Ask Anything: Ranged Blast and Blaster Manipulation Changes
So, regarding the changes to Cloaking Device/Field Operative, is Field Operative going to retain the stealth function of Cloaking Device?
While fighting out of Stealth has never been as much of a benefit to my Blaster as it would be for a Stalker, I have to admit, the sniper changes could make a cloaked Sniper a *lot* more viable, as I'm given to understand the snipes won't have their (highly localized) aggro tendencies changed. |
Since we're almost done here I thought I'd poke you with my question one more time
What do you think of Time Bomb granting a second "detonate" power that lets you pop it whenever you want. Any thoughts on ranged casting for the Bomb/Mine powers?
Can I get over time bomb, or should I keep holding out hope? Oh and thanks for doing this. As an almost 6 year player, I appreciate this kind of dev interaction with the long term fanbase.
Are there any plans to buff the -end drain capabilities of Electricity to make it useful when not paired with a +special secondary? The all or nothing component right now makes it so that even fully slotted for end drain, the targets will be dead before they are out of endurance.
VIRTUE
Agahnim- Elec/Ice Blaster
"Elec/Ice. Nice. Holy <@*&$@#!> =) You're like the CoH equivalent of those bdsm people who hang from the ceiling on hooks!"
-Plasmar
Agahnim Dragmire- Warshade
"(You spin space webs. =D)"
-Paladin
I'm curious, what is the reason why LRM Rocket is being skipped for the snipe change?
It's a final tier APP power so it requires 2 other power picks and isn't accessible till level 44 so it's not like it doesn't require an expenditure to reach, and by mere observation, it seems the Munitions APP is actually already the least popular of the APP choices for blasters.
The power just always seemed very underwhelming to me, especially compared to having Judgement now at level 50.
Time's up guys/gals.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
What if blasters had a 'bank' of protection that was in some way related to defiance? Perhaps it only regenerates out of combat, but allows a blaster to navigate alphas (and some extended combat) with some reliance on 'damage as mitigation'.
At full charge I have 3 'charges' of mag 3 stun/sleep/hold/confuse protection, after those three are consumed, I have one mag 2 charge, and one mag 1 charge left until I am without any mez avoidance. Kind of like 'absorb' but for ranged_mez only. Thanks for your work, Sir Arbiter! |
If we were going to give blasters a way to mitigate mez, I think we would probably go with "fighting your way out of it", since that feels very thematic and defiance-y. No plans to add this to the AT right now, though - we want to see how this regen/absorb/HoT solution shakes out before we consider adding anything else defensive that might be multiplicatively powerful with that same solution.
Aww booo I just missed it.
Did anyone ask about the impact on pvp, which psi and fire blast snipes? Maybe some poor pvp'r somewhere still has the hope they might make a pve change without further killing pvp.
I'm curious, what is the reason why LRM Rocket is being skipped for the snipe change?
It's a final tier APP power so it requires 2 other power picks and isn't accessible till level 44 so it's not like it doesn't require an expenditure to reach, and by mere observation, it seems the Munitions APP is actually already the least popular of the APP choices for blasters. The power just always seemed very underwhelming to me, especially compared to having Judgement now at level 50. |
Since we're almost done here I thought I'd poke you with my question one more time
What do you think of Time Bomb granting a second "detonate" power that lets you pop it whenever you want. Any thoughts on ranged casting for the Bomb/Mine powers? Can I get over time bomb, or should I keep holding out hope? Oh and thanks for doing this. As an almost 6 year player, I appreciate this kind of dev interaction with the long term fanbase. |
Are there any plans to buff the -end drain capabilities of Electricity to make it useful when not paired with a +special secondary? The all or nothing component right now makes it so that even fully slotted for end drain, the targets will be dead before they are out of endurance.
|
Simpler, more direct questions would help in this specific instance.
|
.... might be a bit too simple of a question.
I'm curious, what is the reason why LRM Rocket is being skipped for the snipe change?
It's a final tier APP power so it requires 2 other power picks and isn't accessible till level 44 so it's not like it doesn't require an expenditure to reach, and by mere observation, it seems the Munitions APP is actually already the least popular of the APP choices for blasters. The power just always seemed very underwhelming to me, especially compared to having Judgement now at level 50. |
The Bacon Compels You.
Alright ladies and gents, that's it for today. If you have further questions, please feel free to continue posting them, I'll try to free up some more time tomorrow to follow up.
VIRTUE
Agahnim- Elec/Ice Blaster
"Elec/Ice. Nice. Holy <@*&$@#!> =) You're like the CoH equivalent of those bdsm people who hang from the ceiling on hooks!"
-Plasmar
Agahnim Dragmire- Warshade
"(You spin space webs. =D)"
-Paladin
Here's one: Is the Sustain mechanic even across the board, or is it higher/lower for some powers based on their endurance use? Like if a power costs 15 end to use, is the amount of recovery any higher than a power that costs 10 end to use? What about toggles, like where Cloaking Device is 0.28 End per Second while Blazing Aura is 0.78... does Blazing Aura give more EpS by default? Because otherwise it's giving far LESS... now granted maybe the extra damage helps the fight end sooner, but if I'm using the power ONLY for the end recovery, I'm gonna feel shafted compared the the Devices user.
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
If we were going to do this to Time Bomb, we would have a way of doing it without granting you any extra powers or making you click any buttons that weren't Time Bomb.
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Speaking of which, please send a huge THANK YOU to whoever in the art team took the time to slip the FX in. I know I bugged you mercilessly about that during beta, and while the power is still very situational, at least it looks REALLY FREAKING COOL now.
Right, so we're down to answering the jokey questions from the same forum favorites more than the dumb ones from average players like me who don't speak beta-babble... I'm sooo sorry I took the time to read and post a question earlier.
#neveragain
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
If we were going to do this to Time Bomb, we would have a way of doing it without granting you any extra powers or making you click any buttons that weren't Time Bomb.
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How about front loading some of the damage on AR - Flamethrower? Target cap boost for Full Auto?
Right, so we're down to answering the jokey questions from the same forum favorites more than the dumb ones from average players like me who don't speak beta-babble... I'm sooo sorry I took the time to read and post a question earlier.
#neveragain |
A joking interaction among a few regulars was seen as he got ready to log off.
He made a quick one word post before making his That's All, Folks post.
Had he answered your question, or any other question for that matter, it likely would have needed to have been a longer post and taken more of his time.
Time that he didn't have to spend answering our questions in the first place.
Time that he didn't have to stay longer than scheduled in order to answer more questions.
Yeah, he was totally out of line there.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Got some emo kids in here.
ELECTRIC BLAST STUFF OMG
So basically, my concern with using Voltaic Sentinel as a way to fix Electric Blast's throughput isn't that it's a valid option - it is - but that the option doesn't fix the attack chain issue. It's not just damage that's missing, it's the *feeling* of being powerful, like how Fire Blast and Beam Rifle *feel* powerful because you never stop wailing away with powerful attacks.
In addition, fixing Electric Blast without attending to its secondary effect would feel abortive. Do you really want to be talking about this again in three months? Best to be thorough, do it all at once and get it done rather than talking about it over and over again.
Lol [pancake] you too.
Had it been phrased as a neutral comment (especially with the thrown in) I'd likely not have responded at all.
And it's rather obvious you aren't on MY ignore list, so no, you aren't on EVERYONE'S ignore list.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.