New appreciation for COH


Addicted

 

Posted

Quote:
Originally Posted by _eeek_ View Post
Same here!

Even when the problem cited has been found to be my own error, not a single one has addressed me "You Big Doofus," which I greatly appreciate.
You're welcome...

You Big Doofus.


Andy Belford
Community Manager
Paragon Studios

 

Posted

Quote:
Originally Posted by Zwillinger View Post
You're welcome...

You Big Doofus.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Grouchybeast View Post
It's just like Wentworth's, really, right down to having a crappy UI.
Quote:
Originally Posted by Warkupo View Post
Well aren't you a fun little ball of hate.
Quote:
Originally Posted by SpyralPegacyon View Post
Some people just want to watch the forum burn.

haha nice quotes all around


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Posted

Quote:
Originally Posted by Zwillinger View Post
You're welcome...

You Big Doofus.
Around these parts, most people will consider that to be a signature, not a salutation.


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Posted

Quote:
Originally Posted by Zwillinger View Post
You're welcome...

You Big Doofus.
Heheheheh.


Global@SteelDominator

 

Posted

Quote:
Originally Posted by _eeek_ View Post
Even when the problem cited has been found to be my own error, not a single one has addressed me "You Big Doofus," which I greatly appreciate.
I, for one, prefer the classics:


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Posted

Diablo III is the game if I'm not mistaken in question(hope this is ok saying who). Ya lets make a super popular game that everyone loved that's not even an MMO and make it so you can only play online(internet connection required) Such a massive fail from blizzard.


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
As opposed to pre-Freedom where you had certain content that you simply couldn't use unless you spent additional money on top of your $15 subscription.

Nobody ever promised a free solution for people subscribing to "I want it all! I WANT IT ALL! I WANT IT ALL! AND I WANT IT NAO!"

Does it suck having to wait a little bit if you want it "free"? Sure!
BUT YOU GET IT FOR FREE.
Patience is still a Virtue (complete with ERP...wait...that's not right...).
Paragon has chosen to monetize impatience.
And, thus far, they're laughing all the way to the bank.
Well said. I like the pacing of powerset releases. I decided to go with Beam Rifle postponing Street Justice. I am a little meh about that, but I didn't pay more than my monthly. I also decided to drop $5 to have enough points when water blast come out. It was a freakin' deal for sure. I love the set.

I pay for 3 months at a time 90 days for around $40. That's around $0.45 cents a day. CHEAP entertainment. I won't miss the $5.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I had to bring up this Psychoti post about his banning in another game.


Teams are the number one killer of soloists.

 

Posted

Quote:
Originally Posted by MisterMagpie View Post
heck, my account got banned here in COH once for RMT people getting on it and I got unbanned when I sent in a panicked email. I've been really grateful they listened to me and been super careful with my account since. The support staff's always been good to me.
I send pancaked email and they are still nice to me :-L


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Vel_Overload View Post
Not sure what game the OP is playing but he got Banned for doing something wrong.
Or through dev error. Which happens fairly often. Yeah, the false positive rate is low, but MMO player bases are huge. (And I have seen at least one MMO where a dev openly acknowledged that yes, he had made a mistake which resulted in that player being banned.)


 

Posted

Quote:
Originally Posted by Vel_Overload View Post
Eh, they release content that I can't use unless I wait an additional 2 months for 800 points or spend even more money on top of my $15 subscription... so no.. I am losing love for the CoH devs. Not sure what game the OP is playing but he got Banned for doing something wrong.
So you believe waiting 2 months to get new content for free is worse than pre-freedom where subscribers had to wait over a year to get newly released content for free? Cuz that's how long after release we waited for City of Villains and Going Rogue to be included for free with our subs.

Personally I'll take the 2 months.


 

Posted

Quote:
Originally Posted by JayboH View Post
Authenticators are hella cheap and worth every penny.
From a developer standpoint they most certainly are not. I'll just repost from another thread concerning authenticators.


Quote:
Originally Posted by Nalrok_AthZim View Post
First, the company has to pay for the OTP (one-time-password) service. That can be anywhere from $1000 a year to $1000 a month to $1000 a week depending on just how many keys you need. Then, you can have each key fob custom designed to fit the CoX theme (anywhere from $20 to $30 to $40 per key fob depending on manufacturer and design used) or you could go blank for about $18 a key fob. Then you have to repackage the game with the fobs. This requires new packaging to indicate the new security (mostly in the System Requirements). Then you have to recall all previous versions. THEN you have to ship and stock the new boxed versions. THEN you have to ship new fobs to each player subscribed to your game.

Please note that I didn't include the time, money and manpower it would take to integrate the new security measures into the game's databases and interface (this includes login/store screens, the NCsoft website (another deal to be made since NC owns Paragon), and server-client authentication handshaking). I also didn't include the myriad of customer support issues the current service reps would have to be trained on.

The cost can add up very, very rapidly. Unless you understand the processes and stages involved in making such a 'minor' addition to the game, and unless you've had first hand experience modifying a large-scale MMO, you can't ask for something like this and treat it like a minute issue.
And even better, they can be a huge hassle.

Quote:
Originally Posted by Nalrok_AthZim View Post
After two years of using an OTP key to authenticate my work, home, and MMO accounts, I can tell you that while it IS nice and IS secure, it's also a gargantuan PITA should the keys fall out of sync with the server. On one hand, you get added security. On the other, you get an increased potential for screw-ups that can literally lock you out of the game until someone fixes it.


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"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by JayboH View Post
Authenticators are hella cheap and worth every penny.

Yeahno.

Pretty much for all the reasons Nalrok outlined.

My company (and several we contract out to) no longer use these. Quite simply, they were too much of a hassle to keep properly synced.

This is a *game*, not sensitive corporate info. I don't care to be locked out of my account for an indefinite period simply because a stupid fob malfunctions. That kinda thing can get me parking a Rikti mothership out in Paragon's parking lot (RWZ style).



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
This is a *game*, not sensitive corporate info. I don't care to be locked out of my account for an indefinite period simply because a stupid fob malfunctions. That kinda thing can get me parking a Rikti mothership out in Paragon's parking lot (RWZ style).
The compromise for authenticators is to use smartphone authenticator apps. They are automatically clock synchronized by virtue of being on the phone and so cannot really get out of sync, and there's no extra physical fob to carry around. I used on with SWTOR. For something like a game, it seems to me to be a reasonable compromise between enhanced security and increased hassle.

Google uses a similar approach to its two-factor authenticator, but its app is a challenge response system, not a token synchronized system (you're given a code by system you're trying to log into, and you enter that code into the app, and the app provides a reply number you use to log in: challenge and response).


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Posted

Quote:
Originally Posted by Zwillinger View Post
You're welcome...

You Big Doofus.
Total Dev Harassment. Like I said, This one is Trouble.


Arc #6015 - Coming Unglued

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Posted

Quote:
Originally Posted by Arcanaville View Post
The compromise for authenticators is to use smartphone authenticator apps. They are automatically clock synchronized by virtue of being on the phone and so cannot really get out of sync, and there's no extra physical fob to carry around. I used on with SWTOR. For something like a game, it seems to me to be a reasonable compromise between enhanced security and increased hassle.
That still doesn't handle the matter of Paragon having to pay for the authenticator service, as well as code and design the service into the game, on top of needing NC to add the service to their site.

All atop that, I've been reading some articles recently concerning Big Snowstorm's newest game (you know, Devil Two-Plus-One) having a large rash of accounts on smartphone authenticators being hacked, stolen, and shut down in that order, usually over the course of a day.

No thanks!

Quote:
Originally Posted by Arcanaville View Post
Google uses a similar approach to its two-factor authenticator, but its app is a challenge response system, not a token synchronized system (you're given a code by system you're trying to log into, and you enter that code into the app, and the app provides a reply number you use to log in: challenge and response).
They don't do that for employees. They give us the fobs that fall out of sync with the server every 3-4 days and require replacement/resyncing.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by Arcanaville View Post
The compromise for authenticators is to use smartphone authenticator apps. They are automatically clock synchronized by virtue of being on the phone and so cannot really get out of sync, and there's no extra physical fob to carry around. I used on with SWTOR. For something like a game, it seems to me to be a reasonable compromise between enhanced security and increased hassle.
Not everyone has a smartphone though (I contemplated it but honestly don't consider it worth the extra cost for my phone plan).


 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
From a developer standpoint they most certainly are not. I'll just repost from another thread concerning authenticators.




And even better, they can be a huge hassle.
Since most of us aren't developers, I stand by my statement. We invest differently, so this is worth every penny. As you probably guessed, this has nothing to do with Paragon or NCSoft (so far.)


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Posted

Quote:
Originally Posted by Hyperstrike View Post
Yeahno.

Pretty much for all the reasons Nalrok outlined.

My company (and several we contract out to) no longer use these. Quite simply, they were too much of a hassle to keep properly synced.

This is a *game*, not sensitive corporate info. I don't care to be locked out of my account for an indefinite period simply because a stupid fob malfunctions. That kinda thing can get me parking a Rikti mothership out in Paragon's parking lot (RWZ style).
Amazing how people are trying to relate it to this game instead of the one we are discussing or their own experience, which is vastly different than the juggernaut that is on topic.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by Zwillinger View Post
You're welcome...

You Big Doofus.
Well, I didn't know if I should get all "WOOT! Zwill replied to me!" or if I should go hide under the couch, 'cause, you know, Zwill replied to me.

But after much consideration, have concluded that what I should do is formally request my forum title be changed to "Big Doofus".

I feel that this would add the gravitas that my posts typically deserve, and additionally, should I have the occasional lapse and think I actually know something, or that my opinions somehow have some importance to anyone but myself, would serve as a proper reminder that laughing about stuff is just far more fun.

Respectfully submitted,

-Eeek


 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
That still doesn't handle the matter of Paragon having to pay for the authenticator service, as well as code and design the service into the game, on top of needing NC to add the service to their site.

All atop that, I've been reading some articles recently concerning Big Snowstorm's newest game (you know, Devil Two-Plus-One) having a large rash of accounts on smartphone authenticators being hacked, stolen, and shut down in that order, usually over the course of a day.

No thanks!
These days its easy to roll your own authenticator; the algorithms are very well known. They are theoretically vulnerable to hacking, but no more so and generally much less so than password databases themselves.


Quote:
They don't do that for employees. They give us the fobs that fall out of sync with the server every 3-4 days and require replacement/resyncing.
I was talking about their services, not whatever is implemented within the company. And while there are some vendors that have crap tokens, I've never seen a reputable vendor's tokens, say RSA, fall out of sync that fast before short of putting them on the dashboard of your car and parking it in the sun for a week straight without using it once (usage triggers a drift sync algorithm on RSA; I'm less technically conversant with other vendors on precise implementation).


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Posted

I know how the OP feels. I was playing a game recently that had this series of updates happen over the span of 3 years or so:

#1: Public: "X in PVP is a problem and should be fixed!"
Devs: "We're working on it."

#2: An unpopular PVP update is put into the game.

#3: Public: "X in PVP is still a problem and should be fixed!"
Devs: "Alright, we got this." and then they fixed the problem.

#4: Unpopular PVP update is reversed several years later, reversing all subsequent changes after that update. Was implemented with a "vote" that was largely a publicity stunt.

#5: Public: "X in PVP is back again and is a problem! Fix it!"
Devs: "No! This is what YOU voted for, what YOU wanted, and we gave it to you. YOU said that this isn't a problem back when YOU voted!"


And hence, my frustration with that MMO. There is a large level of discontent for their player base from these developers, and it shows up quite frequently. They'll go back on their word, reverse updates, refuse to fix problems, make more problems with their attempted fixes to other issues, implement changes with an explanation that makes no sense on any level, and all the while their response to the players is a giant inflatable middle finger hidden behind generic corporate lingo. It is just annoying when there is a legitimate problem, and it won't be fixed because of some petty office politics and immaturity from the developers.


Everything in CoH seems so chill compared to some of the other games I have played. The few annoying things the devs do are only mildly annoying, and their reasoning for doing these things is fairly logical. If I screw up in the games or on the forums (since I am ought to, what with my familiarity with 18+ stuff and my off-beat sense of humor), I'll get generic'd or a stern warning before I get perma-banned forcing me to purchase the game all over again.

The community in this game is good enough that problems won't suddenly arise from an immaturity crime wave. If I see a player anywhere in the game, I can safely assume that the player is doing absolutely nothing wrong, and hasn't done anything wrong in at least the past month. It isn't like some of these other games I have played, where the players will agree to the ToS then break every option while whining about their right to play the game as moderators drag them kicking and screaming out the game. No, the games moderators know things are good, so the community operates autonomously without need for constant intervention.

You never realize what a privilege it is to have good communication between you and the devs until it isn't there anymore.



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Posted

Quote:
Originally Posted by Blood Red Arachnid View Post
I know how the OP feels. I was playing a game recently that had this series of updates happen over the span of 3 years or so:

#1: Public: "X in PVP is a problem and should be fixed!"
Devs: "We're working on it."

#2: An unpopular PVP update is put into the game.

#3: Public: "X in PVP is still a problem and should be fixed!"
Devs: "Alright, we got this." and then they fixed the problem.

#4: Unpopular PVP update is reversed several years later, reversing all subsequent changes after that update. Was implemented with a "vote" that was largely a publicity stunt.

#5: Public: "X in PVP is back again and is a problem! Fix it!"
Devs: "No! This is what YOU voted for, what YOU wanted, and we gave it to you. YOU said that this isn't a problem back when YOU voted!"


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