Psionic Damage - Definitely Not Exotic


Airhammer

 

Posted

As I did with Toxic a couple days ago, here's a report of Psionic damage in the game.


Q: What player powers deal Psionic damage?

The following Power Sets are chiefly Psionic damage:

  • Illusion Control
  • Mental Manipulation
  • Mind Control
  • Psionic Assault
  • Psionic Melee
  • Psychic Blast
A few other sources of Psionic damage include the following:
  • Arachnos Widow - The Night Widow and especially the Fortunata tracks
  • Ancillary power pools, such as Psychic Mastery
  • Cognitive Interface
Psionic damage can be added to powers through the following Enhancements:
  • Ghost Widow's Embrace: Chance for Psionic Damage (Holds)
  • Glimpse of the Abyss: Chance for Psionic Damage (Fear)
  • Malaise's Illusions: Chance for Psionic Damage (Confuse)
  • Neuronic Shutdown: Chance for Psionic Damage (Holds)
  • Perfect Zinger: Chance for Psionic Damage (Taunt)
Of note is Illusion Control, which deals Psionic damage as "illusory damage," of which some or all will heal back after a given delay. These can be resisted, as with a toggle power, meaning if you get hit by one and de-toggle, you'll heal back more than you would have with the toggle on.

Additionally, to circumvent PvP heal decay, illusory damage does not heal back in PvP. This makes Decoy Phantasm and Phantom Army untouchable damage-dealing rascals.


Q: What protects players from Psionic damage?

As a rule of thumb, not a lot will protect players from Psionic damage. By design, it's supposed to be a dangerous weakness that only some players may be able to withstand. As such, many defensive sets will protect from everything except psionic.

However, some Power Sets are nonetheless good protection from Psionic attacks:
  • Bio Armor
  • Dark Armor - This has the highest Psionic resistance of any set
  • Electric Armor
  • Ninjitsu - Provides Defense to positions and Resistance to Psionic (and Toxic, FYI)
  • Shield Defense - Can block attacks regardless of damage type
  • Super Reflexes - Can dodge attacks regardless of damage type
  • Umbral Aura - Eclipse is situational, but provides substantial resistance
  • Willpower
Sets that are especially weak to Psionic damage include the following:
  • Energy Aura
  • Fiery Aura
  • Ice Armor
  • Invulnerability
  • Luminous Aura
  • Stone Armor - Minerals can protect from it outside of Granite Armor
Regeneration isn't about protection from damage so much as it is about healing back any damage, so I didn't include it in either list.

In addition to these sets, both Arachnos Archetypes have moderate resistance to Psionic.

Psionic protection can be added to characters in the form of Invention Set Bonuses (both Defense and Resistance), and a few Enhancements can resist it directly. In particular:
  • 3% from Aegis: Psionic/Status Resistance (Resist Damage, Unique)
  • 3% from Impervium Armor: Psionic Resistance (Resist Damage, up to 5 copies)
  • 5% for each of up to 3 stacks of Might of the Tanker: Recharge/Chance for +Res(All) (Tanker Archetype, Unique)
  • 3% from Shield Wall: Teleportation Protection, +Res(All) (Defense, Unique)
  • 6.7% for each of up to 3 stacks of Superior Might of the Tanker: Recharge/Chance for +Res(All) (Tanker Archetype, Unique)

Q: What enemies use Psionic damage?

The five greatest sources of Psionic damage are as follows:
  • 3148.757 - Babbage (psychic) and Clockwork King's Psychic Wail
  • 1517.996 - Rula Wade's Psionic Disturbance
  • 1395.498 - Numina's Psychic Wail
  • 1367.522 - Regent Korol's Psychic Wail
  • 1311.982 - Serafina, Countess Crey, Kalinda and Calistix the Shaper's Psychic Wail
That's no typo for Babbage and Clockwork King up there: the minimum damage for the power is 1574.38, which is still at the top of the list. It has a 75% chance AND a 50% chance to strike again for half that much--a potential triple strike attack--resulting in double damage.

The following enemies and enemy groups deal Psionic damage:

Entire Groups
  • Awakened, The
  • Malaise Lunatics
  • Mother Mayhem Lunatics
  • Psychic Clockwork
  • Seers
5th Column
  • Vampyrs
  • Reichsman (Aura of Domination)
  • Shadenfreud
Animus Arcana
  • Crystal Ball
Arachnoids
  • Biff
  • Widdershins
Arachnos
  • Barracuda
  • Fortunatas (including Night Widows)
  • Jade Spider
  • Kalinda
  • Nocturne
  • Regent Korol
  • Tarantulas (psychic)
Banished Pantheon
  • Ancient of Desire
  • Elder of Desire
  • Spirit of Desire
Carnival of Shadows
  • Giovanna Scaldi
  • Illusionists
  • Madame of Mystery
  • Madeleine Casey
  • Ring Mistresses
  • Vanessa DeVore
Carnival of Light
  • Vanessa DeVore
Circle of Thorns
  • Akarist
  • Arch-Mage of Madness
  • Archus
  • Baron Zoria
  • Blade Prince
  • Diviner Maros
  • Madness Mage
  • Spectral Daemon Lord (not a typo)
  • Spectral Follower (not a typo)
Clockwork
  • Clockwork King
Coralax
  • Calystix the Shaper
  • Eye of the Leviathan
  • Font of Power
  • Red Hybrid
  • Shaper
Council
  • Lieutenant Blechley
  • Vampiri
Crey
  • Countess Crey
  • Psychic Protectors
Drudges
  • Lamplighter
  • Taskmaster
Longbow
  • Illusion Wardens
  • Psychic Wardens
Lost
  • Anathema
  • Pariahs
Freedom Phalanx
  • Numina
  • Penelope Yin
  • Sister Psyche
Midnight Squad
  • Dream Doctor
  • Spectres
Paragon Police
  • Psi Division
Rikti
  • C'Kelkah
  • Honoree, The
  • Magus
  • Mentalists
  • Monkey
Rulu-Shin
  • Rularuu's Will
  • Rularuu's Word
Snakes
  • Cobra
  • Stheno
Soldiers of Rularuu
  • Chularn the Slave Lord (aspect of Rularuu)
  • Rula-Wade
  • Wisps
Syndicate
  • Charles Monroe
  • Octavian Mensk
  • Suit
  • Wu Yin
Talons of Vengeance
  • Gorgon
  • Harridan
  • Lamashtu
  • Lamia
Tsoo
  • Herald
  • Yellow Ink Men
Vahzilok
  • Cortex
Vanguard
  • Vanguard Colonel (Vanguard Psi-Bomb)
Vindicators
  • Aurora Borealis
  • Malaise
  • Swan
Pets
  • Decoy Phantasm
  • Phantom Army
Miscellaneous Enemies
  • Contaminating Seedling (Devouring Earth)
  • Dollface
  • Fortune Teller, The
  • Hydra (Hydra)
  • Katie Douglas
  • Metronome Mk II
  • Metronome Mk III
  • Serafina
  • Sister Solaris

Q: What enemies are resistant to Psionic?

Hookay, here we go...

The following enemies and enemy groups have the following modifications to Psionic resistance, even those who are weak to it:

Signature Characters
  • 25% Aloore the Watcher (aspect of Rularuu)
  • 75% Akarist
  • 30% Aurora Borealis
  • 33% Baron Zoria
  • 25% Barracuda
  • -20% Battle Maiden
  • 7.5% Belladonna Vetrano
  • 15% Black Scorpion
  • 10% Blind Makwa
  • 7.5% Blue Steel
  • 7.5% Cleopatra
  • 30% Countess Crey
  • 20% Darrin Wade
  • 30% Diabolique
  • 15% Dr. Quatrexin
  • 30% Dollface's Soul
  • 25% Faathim the Kind
  • 50% Ghost Widow
  • 20% Goddess Hequat, The
  • 95% Hamidon
  • 50% Honoree, The
  • 20% Imperious
  • 50% Kalinda
  • 30% Katie Douglas
  • 25% Kuularth the Scavenger (aspect of Rularu)
  • 40% Lamashtu
  • 30% Lt. Sefu Tendaji
  • 20% Lord Recluse
  • 30% Luminary
  • 50% Malaise
  • -20% Marauder
  • -25% Metronome Mk I
  • 20% Mirror Spirit
  • 20% Nemesis
  • 75% Nightstar
  • 50% Nocturne
  • 25% Nosferatu
  • 30% Numina
  • 40% Penelope Yin
  • 65% Radio, The
  • 50% Red Widow
  • 50% Regent Korol
  • 60% Reichsman
  • 70% Romulus (Longbow) (WTF, he's a Warshade)
  • 20% Rula-Wade
  • 50% Rularuu the Ravager
  • 75% Siege
  • 50% Sister Airlia
  • 30% Sister Psyche
  • 30% Sister Solaris
  • 20% Statesman
  • 30% Swan
  • 25% Tyrant
  • 30% Vandal
  • 10% Ward
Special Enemies
  • 25% Adamastor
  • 33% Avatar of Hamidon
  • -30% Caleb
  • 20% Crystal Titan
  • 25% Jade Spider
  • 95% Lord Winter
  • 60% Mold Wall
  • 60% Rock Wall
  • 33% Seed of Hamidon, The
  • 50% Shivan Obliterator
  • 85% Weakened Hamidon
Global Enemy Group Resistances
  • 10% Awakened, The
  • 20% Black Knights
  • -20% Cabal, The
  • 20% Carnival of Shadows
  • 50% Dominatrix Followers
  • -10% Dregs
  • -10% Drudges
  • 60% Hydra
  • -10% Knives of Vengeance
  • 25% Lore pets
  • 50% Malaise Lunatics
  • 50% Mother Mayhem Lunatics
  • 50% Neuron Robots
  • 50% Nightstar Androids
  • 50% Siege Androids
  • -10% Spirit Stalkers
  • 30% Storm Elementals
  • 60% Turrets
5th Column
  • 25% Warwolves
  • 60% Mek Man
  • 60% Steel Valkyrie
  • 60% Wolfpack
Animus Arcana
  • 10% Ball of Light
  • -10% Counter Spell
Arachnos
  • 50% Arachnobots (including Spiderlings and Drones)
  • 40% Arachnos Heavy Blaster
  • 20% Crab Spiders
  • 20% Fortunata
  • 20% Fortunata Seer
  • 50% Fortunata Mistress
  • 50% Night Widow
  • 20% Tarantulas (Minion)
  • 50% Tarantulas (Psychic)
  • 40% Toxic Tarantula
  • 20% Wolf Spiders
Banished Pantheon
  • 60% Sentinel of Mot, The
  • -25% Spirits
  • 20% Totem
  • 50% Zombies
Carnival of Light (10% global unless otherwise stated)
  • 75% Awakened Armor
  • 50% Vanessa DeVore
Carnival of Vengeance (10% global unless otherwise stated)
  • 75% Relentless Armor
Carnival of War (10% global unless otherwise stated)
  • 75% Armor of War
Circle of Thorns
  • 75% Arch-mages
  • 100% Psionic Crystal
  • -30% Spectral Daemons
Clockwork
  • -30% Bosses
  • 25% Clockwork King
  • -25% Giant Monsters
  • -30% Lieutenants
  • -40% Minions
  • -50% Underlings
Council
  • 25% Warwolves
  • 60% Zenith robots
Devouring Earth
  • -25% Devoured Crystal Energy Trap (Underground)
  • 60% Lichen Colony
  • 20% Mitochondria
  • -25% Will of the Earth
D.U.S.T.
  • 10% Minions
  • 15% Lieutenants
  • 20% Bosses
Imperial Defense Force (35% global unless otherwise stated)
  • 30% Assault Trooper
Longbow
  • 30% Ballista
  • 30% Officer
Luddites
  • 30% Friar
Malta Operatives
  • 70% Auto Turret
  • 60% Titans
Midnight Squad
  • 60% Living Armor
  • -30% Spectres
Nemesis
  • 50% Jaegers
  • 50% Warhulk
Paragon Police
  • 30% Psi-Captain
  • 40% Psi-Cop
  • 30% Psi-Lieutenant
  • 40% Psi-Officer
  • 50% Robots
Psychic Clockwork (30% global unless otherwise stated)
  • -25% Babbage
  • 50% Gear
Resistance (10% global unless otherwise stated)
  • 25% Elite Runesoldiers
  • 15% Runesoldiers
Rikti
  • 30% Drones
  • 40% Heavy Assault Suit
  • 30% Magus
  • 30% Mentalists
  • 30% Priest
  • 20% Pylon
Rulu-Shin
  • 10% Rularuu's Might
  • 20% Rularuu's Will
  • 15% Rularuu's Word
Seers
  • 30% Bosses
  • 22.5% Lieutenants
  • 20% Minions
Sky Raiders
  • 50% Jump Bots
Snakes (20% global unless otherwise stated)
  • 0% Elder Snakes
  • 0% Minions
Soldiers of Rularuu
  • -25% Items of Power
  • 20% Wisps
Syndicate (30% global unless otherwise stated)
  • 20% Pyrokineticist
  • 20% Suit
  • 20% Sword Master
  • 20% Telekineticist
Talons of Vengeance
  • -10% Banshee
  • -20% Siren
Trolls (15% global unless otherwise stated)
  • 12% Trollkin
Tsoo
  • 11.7% Chi Master
Tuatha de Dannon
  • 12.5% Bres
Vanguard
  • 40% HVAS
Pets
  • 70% Gun Drone
  • 20% Umbra Beast
  • 26.145% Zombie (Loa Bone)
Mastermind Henchmen
  • 26.145 Grave Knight
  • 26.145% Zombie (Necromancy)
  • 26.145 Robotics

Q: What about Psionic Defense?

I didn't generate a report for enemies with Psionic Defense mods. If there's significant interest, I can do that.


Q: So is Psionic an "exotic" damage type?

No, absolutely not. In fact, it's even more prolific than Toxic in all capacities: player availability and protection, enemy attacks and enemy resistance. It sees greater use by far than either of Cold or Negative Energy damage, so the entire notion that Psionic is "special" by any means is a total fabrication.

Still, the fact remains that most enemies still don't resist Psionic at all, which is worth consideration. Where nearly everything resists Smashing and Lethal, not much (comparatively) resists Psionic. And in many cases, enemies will resist everything else, but not Psionic. Nonetheless, enemy protection to the damage type is still easily found across the board, so players who deal Psionic aren't getting a free pass.

There will always be the design goal of having physical protection not include Psionic. Having said that, it's still about time for us to drop the notion of Psionic being "exotic" and treat it like the other damage types.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
No, absolutely not. In fact, it's even more prolific than Toxic in all capacities: player availability and protection, enemy attacks and enemy resistance. It sees greater use by far than either of Cold or Negative Energy damage, so the entire notion that Psionic is "special" by any means is a total fabrication.

Still, the fact remains that most enemies still don't resist Psionic at all, which is worth consideration. Where nearly everything resists Smashing and Lethal, not much (comparatively) resists Psionic. And in many cases, enemies will resist everything else, but not Psionic. Nonetheless, enemy protection to the damage type is still easily found across the board, so players who deal Psionic aren't getting a free pass.

There will always be the design goal of having physical protection not include Psionic. Having said that, it's still about time for us to drop the notion of Psionic being "exotic" and treat it like the other damage types.
Making a good case to the devs.


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Posted

Well I am not sure about toxic much but psionic is one of cliche comic book powers and it is one of that can be varied without strecthing concept too thin so it is no surprise it is not as uncommon as ice or negative energy which are basicly very limiting concept-wise.It can be said for fire too but fire is flashy enough to cover its concept and energy is basicly fits to everything that does not in one of other types. We don't see toxictype of characters much in comic books because almost every hero have a way to overcome it. I think only villian i can think of that was using poison as primary weapon was Cobra from marvel.


 

Posted

Sorry, I will probably call anything that isn't smashing/lethal exotic regardless.


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Posted

I kinda agree with JayboH - Psi is not AS exotic as it is sometimes perceived to be, and (at least, for use against NPCs) is often LESS exotic than certain other types, but it's still more exotic than what are usually referred to as the "non-exotic" types. There's also the problem that player characters are almost universally more vulnerable to Psi than other types, and almost never stronger against Psi than other types, which enhances the "psi is exotic" perception, even though NPCs are not similarly vulnerable.

I don't really disagree with your conclusion, I just think it's better phrased as a continuum rather than "exotic/not exotic".


 

Posted

I'd just be happy if Cognitive Radial didn't get unfairly punished with a lower damage DoT because it's Psi and "exotic".

In truth it's resisted much more by iTrial enemies -- *cough* IDF -- than Energy (Preemptive), Negative (Spectral), and in most cases Reactive (Fire).

I know this was discussed multiple times when the new Interface abilities first came out, but nothing came of that and it bears repeating.


 

Posted

To me, any non-smashing and non-lethal damage type is "exotic." Plus, your conclusion (like your toxic analysis) comes from looking at a damage type in isolation. Compare all the damage types in the same way, good sir, and then we can talk about commonality and just how exotic or not something is.

Also, I have to agree that exotic-ness is not a binary thing, but on a continuum from Smash/Lethal to Fire to Energy to Psi to Cold to Dark to Toxic (or whatever the order would be... depending on how you tally it also).



 

Posted

Quote:
Originally Posted by GuyPerfect View Post
Q: So is Psionic an "exotic" damage type?

No, absolutely not. In fact, it's even more prolific than Toxic in all capacities: player availability and protection, enemy attacks and enemy resistance. It sees greater use by far than either of Cold or Negative Energy damage, so the entire notion that Psionic is "special" by any means is a total fabrication.

Still, the fact remains that most enemies still don't resist Psionic at all, which is worth consideration. Where nearly everything resists Smashing and Lethal, not much (comparatively) resists Psionic. And in many cases, enemies will resist everything else, but not Psionic. Nonetheless, enemy protection to the damage type is still easily found across the board, so players who deal Psionic aren't getting a free pass.

There will always be the design goal of having physical protection not include Psionic. Having said that, it's still about time for us to drop the notion of Psionic being "exotic" and treat it like the other damage types.
Honestly, I haven't really seen many people insisting that Psi was less common then Toxic. Psi is definitely far less common in all ways then toxic. However comparing Psi to S/L isn't really valid. As others said, I've always viewed the term exotic damage as anything that's not S/L. I'm fairly sure that if you compared how many mobs resist Psi with how many mobs resist fire, cold, energy or negative, it would seem far more even. I do agree though that the large number of Psi holes you see if defensive sets needs to go away. There are enough sources of Psi damage out there that having it as a hole is a big deal, especially at higher levels. This is not true with Toxic.

On the Players attacking Mobs end, I tend to feel that while Psi might not be resisted a lot, when it is resisted, it's often heavily resisted. Which is rather painful for anyone who is Psi damage focused. Negative is somewhat similar IMO, however I think it's actually resisted less often then Psi. But that could just be perception bias.


 

Posted

I think you are confusing the word exotic with the word rare.. and they are not necessarily the same thing...


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Posted

Use the word "different" in place of "exotic" every time it's used to refer to damage.

False: Cognitive does less damage than other Interface abilities because Psionic damage is "different"

False: Since Toxic damage is "different", it should remain relegated to a secondary DoT effect with other damage types.

I'm not the one who's misidentifying Toxic and Psionic as "exotic" or whatever other word you want to call them. That's a sentiment held by the player base, and in the case of Interface, both Cognitive and Degenerative were unjustly nerfed because some dev held the same belief.


 

Posted

Quote:
Originally Posted by Airhammer View Post
I think you are confusing the word exotic with the word rare.. and they are not necessarily the same thing...
/this



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Posted

Quote:
Originally Posted by Hyperstrike View Post
/this
Here's my version of a one-word reply:


ex·ot·ic [ig-zot-ik]
adj.

strikingly unusual or strange in effect or appearance


"Unusual" certainly doesn't describe something that's common. Nor does it, according to the numbers I ran, apply to either Psionic or Toxic damage. Cold and Negative Energy are both better qualified for the "exotic" label, but you don't see their Interface procs doing 25% less damage.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
ex·ot·ic [ig-zot-ik]
Exotic is pronounced with an IG?


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Posted

According to Dictionary.com it is. O-:

EDIT:
So hey, I was looking at the Media Blitz patch notes, and apparently Cognitive and Degenerative received a 60% boost to their damage in that update. Their current scale is 0.1, where the other Interface procs are 0.125, so for a 60% boost to have taken place, they would have had to do scale 0.0625 damage.

Because... because why, exactly? Why would Fire do 0.125 and be coupled with a -Resist proc, but the Psionic and Toxic do 0.0625? Figure that one out.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
Still, the fact remains that most enemies still don't resist Psionic at all, which is worth consideration. Where nearly everything resists Smashing and Lethal, not much (comparatively) resists Psionic. And in many cases, enemies will resist everything else, but not Psionic. Nonetheless, enemy protection to the damage type is still easily found across the board, so players who deal Psionic aren't getting a free pass.
I think a lot of folks, including the OP, are misunderstanding this finding. Show me any other damage type where both

a) the incidence of resistance is relatively low among mob types, and
b) the likelihood of having no resistance when a mob resists all other damage types is relatively high

and I'll agree with you that Psionic damage is not 'exotic'. About the only other type I can think of that might fall into this category is Toxic, and I'd guess that's because Toxic was added to the game later.

If no other damage type follows this particular resistance pattern, then I think the devs are justified in considering Psionic damage 'exotic'.

--
Pauper


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
According to Dictionary.com it is. O-:

EDIT:
So hey, I was looking at the Media Blitz patch notes, and apparently Cognitive and Degenerative received a 60% boost to their damage in that update. Their current scale is 0.1, where the other Interface procs are 0.125, so for a 60% boost to have taken place, they would have had to do scale 0.0625 damage.

Because... because why, exactly? Why would Fire do 0.125 and be coupled with a -Resist proc, but the Psionic and Toxic do 0.0625? Figure that one out.
Obviously it's because Cognitive and Degenerative are meant to appeal to players of controlling and supporting classes and thus it would be overpowered if they were given equally good damage as the option meant to appeal to more strictly offensive archetypes.

ALTERNATIVELY

it is because giving Brutes access to crowd control would be overpowered.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
According to Dictionary.com it is. O-:

EDIT:
So hey, I was looking at the Media Blitz patch notes, and apparently Cognitive and Degenerative received a 60% boost to their damage in that update. Their current scale is 0.1, where the other Interface procs are 0.125, so for a 60% boost to have taken place, they would have had to do scale 0.0625 damage.

Because... because why, exactly? Why would Fire do 0.125 and be coupled with a -Resist proc, but the Psionic and Toxic do 0.0625? Figure that one out.
How about because degenerative has better DPS for bosses and higher enemies? For pylon runs on my best reactive run i had 4 min 30 second time and with degenerative my worst was 3 min 55 second. I can't talk about cognitive but if you ask me this is enough reason for balancing issues.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
So hey, I was looking at the Media Blitz patch notes, and apparently Cognitive and Degenerative received a 60% boost to their damage in that update. Their current scale is 0.1, where the other Interface procs are 0.125, so for a 60% boost to have taken place, they would have had to do scale 0.0625 damage.

Because... because why, exactly? Why would Fire do 0.125 and be coupled with a -Resist proc, but the Psionic and Toxic do 0.0625? Figure that one out.
Yep - Cognitive and Degenerative started out at 50% the strength of Reactive/Spectral/Preemptive, mostly due to the "exotic" thing. Players pointed out, quite thoroughly, that Psi and Toxic weren't actually less resisted than other types, so whoever was in charge of that one (I think it was Arbiter Hawk?) decided to buff them to 80% (50 -> 80 = 60% increase), but said pretty directly that he didn't want them as strong as Reactive, at least in part due to the ability to bypass powers like Unstoppable (no, Toxic doesn't bypass Unstoppable, but that didn't seem to affect his decision). That change ideally should have happened in beta, but it wasn't ready in time or something, so they went live at 50% and were "buffed" soon after.

Degenerative also had its -hp kinda arbitrarily restricted against AVs and other high-health targets, mostly due to the math being poorly understood (the target's health dropping by a few thousand points when it's applied leads people to think Degenerative has dealt a few thousand damage up-front, but it's actually functionally equivalent to a resist debuff), but that restriction has since been changed.


 

Posted

Q: What protects players from Psionic damage?

You forgot Shadow Fall from Dark Miasma and now Dark Affinity. They both offer psi resistance to the team.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
Q: So is Psionic an "exotic" damage type?

No, absolutely not. In fact, it's even more prolific than Toxic in all capacities: player availability and protection, enemy attacks and enemy resistance. It sees greater use by far than either of Cold or Negative Energy damage, so the entire notion that Psionic is "special" by any means is a total fabrication.

Still, the fact remains that most enemies still don't resist Psionic at all, which is worth consideration. Where nearly everything resists Smashing and Lethal, not much (comparatively) resists Psionic. And in many cases, enemies will resist everything else, but not Psionic. Nonetheless, enemy protection to the damage type is still easily found across the board, so players who deal Psionic aren't getting a free pass.

There will always be the design goal of having physical protection not include Psionic. Having said that, it's still about time for us to drop the notion of Psionic being "exotic" and treat it like the other damage types.
I would say the fact that its definitely treated differently than most other damage types is what makes it exotic. Exotic isn't synonymous with rare.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Exotic isn't synonymous with rare.
Then use the word "different" instead. There's a reason I put "exotic" in quotes every time I use it. I'm not the one who started tossing the word around.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
Then use the word "different" instead. There's a reason I put "exotic" in quotes every time I use it. I'm not the one who started tossing the word around.
The devs are using the word correctly. Because psionic damage is handled specially, as an exotic damage type, its often a weakness in otherwise extremely strong defenses. In the standard game, that's not a large issue, and psionic dealing powersets do not get any special buff or penalty for that exotic nature. But in incarnate content, that exotic nature is of higher prominence, and the devs feel that warrants careful handling of incarnate powers that deal psionic damage.

Whether you agree with their explanation or not, its entirely reasonable and follows the conventional meaning of the terms used.


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Posted

Quote:
Originally Posted by GuyPerfect View Post
As [url=http://boards.cityofheroes.com/showthread.php?t=291805]

Q: What protects players from Psionic damage?

As a rule of thumb, not a lot will protect players from Psionic damage. By design, it's supposed to be a dangerous weakness that only some players may be able to withstand. As such, many defensive sets will protect from everything except psionic.

However, some Power Sets are nonetheless good protection from Psionic attacks:
  • Bio Armor
  • Dark Armor - This has the highest Psionic resistance of any set
  • Electric Armor
  • Ninjitsu - Provides Defense to positions and Resistance to Psionic (and Toxic, FYI)
  • Shield Defense - Can block attacks regardless of damage type
  • Super Reflexes - Can dodge attacks regardless of damage type
  • Umbral Aura - Eclipse is situational, but provides substantial resistance
  • Willpower
You forgot to mention the one set that completely laughs off psi damage: widows. With just generic lvl 50 IOs 3-slotted in forsight, indomitable will, mind link, and TT:maneuvers a widow will have 23.8% typed psi defense and 77.5% psi resist. Both are easily pushed to 45% typed defense and the SoA's resist cap of 85% with a few tweaks.


 

Posted

Quote:
Originally Posted by Person34 View Post
You forgot to mention the one set that completely laughs off psi damage: widows.
I mentioned Widows.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
Q: What protects players from Psionic damage?

As a rule of thumb, not a lot will protect players from Psionic damage. By design, it's supposed to be a dangerous weakness that only some players may be able to withstand. As such, many defensive sets will protect from everything except psionic.

However, some Power Sets are nonetheless good protection from Psionic attacks:
  • Bio Armor
  • Dark Armor - This has the highest Psionic resistance of any set
  • Electric Armor
  • Ninjitsu - Provides Defense to positions and Resistance to Psionic (and Toxic, FYI)
  • Shield Defense - Can block attacks regardless of damage type
  • Super Reflexes - Can dodge attacks regardless of damage type
  • Umbral Aura - Eclipse is situational, but provides substantial resistance
  • Willpower
Sets that are especially weak to Psionic damage include the following:
  • Energy Aura
  • Fiery Aura
  • Ice Armor
  • Invulnerability
  • Luminous Aura
  • Stone Armor - Minerals can protect from it outside of Granite Armor
I wouldn't presume Stone = Granite and put it in the weak category even with the disclaimer, but I very specifically wouldn't classify Super Reflexes as strong against psionics. A significant percentage of psionic attacks are non-positional, and SR has zero protection against those. In fact its a specific long-standing complaint I have lodged with the devs that SR's description and other comments about SR clearly indicate the set's intent was to "dodge attacks regardless of damage type" but non-positional psi breaks that intent in a non-trivial way.


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