Dev Chat Summation: BLASTER CHANGES


2short2care

 

Posted

Quote:
Originally Posted by Zemblanity View Post
Energy/Devices:

- Targetting Drone now makes the snipe fire instantly, without interruption
Advantages: 4th ranged attack, and a heavy hitter, no less, very nice
Disadvantages: none

- Cloaking Device replaced with a +regen/+recovery power
Advantages: endurance is a problem without Cardiac Alpha, will replace it with Musculature, very nice
Disadvantages: I'll lose my perfect stealth (with a stealth IO in Sprint), as well as a slot for LotG +7.5% recharge. Overall I'd rather lose Time-Bomb rather than CD, but I'll manage

- 3rd ranged attack extended to 80ft
Advantages: steady attack chain from range, nice!!
Disadvantages: none

- Overall conclusion = /hugs dev team, /hugs Arcana for clarifying the 22% toHit issue and its obvious effects on Targetting Drone

--------

Things still missing:

- Crashing nukes revamp - apparently to solve later
- Extending the range of webnade from 50ft to 80ft (or at least match it with its Traps version at 70ft) - the new blaster secondaries (Mental and Dark) have their tier 1 at 80ft, webnade deserves this too
- If we're keeping it, I'd like to see Time-Bomb's absurd 27 sec activation time fixed
You aren't losing Cloaking Device, it's being renamed and the +regen/+recovery part added.

The same with the powers being changed in the other secondaries. They aren't losing what they currently do, they are gaining additional buffs to go along with what they already do. Many are a +regen/+recovery buff, one is a HoT, one gets an Absorb mechanic, etc.

As far as Targeting Drone it will give the buff ONLY if it's combined with other +ToHit powers or is slotted to get it past ED numbers. I think someone said 4 SO's would get you to +22.06 which is just over the amount needed to activate the instant fire.


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Posted

Quote:
Originally Posted by Texas Justice View Post
As far as Targeting Drone it will give the buff ONLY if it's combined with other +ToHit powers or is slotted to get it past ED numbers. I think someone said 4 SO's would get you to +22.06 which is just over the amount needed to activate the instant fire.
According to my copy of mids 3 level 50 IOs gets you right to 22% on the nose.


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Posted

Quote:
Originally Posted by Techbot Alpha View Post

Short Range Attacks:
  • Short range attacks, i.e. 40ft attacks like Blaze, etc, are having their range extended to 80ft, the same as other attacks in the set.
  • This change also effects Corruptor, Defender and Dominator sets (And I assume PPPs, if they have any such attacks)
Will this affect VEATs too?
I know my Crab is mixed, ranged/melee, so it would be nice to see my ranged attacks increased in range too.



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Posted

Quote:
Originally Posted by Oliin View Post
According to my copy of mids 3 level 50 IOs gets you right to 22% on the nose.
Be careful. Mids rounds off. According to my calculations, 3 level 50 IOs would get to you 21.99%. If the game is accurate to the same two digits for the purpose of this calculation, you'd be off by 0.01%.

You need to get to at least 58.56% tohit enhancement strength in Mids on Targeting Drone. Three 50 IOs is 58.48%.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Be careful. Mids rounds off. According to my calculations, 3 level 50 IOs would get to you 21.99%. If the game is accurate to the same two digits for the purpose of this calculation, you'd be off by 0.01%.

You need to get to at least 58.56% tohit enhancement strength in Mids on Targeting Drone. Three 50 IOs is 58.48%.
Enhancement Boosters might help.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Quote:
Originally Posted by Oliin View Post
According to my copy of mids 3 level 50 IOs gets you right to 22% on the nose.
Be careful. Mids rounds off. According to my calculations, 3 level 50 IOs would get to you 21.99%. If the game is accurate to the same two digits for the purpose of this calculation, you'd be off by 0.01%.
My copy of Mids says 21.99%. Of course, one Booster puts you over.

3 Level30 +5 Boosted IOs will also get you there.

4 Level20 +5 Boosed IOs will also get you there -- assuming you want to take advantage of the speedy snipe starting at lower levels.


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Posted

Quote:
Originally Posted by Oliin View Post
According to my copy of mids 3 level 50 IOs gets you right to 22% on the nose.
Not all players have access to IO's either.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Be careful. Mids rounds off. According to my calculations, 3 level 50 IOs would get to you 21.99%. If the game is accurate to the same two digits for the purpose of this calculation, you'd be off by 0.01%.

You need to get to at least 58.56% tohit enhancement strength in Mids on Targeting Drone. Three 50 IOs is 58.48%.
True, just tested it now, to hit a pure 22% on TD slotted with a lvl 50 Gaussian, I had to place 6 enhancement boosters in it (5 on the To Hit, which got me to 21,99%, and 1 on the To Hit/Rech). Regardless, it's possible to get TD to 22%, which by itself is an awesome and well deserved buff to Devices.

Quote:
Originally Posted by Texas Justice View Post
You aren't losing Cloaking Device, it's being renamed and the +regen/+recovery part added.
This buff to Blasters just keeps getting better and better


 

Posted

Quote:
Originally Posted by Zombie Man View Post
4 Even SOs will do it.
Will it go 'round in circles.

My initial comment was that 4 SO's would get it to 22.06%.

Ollin responded with the comment about the IO's.

I responded that not everyone has access to IO's.

You posted the information that 4 SO's would do it.

The circle never ends.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by bpphantom View Post
- 22% ToHit bonus required for InstaSnipe(TM)
Well, that sure is a weird way to deal with snipes...

Quote:
Originally Posted by bpphantom View Post
- Cloaking Device > Field Operative
As long as it keeps the stealth portion of the power all is good.

Quote:
Originally Posted by bpphantom View Post
Re: Dual Pistols:
- They're looking into them to bring them "up to par" with the rest.
Bout time.


 

Posted

I'm not sure if these blast changes or the BCS coming up with in outline for playoffs to determine the college football championship is the most exciting thing announced today.


 

Posted

I discussed this a bit more in the Blaster forum thread, but the Snipe change should not require the +tohit in my opinion.

Why did Stalkers simply get an awesome new AS that alternates between slow and fast attack while Blaster's similar new mechanic is gated behind +tohit? This requirement, which will have many blaster slotting for +tohit, taking multiple new powers just to use the new Snipes, seems more punitive in the end.

Stalkers - Here's a great new AS, enjoy!
Blasters -Here's a great new Snipe, except you'll have to get some +tohit to use it! Better respec into Leadership and buy a Kismet!


 

Posted

Quote:
Originally Posted by Zemblanity View Post
- Cloaking Device replaced with a +regen/+recovery power
Advantages: endurance is a problem without Cardiac Alpha, will replace it with Musculature, very nice
Disadvantages: I'll lose my perfect stealth (with a stealth IO in Sprint), as well as a slot for LotG +7.5% recharge. Overall I'd rather lose Time-Bomb rather than CD, but I'll manage
From what I gather, the powers that become these +regen/+rec powers aren't getting their original functions removed. So CD will still provide stealth and +def, and be a place to put an LotG (and Karma -KB to boot).


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

Quote:
Originally Posted by Lightslinger View Post
I discussed this a bit more in the Blaster forum thread, but the Snipe change should not require the +tohit in my opinion.

Why did Stalkers simply get an awesome new AS that alternates between slow and fast attack while Blaster's similar new mechanic is gated behind +tohit? This requirement, which will have many blaster slotting for +tohit, taking multiple new powers just to use the new Snipes, seems more punitive in the end.

Stalkers - Here's a great new AS, enjoy!
Blasters -Here's a great new Snipe, except you'll have to get some +tohit to use it! Better respec into Leadership and buy a Kismet!

Blasters are like the red-headed step-child of the AT's.


"Hey! You're in charge of ranged damage! Let me fill your secondary with melee attacks."

"Hey! You got your last and most powerful ability! Then let me make you jump right into the middle of dangerous mobs to use it, then drain your endurance."


"Hey! Here's something to make you more powerful! Only if you slot for it."


 

Posted

Quote:
Originally Posted by Lightslinger View Post
I discussed this a bit more in the Blaster forum thread, but the Snipe change should not require the +tohit in my opinion.

Why did Stalkers simply get an awesome new AS that alternates between slow and fast attack while Blaster's similar new mechanic is gated behind +tohit? This requirement, which will have many blaster slotting for +tohit, taking multiple new powers just to use the new Snipes, seems more punitive in the end.

Stalkers - Here's a great new AS, enjoy!
Blasters -Here's a great new Snipe, except you'll have to get some +tohit to use it! Better respec into Leadership and buy a Kismet!
a) Kismet won't work, it's +acc
b) Because Blasters don't have Hidden status (or anything similar) to trigger it off of.
c) The Stalker version loses damage when not in its original form. The new snipe is always going to be full power.
d) Oddly enough, this is a bigger buff to /Dev than to other secondaries, and /Dev needed it more, anyway. So it kinda works out well.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

Quote:
Originally Posted by Lightslinger View Post
This requirement, which will have many blaster slotting for +tohit, taking multiple new powers just to use the new Snipes, seems more punitive in the end.
Thank you for posting that a flat out buff is punitive. People joke about how players are never satisfied and will complain about anything, but having such a clear case of whining about a buff is refreshing.

I look forward to hearing how get the tier 3 range extended from 40' to 80' is really a slap in the face to blasters.


 

Posted

Quote:
Originally Posted by ArcticFahx View Post
d) Oddly enough, this is a bigger buff to /Dev than to other secondaries, and /Dev needed it more, anyway. So it kinda works out well.
/Dev needed help more than other sets? I'm guessing you've never played an /ice blaster.


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Posted

Quote:
Originally Posted by Lightslinger View Post
Blasters -Here's a great new Snipe, except you'll have to get some +tohit to use it! Better respec into Leadership and buy a Kismet!
Yeah, the more I think about this, the more I think this Snipe change needs a little further tweaking.

For one, this does next to nothing to fix Snipes for Dominators. Yes, the changes are "Blaster"-focused, but it's a little annoying how back when people complained about Dark Assault getting Moonbeam, we were assured to just hang on because Snipes were getting better...and now the only Dominator Assault set that can buff its snipe is, um, Electric, I think? That and Thorns, but Thorns doesn't have a Snipe.

Second, the benefit is, as noted above, really on feasible if you're playing Devices (and even then, requires some pretty wacky slotting), or by using Build Up and/or Aim. Yet when do those get used most? Seems to me it's usually before fights for a good alpha, and that's the point where the long activation times and interrupts don't really matter.

So yeah, I'm just not feeling it. It's a cool concept, but I just can't see it being effective in a practical sort of way.


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
Thank you for posting that a flat out buff is punitive. People joke about how players are never satisfied and will complain about anything, but having such a clear case of whining about a buff is refreshing.
"Punitive" may be overstating it, but it's sort of true that you have to waaaayyy overslot for all but the most extreme circumstances if you want the benefit. So you get a great single target power, yes, but it comes at the cost of slots. And personally, one of the reasons I don't like playing Blasters is because they're already probably the second hardest AT to slot for (for me, at least).


 

Posted

Hmm.. how many leadership or IO bonuses would it take to get to the +22%?


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Posted

Quote:
Originally Posted by Agahnim View Post
Hmm.. how many leadership or IO bonuses would it take to get to the +22%?
IOs (other than the Kismet, which yes, gives ToHit despite its description) don't give ToHit bonuses, so you can't get it there. Tactics gives anywhere from 10.92% (for Blasters) to 19.5% (for Defenders) for the various ranged archetypes when slotted to ED-cap levels. So again, can't get it there.


 

Posted

A +22% to-hit buff is not out of line, as it is easily attainable.
Once again, things are being very overstated on these forums. As pretty much the entire blaster 'fix' was in the first place.


 

Posted

Quote:
Originally Posted by Lazarillo View Post
IOs (other than the Kismet, which yes, gives ToHit despite its description) don't give ToHit bonuses, so you can't get it there. Tactics gives anywhere from 10.92% (for Blasters) to 19.5% (for Defenders) for the various ranged archetypes when slotted to ED-cap levels. So again, can't get it there.
That is rather discouraging.


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Posted

Quote:
Originally Posted by Alekhine View Post
A +22% to-hit buff is not out of line, as it is easily attainable.
Once again, things are being very overstated on these forums. As pretty much the entire blaster 'fix' was in the first place.
How can I get to +22% to hit on my Elec/Ice blaster?


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