Train Beasts - a tweek
>PPD K9 units
YES PLEASE.
,'&#
{}... .-
01234
"*_
?;!hgfauirebcew
All pets have max perception as standard. It's funny to see them chasing down a stealthed foe and seeing damage numbers appear out of thin air.
Arf! Arf! Bite.exe
Quote:
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
You know, I was posting stories of Carnie animal tamers before it was popular...and Carnies with floating mask spirit thingies before the Carnival of Light's debut.
Lol that was the whole backstory of one of my characters, being the only animal empath in the carnies and the only Ring Mistress to take the rank of Monster Charmer.
*sigh*
Lol that was the whole backstory of one of my characters, being the only animal empath in the carnies and the only Ring Mistress to take the rank of Monster Charmer.
*sigh*
With the addition of dogs and wolves to the game, I've been waiting for certain enemy groups to get some animals added to them. Council/5th Column, for one. PPD, RIP, Cage Consortium, Luddites, Carnival of Shadows, Cimerorians... all of these groups would be logical places to find attack dogs.
-This Space Intentionally Left Blank.-
Add Perception to the Mastermind and pets. Beasts have senses/vantage points beyond the human norm including the ability to track by smell alone. Invisible targets or being Blinded should less a hindrance for them; and as a member of the pack, the Mastermind can take advantage of these senses as well.
Oh, and can some NPC groups get some Animal Masters? Groups such as the RIP, PPD, Vanguard, and MALTA should have canine units (a handler and one or more dogs). The Carnival of Shadows need animal tamers. And I'm sure some group (Luddites anyone) would try Falconry.
Just call me "The Pool Guy" - cause I believe that power pools are the ultimate in powerset proliferation. Fewer powers to develop and available to all.
"ADVERBS - we define action!"
"ADVERSE - we are action!"