Amusing GW2 review - light profanity
Honestly, considering the number of good ideas and overall convenient systems in GW2, I was a little disappointed that they had retained the vendor trash tradition.
I should note, however, that if I'm occasionally fairly harsh on GW2, it's because they have set the bar pretty high. And in a few situations they decided to limbo under it. |
Especially since they very nearly negate the bag space issue with the "deposit all collectibles" option and the AH being accessible from anywhere. Why do we NEED a bunch of junk in our bags as well?
Thought for the day:
"Hope is the first step on the road to disappointment."
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Sure, but if it's realism we're going for, you should have to track down someone interested in Nexus Claws, instead of just selling them to the nearest baker.
I mean, I get the core idea of "trash loot". Really. It's much more realistic for a wolf to drop a 'wolf tooth' worth six coppers, than it is for the wolf to drop six coppers. But... that wolf also dropped a full set of magical platemail, so I think we're already beating 'realism' in the face with a shovel as it is. |
This sort of thing just points out the limitations of Real Life Emulators when they have simplified economies which cause more frustration than anything else.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
But now that we're talking about GW2, can someone explain to me what the unit we measure distances is?
I know 1200 things is a lot. 600 is not much, and 120 (-ish) is melee range. But what are they? Obviously, not yards or metres. Feet? Probably not. Inches then? Centimetres? Why are we measuring everything in centimetres?
It has puzzled me for a while.
Thought for the day:
"Hope is the first step on the road to disappointment."
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There is a big difference between SO drops and Vendor Trash.
1) SOs have its own inventory category. If it gets full, you won’t become unable to carry salvage or recipes.
2) F2P players only were able to use SOs.
3) I still have quite a few of SOs in my level 50, and I tend to run with pure SOs until I get level 40.
I wouldn't be surprised if they add a toggle to 'Deposit all collectibles' in GW2 Slaunyeh. Then you can play and play and only look at replacement gear drops and then when you are ending your play session just tp to your favorite crafting area and go nuts.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Within a fantasy setting, I can see where the vendor trash loot comes from. It is not uncommon for D&D players (lets face it, most fantasy MMO designers are crazy about D&D) to collect as much loot as they can carry, and after the play session is over go to town to attempt to sell the loot to make as much money as they can. It's just part of those games and the sense of victory to play the whole "and in the morning, they sold their loot" thing.
Despite how action oriented these games go, at their core they are just trying to streamline the feel and satisfaction they are used in D&D, and this is something they feel must be part of any such game. |
And the real kicker is... I don't like D&D. I never have. I don't want my RPGs to be like it. If anything, I want my RPGs to be more like Soul Reaver or Darksiders or, let's face it, the Legend of Zelda that both games take inspiration from. Basically, I'm tired of medieval life simulations with dragons thrown in, or alternatively medieval life simulations hosted in a sci-fi setting. And there are almost no games that do this. Eve might, but that's for people with a stronger constitution than me.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I wouldn't be surprised if they add a toggle to 'Deposit all collectibles' in GW2 Slaunyeh. Then you can play and play and only look at replacement gear drops and then when you are ending your play session just tp to your favorite crafting area and go nuts.
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Which I could totally understand.
I would do anything for an MMO based on the Dragonstar D&D setting (anything, that is, short of starting my own software company and go look for funding. Obviously. I'm not crazy).
Thought for the day:
"Hope is the first step on the road to disappointment."
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I wouldn't be surprised if they add a toggle to 'Deposit all collectibles' in GW2 Slaunyeh. Then you can play and play and only look at replacement gear drops and then when you are ending your play session just tp to your favorite crafting area and go nuts.
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I'm just happy they're working on a preview function for the TP already, yay!
I was really shocked that DDO didn't use the Dragonlance setting. That was the one I'd have killed to play in.
I was really shocked that DDO didn't use the Dragonlance setting. That was the one I'd have killed to play in.
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And it's saying something that the latest update to DDO actually takes your character on an expedition to Forgotten Realms. o.O
Also, I'd reeeeally have liked an entirely urban game set in Sharn. That would have turned the cliché fantasy trope on its' head if anything can.
Thought for the day:
"Hope is the first step on the road to disappointment."
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Eberron was a strange choice. Placing the game in Stormreach, as far from the core Eberron setting was stranger still. I like the Eberron setting, but it doesn't have the brand recognition of Dragonlance or Forgotten Realms.
And it's saying something that the latest update to DDO actually takes your character on an expedition to Forgotten Realms. o.O Also, I'd reeeeally have liked an entirely urban game set in Sharn. That would have turned the cliché fantasy trope on its' head if anything can. |
Well they probably did it so they'd have more room to maneuver. I mean, setting it in Dragonlance would probably have ended up like the more tedious parts of the GW2 cutscene stories, when you've got the heroes of the novels dragging you around/you drag them around stuff. A lesser-known part of the IP certainly gives them more freedom, but I think it hurt them.
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But if you're going out of your way to pick as remote, and as undeveloped, a setting as possible, you could just have made your own, instead of making it not-Eberron.
Thought for the day:
"Hope is the first step on the road to disappointment."
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Oh, and just for the heck of it: Anyone feel like looking me up in GW2, I'm Slaunyeh.9852 over there.
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
Within a fantasy setting, I can see where the vendor trash loot comes from. It is not uncommon for D&D players (lets face it, most fantasy MMO designers are crazy about D&D) to collect as much loot as they can carry, and after the play session is over go to town to attempt to sell the loot to make as much money as they can. It's just part of those games and the sense of victory to play the whole "and in the morning, they sold their loot" thing.
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The ultimate in looting.
Culex's resistance guide
Yeah, it keeps doing that. Pretty aggravating - I wish they'd just leave it on. I like my sig :P
And as I pointed out, once IOs were added, ALL enhancement drops became (potentially) vendor trash (seriously, I still get DOs into my 40s, wtf is that about?) as well as about 70% of the recipes which aren't worth making or CHing, and a good portion of the super-common salvage drops. COH is NOT exempt from vendor trash. It has buttloads. Sure, the COH vendor trash is theoretically usable, the way a grey "goopy goo" trash drop isn't, but anyone who's been playing COH has vendored more Trap of the Hunter recipes than they could count :P
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In fairness, in CoH SOs and IOs don't drop into the same inventory, and you will never need to open each individual enemy's inventory and sort through the SOs/DOs/TOs to find the recipes.
Inventory tetris is a core element of the Diablo series, and limited bag space a core element of WoW, that it really isn't in CoH.
The fact that everything goes into the same bags means that in those games the player needs to spend time sorting through the drops after each individual kill that procs items (which is frequently), which in turn puts a limitation on how fast the player can mow through the crowds. It CAN slow you down some in CoH, but you will never be in a situation where you miss out on a Purple recipe because you have too much Salvage. Keeping your inventory cleared can sometimes be annoying, of course.
The fact that everything goes into the same bags means that in those games the player needs to spend time sorting through the drops after each individual kill that procs items (which is frequently), which in turn puts a limitation on how fast the player can mow through the crowds. It CAN slow you down some in CoH, but you will never be in a situation where you miss out on a Purple recipe because you have too much Salvage. Keeping your inventory cleared can sometimes be annoying, of course.
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In City of Heroes, you just never know what you missed out on due to full bags (which i suppose is a bonus).
Plus side to WoW recently... AoE looting (yeah I know, small things small minds... but it is a QOL improvement)
I still wish you could use items directly from your storage when crafting, personally. Having to take them out just seems like an unnecessary intermediary step.
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You can! They fixed that on... Saturday, I think. The only time you have to take mats out is for discovering new recipes through experimentation, because you have to move things in/out of the crafting table to see which ones work together. And they're working on making THAT something you can do out of the bank as well.
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Ironik does not care. Ironik thinks that jumping in 1st or 3rd person (my bad for not being explicit) games is moronic and he hates it.
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In fairness, in CoH SOs and IOs don't drop into the same inventory, and you will never need to open each individual enemy's inventory and sort through the SOs/DOs/TOs to find the recipes.
Inventory tetris is a core element of the Diablo series, and limited bag space a core element of WoW, that it really isn't in CoH. The fact that everything goes into the same bags means that in those games the player needs to spend time sorting through the drops after each individual kill that procs items (which is frequently), which in turn puts a limitation on how fast the player can mow through the crowds. It CAN slow you down some in CoH, but you will never be in a situation where you miss out on a Purple recipe because you have too much Salvage. Keeping your inventory cleared can sometimes be annoying, of course. |
And the vast majority of drops you get are trash in CoH. 100% of all enhancement drops at level 50, and 99% of all recipes and all salvage. Even if I did want to hang onto those things for later, there's no good bank or place to store them. So even if you want to hang onto level 50 salvage there's no practical way to do that in bulk.
And really, my level 15 GW2 character has 52 item slots. And most of those items can be remotely thrown into a collectibles bin at any time. If my inventory in GW2 fills up I just put all collectibles away. If it fills up in CoH I have to go visit a black market (well technically I have /ah but most people do not) or just start deleting things.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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At least with the games with an inventory, even if your bags *are* full, you are not denied from getting "the uber weapon of pwnage". Yes, you have to mess around, choose what to drop, but you are not *denied* the drop.
In City of Heroes, you just never know what you missed out on due to full bags (which i suppose is a bonus). Plus side to WoW recently... AoE looting (yeah I know, small things small minds... but it is a QOL improvement) |
But inventory tetris is a whole new level of annoyance, subjectively speaking. At least in CoH, loot is pre-sorted for you in a somewhat orderly way. So although you may occasionally wonder whether that spawn you killed with a full recipe tray might've dropped that elusive Apocalypse you were looking for, you don't have to spend a lot of time sorting through your inventory to sell/delete the garbage.
To be clear, I have no direct experience with GW2, so this is only tenuously on-topic, but Sam's comment (I think it was Sam) about inventory tetris struck me because I've been dealing with that very thing in Champions lately. Mousing over a bajillion ambiguous item icons to see what the items do, and not even knowing exactly which items are worth keeping, is like an obnoxious and mandatory mini-game. (An obnoxious mini-game made worse in Champions, for me, because they revamped the whole gear system while I was gone, so I have purple items from two years ago with half the stat budget of current greens ... and I have craptons of both old and new in my bank. Took like two hours the other night to sort through it all, and even now I have a bunch of stuff I'm hording because I'm not sure whether to ditch it or not. Man, can I just play the game?)
I remember when a high-level friend dropped 1mil inf on me. It was like HEAVEN. I almost replaced all my SOs with green!
Thought for the day:
"Hope is the first step on the road to disappointment."
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