power choices already available. Although, I admit, you may surprise me with something I hadn't thought of.
The Lore aspect. You start out as a soldier but then your talents start to develop and you graduate up to Warden status and finally get recruited to the Freedom Phalanx as a fully fledged superhero (or stolen by Arachnos if you like). They could use the current sets but mash them up and set up another branching system like they did for VEATs to make them fresh and exciting.


 

Posted

Meh, Wardens would already be doable if they would give us a Longbow spandex option, with a baked in pattern and FP logo, along with the hip detals and helmet hat.

Rikti AT: Superior: Always


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Rikti AT: Superior: Always
I'd be happy with that also


 

Posted

Quote:
Originally Posted by Atilla_The_Pun View Post
I can has a Blaster with the Old School MoG?

YES PLEASE!
Exactly!


 

Posted

Primal vs Preatoria EATS
Primal starts with plain cops and has two branches 1 of which includes the PPD power armor division which unlike the Longbow idea listed earlier can't be done at all in terms of power options or costume options
I don't really care about the other branch it could be legacy chain or even longbow for all i care

Preatoria starts with plain cops, and has two branches one of which includes the heavy commander/Col. Duray powers.
I don't really care about the other branch it could be olympian guard powers or even joining the Resistance for all i care


 

Posted

The idea of a Praetorian EAT is one that's been mentioned off an on for a while, and (as far as I know) never directly shot down by the devs. Assuming similar alignment/unlock requirements to HEATs and VEATs, PEATS might help make Praetoria less of a ghost town... make people play at least one Praetorian to 20 for access to the new AT, then make all PEATs start there just like VEATS have to start in the Rogue Isles now.

Quote:
Originally Posted by Oathbound View Post
We've never really had a basic archetype added (aside from the villain ATs, which I don't really count)....
True, but one could easily argue that the niche filled by a new class in most games is filled in this one every time a new powerset is added. And we've seen dozens of those.

Also, why don't the villain ATs count?


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Posted

Quote:
Originally Posted by Doctor Roswell View Post
The idea of a Praetorian EAT is one that's been mentioned off an on for a while, and (as far as I know) never directly shot down by the devs. Assuming similar alignment/unlock requirements to HEATs and VEATs, PEATS might help make Praetoria less of a ghost town... make people play at least one Praetorian to 20 for access to the new AT, then make all PEATs start there just like VEATS have to start in the Rogue Isles now.


True, but one could easily argue that the niche filled by a new class in most games is filled in this one every time a new powerset is added. And we've seen dozens of those.

Also, why don't the villain ATs count?
Cause they weren't "added" to City of Villains, they launched with it, and they weren't really "added" to CoH... just kinda merged into it after having been around for quite some time.

I view Plant Control the same way. It didn't count as a new control set "added" to the game. It was *always* in CoV, which was in that weird place where it was as it's own game, in addition to an XPac.

My brain just works in odd ways like that.


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