So how do blasters feel about nukes going from scale 6.0 dmg to scale 4.0?
I hate speculating untill i actualy play the changes.
But If they are changing them from scale 6.0 to scale 4.0 damage(thats a 33% drop or on the ones I use a loss of 70 damage)...then i probably wont use alot of the point blank area of effect ones...As i feel there would be no point.
For one reason their range is sub par....another is because they are a point blank area of effect...and why would anyone want to go into the middle of a bunch of enemies if you dont do anything but give your self aggro and cant kill them very well....and with a low health and no real defensive ability...it would be pointless....and a waste of energy.
And the last biggest reason...why would anyone waste time with an attack that will do less damage then a fire ball...or even a sniper shot or for that matter the majority of the attacks they already have and can do at a longer range with better results.
Again i dont like speculating and will have to simply try the changes before I can make an accurate judgement....but hopefully the concept changes are not as stupid as they sound.
Maybe its just me....but I feel when i reach a high level the powers that are made available to me then...better be high level....and it will seriously stupid if scrappers with lower level powers can do higher damage then my supposedly big huge blast.
They already get close....soooo this reduction is going to have me comparing...I am thinking a change from a scale 6 to scale 4 might make them do lower damage then a scrapper.....which will be real sad.
I hate speculating untill i actualy play the changes.
But If they are changing them from scale 6.0 to scale 4.0 damage(thats a 33% drop or on the ones I use a loss of 70 damage)...then i probably wont use alot of the point blank area of effect ones...As i feel there would be no point. |
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They fumbled the ball by not undertaking what would have been an incredibly massive code re-write that would have affected all of three ATs?
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I'll also point out that the extra coding they did with Epic Pool powers when they violated the cottage rule there was the RIGHT thing to do.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Because why change any power when we can just keep randomly bifurcating the game? Why wouldn't they choose to do that.
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Because changing things, by violating the cottage rule, and potentially ruining peoples character concept, lets us sell more new shineys to the masses?
Taking control of players characters by changing the powers is no different than taking control of the player's characters by proliferating mez without providing a mez avoidance solution.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
If the devs make a change it's not random by definition.
Because changing things, by violating the cottage rule, and potentially ruining peoples character concept, lets us sell more new shineys to the masses? Taking control of players characters by changing the powers is no different than taking control of the player's characters by proliferating mez without providing a mez avoidance solution. |
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If the devs make a change it's not random by definition.
Because changing things, by violating the cottage rule, and potentially ruining peoples character concept, lets us sell more new shineys to the masses? Taking control of players characters by changing the powers is no different than taking control of the player's characters by proliferating mez without providing a mez avoidance solution. |
I think the changes -sound- great and that it's about time...
The only thing I don't like is that I'm having to figure out how to best alter my 15-20 some odd ranged incarnates that can take advantage of this hehe
Issue 24 PPM Calculator // The Great Makeover: The Vindicators
If the devs make a change it's not random by definition.
Because changing things, by violating the cottage rule, and potentially ruining peoples character concept, lets us sell more new shineys to the masses? Taking control of players characters by changing the powers is no different than taking control of the player's characters by proliferating mez without providing a mez avoidance solution. |
The devs actually gives us a pretty huge input in changes (most of the time) such as is currently going on with Bioarmour, or the hybrid changes. Using your great argument about how changing powers is 'taking control of our characters' (funny, I never had a Dev suddenly hijack MY PC and start playing my toons), that would mean that after the first draft on any powers, NOTHING would get changed. Ever. Even if it sucked or was broken.
Can you just get over the fact blasters dont need a mez protection?
The only thing I am thinking is "Holy crap, between this and the KB2KD proc, my Radiation/Fire/Fire Blaster just got the biggest buff of any character I've ever played."
Although I'm still waiting to see if he outperforms a Corruptor relative to the loss of support abilities.
I'm also operating on the assumption that the 22% ToHit to get permasnipe won't be the final plan, which may turn out to be too big a gamble.
But holy-nuking-Bonfire, this character will be putting out insane damage, and quite a bit more safely.
...How DARE they change powers in their own game! As much as we like to go on about 'our' game and our toons and our sets..we dont own it at all. If they decide something needs fixing, either plus or minus..we cant do anything, and should not really expect to.
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Can you just get over the fact blasters dont need a mez protection? |
As Arcanaville said, what's basically happening is the random damage is being removed and the guaranteed damage is being increased.
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A very likely damage decrease for low damage builds, though. Certain defenders may find a 4.0 crashless nuke skippable unless the recharge is short enough to bust it out every spawn as a quicker, weaker mini-Judgement.
It would certainly violate the "spirit" of the cottage rule since it would completely change the end results of the power within the frame of the game environment.
For me its similar to the Total focus change that took that from being a boss tool, to a high damage power with too long an animation.
The change will completely change the play style of most of my blasters, some of which I have had for a long time. Those who depended on the spawn wiping damage and had endurance recovery tools will be negatively affected. Those that skipped the nuke and can now take it will be positively affected.
This is why I'm in a "meh" mood about the change. It homogenizes the play styles of a good chunk of my blasters.
Over all its probably a good change, after any required tweaks, but I would still prefer more options within my power sets the same as we have always been given for our costumes.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
A very likely damage decrease for low damage builds, though. Certain defenders may find a 4.0 crashless nuke skippable unless the recharge is short enough to bust it out every spawn as a quicker, weaker mini-Judgement.
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Nuke powers are no longer nuke powers in the sense that there's no major downside for using them. Thematically, I'm sure that bothers some people; without a crash, the nukes lose some of their apocalyptic last-resort flavor.
On the other hand, I think some are objecting to the damage loss in part because they don't fully appreciate just how much more user-friendly nukes will be in Issue 24. It's one thing to know the abstract power details; it's another thing to have lived with something one way, for years, and then learn to appreciate a dramatic change on an intuitive level.
Mechanically, nukes will be buffed in Issue 24. It's not even a question. Whatever damage is lost on a per-use basis is more than made up by the decreased cycle time -- even if we ignore the crash. If we don't ignore the crash, then nukes' per-use damage output also becomes less important, from a practical standpoint; if you no longer have to retoggle, and you no longer have to pop blues to fight a recovery debuff, then you're in a better position to kill anything that survives the nuke.
1. They did not subtract a beneficial effect that affects general usage or alters allowable slotting.
2. They did not change the tier the power became available.
3. They did not change the mechanical invocation of the power.
4. They did not make severe numerical changes that moots an effect. And the EXPLICIT context of this rule is that normal numerical balancing changes are always allowed under the cottage rule.
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Or a slower, stronger, mega-Fireball. (Or perhaps more importantly, huge supplemental AoE debuffs/controls for some Defenders.) It's all in how you look at it.
Nuke powers are no longer nuke powers in the sense that there's no major downside for using them. Thematically, I'm sure that bothers some people; without a crash, the nukes lose some of their apocalyptic last-resort flavor. On the other hand, I think some are objecting to the damage loss in part because they don't fully appreciate just how much more user-friendly nukes will be in Issue 24. It's one thing to know the abstract power details; it's another thing to have lived with something one way, for years, and then learn to appreciate a dramatic change on an intuitive level. Mechanically, nukes will be buffed in Issue 24. It's not even a question. Whatever damage is lost on a per-use basis is more than made up by the decreased cycle time -- even if we ignore the crash. If we don't ignore the crash, then nukes' per-use damage output also becomes less important, from a practical standpoint; if you no longer have to retoggle, and you no longer have to pop blues to fight a recovery debuff, then you're in a better position to kill anything that survives the nuke. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
No, there's the rule the players made up and the rule the devs obey. The nuke changes do not violate the cottage rule the devs obey. The rule the players made up doesn't matter.
1. They did not subtract a beneficial effect that affects general usage or alters allowable slotting. 2. They did not change the tier the power became available. 3. They did not change the mechanical invocation of the power. 4. They did not make severe numerical changes that moots an effect. And the EXPLICIT context of this rule is that normal numerical balancing changes are always allowed under the cottage rule. |
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That is what a nuke is to me. It wipes the board of anything that is a boss and lower and the cost is that it wipes out your end bar for 20 seconds. The gamble should have always been the 5% of stuff you always miss.
The change just gives us (in most cases) a really strong PBAoE. I'll miss my NUKE!!!! the same way I miss defiance 1.0 now that we have defense set bonuses.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
That is what a nuke is to me. It wipes the board of anything that is a boss and lower
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Edit: Absolute maximum Nova damage at the damage cap when all waves hit: 62.56 * 6 * 5.0 = 1876.8. Even level boss health at level 50: 2570.2.
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Solo, I'd also pop VS first for some extra defiance and that may have finished anything standing off while I was popping a blue and I'm mis-remembering it as the group being finished by the initial nuke.
I'll admit that that disappointment is based more on feeling than fact so I guess I'll see once it hits beta.
Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with.