So how do blasters feel about nukes going from scale 6.0 dmg to scale 4.0?
Now you guys should post your reaction to using Blizzard for the first time lol.
I would, but I've never used Blizzard.
Oh no, the lolcat compels me.
Ok, I'll bite. HOW do Defenders and Corruptors benefit more? Blaster nukes do more raw damage and since the main methods Blasters have for increasing their damage are self buffs (Aim and Build Up) they can maximize it for use in an Alpha Strike whereas Defenders and Corruptors are more reliant on resistance debuffs to boost damage which means giving up the first strike.
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Also if you look at Ice Blast's Blizzard attack it does the same amount of damage across all 3 Archetypes (Blasters, Defenders, and Corruptors). Because of this Blizzard actually does more damage on corruptors due to Scourge. Why do you think all the villians back in the day farmed with Ice/Kins?
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I am really, really, really hoping that one day the devs will go back and change ALL of the pseudo-pet powers so that they have AT modifiers baked in. I realize that this would be a huge amount of work but I'd still like to see it. The revised version of Poison Gas Arrow gives me hope that we will see it done on most new powers at least (for those who don't know based on the new version of PGA the devs apparently now have the ability to have a pseudo pet power add or remove effects based on the AT that originally summoned it).
I am really, really, really hoping that one day the devs will go back and change ALL of the pseudo-pet powers so that they have AT modifiers baked in. I realize that this would be a huge amount of work but I'd still like to see it. The revised version of Poison Gas Arrow gives me hope that we will see it done on most new powers at least (for those who don't know based on the new version of PGA the devs apparently now have the ability to have a pseudo pet power add or remove effects based on the AT that originally summoned it).
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Well they could opt to keep Corruptor RoF where it is and buff the Blaster and Defender versions instead .
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1) Increase range damage mods (1.3 blaster, 0.9 corruptor, 0.8 defender)
2) Change each tick of Rain of Fire to be (these all use melee pet mods):
Blaster - 0.052 scale
Corruptor - 0.036 scale
Defender - 0.032 scale
3) The corruptor version scourges for 0.036 scale
4) Leave the slows as they are currently (and allow it to be slotted for slows, including slow IO sets)
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Sleet is the power that would probably cause the most gnashing of teeth.
Not that I think that should stop them.
Or if nothing else, Defender Sleet should use the correct -35% Resist pet that Defender Storm does.
I've never really understood the belief that some Corruptor/Defender blast powers having Blaster modifiers is "correct" and will remain unchanged. It's not like they give Blasters access to Corruptor/Defender buffs and debuffs, do they?
I can imagine Corruptors & Defenders being happy to have Blizzard use the Blaster damage modifier, but I kind of roll my eyes at any proposition that it's "right, proper, and will never be changed."
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Your faith in an MMO community's ability to adapt to any sort of change is much higher than mine.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Oh, I think people will freak if they fix corruptor Rain of Fire (as well as Ice Storm and Blizzard for corruptors and defenders), but they can't claim the cheese was moved. Numerical errors and balance issues are always up for change. Cheese moving should be avoided as much as possible.
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Sure they can. They'll be wrong but that won't stop them from claiming that the cheese was moved.
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Is it a known issue ?
At what point does it stop being the player's responsibility to intuit what the developers are going to think is wrong and becomes the developer's responsibility to provide timely notice ?
If they change it now they will be moving the cheese. At least with the Hami Os they always said it was a known issue, even so I am certain that a good number of people just threw up their hands and said time for something else when that change was put in.
It's a basic design philosophy of the game that ATs have different scalars for different things and that the powers change based on that. Pseudo-pet powers are a semi-exception since it is apparently a major PITA to have them change per AT. As such the devs have generally limited those changes to situations where the power in question was clearly over-performing on certain ATs (see: Fulcrum Sift for Controllers).
Powers like Blizzard aren't considered as problematic to overall game balance so they tend to get left alone but nothing I've ever seen shows that the devs consider that to be WAI. It's just not a big enough problem to warrant the effort required to fix it.
In any case based on the new Poison Gas Arrow it looks like the devs have a better solution for creating these powers going forward for which I at least am thankful (I HATE it when systems have discontinuities in their pattenrs)
Powers like Blizzard aren't considered as problematic to overall game balance so they tend to get left alone but nothing I've ever seen shows that the devs consider that to be WAI. It's just not a big enough problem to warrant the effort required to fix it.
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With the coming changes to nukes, Blizzard being incorrect becomes more of a concern. I also see no reason why Ice Storm and Rain of Fire should remain incorrect, once you decide to fix Blizzard.
Ice Storm, IMO, could easily leave the defender version as is and increase the corruptor and blaster version.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
It's a basic design philosophy of the game that ATs have different scalars for different things and that the powers change based on that. Pseudo-pet powers are a semi-exception since it is apparently a major PITA to have them change per AT. As such the devs have generally limited those changes to situations where the power in question was clearly over-performing on certain ATs (see: Fulcrum Sift for Controllers).
Powers like Blizzard aren't considered as problematic to overall game balance so they tend to get left alone but nothing I've ever seen shows that the devs consider that to be WAI. It's just not a big enough problem to warrant the effort required to fix it. In any case based on the new Poison Gas Arrow it looks like the devs have a better solution for creating these powers going forward for which I at least am thankful (I HATE it when systems have discontinuities in their pattenrs) |
So in this case it's which discontinuity gets fixed.
But ALL of them violate it, which creates a pattern in and of itself.
Well you must hate the entire system for nukes then. All of them violate the damage/recharge rules and still will even when they are made crashless..
So in this case it's which discontinuity gets fixed. |
The AT boundaries however are a lot stronger. Blasters do more damage than Corruptors who do more damage than Defenders. When the same power does the same damage on all three ATs (or worse the Corruptor does more damage than the Blaster) then it's breaking the inherent rules for ATs.
It's a basic design philosophy of the game that ATs have different scalars for different things and that the powers change based on that. Pseudo-pet powers are a semi-exception since it is apparently a major PITA to have them change per AT. As such the devs have generally limited those changes to situations where the power in question was clearly over-performing on certain ATs (see: Fulcrum Sift for Controllers).
Powers like Blizzard aren't considered as problematic to overall game balance so they tend to get left alone but nothing I've ever seen shows that the devs consider that to be WAI. It's just not a big enough problem to warrant the effort required to fix it. In any case based on the new Poison Gas Arrow it looks like the devs have a better solution for creating these powers going forward for which I at least am thankful (I HATE it when systems have discontinuities in their pattenrs) |
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
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Time to find another rooftop.