Have to admit it . . . GW2 may replace COH for me
Gotta laugh at the guy screaming against posting in a thread while posting in a thread.
Torchlight 2 for $20 on steam? Guess I'll grab it tonight.
Be well, people of CoH.
take it from someone who's played GW2 since release. It's no replacement for CoH. It gets old fast, there's nothing even close to the customization both in looks and power choices like there is in CoH, and without those things, what does it have going for it? It's got polish and it's pretty to look at. WvW is a lot lamer than I thought it would be, and there's really no endgame type stuff like CoH has.
I really don't see how anyone coming from this game will enjoy it for long. |
Paragonian Knights
Justice Company
I have enjoyed it since the day after CoH was announced it was closing its doors. Lots fo stuff to do. I guess my experience is made better by the fact i have a good group of people to play with. I will miss my superheroes but Guild Wars 2 is doing a job filling my gaming desire.
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Thought for the day:
"Hope is the first step on the road to disappointment."
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Gotta laugh at the guy screaming against posting in a thread while posting in a thread.
Torchlight 2 for $20 on steam? Guess I'll grab it tonight. |
OHWAITAMINUTE...
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Haha, anyone who's playing a charr, try and get the "Salvaging Scrap" mission (it's when you're seeking the key to your sire's treasure, you choose to talk the scrappers into helping you and you do them a favor.) It's HILARIOUS and awesome!
Couldn't you write your own novels, draw your own comics or make your own games for stuff like that?
Games are also a media for telling stories too and one 'aspect' of a roleplaying game is taking a predetermined role in the world and 'acting' it out. |
Here's the thing - I don't want a half-way job. If I'm going to be playing someone else's character, then don't kick sand in my eyes. Give me a selection of pre-made characters, tell me what they are and I'll experience their stories. Probably even find inspiration for my own. But if they're going to be my own, then let me pick basic aspects like... Motivation, personality, dreams and so forth. It's this half-and-half that really turns me off in Guild Wars 2. My character isn't truly my own, so I can't use the stories I want to tell to engage me... But it's not really the game's, either, because it doesn't have that much story for said character. There is some, but it's tangential to what I'll be doing for the most part, which is "heart quests." Hopefully not the one about washing cows and pulling weeds.
The result is a generic character that I can't make my own, but that the game doesn't run away with, either. I'm not given a character I want emulate, and I'm not given a character I can craft, which is pretty much the two larger hooks I have for practically any game gone with the wind. Even Star Trek - that takes part in a very stringent fictional universe - let me play an "Alien." Sure, I'm still beholden to Starfleet command and their ideals and hierarchies and suchforth, but the CHARACTER inside the uniform is still mine and I can pick what she things and why she does things.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Also, here I take a first look at Torchlight 2 today, for those curious.
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The visual designs are decent, though. I especially like the more techy parts, especially the magazine-operated pistols The "cannons" are severely disappointing, though. I'd have wanted something with a long barrel like a howitzer (or the Harkonnen), but they went for a more "bombard" look. Same for the "shotgonne." Where's my precision rifle from Torchlight? I like shotguns, sure, but I like rifles, too.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Here's the wiki entry (spoilers, if you plan NOT to play a charr through... but serious, this is effing HILARIOUS when you watch it play out)
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
I tried it, but it didn't grab me. I like the Art Style ten times more than brown Diablo 3, but the gameplay bugs me in much the same ways, sadly. I guess I just don't "click" with this sort of game any more. I left not knowing exactly what I wasn't getting, but clearly knowing I wasn't getting something.
The visual designs are decent, though. I especially like the more techy parts, especially the magazine-operated pistols The "cannons" are severely disappointing, though. I'd have wanted something with a long barrel like a howitzer (or the Harkonnen), but they went for a more "bombard" look. Same for the "shotgonne." Where's my precision rifle from Torchlight? I like shotguns, sure, but I like rifles, too. |
X-Com:- Enemy unknown and Bloodbowl:-Chaos Edition come's out next week which I also recommend.
October the 3rd is also the start of closed Beta for Marvel MMO although you do need to apply on their website to stand a chance of getting an invite.
Pretty spoilt for choice at the moment, should keep me going for a while.
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
16 - it's in the your dad was a hero and left you a bequest and you have to find the key quest-series.
Here's the wiki entry (spoilers, if you plan NOT to play a charr through... but serious, this is effing HILARIOUS when you watch it play out) |
I guess that makes me curious what games are grabbing you that you recommend to us.
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Right now, Star Trek Online, if I haven't gushed about it enough in other threads. It's not City of Heroes, certainly, but it's a high-quality game with actually a much more interesting backstory than I ever gave Star Trek credit for. I've never been a "trekkie" so I know pretty much nothing aside from Internet memes and what I saw from the scant few episodes of Next Generation that local TV showed, which I remember being creative, plus the V'ger movie, I forget which one it is.
Again, it's not City of Heroes, but it gives me a similar sense of creation and exploration, but made even more "personal" by having an entire crew to manage. Sure, my bridge officers are from the established races, but I can fully customize them in therms of appearance and even write a full story for each one. Just as an example:
Tala, my XO and tactical officer, was my first acquisition from the tutorial, who chose to join me from another ship I rescued. She has a skill that fires a salvo of proton torpedos that deal HIDEOUS damage, and it's so good I've grown to rely on that attack and, by extension, on Tala herself. She's the "aggressor" on my ship and the one who's the first to jump in combat, and the only one who chose to come with me, rather than being assigned to me. I'm in the process of finalising a story for her, of how she rose through the ranks on her fierce combat abilities and fiery personality. I even redid her appearance (within the confines of her race) to make her stand out from my other Andarian, the ship's sole engineer for a long time.
It reminds me of Mass Effect, to some extent, actually, and brings me back to my childhood of playing Icewind Dale and Dungeon Siege, when I could manage an entire party of mutually-complementing characters, instead of lone wolf heroes. I haven't had the chance to explore an inter-personal team dynamic in years because most games ask me to play only a single character, and I have a rule of never making my play time "dependent" on other people. But if I could have a whole team under my command, then I WILL make specialists with crippling holes in their abilities, such that they cover each other, because I'll know they'll always be available to play.
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Also, X-COM: Enemy Unknown. I put off buying that game because it costs an arm and a leg, but I always knew I couldn't escape it. I own the game on Steam right now and I'm looking forward to October 11th. Firaxis released a small and very crap demo that's basically the tutorial where you're restricted to moving characters in the order the game tells you and having them do what the game needs them to do, with only half of one mission being open for ME to play as I want... And it's GLORIOUS! I love it.
I played UFO: Enemy Unknown, I played X-COM: Terror from the Deep, I played UFO: Aftermath and Aftershock... I loved those games at the time, I really did. UFO is one of my fondest childhood memories, even though I didn't really speak English at the time (oops!). The remake blows them out of the water! Sure, it's not an exact remake of the original, but then neither were Aftershock/Aftermath, but so what? It's a BETTER game. Like with the Phoenix City initiative over on the Titan Network, getting a shot at a brand new game in the spirit of the old one intrigues me.
Because let's face it - the X-COM/UFO games of the past were great, but they were FILLED with annoying ****. The time unit mental math bugged the hell out of me. Can I go there AND turn around AND shoot? OK, if I make another step, will I be able to look around the corner? Cover? Pfft! Why would I take cover? If my soldier is hiding around a corner, he can't fire, and he's blocking line of sight of the others, and an alien will always cut the corner anyway. Oh, I got a new ship that can carry 26 people? Now my turns will take 15 minutes each. For ****'s sake! The remake's demo is horrible, and even then I had more fun in that half of one mission than I've had in YEARS in any tactical game. The last one I remember entertaining me this much was Fallout Tactics, and even that wasn't very good, plus it turned into a tactless shooter from about where the robots show up.
Oh, and I also played Apocalypse and Interceptor, but I try to pretend I never did. I never played Enforcer or the previous more recent FPS remake, and I'm not sorry. I never got to play Afterlight - by the time I learned it existed, my video card was TOO GOOD for the game, and it rendered garbage artefact textures.
I did play and enjoy UFO: Extraterrestrials, but that's basically a point-for-point copy of X-COM with the names switched around, and it showed me a very basic fact of gaming history - just because a game is good, it doesn't mean it should be copied exactly. For all the fun times I had in Extraterrestrials, it simply served to remind me of all the annoying busywork **** that served only to sour my experience with the originals. The zillions of people I have to stream out of a transport one by one, the horrible cover system, the heedless micromanagement and so forth. It's still a good game, but it's a game that belongs in the 90s, not the 00s. It even looks like a 90s.
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Honourable mention goes to a very old game: Aquaria. My WinAMP decided to remind me of this as I was posting the above by playing Lost to the Waves. Aquaria is easily one of my favourite games of all time, and it's an indie title basically made by all of two people. It's a game of exploration, immersion and atmosphere, with an inspired plot and about decent visuals. Aquaria is basically MADE for me... Or rather, my tastes were shaped around Aquaria. The game has had this much of an impact in what I like as fiction, from my fascination with small character rosters, contemplative narrative and deeper themes underlying a fairly simple exterior. Almost every design I've made since... God, 2007? Every one can trace at least an aspect or two back to Aquaria.
If you want games I like, play Aquaria. I encourage everyone to give it a try. It's very cheap on Steam, and it's worth every penny for the artistry and emotion alone. I have NEVER played another game that made me care so much about the environment, and it's a strong contestant for by far the BEST musical score of any game I've played. The creators moved on to other things, but last I saw, Alec Holowka - the composer and I believe programmer - on Aquaria was still hanging around the forums. He was a pretty cool guy as I remember, and I respect him for his work. Frankly, it's a cryin' shame Aquaria is not more popular than it is. It's a great game.
That's enough games for now.
May I recommend Heroes of might and magic to you Samuel, the new expansion pack came out today and also Heroes of might and magic 6 also came out, although it is only download, which is why some people may have missed it.
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The only trouble with HOMM5 is I'm not very good at the actual game and get bored easily when I start losing. Not good at splitting my forces between multiple heroes and chasing other heroes around the map. I mostly tend to play it in Hot Seat with a friend of mine (same one who owns Guild Wars 2), but he comes over very rarely and we both tire pretty quickly. Plus, running HOMM 5 in non-stretch aspect ratio on my 16x9 is a pain in the ***. The game DOES offer 16x9 resolutions, but it simply stretches its graphics and looks horrible. I had to mess with its CFG files to force it to play in a window, which would retain its own dimensions, with I think the highest I could run being 1440x1050, which fits on a 1920x1080 monitor.
HOMM 6, on the other hand, I just didn't like. I don't remember what it was about the gameplay that turned me off, but it just looks bad, to be perfectly honest. Maybe they've added this since then, but when I played, it didn't have ANY close-up city view, which is... What, 3/4 of the reason I play anyway? That, and I just hated the character designs. They're drawn up in HD, sure, but their actual designs just don't click with me. And if I can't stand to look at a game, I can't play it regardless of its gameplay, which really was never why I came to HOMM for, anyway. To me, HOMM 6 is basically the HOMM 4 of the new age - a game with decent graphics draped over really bad art design and bad gameplay all around. Personally, I stick to Tribes of the East. Even with lower graphics, it still looks better and inspires more.
*edit*
I hope that disputes the "Sam hates everything!" rumours I've been hearing
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Okay, for Sylvari characters this time...
When you're doing the 20-30 find-an-Order missions, when you get to the pit fight with Waine, go with CAI (Order of Whispers) mission. Trust me. It's called "Trouble At the Roots" and we spent most of our time either howling with laughter or shouting "What! What?? What just happened??"
Okay, for Sylvari characters this time...
When you're doing the 20-30 find-an-Order missions, when you get to the pit fight with Waine, go with CAI (Order of Whispers) mission. Trust me. It's called "Trouble At the Roots" and we spent most of our time either howling with laughter or shouting "What! What?? What just happened??" |
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Yay! No raids! It RUINED COH IMO when they added the pseudo "endgame" raids!
Yay, I could make my Sylvari look EXACTLY the way I wanted her to, despite loot drops, using transmutation stones! Yay, my gaming partner and I play the same classes in almost completely different ways, thanks to weapon choices and skills! Yay! I've got an 80, 4 30s, a 20, and a 15 and I'm not even close to "done with" or "tired of" the game - it only gets "old" if you come at it from a WoW-MMO mentality - coming at it from a COH "I can play who I want to be today because the journey is the point, not how fast I can win/end it" makes it indefinitely enjoyable! Yay, that every game is different and saying "well, I can't fly in this game so it won't be good!" and things like that only makes you sound like an ***! +1 that. COH was so much better when the "endgame" was just continuing to enjoy new content and roll new characters. I never liked the Incarnates - and all the new powersets PS was putting out were much more of an "endgame" for me. |
Are you me? I completely agree on everything. What server do you play on out of curiosity? Would be cool if there was an official CoH refugee server, I'm currently enjoying my 30s sylvari elementalist on Blackgate.
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Haunt and I found out last night that a good chunk of our RP guild (that we met in GW2, not one we moved with) play/played COH and we all had a good "raise your glass and talk about the good old days" convo, with a side of "which call to action we've done to help save it."
I'm on Tarnished Coast, which is the unofficial RP server.
Haunt and I found out last night that a good chunk of our RP guild (that we met in GW2, not one we moved with) play/played COH and we all had a good "raise your glass and talk about the good old days" convo, with a side of "which call to action we've done to help save it." |
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
Sell-out.
For the record? I bought GW2 well before the PS shutdown, and as a digital copy, it was un-returnable.