Originally Posted by Lord_Nightblade
![]() I know you do, Forbin. But there was a period of time after the system was introduced when it was just me and a couple other people working on the fleet projects.
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Originally Posted by Lord_Nightblade
![]() I know you do, Forbin. But there was a period of time after the system was introduced when it was just me and a couple other people working on the fleet projects.
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Sorry. I think I'm a little defensive because I feel guilty for not playing more. As much as I do like the game I just can't seem to find the motivation to log in more often. And I have no one but myself to blame for that.
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Well, it's pretty easy to burn out on STO when the endgame is so grindy. I haven't been on that much lately, either, due to burnout. These days I tend to just pop on to work on my DOff progress. Then I move over to TSW.
But, I'm going to try to get a fleet event going and see if we can make it a weekly thing. The plan is to run the featured Special Task Force on Wednesdays (normal, not elite). They've been divided into separate space and ground stages, and I know I can lead people through the space stage (space part is pretty easy, ground is where things get difficult). They're pretty quick to run, too, maybe 20 minutes max. So if you've got the time, come join the fun. Details are in the events part of the fleet window. |
Yeah the end game is a bit... missing. However, I am enjoying upgrading my ship. I was lucky enough to have logged in during the 2nd anniversary event and scored myself an Odyessy cruiser to use at 50. While each ship you get comes with standard compliment (think SO's), there are a bunch of different weapons and systems you can add on or replace(think set IO's). I currently have 6 borg antiproton beam arrays and the 3 peices of the Aegis system, with consoles I have put my shields up to 12,000 hp, and I am still going.
My question is this: my wife and I are mostly interested in duoing - how feasible is it within the game?
By the way, forgot to mention: we have Leonard Nimoy voiceovers!
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Ship combat has potential, but all it ever seems to devolve into is the ever present enemy tactic of getting REALLY REALLY REALLY close to your ship so you're constantly having to turn to see them. Like, I don't remember any episode of Star Trek where Picard says "****, we can't lock onto the enemy ship because they're perpetually below, and to the left of our field of vision! Quick, keep turning! We might be able to see them long enough to fire off a shot!"
It's annoying to say the least. |
Well...teaming is okay to a point. Make sure you take the same missions at the same time, because only the one with the mission with get the finishing bonuses.
Let's not start nitpicking what combat tactics we can't do in the game. I've got my own list but it's useless to gripe about things we can't change because their devs chose not to allow them for whatever reasons.
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The issue isn't what combat tactics we can't do, it's just the enemy AI is retarded.
It's like they programmed the enemies to avoid your line-of-sight... ..without realizing that the computer will ALWAYS choose to fulfill that action by making a direct b-line to your ship and hugging the underside of it while you constantly spin around like a top. It would be like if every enemy group from the Hellions to the Carnies decided that the best tactic would be to run up to you and [brawl] you. Every fight. |
I tried to edit my post. However, the forum just logged me out and said I couldn't. I thought I would make that a clickable link.
pef.guildportal.com
Two strikes. Try this one.
pef.guildportal.com
I've been trying other MMOs, and I really want to like STO, but I'm just not getting into it. The space combat, for me, is not fun. The ground stuff is OK, but you just move so darned slow and your movement is so limited. Could be I'm still in mourning for COH. Maybe STO will grow on me.
I've been trying other MMOs, and I really want to like STO, but I'm just not getting into it. The space combat, for me, is not fun. The ground stuff is OK, but you just move so darned slow and your movement is so limited. Could be I'm still in mourning for COH. Maybe STO will grow on me.
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Yeah, I know what you mean. For a while, Paragon Expeditionary Fleet had maybe four regularly active members. We made pretty good progress on unlocking tier 1 of all the starbase stuff, but slowed down at tier 2. We've had an uptick in activity since the Paragon closure announcement, though, and things are moving faster. We're close to filling out tier 2 of military and science, and once we get the T2 shipyard or comm array built (I'm hoping for the shipyard first) we'll get started on the T2 starbase.
I try not to even think about tier 3. Have you seen the requirements for those projects? I mean, good lord. |
I've been trying other MMOs, and I really want to like STO, but I'm just not getting into it. The space combat, for me, is not fun. The ground stuff is OK, but you just move so darned slow and your movement is so limited. Could be I'm still in mourning for COH. Maybe STO will grow on me.
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What ARE these fleet things? I'll admit to not looking around too much, but I've heard about fleet starbases. Because I'm the only active player in our large fleet, I haven't bothered to find out, because I'd have to do it on my own.
--NT |
My biggest problem tends to be the player ships. Cryptic has more or less given the green light to every ship that was ever in Trek (that CBS has rights to use). This leads having ships that are inappropriate for the time period, like the TOS Constitution and its refit, and the NX class from Enterprise. Then, of course, there's the current Temporal Lock Box thing (yeah, if you thought CoH nickle and dimed you, CoH ain't got nothin on STO), which has a chance to award a 31st Century Wells Class timeship. Because letting players use that thing totally makes sense in the context of the setting. And then you've got ship classes that, IMO, would've been retired from the active roster in favor of newer, more robust classes.
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BUT, we have to remember that STO was never intended to be a Starfleet simulator. And its players, like those of any MMO, would scream bloody murder if the ability to create ships and/or uniforms that were completely unique was ever taken away. Can you imagine what CoH would have been like if EVERYBODY were required to wear one of a handful of basic Longbow uniforms, without deviation or accessorizing?
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Yeah, that would be bad. It would almost be like TSW!
Kidding. Sort of. It still boggles my mind that everyone in TSW has the same height and body. And then PvP costumes... Okay, not kidding. |
No kidding... that, and all of the customizations players do to their ships. And don't even get me started on uniforms (how can anything even be called a "uniform" if it's not, like, standardized in any way across the organization?)
The whole point of having a quasi-military force like Starfleet is to approach massive problems in an organized, regimental way. That would require the setting and maintaining of standards which every member was expected to comply with. Scattering the Federation's resources across every flavor of starship under the sun(s) would seem to fly in the face of the efficiencies a real fleet would get using a handful of standard designs... not to mention that maintaining decades-old (even centuries-old!) ships would be a massive resource drain in its own right. BUT, we have to remember that STO was never intended to be a Starfleet simulator. And its players, like those of any MMO, would scream bloody murder if the ability to create ships and/or uniforms that were completely unique was ever taken away. Can you imagine what CoH would have been like if EVERYBODY were required to wear one of a handful of basic Longbow uniforms, without deviation or accessorizing? |
As for the uniforms, that doesn't bother me that much. I'd rather have the mishmash of uniforms than be forced to wear the crappy uniform that starbase NPCs wear, or the ugly uniform from All Good Things.
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