I hate to say this...but, I think it's really over for our beloved game.
Your source has no clue what she is talking about. The $10m annual revenue figure is from quarterly statements filed with the SEC. They are about as authoritative as it gets unless you are able to personally audit NCSoft's books.
That's $800k/month revenue, not profit. Clearly, she heard one thing and remembered another. An 80-person tech company in Silicon Valley is not cheap to run. I don't know what their salary structure is like, but an educated guess (I have been working in tech companies in SV about that size for the past 15 years) would be that running Paragon was costing between $6-$8m annually. And that's just the cost for dev. There's also support costs and server costs. Way back in the infancy of MMO's, Raph Koster said that costs for dev, support and infrastructure were roughly equal. Now things have changed a lot since then, servers and bandwidth are a lot cheaper. Support has stayed about the same. It's certainly well within the possibilities that overall, the business of Paragon Studios and CoH was losing money. How is it possible for some people to say that the game was doing well? It's actually very easy to do if you just pick the right numbers. For one thing, not everyone at Paragon was working on CoH. If you assume (number picked at random) half the people were, then you could say that CoH was making $10m in revenue at a cost of $3-4m. That looks very nice from that perspective. On the other hand, you could say that Paragon was pulling in $10m in revenue against costs of $10-12m ($6-8m Paragon studios, $2.5m support, $1.5m infrastructure). Unfortunately, it's likely that NCSoft was looking at the total costs, and it didn't look that great. When you add in the fact that Paragon was apparently on their third 'seekrit project,' and NCSoft still wasn't enthused about it... tl;dr - My read on the situation is that this closure has at least as much to do with NCSoft pulling out of the 'seekrit project 3.0' as it does about CoH. I think from NCSoft's point of view, CoH was a side-business that helped defray the costs of operating Paragon as a development studio for new games, and when they decided to stop that development, it made no sense to continue the side-business. |
"I have something to say! It's better to burn out then to fade away!"
She isn't "my source" in so much as I've quoted what she publically stated on the Titan forums. That person is a respected author and fellow player, who has offered to put her name and reputation on the line in working with NCSoft to help save this game. That's no small matter.
I highly doubt she "misremembered" the words, nor posted her information errorneously. Possible, sure we all make mistakes. But as much as talks about this have come up, she's had ample opportunity to correct her statement and thus far hasn't, but in fact has stood by it. I'll take her word over yours in any case. She's the one who's had personal corresponence with War Witch, and Brian Clayton. You haven't. This again puts myself in favor of taking her word over yours. |
When Melissa Bianco posts audited financials for Paragon Studios, then you'll have data of equivalent weight to argue from. Until then, you're just parroting third-party hearsay.
In context, given the position implied by the post in question, I believe there is no reasonable debate that the definition number one is the one intended.
I find your pedantic desire to even debate such a wildly obvius conclusion a refreshing reminder of why I had you on ignore for a very long time. |
Try none of the above. By failure, I meant cessation, death, destruction, downfall. You are also wrong, the people who were responsible for it's initial success left with Cryptic.
Now you and fan can go back to insulting each other, while I remember why I didn't bother with the forums. |
Spiffy, so you're using the word in a way not recognized as a dictionary definition?
Uh, no, only some of them did. |
I don't know about the developer thing. I wasn't around when the originals were here but looking at that the profit graph, it looks like whoever left took the recipe for the secret sauce with them.
It's my belief the decision to cut CoH from the NCSoft stable was motivated more by potential shareholder response to NCSoft dipping $6million into the red in Q2 2012 than by any profitability (or otherwise) of Paragon Studios and CoH itself.
NCSoft invested heavily - and by heavily I mean HEAVILY -in Blade & Soul, particularly in marketing for its launch in Korea. On top of that, Aion has stopped pulling in the megabucks it used to, but the game still does have about 2.5million subscribers (though that has been declining steadily since its peak in mid 2009 of 4million) so ticking them off might not be a clever move...
So what options does that leave the bosses of NCSoft? Profits had been declining in pretty much a straight line from $39million profit in Q2 2011 down to a LOSS of $6.6million in Q2 2012. Loss in big business means push the panic button. Fast.
Axe Aion? No can do - too many subscribers, especially in the domestic market, and it is still at least vaguely profitable - besides, they're a little precious about Aion considering it was the flagship product that saw their profits soar in 2009 by a reported 836%...
Check out this graph -
-from this article published on August 8th 2012, just 3 weeks before the announcement of CoH's closure
http://mmofallout.com/2012/08/08/ncs...wn-revenue-up/
You can see from that graph that the line right at the bottom is Guild Wars - but axing Guild Wars was out of the question with its sequel just around the corner. CoH had effectively bottomed out - in profit/loss terms, it wasn't going to lose them any money, but it was extremely unlikely to bring them in more than it was currently doing.
In order to boost shareholder confidence the axe had to fall somewhere - and where better than half a world away? CoH looked stagnant on the graphs, and they wanted to send a clear message that their eyes were fixed solidly on the future. The dip in profits was a glitch, GW2 sales would recover those...but that would only show in the next quarter's results. Action was required NOW!
And so the axe fell on us.
Where does this leave the "future" of the game - or more precisely the IP? Well now there's the interesting thing...previously when NCSoft has canned a game (Tabula Rasa, Auto Assault) it came as no surprise, and no-one expected to see any trace of them again once they'd been scuttled and sent to the watery depths of Davy Jones' MMO locker. But CoH is a different matter...
Don't forget that NCSoft have steadfastly supported the franchise for 8 years now, through many ups and downs, including the acquisition from Cryptic. The same cannot be said of any other title they've canned. There is no question that the game will close on Nov 30th, the servers will be switched off, and CoH as we know it will have come to an end. But that doesn't necessarily the end of CoH itself.
NCSoft WILL make up the profits they lost this year - GW2 is such a success there's no doubt of that. So at the end of the day, I don't believe the decision to close CoH was a simple case of profit v loss, it was a decision motivated by fear of share prices falling.
Which means NCSoft never lost confidence in CoH at all.
Bizarre, no?
But that's business.
So if they didn't lose confidence in CoH there's no reason to suppose they don't still consider it an asset. Now, given that their declared intention is "not to support the franchise in future" because the company is taking "a different direction", there's every reason to suppose they'd be interested in selling said franchise on, seeing as their future direction is away from the genre.
Will they sell though?
TBH I have no idea. All we can do is wait to see what NCSoft do. And in the mean time, I will be spending what time we have left patrolling the streets of Paragon City
The dip in profits was a glitch, GW2 sales would recover those...but that would only show in the next quarter's results. Action was required NOW!
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NCSoft's operating profit/income before AION was about 4.5bil won, after its launch it jumped to 42bil won and peaked at about 87bil won a year later.
Still have to wait and see what the tally is in 3Q but it sounds like they were already seeing a return of their investment that contributed to the dip into the red a month before the CoX closure announcement and GW2 just added to that income.
Side note: Although i would have framed it with a slightly different tone, i would concur with some of Brillig's post, at least about the source's info. It does sound like another case of mistaking revenue for profit. 800k profit doesn't quite fit with NCSoft's (essentially Brian Clayton's boss) revenue number. If it does, that would mean there's maybe $33k per month left to pay for salaries for 80 people and other things which doesn't make sense.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Thanks for the links.
I hope "Larry" isn't her financial adviser cause he can't read a quarterly or annual report if he confuses revenue with profit.
Second, stating again, Nexon does NOT own NCSoft. They own roughly 1/7th of NCSoft while "foreign" investors own nearly twice that. There's been no announcements about changes in the board of directors or senior management since the purchase.
The only "public" statements about aspects of the purchase, mentioned in phone transcripts of the quarterly investor's earning call, relates to a two year partnership where each company gets to "pick the brain" of the other about revenue generation and game design. Nexon uses a cash item shop only model. NCSoft's main source of income in Korea is from PC Bangs, where customers pay by the hour to play their games on top end gaming systems. Even in their other regions in Asia the standard method is by time card by number of hours a user wishes to play in a month. Two very different income models.
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the real point is not the profit that they did make but the profit in relation with the money that they invested. For example if they invested £100,000,000 and they got a yearly profit of £ 1,000,000 they should have to close down the game post haste before the stockholders would hang them. Why? Simple because if they would deposit the money in a bank they would get at least twice that amount of money with the yearly interest and without any risk.
Your source has no clue what she is talking about. The $10m annual revenue figure is from quarterly statements filed with the SEC. They are about as authoritative as it gets unless you are able to personally audit NCSoft's books.
That's $800k/month revenue, not profit. Clearly, she heard one thing and remembered another. An 80-person tech company in Silicon Valley is not cheap to run. I don't know what their salary structure is like, but an educated guess (I have been working in tech companies in SV about that size for the past 15 years) would be that running Paragon was costing between $6-$8m annually. And that's just the cost for dev. There's also support costs and server costs. Way back in the infancy of MMO's, Raph Koster said that costs for dev, support and infrastructure were roughly equal. Now things have changed a lot since then, servers and bandwidth are a lot cheaper. Support has stayed about the same. It's certainly well within the possibilities that overall, the business of Paragon Studios and CoH was losing money. How is it possible for some people to say that the game was doing well? It's actually very easy to do if you just pick the right numbers. For one thing, not everyone at Paragon was working on CoH. If you assume (number picked at random) half the people were, then you could say that CoH was making $10m in revenue at a cost of $3-4m. That looks very nice from that perspective. On the other hand, you could say that Paragon was pulling in $10m in revenue against costs of $10-12m ($6-8m Paragon studios, $2.5m support, $1.5m infrastructure). Unfortunately, it's likely that NCSoft was looking at the total costs, and it didn't look that great. When you add in the fact that Paragon was apparently on their third 'seekrit project,' and NCSoft still wasn't enthused about it... tl;dr - My read on the situation is that this closure has at least as much to do with NCSoft pulling out of the 'seekrit project 3.0' as it does about CoH. I think from NCSoft's point of view, CoH was a side-business that helped defray the costs of operating Paragon as a development studio for new games, and when they decided to stop that development, it made no sense to continue the side-business. |
Global = Hedgefund (or some derivation thereof)
Side note 2: And how did City of Heroes manage to have 100,000 subscribers and *only* have a revenue of 800K/month? I have seen people posting up on comment threads that CoX has a subscriber base of 100K players. I can see it being 100K of *regular* unique account logins... but that is something completely different.
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You might get a little more out of that depending on how many people are abusing the refer a friend system to generate 2nd/3rd/etc accounts.
Really the only important numbers are the revenue and the costs.
Yeah, I was seeing estimates in the 65k-80k range for a while. Some folks would throw out the 100k number, but that always seemed a bit dated, and felt like it was just one of those things that people mentioned later on because it had been mentioned in the past.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Oh go for it, do you still have the same group of friends you brought into that to back you up ?
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I think the best part of that thread was that you honestly think you won any of the argument in it. Your reality distortion bubble could compete with that of the late Steve Jobs any day.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I seem to recall that most of what they were doing was generally enjoying the beatdown of your royal insufferableness.
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I think the best part of that thread was that you honestly think you won any of the argument in it. Your reality distortion bubble could compete with that of the late Steve Jobs any day. |
My "back of the napkin" accounting is just like Brillig's. 2.5M USD per quarter income, for $10M per year, 80 heads at $x annually. What is "x" is what we can't answer. I'm going to arbitrarily call it $150k/year, because that's a number I'm familiar with for an area that's slightly less expensive than the bay area for a similar talent pool. 80 * 150k = $12M. That's a loss. I see some folks showing frustration at the line "the game was profitable" when there is just no indication that is true. I've stopped fighting that fight, to be honest. It's sort of like arguing religion at this point. Folks seem to believe what they want to believe, regardless of the proof presented.
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For reference, last I checked the industry average for game designers was something between $50k and $90k depending on experience and other factors, and senior designers (usually, that title means manager) between $80k-$120k.
I've always used a figure of merit of about $75k average salary and about $90k total benefit cost per employee averaged across all employees, about $7M in incremental annual employee cost for about 75 employees. If Paragon Studios had a higher total operating cost than $9M to $10M I would be highly surprised.
Remember that out of all those Paragon employees, for every senior producer/designer/programmer making maybe around a hundred grand, there was a QA person making far less: probably closer to $40k-$50k.
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Unless that's average salary and benefits of $90k and sixty thousand dollar parking spaces for each employee, I have no idea how Paragon Studios could possibly have been averaging a net total cost per employee of $150k.
For reference, last I checked the industry average for game designers was something between $50k and $90k depending on experience and other factors, and senior designers (usually, that title means manager) between $80k-$120k. I've always used a figure of merit of about $75k average salary and about $90k total benefit cost per employee averaged across all employees, about $7M in incremental annual employee cost for about 75 employees. If Paragon Studios had a higher total operating cost than $9M to $10M I would be highly surprised. Remember that out of all those Paragon employees, for every senior producer/designer/programmer making maybe around a hundred grand, there was a QA person making far less: probably closer to $40k-$50k. |
Moral, If you have a labor intensive business try not to locate in the SF bay unless you absolutely need top end talent, even then you can probably find it cheaper elsewhere.
I knew I should have broken that down some rather than just laying it out there as 150k/year.
That's intended to be an "all-in" number. Dental, 401k, AD&D, Life, Health and whatever else is part of their benefits package. Add to that real estate, desktop hardware, software, energy bill, pens and whatever else is part of their operating expenses.
Now, I'm not going to try to come up with a summation of those various expenses that come up to $150k/year. Rather I'm just going to point back to my prior employer. I won't name them but you've heard of them and they had a very simplistic method of determining FTE expense for purposes of budgeting - a number very close to 150k (but not exactly). So this isn't a number I came up with, some finance dweebs did. There's a lot we don't know about Paragon's expenses, I'm simply offering a simple way to estimate expenses that I know is used within the industry.
Global = Hedgefund (or some derivation thereof)
Even at this late date you still can't argue the facts, and your tactics haven't changed one bit. You still go around telling people that they didn't say what they said.
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Here's my statement that you latched onto with all the same pedantic asininity that you used to break out the forth and fifth dictionary definitions of "failure" above.
Stealth IOs are not even remotely as hard to obtain as purples or PvP IOs.
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Days later, after the main thread discussion had actually died down, you wandered into the thread and start arguing with the quote above because you were able to show that some Stealth IOs had been bought at prices that exceeded the price of some of the cheapest purples.
As I seem to recall, you are some sort of teacher of literature, and yet you cannot understand how indescribably, pointlessly pedantic this was. For someone with such a background (if I remember correctly) you suck at communication. Everyone in that thread, even the person with whom I was debating when I posted it, understood exactly what I meant and did not object to it. You came in after the debate was over and started a new one strictly based on semantics. In the resulting debate, you threw up Venn diagrams that proved nothing and you quoted market facts that ultimately blew up in your face. You were wrong, everyone there knew you were wrong, and you still couldn't let it go.
No, you couldn't possibly be wrong. The other people in that thread disagreed with you because they were my "fan club". Yeah, because I've always had such a big following.
Anyone who wants can read the thread from the link in the quote above. I'll leave it as an exercise for the reader to determine whether or not you live in your own little world of logic and meaning. I will say that this post summarizes the whole thing rather nicely, though.
And I must say I did very much enjoy making this post.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
My tactics have never changed, but they never had anything to do with what you seem to claim. I state things, and when they're challenged, I defend them.
Here's my statement that you latched onto with all the same pedantic asininity that you used to break out the forth and fifth dictionary definitions of "failure" above. Readers should bear in mind that this discussion was posted during I18, so the only way to get purples was as drops or with Hero/Villain Merits. Days later, after the main thread discussion had actually died down, you wandered into the thread and start arguing with the quote above because you were able to show that some Stealth IOs had been bought at prices that exceeded the price of some of the cheapest purples. As I seem to recall, you are some sort of teacher of literature, and yet you cannot understand how indescribably, pointlessly pedantic this was. For someone with such a background (if I remember correctly) you suck at communication. Everyone in that thread, even the person with whom I was debating when I posted it, understood exactly what I meant and did not object to it. You came in after the debate was over and started a new one strictly based on semantics. In the resulting debate, you threw up Venn diagrams that proved nothing and you quoted market facts that ultimately blew up in your face. You were wrong, everyone there knew you were wrong, and you still couldn't let it go. No, you couldn't possibly be wrong. The other people in that thread disagreed with you because they were my "fan club". Yeah, because I've always had such a big following. Anyone who wants can read the thread from the link in the quote above. I'll leave it as an exercise for the reader to determine whether or not you live in your own little world of logic and meaning. I will say that this post summarizes the whole thing rather nicely, though. And I must say I did very much enjoy making this post. |
Pathetic to this day. Even Now you can't admit you were wrong and 100 million for low level stealths was more than 10 million cheapy pvps.
I've had several friends working QA for different game companys in the southern california area and they all made anywhere in the low 30k to mid 40k (the one on the upper end was a lead for his team). The others were small companies, while the latter worked for a studio that made current generation console games for all 3 of the game consoles on the market.
Say whatever you will about when Melissa opens posts the PS studio books on line or how you've fingured exactly how much the game was losing money by, if the game was in such terrble condition, the entire studio wasn't operating in the manner as if it was.
If the game operated at a loss, then why would PS want to purchase the IP and keep the game going?
And in order to do so, they need financial backing, which means investors. How would you get money from investors on a product that has proven to be failing as some have ascertained?
If this game were operating at a loss, then why was it such a shock to every single employee at the studio, including management?
To, these things tell a different story than what some people think is going on with regards to the finances of this game.
While Mrs. Lackey's husband or whoever did their fact checking, they may not necessarily have a background in finance, but that doesn't mean he knows people who do, or people who can provide further information than what we have.
Trying to put down the information she provided because you think you know better doesn't prove you right either. This is a person of reknown character that has the respect of many people (not juts fans), and has offered her services in multiple ways to help save this game in one form or another. I'd say that places her head and heels above people that come to these boards and try to crap all over them with their "superior knowledge".
Pathetic to this day. Even Now you can't admit you were wrong and 100 million for low level stealths was more than 10 million cheapy pvps.
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I genuinely feel sorry for anyone that you teach.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
This is the relevant post about profit.
They do not mention *anywhere* in there, how much profit City of Heroes has made. They do however mention how much revenue it brought in.
The main problem i have with Mercedes Lackey and her posting is that she takes some things that she has been told, and *doesn't* get it correct when she relays it out.
Here is something that she said as well:
For those of you unfamiliar with the business and political world, this is company-mandated-speak for "I've been fired."
I have the distinct impression from this that NCSoft decided that rather than squashing us as ordered, he was encouraging us as much as he could without doing so in a way that was so overt they could smack him with something punitive.
Please remember the initial announcement was that the boards would be closing Sept 1. We made enough fuss they kept the boards open and gave Andy another 3 weeks worth of paychecks. However I expect the boards to be closed soon.
Probably we'd better post to all threads to remind people to come here.
Really? There was an initial announcement that stated that the forums would be closing down on September 1? Since when? Does this mean that there was an announcement that went out *before* the one before the one that was posted on the forums or the main website that was quickly re-edited/squashed?
Ok, to be fair, I did call her up on this one... unfortunately what VV/ML said later has yet to convince me that there was an announcement to the players that stated this. I *can* however believe that the initial announcement TO THE STUDIO stated something along those lines, but the studio rather quickly pointed out a few things, and got things sorted for the better.
However, I do feel that ML/VV is rather deliberately misstating what they are being told (quite possibly in confidence) to make NCsoft look far worse than they actually are.
Side note: I also hate having to correct people when they state that City of Heroes is the 1st MMO closure that they have voluntarily given refunds for... especially considering that former subscribers of Auto Assault, Tabula Rasa and Dungeon Runners were given refunds on their subscription *on top of* accounts and game time for other NCsoft titles (City of Heroes being one title that was given to former players of the shut down games)
Side note 2: And how did City of Heroes manage to have 100,000 subscribers and *only* have a revenue of 800K/month? I have seen people posting up on comment threads that CoX has a subscriber base of 100K players. I can see it being 100K of *regular* unique account logins... but that is something completely different.