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Posts
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Quote:Not only would I play with him, I'd grab my storm/electric defender to add my portion of chaos.Would you play with Captain Knockback?
Answer: Helpy McHelperson, my grav/storm troller with the full teleport pool, is actually a lot of fun. If I advertise for teams warning people in advance that it is "grav/storm played for laughs", people do indeed team with him and apparently have a great deal of fun doing so.
... Though they do twitch involuntarily and cover their faces every time they hear the words "I'm helping!" thereafter. -
Quote:Dont forget static field is a team buff too.It does. Actually what it has is IMO simultaneously the best and the worst of the confusion powers. It's the child of Mass Confusion and Seeds of Confusion. No aggro, ranged, extremely reasonable recharge. It just has that critical chance to miss. Solo, it's gold. It lets you operate in secret and makes enemies clump together, which is exactlly where Electric needs them. On a team, I find it more difficult to use (ESPECIALLY when there is a ton of knockback going on--Electric Control and knockback are 90% enemies).
Static Field, though, is the most freaking ridiculous thing I've ever seen. It too varies between incredible solo and just ok on most teams. But the thing with Static Field is it requires almost no investment and has amazing uptime. Because it pulses, just about everything gets put to sleep. And if they don't, they're slowed. And you can cast it through walls by angling the camera.
Solo, an opener of Synaptic Overload followed by Static Field is probably the safest possible move available to a Controller primary, besides, arguably, Phantom Army. The only major risk to Electric is the stupidity of the gremlins.
On teams Electric is very much like Ice. It can make you kind of hate your teammates. Especially. Freaking. Storm. Masterminds. With. Durr-icane. Rampant knockback was always kind of a setback for me with other control sets, but with Electric it can make the whole act come down like a house of cards. But other times things go rather nicely. -
Electric/Storm controller. This provides significant levels of both KB *and* sap.
It would seem to me, were I a mob, that being knocked all over the place (think of the bruises) then finding I had no energy left would be more then annoying. -
I would also suggest Storm:
By adding a hold proc to lightning storm and an immob proc to tornado (which also stuns) you can add a lot of (hard) control. Thunderclap has a good range (pbaoe wise) and recharges quickly.
As has also been stated above freezing rain besides debuffing ALSO adds control.
Snow storm is also great for keeping mobs together (something elec is weak with).
Storm (at the upper levels using tornado and lightning storm) can add a whole lot of damage. Tornado is an awesome solo tool and when used properly can augment a team well. -
Quote:I tried the first aura for a while on my fire/fire blaster and ended up dropping it.Yeah, the whole less damage over a much smaller area makes me really wonder why they put it in the set - hence my quest for trying to find a build that would actually use it.
I think I'll take the standard advice and just stick to hotfeet now.
Now that I am 39 and have hot feet I may well pick it back up.
My char is built to do pbaoe damage, with all the AOE in the fire/fire trees. She has some troubles solo, on a team however she kicks out serious damage. -
Quote:Hoverboard could be implemented as a costume piece like the various wings. It would be great.Climbing is impossible with the game engine.
Swinging was attempted, and scrapped because it looked stupid in wide open zones with nothing to latch onto. (the devs are sticklers for that, it has to look good or they won't do it)
Hoverboard would just be an animation option for Flight.
Of the 3, Hoverboard would be the most likely to happen, but still isn't very likely. -
Fire/Fire Blaster has:
<Primary>
Fireball: Targeted Aoe
Fire breath: Targeted Aoe
Rain Of Fire: Targeted Aoe
Inferno: PBAOE
<Secondary>
Combustion: Pbaoe
Fire Sword Circle: Pbaoe
Blazing Aura: Pbaoe (toggle)
Consume: Pbaoe (+ end mod)
Burn: Pbaoe
Hot feet: Pbaoe (toggle)
Hot feet provides a measure of control with slow/fear to help keep mobs from piling up on you while soloing. Rain of fire can also be used to control and keep mobs from swarming.
With Aim and Buildup both available.
I don't know all the sets, do any other have this many options for pure AOE carnage?
I use Fire Ball + Fire Breath as one attack chain and Combustion + Fire sword Circle as another. Either of those two attack chains will drop whole groups of even con mobs except for the boss when slotted with one aim and 3 damage SO's.
On teams with control or a tank my (38 so far) blaster is an unstoppable burning machine. -
that all seems unnecessarily complicated, esoteric and arcane.
Why is there a need for multiple buffs and a debuff to plan and simple fly? -
I see many excellent ideas. What I recommend and suggest is a fire/fire blaster. That is pure AOE power.
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Quote:Ya tell me about it, tired of trying to save, then having to re-summon suicidal robots. Wonder what the DPS loss for that is?Depends on whether or not Castle's list of things to update got passed to someone before he left or not.
I hope it gets fixed, but I hope more that the lobotomised pet AI for 'ranged' pets gets fixed first. -
I have peoples who both are subtle and obnoxious. It goes with the personality/background I have in my mind for that character.
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Quote:By turning down some of the ultra mode options and/or reducing your level of AA and AF you can likely get most of the ultra goodies working. Some of the big hitting options are the water reflections and view distance. There are also a fair number of options that can be set to medium instead of high or very high.I cannot thank you enough for this thread. I have a ATI Radeon HD 5670 1GB and I could not figure out why I was having trouble in 'Ultra' mode. It runs Open GL 3.0, meets the specs, etc. But your explanation about the difference between being able to run OpenGL 3.0 and run it effectively answered that. I think I'd need to go up to the 5700 series for 'Ultra' if I read you correctly.
Question: should I turn off 'Ultra' completely or are there a few tweaks I could make since I am close to the minimum? Which would give me the best bang?
Thanks again for the advice and help all.
- Intel Core 2 Duo E7200 266.0 MH
- 4096 MBytes DDR2
- ATI Radeon HD 5670 1024 MB
Mash -
Quote:According to the Ultra Mode Requirements, it says;
and computer is a ATIĀ® RadeonĀ® 3100 Series, but it cannot run on Ultra Mode. Is there a difference?
I have a laptop with an ati 3500 while it can render ultra mode, it can not do so at a playable fps. Notebook and integrated graphics often share main memory or have other details that gimp performence. -
I am taking a brief voyage to red side with my 'main' hero to acquire patron powers (specifically water spout).
While in that dingy, low class, beat up villain infested world I'd like to pick up a few badges. At least all the exploration and history badges. Is there a (current) set of maps or tool for finding them? -
Quote:Besides intel there are a few other (very) low end graphic chip makers on the market. Intel is know for being slow and having many compatibility issues with games. In terms of game requirements (for anything) I would skip non-Ati (now Amd) and non-Nvidia rendering systems.I was looking at a laptop that said it had "Intel HD graphics." Nothing in CoX's graphics specs said anything about Intel, so I was lost there.
Ati/Amd hardware is roughly comparable to Nvidia hardware of the same generation. Sometimes one is ( a little) faster sometimes the other. Nvidia is know for having better driver support, so if a bug or rendering glitch shows up it is likely to be fixed by Nvidia first. Nvidia also is know for having better Open Gl drivers which is a key point if your planning to play COH.
Taking a quick look the most recent driver update I see from intel is 1/21/09. That is awful. -
That would explain why my Bot/FF guy is feeling so much weaker with my starting to play again. I run around with force bubble and corner mobs, I guess burn is the slow down.
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Quote:I am not so sure you understand the game and class mechanics. The damage cap % will affect brawl and how much each individual hit a character can deal, It does not stop a character from doing very large numbers of small to medium hits that can aggregate higher damage.Just to clarify, most "real" damage dealing characters make a laughing stock of the Fire/Kin character once they are hit with the +Recharge and +Damage he or she provides. A lot of Fire/Kins never come to understand this and try to act like the superstar they are on a solo farm. I can see why, on a team that's speedrunning so fast that its hard to keep people in Range, Speed Boost might drop. But in most general situations the teamed Fire/Kin's priorities should be support first and damage second--in particular keeping recharge and damage in top form on the people who actually specialize in high damage. +300% or more damage means a LOT more on a character with base damage values higher than the Controller's.
For example, a fire/ kin can walk up to a group with hotfeet going, flash fire, fire cage, fulcrum shift, fire-cage, bonfire, fireball... etc and with damage slotting in the various powers do extream DPS.
If your trying to say that the fire/kin doesnt do as well for single target damage as opposed to overall damage I might agree.
Perhaps it is not as you wished to appear, your post struck me as very elitist based on the AT % damage cap.
Speed boost is a wonderful buff, however as people IO out their characters with more and more +recharge +end it does less and less. I agree that there can come a point where characters really dont need it anymore.
Further, expecting one person to spend his time running all over the map just to keep up a 2 minute buff with a scattered team is ludicrous.
Having a fire/kin in the 40's myself I feel safe in saying I understand the basic abilities of this class/build. With post 40 content as nice as speed boost can be, there is a whole lot more the Fire/Kin can be doing that is much more effective then just being a SB FS bot. (Control, healing, dealing damage, protecting squishies, etc)
I further seem quite appalled that some seem to feel their 'Good Time' playing the game is important enough to take away another persons by relegating them to buff-bot duty and not letting them out of that box. -
Quote:I'd say both. It used to have a very fast activation time and be much faster then flight unless you wanted to put a lot of slots in it. It also didn't have the 30 second limit.Okay, so the power itself hasn't been nerfed - it's just been overtaken by buffs to flight.
I would never argue that it was a good power for anything but a panic button, mind you, and I don't like panic buttons anyway... I was just curious.
Now that powers can work different pVe then pVp I'd like to see the old q-flight back. Other power sets have emergency buttons with longish recharges, it would work well in that theme. -
I wonder, are there any good procs for the power? The stun one maybe?
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Quote:Hurricain is an awesome power, it is not however mandatory. I am speaking from a fire/storm controller perspective. I dont have hurricain and do have hotfeet. My storm/elec defender would not leave home with out it however.I love my ice/storm. If you want a parade ruined, he's your guy.
I'll second what everybody else says, though - Storm's flexible. Try it with AR, try it with Sonic, whatever. I'd be a little reluctant to use it with any set with a quality PBAoE, since Storm's so good at keeping enemies at range, and Hurricane is kind of at cross purposes with, say, Irradiate. This would rule out elec/storm, though, so take it with a grain of salt. -
When I am on a big team, heck any team I always end up feeling guilty that I am blocking everyone from getting though doors and just plain being in the way with all my bots.... they dont even get into melle like some.
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Quote:I have been out of touch for some time: I just remember Statesman's whole risk/reward spiel. Were the +cons better for drops in the past?The XP is there, but the drop rates don't change with +1, +2, or even +3 enemy level. The drop tables rely on the enemy rank, e.g. minion, lieutenant, or boss. For drops, you're better off setting your difficulty to -1/x8, bosses-yes, and then just mowing through weaker crowds.
Of course, that's no problem for most mm's. They can set it on cruise control and roll. -
I have a 47 bot/ff, My pets are my weapons. Except for the patron powers I have no attacks.
I dont agree that pets are over powered or even over AOE'd. The reason I believe this is the level scaling of the pets. What is it, -3, -2 and -1 to 'your' level?
Against even level mobs or lower level ya us master minds can kick butt. The real XP and drops are for +3's however and there we have to use our secondary to its max to be even with other classes.
I am thinking of times I have "tanked:" The only I recall was with an AV who just would not stop going after me no matter what. I put up PFF, ate a few greens and had some popcorn while the bots finished her off. I was not trying to tank, I just did. Or do you mean people who use pets to tank while they do damage? Is the damage scaling even worth snot for MM's? -