Boycott NCSoft
I'm never touching another NCsoft game again.
This is the opinion i'm espousing personally. At this point i have NO love whatsoever for NCsoft; but i'm not going to cause them to do to another dev team what they've just done to Paragon Studios.
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And then they went and did it to Paragon Studios anyway ...
I agree completly
heck I added in Cryptic/PW in there too since they are most likely involved in this debacle. |
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Heh, the funny thing is, this is what I was thinking when NCSoft killed off Tabula Rasa as far as continuing to play City of Heroes goes. "I'm not going to cause them to do to Paragon Studios what they've just done to Destination Games."
And then they went and did it to Paragon Studios anyway ... |
Cut off a profitable game.
Without notice.
Without reasons given.
With a sizable and extremely loyal and vocal playerbase.
Fire a popular dev team and make that sizable and loyal playerbase not only feel their game was stolen from them, but their "friends/family" have been literally harmed by this action.
Give no communication whatsoever.
Shaft one of their own studios' newest games - the week of its release! - by angering a huge chunk of vocal gamers.
It's just mind-blowingly stupid. It's like a massive troll.
Until there's an official explanation I'm not going to give one cent to NC Soft, PW/Cryptic, or Atari.
If you don't want blowback on your other titles you don't make it look like one of them was the reason another one got the axe, by either what you say or what you don't say.
By not saying why and quashing rampant speculation. Silence speaks volumes.
Some will always assume malice. The world tends to prove them unfortunately right.
There's been a number of 'boycott NCSoft' threads and sentiments passed around...
And while I'm not actively going to boycott them, I can say that without City of Heroes they have *nothing* that interests me.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Yeah, I saw that thread. Unfortunately, none of it comes from an actual official source. It is all pure speculation and conspiracy.
Look, I am no fan of post-City of Heroes Cryptic. I played Champions for all of one week after it went F2P just give it a basic try, and found the world, missions, combat, and overall art style extremely bland and uninspired. Even the villain groups were boring. I know Champions RPG Lore, Cryptic could have done so much more with it, and didn't. I have no love (or hate really) of Cryptic. But until something official is actually stated on the License pricing being the reason, I'm not tossing the blame anywhere. If, and I say IF, City of Heroes was still profitable and NCSoft made this decision, there was definitely some underlying reason. Businesses aren't typically in the practice of shuttering profitable product lines. But unless the License or some other issues is the culprit, then the only other reason is CoH was no longer generating what it needed to. And even if NCSoft ended-up making some off-the-wall decision for our game . . . as an above post said: I'm not going to punish the good people at ArenaNet for it. No, I haven't jumped on the GW2 bandwagon yet, but if reviews remain good the first 60-90 days post-launch, I do plan to get it. |
If NCSoft has a booth at PAX, will try to ask them. Doubt it'll do any good.
Yeah, I saw that thread. Unfortunately, none of it comes from an actual official source. It is all pure speculation and conspiracy.
Look, I am no fan of post-City of Heroes Cryptic. I played Champions for all of one week after it went F2P just give it a basic try, and found the world, missions, combat, and overall art style extremely bland and uninspired. Even the villain groups were boring. I know Champions RPG Lore, Cryptic could have done so much more with it, and didn't. I have no love (or hate really) of Cryptic. But until something official is actually stated on the License pricing being the reason, I'm not tossing the blame anywhere. If, and I say IF, City of Heroes was still profitable and NCSoft made this decision, there was definitely some underlying reason. Businesses aren't typically in the practice of shuttering profitable product lines. But unless the License or some other issues is the culprit, then the only other reason is CoH was no longer generating what it needed to. And even if NCSoft ended-up making some off-the-wall decision for our game . . . as an above post said: I'm not going to punish the good people at ArenaNet for it. No, I haven't jumped on the GW2 bandwagon yet, but if reviews remain good the first 60-90 days post-launch, I do plan to get it. |
Frankie says it best.
I agree. It's one thing to need to put a game to pasture and close it down, it's quite another to advertise new issues, and release new power sets such as Nature Affinity, which customers have to purchase, ten days before you announce a closing of the servers.
Even without a call to boycott, I simply don't trust NC-soft enough to purchase future products. |
Ditto Perfect World and any other game company associated with NCSoft. |
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Atari don't even do online anymore....
Brawling Cactus from a distant planet.
Like some said, I'm not going to actively boycot them, but they have nothing I want to play. (Since I'm on a Mac, I'm not even sure they have anything I can play, and I don't care enough to do the research).
Plus, this whole thing left a bad taste in my mouth. Even if I was interested in other NCSoft properties, I wouldn't trust them to not just shut it off one day without warning.
Regarding the Cryptic -> Atari -> Perfect World discussion: after Cryptic split from NCSoft they were developing Champions Online when the company was bought out by Atari, and later after CO launched were bought out by Chinese publisher Perfect World Entertainment. This is where the PW raising the Game Engine license fee to an unsustainable value theory comes into play. This is a perfectly reasonable possibility.
Alternatively, it has been brought up that a shuffle in management could have changed the company's perspective on dealing with the CoX IP, which would put the fault squarely on NCSoft's shoulders. I also believe this theory also holds water because I've seen it happen within the Anime Industry first hand and the decision is more about someone's personal preference than actual marketability. Companies would like everyone to think they are intelligently operated, but oftentimes there is much wasting to be found and decisions are pushed so someone can creep further along the corporate ladder via short-term gains at the cost of long-term benefits to the company itself.
Finally, as mentioned, Nexon now has a controlling interest in NCSoft's stock. However, their influence in shutting down CoX seems far less credible given they do not have a competitive product of the same theme/genre.
Raid Leader of Task Force Vendetta "Steel 70", who defeated the first nine Drop Ships in the Second Rikti War.
70 Heroes, 9 Drop Ships, 7 Minutes. The Aliens never knew what hit them.
Now soloing: GM-Class enemy Adamaster, with a Tanker!
Companies would like everyone to think they are intelligently operated, but oftentimes there is much wasting to be found and decisions are pushed so someone can creep further along the corporate ladder via short-term gains at the cost of long-term benefits to the company itself.
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Perfect World is a different thing than The Secret World. The latter's a Funcom game (same guys who made Anarchy Online).
Prophecy & Dreams | Prophecy & Dreams Discussion
Nerd Flirting | More Nerd Flirting | Nerds Talking About Flirting
Unbidden | Star Patrol | Real World Hero
http://www.boycottowl.com/NCsoft/701
That will be all.
@Mister Meatshield
If Paragon Studios was making money (no matter how little), then NCSoft could've sold it or spun it off. It is their apparent failure to even try that raises my ire.
Therefore NCSoft should know that the $15 that I spend monthly on games will never go to another NCSoft product due to this behavior. They are free to shut down their games at will. I am free to not buy and play games that will be shut down even if they're profitable.
My boycott of SOE post-SWG-NGE has lasted for many years. I expect this to last as well.
If they get enough people boycotting, then they will realize that their attempt to keep CoH out of someone else's hands to avoid competition will be fruitless.
To this end, I encourage people to be specific about exactly how much money of theirs won't be going to NCSoft. I know many people spend much more than my $15/month on CoH.
My sig says it all. I lost my facebook posting priviliges plastering their wall with boycott messages. I opened an open facebook group "Boycott NCSoft"
https://www.facebook.com/groups/517513781597443/
So hell yeah.
Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
BOYCOTT NCSoft (on Facebook)
https://www.facebook.com/groups/517513781597443/
Governments have fallen to the power of social media. Gaming companies can too.
Look, I am no fan of post-City of Heroes Cryptic. I played Champions for all of one week after it went F2P just give it a basic try, and found the world, missions, combat, and overall art style extremely bland and uninspired. Even the villain groups were boring. I know Champions RPG Lore, Cryptic could have done so much more with it, and didn't.
I have no love (or hate really) of Cryptic. But until something official is actually stated on the License pricing being the reason, I'm not tossing the blame anywhere.
If, and I say IF, City of Heroes was still profitable and NCSoft made this decision, there was definitely some underlying reason. Businesses aren't typically in the practice of shuttering profitable product lines. But unless the License or some other issues is the culprit, then the only other reason is CoH was no longer generating what it needed to.
And even if NCSoft ended-up making some off-the-wall decision for our game . . . as an above post said: I'm not going to punish the good people at ArenaNet for it. No, I haven't jumped on the GW2 bandwagon yet, but if reviews remain good the first 60-90 days post-launch, I do plan to get it.