Amusing GW2 review - light profanity


afocks

 

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Originally Posted by Feycat View Post
Haha, oh, the memories of making sure you returned EACH DO/SO DROP to the correct vendor, to try and scrape together enough inf to replace all your red SOs...

I remember when a high-level friend dropped 1mil inf on me. It was like HEAVEN. I almost replaced all my SOs with green!
Nevermind IO sets, plain ol' regular boring IOs were no doubt the single biggest quality of life improvement in CoH's history.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

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Originally Posted by Slaunyeh View Post
Honestly, considering the number of good ideas and overall convenient systems in GW2, I was a little disappointed that they had retained the vendor trash tradition.

I should note, however, that if I'm occasionally fairly harsh on GW2, it's because they have set the bar pretty high. And in a few situations they decided to limbo under it.
It's true. I'd far rather see an ice drake drop 2 coppers than a 2-copper grey scale. Yes, beasts shouldn't have money, yadda yadda. Why does the vendor want this scale anyway? :P

Especially since they very nearly negate the bag space issue with the "deposit all collectibles" option and the AH being accessible from anywhere. Why do we NEED a bunch of junk in our bags as well?


 

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Originally Posted by Slaunyeh View Post
Nevermind IO sets, plain ol' regular boring IOs were no doubt the single biggest quality of life improvement in CoH's history.
Seriously, if there'd been a checkbox to say "stop dropping vendor enhancements on me! Period!" I'd have checked that BAMF in a hot second. After I started IO'ing, I never looked back.


 

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Originally Posted by Feycat View Post
Seriously, if there'd been a checkbox to say "stop dropping vendor enhancements on me! Period!" I'd have checked that BAMF in a hot second. After I started IO'ing, I never looked back.
I remember asking for exactly a checkbox like that back in the day. We got the reduced enhancement drop-rate instead.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

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Originally Posted by Slaunyeh View Post
Sure, but if it's realism we're going for, you should have to track down someone interested in Nexus Claws, instead of just selling them to the nearest baker.

I mean, I get the core idea of "trash loot". Really. It's much more realistic for a wolf to drop a 'wolf tooth' worth six coppers, than it is for the wolf to drop six coppers. But... that wolf also dropped a full set of magical platemail, so I think we're already beating 'realism' in the face with a shovel as it is.
That was one of the things that undermined WoW for me. One of my CoH SGmates kept blathering on about how he could roleplay better in WoW, and then I killed one of those giant chickens and got a glass of ice cold milk as a drop. I have no idea how one roleplays THAT nonsense.

This sort of thing just points out the limitations of Real Life Emulators when they have simplified economies which cause more frustration than anything else.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

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But now that we're talking about GW2, can someone explain to me what the unit we measure distances is?

I know 1200 things is a lot. 600 is not much, and 120 (-ish) is melee range. But what are they? Obviously, not yards or metres. Feet? Probably not. Inches then? Centimetres? Why are we measuring everything in centimetres?

It has puzzled me for a while.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

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There is a big difference between SO drops and Vendor Trash.

1) SOs have its own inventory category. If it gets full, you won’t become unable to carry salvage or recipes.

2) F2P players only were able to use SOs.

3) I still have quite a few of SOs in my level 50, and I tend to run with pure SOs until I get level 40.


 

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I wouldn't be surprised if they add a toggle to 'Deposit all collectibles' in GW2 Slaunyeh. Then you can play and play and only look at replacement gear drops and then when you are ending your play session just tp to your favorite crafting area and go nuts.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

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Originally Posted by Starsman View Post
Within a fantasy setting, I can see where the vendor trash loot comes from. It is not uncommon for D&D players (let’s face it, most fantasy MMO designers are crazy about D&D) to collect as much loot as they can carry, and after the play session is over go to town to attempt to sell the loot to make as much money as they can. It's just part of those games and the sense of victory to play the whole "and in the morning, they sold their loot" thing.

Despite how action oriented these games go, at their core they are just trying to streamline the feel and satisfaction they are used in D&D, and this is something they feel must be part of any such game.
And that's the problem. Far too many games are designed like glorified D&D campaigns, and far too many developers are all too happy to do nothing more than recreate that. I wouldn't blame Tolkein for the large number of Fantasy RPGs and MMOs. I would blame D&D for setting such a strong RPG framework that even... What? 30? 40 years later? Even decades later, we can't look past it.

And the real kicker is... I don't like D&D. I never have. I don't want my RPGs to be like it. If anything, I want my RPGs to be more like Soul Reaver or Darksiders or, let's face it, the Legend of Zelda that both games take inspiration from. Basically, I'm tired of medieval life simulations with dragons thrown in, or alternatively medieval life simulations hosted in a sci-fi setting. And there are almost no games that do this. Eve might, but that's for people with a stronger constitution than me.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by JayboH View Post
I wouldn't be surprised if they add a toggle to 'Deposit all collectibles' in GW2 Slaunyeh. Then you can play and play and only look at replacement gear drops and then when you are ending your play session just tp to your favorite crafting area and go nuts.
I'm actually a little surprised it wasn't in at launch (given the somewhat similar feature in TOR) but really, that's just the Developers going "Yeah, we know it's kinda dumb. No, we're not sure why we implemented this, but here's an easy fix for it."

Which I could totally understand.

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Originally Posted by Samuel_Tow View Post
Far too many games are designed like glorified D&D campaigns, and far too many developers are all too happy to do nothing more than recreate that.
I would do anything for an MMO based on the Dragonstar D&D setting (anything, that is, short of starting my own software company and go look for funding. Obviously. I'm not crazy).


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

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Originally Posted by JayboH View Post
I wouldn't be surprised if they add a toggle to 'Deposit all collectibles' in GW2 Slaunyeh. Then you can play and play and only look at replacement gear drops and then when you are ending your play session just tp to your favorite crafting area and go nuts.
I'd be surprised if they ever added it, since some of the crafting collectibles (gems) are immediately useable.

I'm just happy they're working on a preview function for the TP already, yay!

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Originally Posted by Slaunyeh View Post
I would do anything for an MMO based on the Dragonstar D&D setting (anything, that is, short of starting my own software company and go look for funding. Obviously. I'm not crazy).
I was really shocked that DDO didn't use the Dragonlance setting. That was the one I'd have killed to play in.


 

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Originally Posted by Feycat View Post
I was really shocked that DDO didn't use the Dragonlance setting. That was the one I'd have killed to play in.
Eberron was a strange choice. Placing the game in Stormreach, as far from the core Eberron setting was stranger still. I like the Eberron setting, but it doesn't have the brand recognition of Dragonlance or Forgotten Realms.

And it's saying something that the latest update to DDO actually takes your character on an expedition to Forgotten Realms. o.O

Also, I'd reeeeally have liked an entirely urban game set in Sharn. That would have turned the cliché fantasy trope on its' head if anything can.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Quote:
Originally Posted by Slaunyeh View Post
Eberron was a strange choice. Placing the game in Stormreach, as far from the core Eberron setting was stranger still. I like the Eberron setting, but it doesn't have the brand recognition of Dragonlance or Forgotten Realms.

And it's saying something that the latest update to DDO actually takes your character on an expedition to Forgotten Realms. o.O

Also, I'd reeeeally have liked an entirely urban game set in Sharn. That would have turned the cliché fantasy trope on its' head if anything can.
Well they probably did it so they'd have more room to maneuver. I mean, setting it in Dragonlance would probably have ended up like the more tedious parts of the GW2 cutscene stories, when you've got the heroes of the novels dragging you around/you drag them around stuff. A lesser-known part of the IP certainly gives them more freedom, but I think it hurt them.


 

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Originally Posted by Feycat View Post
Well they probably did it so they'd have more room to maneuver. I mean, setting it in Dragonlance would probably have ended up like the more tedious parts of the GW2 cutscene stories, when you've got the heroes of the novels dragging you around/you drag them around stuff. A lesser-known part of the IP certainly gives them more freedom, but I think it hurt them.
Well, that's also why they placed it in Stormreach. So they wouldn't have to coordinate with the developers of the the rest of the setting too much. Xen'drik is the "unexplored" contient, so they had a lot of freedom.

But if you're going out of your way to pick as remote, and as undeveloped, a setting as possible, you could just have made your own, instead of making it not-Eberron.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

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Oh, and just for the heck of it: Anyone feel like looking me up in GW2, I'm Slaunyeh.9852 over there.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Quote:
Originally Posted by Slaunyeh View Post
But if you're going out of your way to pick as remote, and as undeveloped, a setting as possible, you could just have made your own, instead of making it not-Eberron.
Exactly! I generally feel that way anytime someone buys the IP to something (like a book) and makes something (like a movie :P) that's so totally unrelated that I wonder why they spent the money on the IP in the first place :P


 

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Originally Posted by Starsman View Post
Within a fantasy setting, I can see where the vendor trash loot comes from. It is not uncommon for D&D players (let’s face it, most fantasy MMO designers are crazy about D&D) to collect as much loot as they can carry, and after the play session is over go to town to attempt to sell the loot to make as much money as they can. It's just part of those games and the sense of victory to play the whole "and in the morning, they sold their loot" thing.
In Terraria you can not only loot everything you come across, you can loot the dungeon itself. As in, take apart the walls and use it to build your own house.

The ultimate in looting.


Culex's resistance guide

 

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Originally Posted by Feycat View Post
Exactly! I generally feel that way anytime someone buys the IP to something (like a book) and makes something (like a movie :P) that's so totally unrelated that I wonder why they spent the money on the IP in the first place :P
OT, but you just got flagged as a VIP on the forum, Feycat -- or at least on my screen you did. Good sign, sunset-of-the-game-wise?


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Originally Posted by Iggy_Kamakaze View Post
Nice build

 

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Originally Posted by Obitus View Post
OT, but you just got flagged as a VIP on the forum, Feycat -- or at least on my screen you did. Good sign, sunset-of-the-game-wise?
Not necessarily, i have been flicking from premium to VIP on the forums for the past few months... it seems to stay for a few hours and then forgets that you were actually premium.


 

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Originally Posted by Gangrel_EU View Post
Not necessarily, i have been flicking from premium to VIP on the forums for the past few months... it seems to stay for a few hours and then forgets that you were actually premium.
Ah ha. And now you and Feycat are white names again. NVM, false alarm!


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Originally Posted by Iggy_Kamakaze View Post
Nice build

 

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Yeah, it keeps doing that. Pretty aggravating - I wish they'd just leave it on. I like my sig :P


 

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Originally Posted by Feycat View Post
And as I pointed out, once IOs were added, ALL enhancement drops became (potentially) vendor trash (seriously, I still get DOs into my 40s, wtf is that about?) as well as about 70% of the recipes which aren't worth making or CHing, and a good portion of the super-common salvage drops. COH is NOT exempt from vendor trash. It has buttloads. Sure, the COH vendor trash is theoretically usable, the way a grey "goopy goo" trash drop isn't, but anyone who's been playing COH has vendored more Trap of the Hunter recipes than they could count :P

In fairness, in CoH SOs and IOs don't drop into the same inventory, and you will never need to open each individual enemy's inventory and sort through the SOs/DOs/TOs to find the recipes.

Inventory tetris is a core element of the Diablo series, and limited bag space a core element of WoW, that it really isn't in CoH.

The fact that everything goes into the same bags means that in those games the player needs to spend time sorting through the drops after each individual kill that procs items (which is frequently), which in turn puts a limitation on how fast the player can mow through the crowds. It CAN slow you down some in CoH, but you will never be in a situation where you miss out on a Purple recipe because you have too much Salvage. Keeping your inventory cleared can sometimes be annoying, of course.


 

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Originally Posted by Oedipus_Tex View Post
The fact that everything goes into the same bags means that in those games the player needs to spend time sorting through the drops after each individual kill that procs items (which is frequently), which in turn puts a limitation on how fast the player can mow through the crowds. It CAN slow you down some in CoH, but you will never be in a situation where you miss out on a Purple recipe because you have too much Salvage. Keeping your inventory cleared can sometimes be annoying, of course.
At least with the games with an inventory, even if your bags *are* full, you are not denied from getting "the uber weapon of pwnage". Yes, you have to mess around, choose what to drop, but you are not *denied* the drop.

In City of Heroes, you just never know what you missed out on due to full bags (which i suppose is a bonus).

Plus side to WoW recently... AoE looting (yeah I know, small things small minds... but it is a QOL improvement)


 

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Originally Posted by Samuel_Tow View Post
I still wish you could use items directly from your storage when crafting, personally. Having to take them out just seems like an unnecessary intermediary step.
I agree. That's currently my only complaint about the crafting system.

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Originally Posted by Feycat View Post
You can! They fixed that on... Saturday, I think. The only time you have to take mats out is for discovering new recipes through experimentation, because you have to move things in/out of the crafting table to see which ones work together. And they're working on making THAT something you can do out of the bank as well.
Good! Experimentation is where I spend most of my time. I'm a level 130 chef and my entire guild gave me all their cooking materials. Even though I have 8-slot bags in all slots I simply don't have the room to hold all these things when I cook.

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Originally Posted by Ironik View Post
Ironik does not care. Ironik thinks that jumping in 1st or 3rd person (my bad for not being explicit) games is moronic and he hates it.
I think people are are overstating the necessity of these so-called "jumping puzzles." They're only required to reach a few vistas (vistas are just a map-completion type thing) and that's it. They're basically badges in the sense you could ignore them for your entire life and it never matter. You don't have to solve a complicated jumping puzzle to beat the last boss. In fact you don't have to "solve" a "complicated" jumping "puzzle" ever. You just figure out where to fall and do 2-3 jumps and there you are. Honestly, even with the help of a website telling me what to do, I've spent more time per zone collecting badges than getting vistas in any GW2 zone. And that's with flight powers (a lot of badges are annoying to get without flight).

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Originally Posted by Oedipus_Tex View Post
In fairness, in CoH SOs and IOs don't drop into the same inventory, and you will never need to open each individual enemy's inventory and sort through the SOs/DOs/TOs to find the recipes.

Inventory tetris is a core element of the Diablo series, and limited bag space a core element of WoW, that it really isn't in CoH.

The fact that everything goes into the same bags means that in those games the player needs to spend time sorting through the drops after each individual kill that procs items (which is frequently), which in turn puts a limitation on how fast the player can mow through the crowds. It CAN slow you down some in CoH, but you will never be in a situation where you miss out on a Purple recipe because you have too much Salvage. Keeping your inventory cleared can sometimes be annoying, of course.
Honestly I just run up to everything and push the "collect all items" button and go about my way. The fact that CoH has multiple inventories is just a formality. If I fill up on recipes I still can't get more recipes. I don't care that I can still get SOs and salvage, I can't get more recipes.

And the vast majority of drops you get are trash in CoH. 100% of all enhancement drops at level 50, and 99% of all recipes and all salvage. Even if I did want to hang onto those things for later, there's no good bank or place to store them. So even if you want to hang onto level 50 salvage there's no practical way to do that in bulk.

And really, my level 15 GW2 character has 52 item slots. And most of those items can be remotely thrown into a collectibles bin at any time. If my inventory in GW2 fills up I just put all collectibles away. If it fills up in CoH I have to go visit a black market (well technically I have /ah but most people do not) or just start deleting things.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Gangrel_EU View Post
At least with the games with an inventory, even if your bags *are* full, you are not denied from getting "the uber weapon of pwnage". Yes, you have to mess around, choose what to drop, but you are not *denied* the drop.

In City of Heroes, you just never know what you missed out on due to full bags (which i suppose is a bonus).

Plus side to WoW recently... AoE looting (yeah I know, small things small minds... but it is a QOL improvement)
That's true, and believe me when I say that I've gotten annoyed in CoH deleting a bajillion temp-power recipes every time I get near full up.

But inventory tetris is a whole new level of annoyance, subjectively speaking. At least in CoH, loot is pre-sorted for you in a somewhat orderly way. So although you may occasionally wonder whether that spawn you killed with a full recipe tray might've dropped that elusive Apocalypse you were looking for, you don't have to spend a lot of time sorting through your inventory to sell/delete the garbage.

To be clear, I have no direct experience with GW2, so this is only tenuously on-topic, but Sam's comment (I think it was Sam) about inventory tetris struck me because I've been dealing with that very thing in Champions lately. Mousing over a bajillion ambiguous item icons to see what the items do, and not even knowing exactly which items are worth keeping, is like an obnoxious and mandatory mini-game. (An obnoxious mini-game made worse in Champions, for me, because they revamped the whole gear system while I was gone, so I have purple items from two years ago with half the stat budget of current greens ... and I have craptons of both old and new in my bank. Took like two hours the other night to sort through it all, and even now I have a bunch of stuff I'm hording because I'm not sure whether to ditch it or not. Man, can I just play the game?)


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build