I'm sick of the WoW clones.
@Golden Girl
City of Heroes comics and artwork
I used to think that was just incompetence, and that Paragon Studios had managed to hire the only good animators - but with the amount of MMOs that are now around that use jerky trash anmation moves, I think it must actually be a style choice that developers make for some reason.
|
Of course herky-jerky movement is only one way in which a combat animation can suck. Some animations depict movements and techniques that are just cringeworthy, especially to someone who might be familiar with the weapons or fighting styles depicted.
"And in this moment, I will not run.
It is my place to stand.
We few shall carry hope
Within our bloodied hands."
PvP. PvP is cool and since PvP is why we can't have nice things...
The solo path has to suck enough to overcome the I-can't-stand-to-be-alones' charming personalities so by comparison it is more painful to solo than team. Special Unique Snowflake SYndrome. SUSSY is a common condition of raiders. If you don't have raids you're not cool and won't attract raiders and if the raiders can't have gear no one else can have you won't retain the raiders. |
I'm going to rep yo- Oh right.
...Want a cookie?...Left over pumpkin pie?
Question, Do you always have to be a complete killjoy? Every post i see from your end just has to be made to be against this game.
And i didn't ask about WoW, I asked about WoW clones, Guess what? They aren't doing so hot. |
So what most everyone does is use as a template whatever currently successful property in hope that'll improve your odds at making money. Harry Potter - Percy Jackson, City of Ember, Golden Compass, Narnia; Twilight saga - Hunger Games, I am Number 4, Vampire Diaries; Lost - Alcatraz, Revolution, Terra Nova, Journeyman, Flash Forward; Avatar - every movie that was forced into 3D since it. Police dramas, hospital dramas, lawyer dramas, dysfunctional family sitcoms, group of friends sitcoms, reality talent shows ... the examples are simply too numerous.
It's simple, the people who are willing to invest money into a new creative venture are a superstitious cowardly lot who feel better if what's being made is nearly a carbon copy of what is already successful so that's what they invest in. That's also why you are seeing development teams going to crowd funding for game genre's that aren't currently in fashion or sequels to well received but niche games.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
I'm no MMO History expert, but I think WoW introduced a business model that started to get a lot of attention because of the number of subscribers.
I tried WoW and didn't like it for a number of reasons, but there are 10 million(Guessed number) people who prefer it for some reason. Before WoW, the game to beat was EverQuest. Who, I believe had some 200K regular members at the time which was considered astronomical. Having 50-80K for an MMO was considered successful back then. I even remember articles back then on MMORPG speaking to 20-50k as being the minimum subscriber target levels. What I'm saying is that WoW set the bar higher, so now everyone shoots for the millions rather than the 10s of thousands...and our beloved game was one of the causalities of the new paradigm. Just my opinions based on my very limited perspective of what I've seen that last 10ish years. |
It used to be focus on EverQuest and the market was filled with EverQuest clones but of course, most didnt make it. Some then were also innovative for their time, as much as COX i innovative for it's time, but still faded into fuzzy memory if remembered at all. Then along came WoW and people flocked.
My take on it.
So naturally buisness tried to recreate that magic as they too want some numbers in the millions.
Still my take on it:
Just like console games and FPS. It took a very popular game in the FPS genre and game makers change their buisness model to get some of that money. At one point in time side scroll 2d games was the model, after Super Mario on Nintendo, then many games followed suit in the 2d side scroll game. Then it was 3d models and games like Mortal Komabt and their finishers and blood, now games of fighting games like that have finishers and MK like elements. Buisnesses tend to aim for what is hot at the moment I bet it COX was in WoW's place, there would be a bunch of COX clones running around, even though some say that WoW was initially an Everquest clone, but they switched the buisness of MMO up so much with their huge numbers that most people forget that and now anything after tryign to get that pie is a WoW clone. I think in another ten or twenty years, another game will rise and games after that will be called it's clone. It might be a WoW clone that get it right and beat WoW at it' own game or when WoW run out of steam, or something totally innovative and new. Hell, it might even be another COX like game with a few tweaks and people flock. Then us old folk will sit back and say, that COX was truely ahead of it's time and a mere victim of being ahead of it's time before the game market was truely ready for it.
-Female Player-
It's a problem in every creative business where there is a large upfront cost with hope that you will make money on it once it's out. TV, movies, music and video games.
So what most everyone does is use as a template whatever currently successful property in hope that'll improve your odds at making money. Harry Potter - Percy Jackson, City of Ember, Golden Compass, Narnia; Twilight saga - Hunger Games, I am Number 4, Vampire Diaries; Lost - Alcatraz, Revolution, Terra Nova, Journeyman, Flash Forward; Avatar - every movie that was forced into 3D since it. Police dramas, hospital dramas, lawyer dramas, dysfunctional family sitcoms, group of friends sitcoms, reality talent shows ... the examples are simply too numerous. It's simple, the people who are willing to invest money into a new creative venture are a superstitious cowardly lot who feel better if what's being made is nearly a carbon copy of what is already successful so that's what they invest in. That's also why you are seeing development teams going to crowd funding for game genre's that aren't currently in fashion or sequels to well received but niche games. |
Right.
This seems to happen in just about every market from food to drinks to cloths to hair products to cars to houses even communication.
-Female Player-
Right.
This seems to happen in just about every market from food to drinks to cloths to hair products to cars to houses even communication. |
Welcome to the world and how it works.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
But every so often somebody comes up with a new twist that ignites the masses. Both WoW and CoH were developed in the shadow of Evercrack and WoW, through their existing universe, company reputation as well as refinement of the EQ model took off. Same could be said with the Harry Potter novels, upscale fast food businesses like Five Guys or Chipotle Grill, smartphones and tablets. Something existed that was similar beforehand but then someone tweaks it just right and BAM, it blows up huge. And then everyone tries to copy it.
Welcome to the world and how it works. |
-Female Player-
I'm going to rep yo- Oh right.
...Want a cookie?...Left over pumpkin pie? |
While WoW is still kicking I think it's folly to do a WoW clone *and* expect WoW numbers. Actually, it's folly to expect WoW numbers for anything that isn't WoW until the one true WoW-killer draws the sword from the stone and goes all vorpal on Go'el.
The closest thing to a WoW-killer will be Blizzard's next MMO, as they'll be bale to piggyback its sub numbers using similar deals to the ones they offered during the launch of Diablo 3.
@Golden Girl
City of Heroes comics and artwork
The closest thing to a WoW-killer will be Blizzard's next MMO, as they'll be bale to piggyback its sub numbers using similar deals to the ones they offered during the launch of Diablo 3.
|
Did the AP, bought a new computer for D3, got D3 installed on the shiny new laptop and within two weeks couldn't bring myself to open D3 anymore. I'm actually glad I did the AP instead of paying for it on top of my subscription as I really never stopped playing WoW for any length of time I would've even thought of unsubbing for.
Whatever it is I hope it engages better than D3.
Did the AP, bought a new computer for D3, got D3 installed on the shiny new laptop and within two weeks couldn't bring myself to open D3 anymore. I'm actually glad I did the AP instead of paying for it on top of my subscription as I really never stopped playing WoW for any length of time I would've even thought of unsubbing for. |
"And in this moment, I will not run.
It is my place to stand.
We few shall carry hope
Within our bloodied hands."
The problem is that mmos are in a weird place right now. TSW is very awkward for an mmo payment plan. Hopefully more games like GW2 and War Z are released to shake up the MMO monotony.
I find it amusing that similar games are called "Wow Clones".
Wow has created nothing original that I'm aware of. Virtually every design concept embodied in WoW was borrowed and adapted from other games such
as Everquest, Dark Age of Camelot, and even CoH.
WoW itself is a big monstrous clone of other games.
Having said that, I do agree that so many of the other games out there are so unoriginal.
Orcs, Elfs, and Dwarfs abound.
The Tank/DPS/Healer trinity still rules.
Equipment defines your characters abilities and appearance.
And it is truly a shame that the one game that broke away from this model is being shut down.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
Not sure what it got from DAoC or CoH.
DAOC had a PVP model of defending a frontier, with capturable forts. WoW does much the same thing with some of their pvp maps, although there are limits on the number of participants. DAOC, by the time I had left was very much ruled by gear, although it didnt start out that way.
From CoH, they stole the concept of badges and called them achievements.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
Because you'd find something else to complain about with the game.
Want a game that isn't a WoW clone? Check out TERA. Fun game! Different game mechanics! It's only downside is teaming on normal quests. :/ But, I'm sure all the nice things about it would be overlooked.
Basically, what I'm saying is, you probably wouldn't behappy with any game except CoH.
As a CoH vet, I know I look at every MMO and compare it to CoH.
Of course, as a CoH vet, I looked at some things other MMOs did and went "Why cant we have that in CoH?"
BrandX Future Staff Fighter
The BrandX Collection
I find it amusing that similar games are called "Wow Clones".
Wow has created nothing original that I'm aware of. Virtually every design concept embodied in WoW was borrowed and adapted from other games such as Everquest, Dark Age of Camelot, and even CoH. WoW itself is a big monstrous clone of other games. Having said that, I do agree that so many of the other games out there are so unoriginal. Orcs, Elfs, and Dwarfs abound. The Tank/DPS/Healer trinity still rules. Equipment defines your characters abilities and appearance. And it is truly a shame that the one game that broke away from this model is being shut down. |
BrandX Future Staff Fighter
The BrandX Collection
But every so often somebody comes up with a new twist that ignites the masses. Both WoW and CoH were developed in the shadow of Evercrack and WoW, through their existing universe, company reputation as well as refinement of the EQ model took off. Same could be said with the Harry Potter novels, upscale fast food businesses like Five Guys or Chipotle Grill, smartphones and tablets. Something existed that was similar beforehand but then someone tweaks it just right and BAM, it blows up huge. And then everyone tries to copy it.
Welcome to the world and how it works. |
Or perhaps more accurately, how the world fails.
Just like console games and FPS. It took a very popular game in the FPS genre and game makers change their buisness model to get some of that money. At one point in time side scroll 2d games was the model, after Super Mario on Nintendo, then many games followed suit in the 2d side scroll game. Then it was 3d models and games like Mortal Komabt and their finishers and blood, now games of fighting games like that have finishers and MK like elements. Buisnesses tend to aim for what is hot at the moment I bet it COX was in WoW's place, there would be a bunch of COX clones running around, even though some say that WoW was initially an Everquest clone, but they switched the buisness of MMO up so much with their huge numbers that most people forget that and now anything after tryign to get that pie is a WoW clone. I think in another ten or twenty years, another game will rise and games after that will be called it's clone. It might be a WoW clone that get it right and beat WoW at it' own game or when WoW run out of steam, or something totally innovative and new. Hell, it might even be another COX like game with a few tweaks and people flock. Then us old folk will sit back and say, that COX was truely ahead of it's time and a mere victim of being ahead of it's time before the game market was truely ready for it.
|
I have to wonder though if it was really all about what did or didn't go right with WoW. Or is it truly an anomaly? In the examples you cited for the "clone wars", there's a very odd thing that makes WoW unique. In all other cases, the ones I can think of, the "clones" were able to get a much bigger piece of the pie compared to the IP that started it all. Mario was king, but Sonic and later on, Crash Bandicoot, raked in plenty of dough; statistically a much larger percentage than anyone has been able to get from the MMO pie. MMO's seem to be particularly unique in that way. In any other game genre, or form of entertainment media, I can't think of a time where one company has held a borderline monopoly for so long.
The anomaly element I was referring to, is just one of those "ghost in the machine" types of things. Moments in complex systems where all the conditions are right and the laws of physics seem to momentarily bend.
There's an old campy film called Phantom of the Paradise. Most people have never heard of it. It had an international release but was a total flop. Except, for some bizarre reason, in Winnipeg, Canada. And it's not specifically a canadian thing. In all other provinces, it did so poorly, it only ran for a week. In Winnipeg, it sold out in Winnipeg for 4 months straight. Nobody knows why or how this happened, including the people who were living there at the time. It's just one of those things. Maybe not the best example since it was a local phenomenon instead of a multinational one, but I think it certainly proves the point that things are more random than anyone wants to think. While bad decisions can certainly affect your chances at success, hard work doesn't actually get you anything, in spite of what most of those who "made it" will tell you. All hard work does is buy you a really expensive lottery ticket. After that it's all about hoping luck will shine out your ***.
Even if WoW does fizzle out, I have serious doubts that whatever takes its place won't be WoW 2. Blizzard holds all the keys to the market already and I don't really see any way they can lose it, aside from an army of morons slipping in and taking over the company (which is also ridiculously unlikely).
I have to wonder though if it was really all about what did or didn't go right with WoW. Or is it truly an anomaly? In the examples you cited for the "clone wars", there's a very odd thing that makes WoW unique. In all other cases, the ones I can think of, the "clones" were able to get a much bigger piece of the pie compared to the IP that started it all. Mario was king, but Sonic and later on, Crash Bandicoot, raked in plenty of dough; statistically a much larger percentage than anyone has been able to get from the MMO pie. MMO's seem to be particularly unique in that way. In any other game genre, or form of entertainment media, I can't think of a time where one company has held a borderline monopoly for so long. The anomaly element I was referring to, is just one of those "ghost in the machine" types of things. Moments in complex systems where all the conditions are right and the laws of physics seem to momentarily bend. There's an old campy film called Phantom of the Paradise. Most people have never heard of it. It had an international release but was a total flop. Except, for some bizarre reason, in Winnipeg, Canada. And it's not specifically a canadian thing. In all other provinces, it did so poorly, it only ran for a week. In Winnipeg, it sold out in Winnipeg for 4 months straight. Nobody knows why or how this happened, including the people who were living there at the time. It's just one of those things. Maybe not the best example since it was a local phenomenon instead of a multinational one, but I think it certainly proves the point that things are more random than anyone wants to think. While bad decisions can certainly affect your chances at success, hard work doesn't actually get you anything, in spite of what most of those who "made it" will tell you. All hard work does is buy you a really expensive lottery ticket. After that it's all about hoping luck will shine out your ***. |
I know plenty of hard working people try everything in their power to succeed but still come up short compared to people that sat around their whole life not doing much and got lucky when someone just happen to cross their path and hand them a big opportunity, an opportunity many hard working people aim for but never get.
Blizzard just happen to have got a good hand and played their cards right now it's to the point where unless blizzard say so, not many are going to get a significant piece of that pastry.
Kind of like operating systems for computers. Apple basically had to sue usuing monopoly laws to loosen Microsoft's grip. While anyone else, good luck trying to get in.
-Female Player-
Because if you are going to copy something it makes more sense to copy something that 10+ million people subscribe to after 8 years and not something that has approx 50,000 subscribers after 8 years.
|
In the industry's defence, the trend does seem to finally be shifting, and there's been a couple of recent games that actually went out of their way to be not-WoW. Like GW2 and TSW. So hopefully, in the future, we'll see A) companies daring to try new things. And B) publishers accepting that they are not going to get umpteen million subscribers, whether they blatantly copy WoW or try something different, and plan accordingly. The MMO market just isn't that big, and an MMO isn't a failure just because it has to "settle" for 300,000 players.
Honestly, what kills good games more often than not is players fearing that the game is dying and leaving because they don't want to invest time in an obviously dying game. Players and producers alike really need to stop panicking. I don't recall this knee-jerk panic reaction in the pre-WoW era.
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
@Golden Girl
City of Heroes comics and artwork