Paragon Fleet in STO


Ael Rhiana

 

Posted

Quote:
Originally Posted by Lord_Nightblade View Post
I know you do, Forbin. But there was a period of time after the system was introduced when it was just me and a couple other people working on the fleet projects.
Sorry. I think I'm a little defensive because I feel guilty for not playing more. As much as I do like the game I just can't seem to find the motivation to log in more often. And I have no one but myself to blame for that.


 

Posted

Quote:
Originally Posted by Ael Rhiana View Post
Yeah, but a comic isn't canon, but I guess many people argue that as much as the new movie not being so (canon), either.
I guess we just see it a little differently. The comic doesn't *contradict* canon, so taking the comic as part of the background for the game doesn't really give me any canon problems, either.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Sorry. I think I'm a little defensive because I feel guilty for not playing more. As much as I do like the game I just can't seem to find the motivation to log in more often. And I have no one but myself to blame for that.
Well, it's pretty easy to burn out on STO when the endgame is so grindy. I haven't been on that much lately, either, due to burnout. These days I tend to just pop on to work on my DOff progress. Then I move over to TSW.

But, I'm going to try to get a fleet event going and see if we can make it a weekly thing. The plan is to run the featured Special Task Force on Wednesdays (normal, not elite). They've been divided into separate space and ground stages, and I know I can lead people through the space stage (space part is pretty easy, ground is where things get difficult). They're pretty quick to run, too, maybe 20 minutes max. So if you've got the time, come join the fun. Details are in the events part of the fleet window.



And now for something completely different...


Goodbye, I guess.

@Lord_Nightblade in Champions/Star Trek Online

nightblade7295@gmail.com if you want to stay in touch

 

Posted

Quote:
Originally Posted by Lord_Nightblade View Post
Well, it's pretty easy to burn out on STO when the endgame is so grindy. I haven't been on that much lately, either, due to burnout. These days I tend to just pop on to work on my DOff progress. Then I move over to TSW.

But, I'm going to try to get a fleet event going and see if we can make it a weekly thing. The plan is to run the featured Special Task Force on Wednesdays (normal, not elite). They've been divided into separate space and ground stages, and I know I can lead people through the space stage (space part is pretty easy, ground is where things get difficult). They're pretty quick to run, too, maybe 20 minutes max. So if you've got the time, come join the fun. Details are in the events part of the fleet window.
I'd love to join in, once I get to the appropriate level, that is.

By the way, forgot to mention: we have Leonard Nimoy voiceovers!


 

Posted

Yeah the end game is a bit... missing. However, I am enjoying upgrading my ship. I was lucky enough to have logged in during the 2nd anniversary event and scored myself an Odyessy cruiser to use at 50. While each ship you get comes with standard compliment (think SO's), there are a bunch of different weapons and systems you can add on or replace(think set IO's). I currently have 6 borg antiproton beam arrays and the 3 peices of the Aegis system, with consoles I have put my shields up to 12,000 hp, and I am still going.


Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker

 

Posted

My question is this: my wife and I are mostly interested in duoing - how feasible is it within the game?


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Quote:
Originally Posted by Smersh View Post
My question is this: my wife and I are mostly interested in duoing - how feasible is it within the game?
With the exception of the late game STFs and a few more specialized missions, very.


Goodbye, I guess.

@Lord_Nightblade in Champions/Star Trek Online

nightblade7295@gmail.com if you want to stay in touch

 

Posted

Quote:
Originally Posted by flatmatt0 View Post
By the way, forgot to mention: we have Leonard Nimoy voiceovers!
Best part of the game.



Honestly, I like the on-foot segments more than the space battles. Ship combat has potential, but all it ever seems to devolve into is the ever present enemy tactic of getting REALLY REALLY REALLY close to your ship so you're constantly having to turn to see them. Like, I don't remember any episode of Star Trek where Picard says "****, we can't lock onto the enemy ship because they're perpetually below, and to the left of our field of vision! Quick, keep turning! We might be able to see them long enough to fire off a shot!"


It's annoying to say the least.


 

Posted

Quote:
Originally Posted by Vyver View Post
Ship combat has potential, but all it ever seems to devolve into is the ever present enemy tactic of getting REALLY REALLY REALLY close to your ship so you're constantly having to turn to see them. Like, I don't remember any episode of Star Trek where Picard says "****, we can't lock onto the enemy ship because they're perpetually below, and to the left of our field of vision! Quick, keep turning! We might be able to see them long enough to fire off a shot!"


It's annoying to say the least.
Let's not start nitpicking what combat tactics we can't do in the game. I've got my own list but it's useless to gripe about things we can't change because their devs chose not to allow them for whatever reasons.


 

Posted

Well...teaming is okay to a point. Make sure you take the same missions at the same time, because only the one with the mission with get the finishing bonuses.


"Certain it is and sure: love burns, ale burns, fire burns, politics burns, but cold were life without them." - Romulan proverb

My Characters

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Let's not start nitpicking what combat tactics we can't do in the game. I've got my own list but it's useless to gripe about things we can't change because their devs chose not to allow them for whatever reasons.
The issue isn't what combat tactics we can't do, it's just the enemy AI is retarded.

It's like they programmed the enemies to avoid your line-of-sight...

..without realizing that the computer will ALWAYS choose to fulfill that action by making a direct b-line to your ship and hugging the underside of it while you constantly spin around like a top.


It would be like if every enemy group from the Hellions to the Carnies decided that the best tactic would be to run up to you and [brawl] you. Every fight.


 

Posted

Quote:
Originally Posted by Vyver View Post
The issue isn't what combat tactics we can't do, it's just the enemy AI is retarded.

It's like they programmed the enemies to avoid your line-of-sight...

..without realizing that the computer will ALWAYS choose to fulfill that action by making a direct b-line to your ship and hugging the underside of it while you constantly spin around like a top.


It would be like if every enemy group from the Hellions to the Carnies decided that the best tactic would be to run up to you and [brawl] you. Every fight.
Damn stupid AI. How dare they program it to repeatedly take advantage of a players weakness in order to keep it "alive" longer in combat.


 

Posted

We now have a forum page. Please go to:

pef.guildportal.com

Check out the web page in progress. While you're there make sure to register and say hello.




My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

I tried to edit my post. However, the forum just logged me out and said I couldn't. I thought I would make that a clickable link.

pef.guildportal.com




My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

I've been trying other MMOs, and I really want to like STO, but I'm just not getting into it. The space combat, for me, is not fun. The ground stuff is OK, but you just move so darned slow and your movement is so limited. Could be I'm still in mourning for COH. Maybe STO will grow on me.


 

Posted

Quote:
Originally Posted by InOnePiece View Post
I've been trying other MMOs, and I really want to like STO, but I'm just not getting into it. The space combat, for me, is not fun. The ground stuff is OK, but you just move so darned slow and your movement is so limited. Could be I'm still in mourning for COH. Maybe STO will grow on me.
I actually was part of Beta for STO so I've had a bit more time to get used to it but the best way I've found is to keep telling yourself 'its a different game.'

I've yet to run into another MMO that has the fluidity of movement that City does. Every other game I've seen ranages from staggering/stumbling/ lurching to fairly smooth. STO is nearer the top end of that spectrum.

Its not bad, just give it a bit of time.


Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.

 

Posted

Quote:
Originally Posted by Lord_Nightblade View Post
Yeah, I know what you mean. For a while, Paragon Expeditionary Fleet had maybe four regularly active members. We made pretty good progress on unlocking tier 1 of all the starbase stuff, but slowed down at tier 2. We've had an uptick in activity since the Paragon closure announcement, though, and things are moving faster. We're close to filling out tier 2 of military and science, and once we get the T2 shipyard or comm array built (I'm hoping for the shipyard first) we'll get started on the T2 starbase.

I try not to even think about tier 3. Have you seen the requirements for those projects? I mean, good lord.
What ARE these fleet things? I'll admit to not looking around too much, but I've heard about fleet starbases. Because I'm the only active player in our large fleet, I haven't bothered to find out, because I'd have to do it on my own.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Quote:
Originally Posted by InOnePiece View Post
I've been trying other MMOs, and I really want to like STO, but I'm just not getting into it. The space combat, for me, is not fun. The ground stuff is OK, but you just move so darned slow and your movement is so limited. Could be I'm still in mourning for COH. Maybe STO will grow on me.
See the reason I hate their ground combat is because ours was so much better here. About the only thing I like about the character avatars is the customization the costume creator allows for the heads.

Those tools would have been a fantastic addition to our costume creator and to be honest SW:TOR should have had something similar. Being stuck with choosing 10 versions of human with variations of skin color and a few facial props was a huge disappointment.


 

Posted

Quote:
Originally Posted by NuclearToast View Post
What ARE these fleet things? I'll admit to not looking around too much, but I've heard about fleet starbases. Because I'm the only active player in our large fleet, I haven't bothered to find out, because I'd have to do it on my own.

--NT
I don't know where they are, tho I've seen a few screenshots of what their interiors should look like, but overall they are a huge grindfest to unlock anything. Which is the whole point behind the PWE philosophy. Retaining players by adding grindfests rather than actual meaningful content.


 

Posted

Quote:
Originally Posted by NuclearToast View Post
What ARE these fleet things? I'll admit to not looking around too much, but I've heard about fleet starbases. Because I'm the only active player in our large fleet, I haven't bothered to find out, because I'd have to do it on my own.

--NT
The actual starbase system is located in the Eta Eridani sector block. For Feds it's not far from K-7, and KDF it's not far from Ganalda. Even if you don't put any work into it, you'll have a base that you can visit. The exterior will appear to be under construction, but the interior will be complete, if non-functional. Most functions have to be unlocked before you can use them. I think the only exception is the ship store, although only standard ships will be available, not fleet ships.

If you want, you can take a look at what PEF has got so far. We've done most of the featured projects, and we've got all of the T1 construction projects done. Just give a shout in the CoX channel and if someone's available they can invite you to the starbase map.

edit: and I'll definitely be online on Wednesday evening, for an attempt to get a fleet STF run going, so you can message me directly if you haven't been able to take a look by then.

edit2: And as for some of the benefits of completing fleet projects, you get access to Fleet Ships, which are (slightly) better versions of existing ships, as well as T5 versions of lower level ships like the Nova and Saber. There's also fleet gear, for ground and space, and it's pretty good stuff. There's also DOff assignments, a tailor, mail/bank access, a transwarp hub, a respec officer, BOff trainer, ship tailor, and probably a few other things I'm forgetting.


Goodbye, I guess.

@Lord_Nightblade in Champions/Star Trek Online

nightblade7295@gmail.com if you want to stay in touch

 

Posted

Quote:
Originally Posted by Lord_Nightblade View Post
My biggest problem tends to be the player ships. Cryptic has more or less given the green light to every ship that was ever in Trek (that CBS has rights to use). This leads having ships that are inappropriate for the time period, like the TOS Constitution and its refit, and the NX class from Enterprise. Then, of course, there's the current Temporal Lock Box thing (yeah, if you thought CoH nickle and dimed you, CoH ain't got nothin on STO), which has a chance to award a 31st Century Wells Class timeship. Because letting players use that thing totally makes sense in the context of the setting. And then you've got ship classes that, IMO, would've been retired from the active roster in favor of newer, more robust classes.
No kidding... that, and all of the customizations players do to their ships. And don't even get me started on uniforms (how can anything even be called a "uniform" if it's not, like, standardized in any way across the organization?)

The whole point of having a quasi-military force like Starfleet is to approach massive problems in an organized, regimental way. That would require the setting and maintaining of standards which every member was expected to comply with. Scattering the Federation's resources across every flavor of starship under the sun(s) would seem to fly in the face of the efficiencies a real fleet would get using a handful of standard designs... not to mention that maintaining decades-old (even centuries-old!) ships would be a massive resource drain in its own right.

BUT, we have to remember that STO was never intended to be a Starfleet simulator. And its players, like those of any MMO, would scream bloody murder if the ability to create ships and/or uniforms that were completely unique was ever taken away. Can you imagine what CoH would have been like if EVERYBODY were required to wear one of a handful of basic Longbow uniforms, without deviation or accessorizing?


TargetOne

"If you two don't work this out RIGHT NOW, I'm turning this invasion around and going home!" - Emperor Cole

 

Posted

Quote:
Originally Posted by TargetOne View Post
BUT, we have to remember that STO was never intended to be a Starfleet simulator. And its players, like those of any MMO, would scream bloody murder if the ability to create ships and/or uniforms that were completely unique was ever taken away. Can you imagine what CoH would have been like if EVERYBODY were required to wear one of a handful of basic Longbow uniforms, without deviation or accessorizing?
Yeah, that would be bad. It would almost be like TSW!


Kidding. Sort of. It still boggles my mind that everyone in TSW has the same height and body. And then PvP costumes...

Okay, not kidding.


 

Posted

Quote:
Originally Posted by Brillig View Post
Yeah, that would be bad. It would almost be like TSW!


Kidding. Sort of. It still boggles my mind that everyone in TSW has the same height and body. And then PvP costumes...

Okay, not kidding.
Well you know how strict bees are when it comes to height and weight requirements.

Quote:
Originally Posted by TargetOne View Post
No kidding... that, and all of the customizations players do to their ships. And don't even get me started on uniforms (how can anything even be called a "uniform" if it's not, like, standardized in any way across the organization?)

The whole point of having a quasi-military force like Starfleet is to approach massive problems in an organized, regimental way. That would require the setting and maintaining of standards which every member was expected to comply with. Scattering the Federation's resources across every flavor of starship under the sun(s) would seem to fly in the face of the efficiencies a real fleet would get using a handful of standard designs... not to mention that maintaining decades-old (even centuries-old!) ships would be a massive resource drain in its own right.

BUT, we have to remember that STO was never intended to be a Starfleet simulator. And its players, like those of any MMO, would scream bloody murder if the ability to create ships and/or uniforms that were completely unique was ever taken away. Can you imagine what CoH would have been like if EVERYBODY were required to wear one of a handful of basic Longbow uniforms, without deviation or accessorizing?
Yeah, not a fan of player kitbashing, either, even though I know it's a Star Trek tradition. As for the uniforms, that doesn't bother me that much. I'd rather have the mishmash of uniforms than be forced to wear the crappy uniform that starbase NPCs wear, or the ugly uniform from All Good Things.


Goodbye, I guess.

@Lord_Nightblade in Champions/Star Trek Online

nightblade7295@gmail.com if you want to stay in touch

 

Posted

Quote:
Originally Posted by Lord_Nightblade View Post
As for the uniforms, that doesn't bother me that much. I'd rather have the mishmash of uniforms than be forced to wear the crappy uniform that starbase NPCs wear, or the ugly uniform from All Good Things.
I'm just glad I can have my captain and bridge officers all wear =my= same uniform. Now if only there was a way to make it a ship standard so that all the milling officers below decks had the same one...

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville