When CoH/CoV Jumped The Shark


Aggelakis

 

Posted

You know, maybe that was the problem. Someone in management heard players talking about how they "jumped the shark" during Captain Mako week, and pulled the plug.


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Though nothing will drive them away
We can beat them, just for one day
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Originally Posted by Airman_America View Post


Obvious troll is obvious.


 

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Originally Posted by Airman_America View Post
Airmen on Liberty were a strong group. When we showed up for a mission, we were held in esteem.
I stopped reading here.


Proud member of the Cole-a-lition.
Fighting to make every reality, a better reality.

 

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Originally Posted by Airman_America View Post

Yet more obvious trolling.


 

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Originally Posted by Vanden View Post
Only someone who's been gone for so long could be so out of touch.
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Originally Posted by GlassGoblin View Post
"Doctor, what killed him?"

"Puberty."

"Puberty?! Doctor, he was almost ninety years old!"

"It's a slow death...".
And there you have it.


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i make stuff...

 

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Originally Posted by Black Pebble View Post
How did information on the Shark Jump power get leaked?
For the record, does it matter now if CoX does bite the dust?


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

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Originally Posted by Airman_America View Post
Go back, look at the numbers, I think they still can be found, but that is about the point CoH fell from a million players to 200k and never recovered.
If ED caused us to have 200k subscribers, they would have done it twice.

That's a spectacularly far off estimate; I can't imagine how it could even be generated from the published numbers.


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Lol PVE.


 

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It jumped the shark during Mako Week.
And technically it was the players jumping over Mako to kite him, not the entire game because NPC cannot into PVP.


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Originally Posted by InfamousBrad View Post
And Happy Days stayed on the air for 6 more seasons after Fonzie jumped the trope-naming shark. Discussions of when something "jumped the shark" aren't about when the announcement was made to pull the plug, they're about when the mistake was made that ruined the show or the game.

Yes, in fact, I think that if City of Heroes hasn't lost nearly their entire development team after issue 2, it would be a million-subscriber (or more) game now, because that is what happened for every other MMO that didn't make that mistake. At the same number of months in, EVE Online was barely more than tradewars with a 3D interface, and still well below 100k subscribers, not the monster we know now. At the same number of months in, Runequest wasn't even in full 3D, and also still below 100k subscribers, not the millions they have now. At the same number of months in, WoW was over a million subscribers, but well below the ten million they peaked at.

The reason that none of NCsoft's MMOs have ever done this is that they persist in thinking the same thing SOE thought (and still thinks, apparently): that an MMO is just like any other game, you lay off everybody but the maintenance staff after it's done, and people will keep paying you forever. Every studio that has made that mistake has seen the same subscriber curve: sharp bump up, overall steady decline from about a couple of months after the layoffs, when people figure out that bugs are no longer being fixed in a timely fashion and major content only comes out every year or two, at best, small bounce with major expansions but not enough to reverse the trendline. Whereas every game that kept investing in their product kept growing.

When they ramped up hiring for Going Rogue, it was a Hail Mary pass, an attempt to find out if an already dying MMO could be saved by reinvestment. It hadn't been tried before, so it was worth trying. But a game that was barely profitable at 15 employees that did not have revenue go up, was probably only barely cash-flow positive, and not technically profitable at all, at 40 employees. When they doubled that again for Freedom, and revenues only barely went up, it almost certainly went cash-flow negative.

That it bumped along for another five years doesn't change the fact that it was perceptibly doomed by issue 4.
It's almost like you were employed by Paragon or NCSoft and know exactly what happened...almost. Good try, though. Your theory is no more correct than the OPs. We'll never know for sure if no one ever tells us that actually has first hand knowledge.


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Lose --> Did not win, misplace, cannot find, subtract.
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Posted

This game 'jumped the shark' for me before it ever went live. Unfortunately, an overall better superhero game never came along.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Originally Posted by Airman_America View Post
No, it was the Issue 5 and 6 nerfs, followed by the competition, that killed the game. CoH lost so many people that it never became cool to play again. It never helped that the endless nerfs up till the time NCSoft took over left such a bad taste in peoples mouths that... well... it just took all these years to finally pull the plug.
The nerf-herding started in Issue 4. Any /Regen should know that. And generally, the nerfs had a deleterious effect on the population of the game (I've barely seen anyone I knew before I left in Issue 3 since I came back in Issue 6).

However, I'd say the nerfs were part of a bigger, systematic problem CoH faced. Cryptic insisted on nerfing old powersets for for the sake of PvP instead of creating new ones, developing new material for CoV instead of improving old CoH material, and adding a bunch of crap few asked for. In the end, how much did it add to the longevity of CoH? Most people spend their days doing blue or co-operative PvE material, or just standing around and talking.

Now, I like what has been happening lately with CoH's development. We've been getting new powersets and costume items consistently for a year, now (which is what we've actually wanted all along), and I think that's great. But any of you who thinks this game has been "thriving" when all but two servers died years ago is just delusional.


The Titantic Tiberian Fiend

 

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Originally Posted by TiberianFiend View Post
The nerf-herding started in Issue 4. Any /Regen should know that. And generally, the nerfs had a deleterious effect on the population of the game (I've barely seen anyone I knew before I left in Issue 3 since I came back in Issue 6).

However, I'd say the nerfs were part of a bigger, systematic problem CoH faced. Cryptic insisted on nerfing old powersets for for the sake of PvP instead of creating new ones, developing new material for CoV instead of improving old CoH material, and adding a bunch of crap few asked for. In the end, how much did it add to the longevity of CoH? Most people spend their days doing blue or co-operative PvE material, or just standing around and talking.

Now, I like what has been happening lately with CoH's development. We've been getting new powersets and costume items consistently for a year, now (which is what we've actually wanted all along), and I think that's great. But any of you who thinks this game has been "thriving" when all but two servers died years ago is just delusional.
Irony! I beseech you; leave this land post haste and spare us the reddening of our face palms


I've already forgotten about most of you

 

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Originally Posted by InfamousBrad View Post
Every studio that has made that mistake has seen the same subscriber curve: sharp bump up, overall steady decline from about a couple of months after the layoffs, when people figure out that bugs are no longer being fixed in a timely fashion and major content only comes out every year or two, at best, small bounce with major expansions but not enough to reverse the trendline. Whereas every game that kept investing in their product kept growing.
Except for that isn't what happened here. We got several issues a year, IIRC (there were only two occasions where 220ish days elapsed between issues: between 6 and 7 and between 16 and 17... and those were the longest dry spells without new content this game ever saw).

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it almost certainly went cash-flow negative.
Unless I am missing something here, we were told that CoH has been profitable for some time. I would have to assume that includes payment of Paragon's employees.



 

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Originally Posted by Arcanaville View Post
If ED caused us to have 200k subscribers, they would have done it twice.

That's a spectacularly far off estimate; I can't imagine how it could even be generated from the published numbers.
This!

Man, I love you sometimes, Arcanaville. Oh who am I kidding... I don't really ever not love you. Between math and succinctly shutting down morons with facts, you just win.



 

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Originally Posted by Larcen3 View Post
I stopped reading here.
I almost did... but I thought I might find even more self-congratulatory pompous BS if I read more. I was much disappointed in that regard. (I mean, seriously, who mentions in a completely unrelated post how in awe people are/were of their mostly defunct SG?!)

But I found other things to laugh about, so it evened out, methinks.



 

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Originally Posted by TiberianFiend View Post
But any of you who thinks this game has been "thriving" when all but two servers died years ago is just delusional.
Irony can be pretty ironic sometimes.


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Originally Posted by Arcanaville View Post
Irony can be pretty ironic sometimes.
If someone throws a frying pan at the person making such ridiculous statements, does it become cast irony?


 

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Originally Posted by Memphis_Bill View Post
If someone throws a frying pan at the person making such ridiculous statements, does it become cast irony?
No it just means that sometimes you just can't ignore getting panned by your readers.


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Posted

Quote:
Originally Posted by Airman_America View Post
Ahhh but when did CoH jump the shark? Was it the endless nerfs that resulted in one massive insulting nerf between issues 5 and 6? That really drove a coffin nail into the game that it never recovered from.
Spoken like a profoundly uninformed yahoo with an axe to grind who hasn't played in several years.

Nobody hated ED more than I did...I actually briefly quit over it.

But the introduction of the invention system effectively reversed ED while opening up pre-ED levels of performance for a whole host of characters and ATs beyond inv tanks and regen scrappers.


I don't mind a good rant, but you need to know what you're talking about.
Otherwise you sound like a homeless souse yammering at traffic from the overpass.


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You all need to take me off ignore


I've already forgotten about most of you

 

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Originally Posted by VoodooCompany View Post
You all need to take me off ignore
You must not be on Freedom or Virtue.


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Posted

I wasted 67 seconds of my life reading the first post.... I want a refund!


Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!