does anyone use both auras from /fire?


Arbegla

 

Posted

I really want to find a build I can happily make good use of both auras on (which pretty much any primary), but I'm not having much luck. With some leftover characters on the test server I've tried a few variations, but re-toggling both after every stun gets really annoying.

I suppose, for a duo with someone with a mez prot buff?


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

A Fire/Earth Permadom solves your problem and lets you run both Auras.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Well, spine/fire or spine/dark or spine/elec scrappers both have 2 damage auras and mez protection, but they aren't blasters

Pretty much, for a /fire blaster you going to either have to use BFs as preventative care (see that sapper/mez? pop a BF and smash his face) or get used to retoggling.


 

Posted

Running with both auras big drawback is the endurance drain. You will need a build that has gobs of +recovery. Re-toggling is an art form and not for everyone. Having mez protection is awesome, but very high defense is also decent.

You will want to spend almost all your time in melee, otherwise the auras are a waste of a pick. I'd recommend a primary with more targeted AoEs, as cones are more difficult to use in this playstyle. Elec, Fire, and Rad work best. Psi, Pistols, Archer, Rifle, and Energy work to a lesser extent. Sonic and Ice I would avoid.

I recommend picking up as much mitigation as possible as well. This will add even more end drain, which is why the build needs so much end help (teaming with Emp, Kin, or Cold buffs can mitigate a lot of this build's concerns).

Sample builds:

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Betty Sizzle: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Hold%(7), Dev'n-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(33)
Level 1: Ring of Fire -- Dev'n-Acc/Dmg(A), Dev'n-Hold%(21), Dev'n-Dmg/Rchg(33), Dev'n-Acc/Dmg/Rchg(33), HO:Centri(34)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(3), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/EndRdx(9), Posi-Dam%(9), RechRdx-I(27)
Level 4: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Dmg/EndRdx(15), B'ngBlow-Acc/Dmg(17), B'ngBlow-Dmg/Rchg(25)
Level 6: Fly -- HO:Micro(A)
Level 8: Combat Jumping -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(43), LkGmblr-Rchg+(46), LkGmblr-Def(50)
Level 10: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(11), Sciroc-Dam%(13), C'ngBlow-Acc/Dmg(13), C'ngBlow-Dmg/Rchg(25)
Level 12: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(34)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(34)
Level 18: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Hold%(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Acc/Dmg/Rchg(27)
Level 20: Acrobatics -- EndRdx-I(A)
Level 22: Hover -- Flight-I(A)
Level 24: Recall Friend -- Range-I(A)
Level 26: Boxing -- Acc-I(A)
Level 28: Consume -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Dmg(29), Sciroc-Acc/Dmg/EndRdx(37), RechRdx-I(40)
Level 30: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam/Rchg(31)
Level 32: Weave -- LkGmblr-Rchg+(A)
Level 35: Blazing Aura -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dam%(36), Sciroc-Acc/Dmg(36), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Acc/Dmg(37)
Level 38: Hot Feet -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dam%(39), Sciroc-Acc/Dmg(39), TmpRdns-Dmg/Slow(40), TmpRdns-EndRdx/Rchg/Slow(46)
Level 41: Char -- G'Wdw-Acc/Hold/Rchg(A), G'Wdw-Acc/Rchg(42), G'Wdw-Hold/Rng(42), G'Wdw-EndRdx/Hold(42)
Level 44: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam/Rchg(45)
Level 47: Rise of the Phoenix -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(48), Mrcl-Heal/Rchg(48), Mrcl-Heal/EndRdx/Rchg(48)
Level 49: Teleport -- TSM'n-EndRdx(A), TSM'n-Rng(50), TSM'n-Stlth(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(40), Numna-Heal/Rchg(43), Mrcl-Rcvry+(43), RgnTis-Regen+(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)


Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

True Dreams: Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 1: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(46)
Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(48)
Level 4: Dual Wield -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(45)
Level 6: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel(36), Zephyr-Travel/EndRdx(42)
Level 8: Swap Ammo
Level 10: Bullet Rain -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(11), Det'tn-Dmg/Rng(11), Det'tn-Acc/Dmg/EndRdx(15), Det'tn-Dmg/EndRdx/Rng(17), RechRdx-I(48)
Level 12: Fire Sword Circle -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(13), C'ngBlow-Dmg/EndRdx(13), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(17), Erad-Acc/Dmg/Rchg(48)
Level 14: Stimulant -- EndRdx-I(A)
Level 16: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(25)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(43)
Level 20: Aid Self -- HO:Golgi(A)
Level 22: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36)
Level 24: Boxing -- Empty(A)
Level 26: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-Acc/Dmg/Rchg(27), Erad-Dmg/Rchg(31), M'Strk-Acc/Dmg/EndRdx(37)
Level 28: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(37)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(36), S'fstPrt-ResDam/Def+(50)
Level 32: Hail of Bullets -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Acc/Rchg(33), Erad-Dmg(33), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
Level 38: Hot Feet -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(39), TmpRdns-EndRdx/Rchg/Slow(39), TmpRdns-Dmg/Slow(40), TmpRdns-Acc/EndRdx(40)
Level 41: Flash Freeze -- LgcRps-Acc/Rchg(A), LgcRps-Acc/Sleep/Rchg(42), LgcRps-Acc/Sleep(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Hoarfrost -- RechRdx-I(A)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(25)


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
A Fire/Earth Permadom solves your problem and lets you run both Auras.
I happen to have a fire/earth permadom (@41ish)...but so far I've found the auras superfluous & hard on the end. I dropped Mud Pots, and may drop Hot Feet as well.

Quote:
Originally Posted by Arbegla
Well, spine/fire or spine/dark or spine/elec scrappers both have 2 damage auras and mez protection, but they aren't blasters

Pretty much, for a /fire blaster you going to either have to use BFs as preventative care (see that sapper/mez? pop a BF and smash his face) or get used to retoggling.
I do have a spines/fire and a spines/dark (no spines/elec yet though. HrmmM). But yeah, I'm specifically looking for a blaster build I can enjoy the aura damage with. I'm thinking it's not going to happen unless you build your blaster around regular teaming.

So far, I'm going for a rad/fire and pbaoe focus, but I'll still be skipping the first aura.

[edit:
re: StratoNexus : That build looks nice! Stacking the auras with the DP pbaoe nuke would be pretty sweet. HMM. Maybe I'll build a box duo or trio around that. Thanks.]


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

Quote:
Originally Posted by Lobster View Post
I happen to have a fire/earth permadom (@41ish)...but so far I've found the auras superfluous & hard on the end. I dropped Mud Pots, and may drop Hot Feet as well.
Then you'll have even more trouble with the blaster since the end drain is identical but the blaster lacks domination to refill the blue bar. Yes the blaster has Consume but it is up only 1/2 as often as domination and there is no guarantee that you will completely fill the end bar with Consume. The time the blaster spends detoggled may make up the endurance difference though.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Lobster View Post
That build looks nice! Stacking the auras with the DP pbaoe nuke would be pretty sweet. HMM. Maybe I'll build a box duo or trio around that.
That build is based on my Pistols/Fire blaster, but I did not take Blazing Aura, instead I have Piercing Rounds. Blazing Aura is pretty bad on a blaster. I do have it on a few characters, but I recommend avoiding it.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
That build is based on my Pistols/Fire blaster, but I did not take Blazing Aura, instead I have Piercing Rounds. Blazing Aura is pretty bad on a blaster. I do have it on a few characters, but I recommend avoiding it.
Yeah, the whole less damage over a much smaller area makes me really wonder why they put it in the set - hence my quest for trying to find a build that would actually use it.

I think I'll take the standard advice and just stick to hotfeet now.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

Quote:
Originally Posted by Lobster View Post
Yeah, the whole less damage over a much smaller area makes me really wonder why they put it in the set - hence my quest for trying to find a build that would actually use it.

I think I'll take the standard advice and just stick to hotfeet now.
I tried the first aura for a while on my fire/fire blaster and ended up dropping it.

Now that I am 39 and have hot feet I may well pick it back up.

My char is built to do pbaoe damage, with all the AOE in the fire/fire trees. She has some troubles solo, on a team however she kicks out serious damage.


 

Posted

My rockin' Rad/Fire runs both auras at pretty much all times. I used to be polite sometimes in lacklustre teams or wacky situations like certain rooms on the LGTF and stuff and turn off Hot Feet because sometimes the fear could be more trouble than it's worth when people don't know how to deal with it. But, then I realised that the combo of Rad's def debuff and all the DoT flying everywhere makes mobs have the tendency to ruuuuuuuuuuuuuuuuuuuuuuuuuunawaaaaay anyway if they don't all die in the initial assault (99% of the time). And the added damage was way too sexy.

Then again he is S/L softcapped, perma-Hasten, with Cardiac Alpha (and runs about 8 toggles). If he ever has endurance dips still (i.e. End drain mobs), Consume fills the brief hole. For mobs with mezzes I know he isn't protected from, like any enemies with Dominate and such, pre-emptive breakfrees are still required.


 

Posted

If Blazing Aura had as big a radius as Hot Feet I would find a way to make it work. However Blazing Aura is just too puny for me to bother with.

Sure, on a tank or brute or whatever I don't mind the small radius damage auras. But on a blaster I don't want to spend my time parking that close, I'm more of an in-and-out jouster.


The Bacon Compels You.

 

Posted

I tried the HF + BA for a while on my Arch/Fire and eventually respecced out of it. The plan was also to use Burn when it still had the fear component, so mobs would be too busy running around to attack me, meanwhile I could use FSC & Combustion for some serious PBAoE madness. The problem was that I just ended up getting so much aggro that even w/a decent def (not capped, but in the 30s), I'd get pasted quite a bit. Plus, every time I got mezzed, turning on the auras became too annoying, and the end costs were pretty annoying too. After Burn lost the fear component, I just said hell with it and dropped both auras and have been happier for it.


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by JohnnyKilowatt View Post
If Blazing Aura had as big a radius as Hot Feet I would find a way to make it work. However Blazing Aura is just too puny for me to bother with.

Sure, on a tank or brute or whatever I don't mind the small radius damage auras. But on a blaster I don't want to spend my time parking that close, I'm more of an in-and-out jouster.
I too wish the aura size was larger, but what really annoys me is that it costs 50% more endurance then the armored version AND it does slightly less damage (in the absolute sense, AT mods will make it deal more than tankers and brutes (although with decent Fury, brutes may come out ahead) and a good deal less than scrappers.

It is like they increased the end cost because they were going to make it as big as Lightning Field (the blaster version is a 20' radius), but then they never did.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Just a little update/necro to say that I made this build work. Oh yes.

When I heard about the T3 clarion Destiny & perma status protection I knew it would be worth it ... anyway, here's the build:

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Witchburn i19 50: Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(50)
Level 1: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(40)
Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(43)
Level 4: Combustion -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(5), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(15), M'Strk-Acc/Dmg/EndRdx(34)
Level 6: Irradiate -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(7), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/EndRdx/Rchg(31), M'Strk-Acc/Dmg/EndRdx(34)
Level 8: Hover -- LkGmblr-Rchg+(A), Flight-I(50)
Level 10: Fire Sword Circle -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(15), M'Strk-Acc/Dmg/EndRdx(31)
Level 12: Boxing -- Empty(A)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36), Thundr-Acc/Dmg/Rchg(36)
Level 18: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(25)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(50), S'fstPrt-ResDam/Def+(46)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Rchg+(40)
Level 24: Aid Other -- IntRdx-I(A)
Level 26: Aid Self -- IntRdx-I(A), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal/EndRdx(27), Dct'dW-Heal/Rchg(46)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(31)
Level 30: Blazing Aura -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(43), C'ngBlow-Dmg/Rchg(46), Sciroc-Dmg/EndRdx(48), Sciroc-Acc/Dmg/EndRdx(48)
Level 32: Atomic Blast -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33)
Level 35: Build Up -- RechRdx-I(A)
Level 38: Hot Feet -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(39), C'ngBlow-Dmg/Rchg(39), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Burn -- M'Strk-Acc/Dmg(A)
Level 50: Cardiac Partial Core Revamp
Level 50: Void Judgement
Level 50: Reactive Partial Radial Conversion
Level 50: Clarion Partial Core Invocation
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(23), EndMod-I(23)



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49% energy/negative defense with hover on means I do pretty well in the trials (50% S/L resist doesn't hurt either!). I was still getting mezzed left and right but just got Clarion Partial Core this morning. Note that, even without a level shift & mez protection, I was able to make it through Lambdas and Bafs generally without dying (but, much of this is just that I've done them a ton now).

It's not the most uber of uber builds, but it IS a lot of fun. I was soloing between 0/4/noboss and 1/6/noboss rikti & council before the clarion. I'll probably bump up to 2/6/bosses tonight and see how that goes.

YES, you can make a more uber blaster that can solo 4/8/bosses. But this one is fun.

Also: I don't have hasten because I wanted Clarion on Auto. You could drop combust, move the slots to burn and throw hasten in if you really wanted hasten in this build.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

I skipped Blazing Aura because things that close to me are going to get smacked down by Burn and Fire Sword Circle anyway. It's the stuff that's in the 10-15 foot range that Hot Feet really helps with, since half my AoEs don't go out that far. The second aura would add damage on AVs but I don't really want to burn endurance that fast on AVs since there likely won't be extra mobs to refuel on with Consume.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
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