Fastest ways to Level up.
Actually DiB isn't very good the final bosses take a lot to take down.
Outside of AE these days the best way to find teams is to join popular globals or just pay attention to the LFG channel. There are also a few nice items in the shop that can help you along.
Maybe if you let us know which server you are on someone can point you in the right direction.
Im on Freedom server. DFB seems very quick. You just have to find a team or form a team. If you wait in the LFG feature it takes too long to form a team. I can run DFB for a couple hours and level a level 1 toon up to level 20 very easily. It seems I gain at least 2-3 levels each run.
TFs can be good XP (some more so than others), but soloing on high difficulty settings is also excellent. You might be surprised how well many characters can solo on x8 with smart inspiration use: enter the mission with a tray full of purples, use them as often as you need to stay at or near the softcap, and a character with decent AoE can earn inspirations as quickly as you need to use them.
Ugh. DfBs are super super boring. I can only stand to do like 2 of them a week... at most.
But, then, I have never cared about "fast" XP, just so long as the team isn't either: a) fighting stuff far too low so that nothing is gained from the mission or b) fighting stuff waay too high so that it takes us like 5-10 minutes per group of purples.
I could never understand why folks want "fast XP" if the ride is boring and over before you know you arrived.
Where do I find out where the TF's are and what the level ranges are for them? It seems they have added or changed some over the years. These might be the next best pick up group type of experience to go with. I like the fast paced PUG experience so this might be the next most interesting option for good experience. Anyone know the best TF is to run?
I agree with Thirty seven that the game can be boring if you are..."a) fighting stuff far too low so that nothing is gained from the mission or b) fighting stuff waay too high so that it takes us like 5-10 minutes per group of purples."
What also helps: Instead of waiting for a team of 8, form one and run missions. I prefer to run newspaper/radio missions (since I hate being sent all over the city (unless it's redside.)) You'll earn more XP when running with larger teams.
On Freedom the Looking for Group channel is very active, especially at night. You will see all sorts of teams at different level ranges looking for members. There are usually a bunch of people running tip missions every night and they will usually take most level ranges.
Or just Start up your own team and post in the channel and it will usually fill up. I usually run the lower level TF's all the time to level up and they fill up pretty fast.
Freedom Server - Main = Lil Bug & way too many alts to list
Where do I find out where the TF's are and what the level ranges are for them?
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For the specific request and a list of what, where and what level - http://paragonwiki.com/wiki/Task_Force
Fastest ways to Level up? Buy a X8 XP enhancer and get farmed solo on a 8X54 farm. Should be 50 in 3-4 hours.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Fastest ways to Level up? Buy a X8 XP enhancer and get farmed solo on a 8X54 farm. Should be 50 in 3-4 hours.
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And that it only lasts 1 hour? (The 4 and 8 hour versions are bugged and therefore have been removed from the market)
@Roderick
Oh dear another one wants to rush about just take things at a nice steady pace,ok do the DFB to get over the lvl 22 hump for SO,s if you a free player but then play the arc,s jump on the Tf,s or run them yourself you will get there fast enough.I have 1 alt that took less than 100 hours play to go o to 50 which for me was fast .
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The development team and this community deserved better than this from NC Soft. Best wishes on your search.
For me, it comes down to xp/min, not xp/kill. Sure, one can fight +4 mobs, but if it takes 2 mins to drop a +4 to get 1500 xp, it is not worth it if you can take out 8 enemies worth 1000 xp at +0 at the same amount of time. 1500 vs 8000? Hmmm...
Outside of ae, a high dps DA team running +4x8 with at least a couple of 50 +3s in it. The mobs con at +1 to the incarnates, but +5 to a lowbie, so the incarnates kill quick, and the lowbies get xp at +5 equivalent.
Other folks have made good suggestions, but on your own, you could pick missions with mobs you can easily kill to maximize xp / min. I recommend using herostats to figure out which mobs give you the most for your time.
What about Architech missions?
Ugh. DfBs are super super boring. I can only stand to do like 2 of them a week... at most.
But, then, I have never cared about "fast" XP, just so long as the team isn't either: a) fighting stuff far too low so that nothing is gained from the mission or b) fighting stuff waay too high so that it takes us like 5-10 minutes per group of purples. I could never understand why folks want "fast XP" if the ride is boring and over before you know you arrived. |
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
some of us have been playing since 2006 or sooner and are tired of the same low level contacts that we've done countless times.
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We've all seen how popular railroading players into linear mission progression is with City of Villains and Praetoria.
Pre-Freedom we at least had the illusion of variety blueside. Got sick of the contact missions in AP? Hop over to Galaxy City for a change of scenery.
You can run the WST only once per character each week. Well, you can run it repeatedly, but you can only get the bonus once a week. The WST is announced in advance in this thread.
After that, I would say the Imperious TF has always been (and continues to be) pretty popular for XP due to the large numbers of bosses and elite bosses in it. The Imperious TF is co-op and the level range is 35-50.
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Personally, I find TFs under 50 less flexible in terms of xp earning. Here's why-
- the team is locked when the TF starts. This means if anyone quits or dcs for over a hr, that player cant be replaced. There's a person at the other end, and real life can sometimes interrupt. The team size cant be increased either. So the team can lose people and cant grow larger. This can be annoying on small teams when 2 friends decide to go play basketball in the middle of a TF and just quit.
Another possibility is a real bad player. The leader can kick, but now there are less people to take down an av, less dps, & therefore less xp / min.
- cant dynamically change the dificulty. If the team is doing well, the leader can increase the diff for more xp. Conversely, if the diff is +1 or more, the diff can be lowered if the team is getting wiped. If the leader started the Tf at +3 diff, and the team gets thrashed repeatedly in the 2nd mission, then running at +3 is earning more debt than xp. The leader cant reset the mission with a lower diff.
Im not saying TFs are bad. Tfs impose certain restrictions that limit the leader's choices in terms of team size, difficulty and mob size which in turn affects xp earning.
- cant dynamically change the dificulty. If the team is doing well, the leader can increase the diff for more xp. Conversely, if the diff is +1 or more, the diff can be lowered if the team is getting wiped. If the leader started the Tf at +3 diff, and the team gets thrashed repeatedly in the 2nd mission, then running at +3 is earning more debt than xp. The leader cant reset the mission with a lower diff.
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So the team can lose people and cant grow larger. This can be annoying on small teams when 2 friends decide to go play basketball in the middle of a TF and just quit.
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Another possibility is a real bad player. The leader can kick, but now there are less people to take down an av, less dps, & therefore less xp / min. |
Secondly, "less dps, & therefore less xp / min." I don't follow that part. You know the task force will scale to number of players, right? So you'll get through them just as fast and hit the mission bonuses where the big XP are.
- cant dynamically change the dificulty. If the team is doing well, the leader can increase the diff for more xp. Conversely, if the diff is +1 or more, the diff can be lowered if the team is getting wiped. If the leader started the Tf at +3 diff, and the team gets thrashed repeatedly in the 2nd mission, then running at +3 is earning more debt than xp. The leader cant reset the mission with a lower diff. |
Im not saying TFs are bad. Tfs impose certain restrictions that limit the leader's choices in terms of team size, difficulty and mob size which in turn affects xp earning. |
1) No dithering. No "What mission do you want to do next?" No "Whose mission should we do?" That slows down regular teams. On a task force it's mission, mission, mission. No delays.
2) No extra recruiting. You see that as a problem. I see it as an advantage. I've been on plenty of teams where someone drops and leader insists we stand around getting zero XP so he can recruit an 8th person to 'maximize' our xp.
3) End bonus. Just like any other arc, you get a bonus at the end, even if it's not the weekly strike target.
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And task forces have some advantages that I think outweigh these negatives.
1) No dithering. No "What mission do you want to do next?" No "Whose mission should we do?" That slows down regular teams. On a task force it's mission, mission, mission. No delays. 2) No extra recruiting. You see that as a problem. I see it as an advantage. I've been on plenty of teams where someone drops and leader insists we stand around getting zero XP so he can recruit an 8th person to 'maximize' our xp. 3) End bonus. Just like any other arc, you get a bonus at the end, even if it's not the weekly strike target. |
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Without farming, Trials and TF's are the best way to level quickly.
Levels 1-10 - DFB (2 runs with a full team)
Levels 10-15 - Positron 1 and 2 TFs
Levels 15-20 - DiB, Synapse TF
Levels 20-23 - Penny Yin TF, Sutter TF
Levels 23-25 - Moonfire TF, Sutter TF
Levels 25-30 - Citadel TF, Hess TF, Sutter TF
Levels 30-35 - Manticore TF, Katie Hannon TF, Sutter TF
Levels 35-40 - Numina TF, ITF, Sutter TF
Levels 40-45 - ITF
Levels 45-50 - ITF, Liberty TF, LGTF, Kahn TF
I usually skip the Shadow Shard, Ouros, Respec material when trying to level quickly. There's also the Eden Trial but ITF usually levels me through 39-41 very quickly. Hammer them out, get your TF Commander accolade. Use Experienced and XP Boosters if you have them.
I am guessing you can go from 1-50 in about 20 hours of doing trials and TFs, not including the time to form the teams and time spent enhancing.
I just came back to the game. So it has been a while and there are a lot of changes. DFB and then DIB seem to be good places to team and level up quickly to about level 25 or so. What is the fastest way to level after that besides being farmed?