Originally Posted by Bill Z Bubba
![]() I've played all of those except Planescape. Got anything released since 2005 by chance?
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Originally Posted by Bill Z Bubba
![]() I've played all of those except Planescape. Got anything released since 2005 by chance?
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Well this all goes back to "it's now a serious business". A big budget title that misses a holiday release can hurt stock prices as all the analysts downgrade your stock. So got to ship.
The biggest downside of giving game consoles internet connectivity and a hard drive is that console games can be shipped incomplete and full of bugs just like PC games.
Private development studios aren't as pressured to release a game before it's time. Sure sometimes they have to because they need to meet payroll or their investors are making a lot of noise. They are also usually run not by the money guys but by someone who was/is a game developer and avid game player. They understand the customer more because they are one.
And yes, GOG is a great place for older games for little money.
And my dad saves my brain again: Advent!
http://en.wikipedia.org/wiki/Colossal_Cave_Adventure
Played it on his Heathkit back in the early 80s. Text only rules!
Imagine my suprise to be in agreement with Bill. Alas, I've been saying this for a few years now. It's a shame, and I think it's the beginning of the end of gaming as we know it. I suppose we'll see.
Imagine my suprise to be in agreement with Bill. Alas, I've been saying this for a few years now. It's a shame, and I think it's the beginning of the end of gaming as we know it. I suppose we'll see.
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Time begins and then time ends
And then time begins once again
It is happening now
It has happened before
It will surely happen again
And my dad saves my brain again: Advent!
http://en.wikipedia.org/wiki/Colossal_Cave_Adventure Played it on his Heathkit back in the early 80s. Text only rules! |
Gotta add my disappointment in MWO. I played all the old MechWarrior games from MW2:Mercs, although the last great MW game for me was MW3.
MWO is really just Battlefield in Mechs. Sure, the graphics are fantastic and it sounds as if they've tried to add some depth to the chassis types so that everyone doesn't automatically strive for an Assault mech, but given the Battletech universe has so much lore and depth, Piranha could have done SO much more with PVE than they have. In other words, actually having some. In essence, if I want a free to play MechWarrior based PVP game with Crysis graphics, why wouldn't I just download Mechwarrior Legends?
As for the gaming industry as a whole, I think the big problem is two-fold: firstly, there is a very strong move to appeal to a wider and more casual audience. Mobile phone games and web based games seem to be on the increase and if a company wants to make something that appeals to a more "dedicated" gamer, they'll develop it on a console platform.
Secondly, no one seems to want to innovate any more. They're all bemoaning piracy and fickle fan bases and what have you but when was the last time anyone made a game that was genuinely innovative and not stuck in a tired and over used formula? MMO developers, for example, seem to be so dead set on making the next "Wow Killer" they appear to forget that if people want to play WoW, they will play WoW. To make people not play WoW they have to do something different.
If a developer was bold enough to say "Right, what is it that every other MMO game does that bores the hell out of the players. What is it that is done to death. What do we need to include to make a game at least familiar, but not make players think, 'oh great, not this again'. It sounds as if ArenaNet have at least attempted that with GW2 from some of the reviews I've read, but for me, its the setting that puts me off.
As for Indie games, of all the ones I've tried, (at least on the Xbox) none have really managed to grab me for very long.
I remember when I first loaded Wolfenstein 3D. I remember Doom, Wing Commander and spending days in and out playing Mechwarrior. I remember DOS and Glide and my voodoo video cards. I remember all of this through, I'm sure, rose-tinted glasses.
I remember when you had to go look for game patches and know what you were doing to get them installed. The Mechwarrior MMO is about to come out and I'm sitting on a closed beta invite that I'll probably never use. The whole "pay to win/nickle and dime the users to death" model that the gaming industry is diving face first into rather disgusts me. I'm guessing that this is because I'm an old fogy pining away for days long gone. I was disgusted by how empty/shallow Dragon Age 2 was compared to DA:O. I was disgusted by having to install the Origin service to play ME3 and I was disgusted at how pathetically the ending was written. I'm disgusted by NCSoft's handling of the CoH shutdown. I've never been very good at tolerating what I consider to be ********. Hell, I left this game twice over the forced teaming/screw the soloists mindset I saw coming from the devs. I can't shake the feeling that the bean counters have, again, won the war; that there won't be anymore games where the taint of greed doesn't overpower the happy smells of beautiful art, smooth animations and fun gameplay. I wonder if I can find a working 486 anywhere... |
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I'm very tired of the gaming industry right now, and this post especially convinced me why:
As an indie game developer I can vouch a bit here. The reason the Pay-ToWin/Nickle And Dime model is becoming so prevalent is because players don't want to pay anymore.
For a game to make any money they have to be played by thousands, hundreds of thousands. If it does not, it won’t get momentum, there won’t be word of mouth to spread it or sustain it. You are forced to spend insane budgets into marketing that sometime exceeded development costs (marketing costs for new titles were between the things blamed for NCSoft losses last quarter.) The alternative has become clear: just give the game away for free. People play it then, and the voice spreads more effectively. Plenty won’t pay, just as many pirate and never buy standalone single player games, but others will start sinking money into the game out of pure support or falling victim to those schemes we tend to come up with (despite me saying we, I have not shipped a game doing this... yet.) If lucky, the free game becomes popular enough to the point where the 3% that end up spending money amount to enough people to cover development and marketing costs. It's annoying; I hate it but at the same time feel forced to do this. Both large and small studios are being forced against a wall to do this. The piracy driven mentality of the newer generation is a huge reason for this mentality. No one wants to pay even 99c for a game they will play for a week or more. There is still some money to be made off sales if you manage to get a viral marketing campaign going, but that’s as likely as winning the lottery without playing, by having the winning ticket accidentally be dropped on your lap while you are at the local junkyard. Not saying you have to do the pay-to-win thing though. But it’s sadly a model that has proven a bit more effective than pay-for-cosmetic-trinkets. |
I remember when I first loaded Wolfenstein 3D. I remember Doom, Wing Commander and spending days in and out playing Mechwarrior. I remember DOS and Glide and my voodoo video cards. I remember all of this through, I'm sure, rose-tinted glasses.
I wonder if I can find a working 486 anywhere... |
... And now I'm left to wonder if Wolfenstein 3D has been ported to the Nintendo 3DS yet ...
... And now I'm left to wonder if Wolfenstein 3D has been ported to the Nintendo 3DS yet ...
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The fact that Guild Wars 2 sold 1 million preorders on a retail MMO game with a one-time fixed cost should be a wake-up call to the industry: yes, we CAN do better but first we need to
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People *will* pay for games - but they have to be *good* games, not "bare minimum" games |
Personally, I prefer console games to PC games. Not sure if its the controller aspect or the type of games that mostly are found on consoles like my xbox 360, I just tend to enjoy them more. For example, I just pre-ordered and paid for the upcoming Assassin's Creed 3, after purchasing Transformer's Fall of Cybertron. Which btw..is a BLAST TO PLAY.
So I really couldn't care less about the current state of MMO's. Mainly because I realize its a business like all the rest. Created to make money, not to make people all warm and happy. While yes the idea of video games is enjoyment, if they didn't make money noone would make the damn things.
It's not just the gaming industry. Look at television and movies. Heck, look at just about anything, but entertainment is probably where it's just most obvious. MMOs, TV shows and movies cost a lot of money to produce. So, to get the money they need, producers and developers have to go to a big corporation for backing. Big corporations are dedicated to profits for their investors. So, your producers and developers are forced to prove that they can be profitable and one of the easiest ways to do that is to show a track record of success. Truly original creations do not have a track record, and so you are stuck with remake after remake and reboot after reboot.
Corporations are in the business of making money and, as a result, they are the ones who have money. You see very few successful corporations who truly believe they are in the business of creating original content because, if they really do believe that, it is really hard to be a successful corporation. Expecting a corporation to be dedicated to creating original content would be a bit like expecting an army general to be dedicated to building stylish tanks. It might be pretty, but it doesn't win wars.
Unless the market changes to make original content more profitable than remakes, or the world changes so that making money is no longer the all-important goal of corporations, things aren't going to change. I suppose the bright side of this is that, when you get a real gem like City of Heroes, it shines all the brighter.
I can't shake the feeling that the bean counters have, again, won the war; that there won't be anymore games where the taint of greed doesn't overpower the happy smells of beautiful art, smooth animations and fun gameplay.
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I know the feeling of the OP. I was, at one time, considering buying GW2, but I'm so anti-NCSoft right now that i just can't bring myself to buy it. I'm rather quite paranoid atm about MMO's in general. The games I'm looking at instead?
Torchlight 2 - I skipped D3 because of it being such an overpriced piece of tripe.
Baldur's Gate EE - I loved the originals, some of which I no-longer have the disks for.
Borderlands 2 - I loved the first one, but unless there's another pre-order special like there was last month (that I missed) I probably will wait a while for this one.
I've been playing Dark Souls currently, with a dash of Monster Hunter Freedom Unite with some friends. I have a few games in my Steam account I still haven't tried yet. Evochron Mercenaries looks like it has potential (a space, Privateer-type game).
I long-ago beat the main puzzles in SpaceChem, but there's still many ResearchNet puzzles I haven't beaten yet, or older puzzles to revisit to make them more efficient.
I still occasionally dabble with Terraria too, although I'm still a little bummed that the game will likely never be 100% completed. There's some games coming down the road though that might fill the Terraria itch. Although Fortenight will be a AAA title, I've always been a fan of Epic.
Starsman, I think you set yourself up for failure the minute you say "players don't want to pay anymore." That's ignoring the fact that the gaming industry constantly puts itself at risk by soliciting investors to support their business - which is why the emphasis shifts from "let's make a great game" to "let's make a game that will get players to shell out more money."
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When you say "No one wants to pay even 99c for a game they will play for a week or more" I keep thinking, Folks pay $10-20 a shot for Monopoly - and that's a board game with incredible replay value that's survived the gaming industry for *decades* -- so why wouldn't they pay 99c for a video game? Why not $20-$30 for a video game if its done well? |
People *will* pay for games - but they have to be *good* games |
not "bare minimum" games catering to the lowest common denominator (keeping in mind that the lowest common denominator probably aren't interested in playing games right now; they're looking to get off the unemployment line and earn sufficient income to keep their homes and feed their families). |
Me personally, I believe the burden of having to pay back investors first and foremost |