Unoriginality and the WST


Agent White

 

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Originally Posted by Verene View Post
I say this every time this issue comes up (i.e. every time they release wtf list) but why not use the mechanic they use for SSA rewards to make the first tf you run a week the wtf? Would give extra incentive to join TFs in general. Maybe it would keep me from having to load in a second account just to run a silver mantis on my low pop. server.
Yes, this could mean defacto itf every week. Yes, this could be abused with speed trees or morty. No, that wouldn't really be a big deal.
I like how the WST focuses attention on a single task each week. It makes that TF much easier to form, which is nice for some of the less popular ones.


 

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Originally Posted by Verene View Post
I say this every time this issue comes up (i.e. every time they release wtf list) but why not use the mechanic they use for SSA rewards to make the first tf you run a week the wtf? Would give extra incentive to join TFs in general. Maybe it would keep me from having to load in a second account just to run a silver mantis on my low pop. server.
Yes, this could mean defacto itf every week. Yes, this could be abused with speed trees or morty. No, that wouldn't really be a big deal.
Doing that idea would not get people to change which TF they do, which is the objective of the WST. They want people running the less popular content, so they can't just say "run what you want for an extra reward the first time" as it would just be "an extra reward" and not "run this content".


 

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Well, at least it's not one of the Shadow Shard TF used as Strike Target.
Dr. Quaterfield Task Force, 'nuff said.


 

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Originally Posted by Paradox Fate View Post
Well, at least it's not one of the Shadow Shard TF used as Strike Target.
Dr. Quaterfield Task Force, 'nuff said.
Tunnel System and the Team Mission transport would make this not so bad. No worse than Synapse, in my opinion. Someone on one of my globals finished it in an hour and a half last week.


 

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Originally Posted by ketch View Post
Tunnel System and the Team Mission transport would make this not so bad. No worse than Synapse, in my opinion. Someone on one of my globals finished it in an hour and a half last week.
Before the Team Mission transport I preferred Dr Q to Synapse. I only run Synapse to get TFC; I prefer the old Posi TF to it (and did even before you could keep powers above your exemp level) because at least in it there were different stupidly-annoying enemy groups and felt that the Synapse TF was more in need of a revamp.


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Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

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Originally Posted by Texas Justice View Post
Wasn't a problem discovered when they last used Positron for the WST?
They tried to use Positron Part One as WST, and had to kajigger things into both Posi1 and Posi2. This was very soon after the WST was even brought into being, so almost a year of experience should head some of that off at the pass.

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Similarly, wasn't there a problem discovered the last time the ITF was the WST? That may or may not have been when Romulus was spawning regularly in the map with other mobs. It could have been a different problem. I don't remember exactly what the problem was but I do remember hearing about a problem of some type.
Not that I know of. Nictus critters spawning where they shouldn't be was a bug with the Kheldian Khooties (kh)code.


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Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

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I can still recall when the WST was still a soon to be released item and speculation, at least y many, was that this could be ANY TF. There were those that shuddered at the idea they would be forced to join a DOc Q to get their weekly Notice of the Well. And now, just as DarkGob states SO well, they sem to repeat the same tired 4-5 TFs and trials over and over and over again.

Okay I GET it we don't have as many Red side SFs as we do Blue side TFs but why exactly is it necessary that the Red side WST and the Blue side WST be the same level range.. because that is what started this whole mess to begin with. Now when they DO pick a TF or trial that both sides can do Coop its great.. ITF, LGTF, APEX or Tin Mage TF. But it does seem like we see a Respec matched up with a Treespec over and over and over.. because its EASY. Now of the two I'll take the treespec every time because frankly, as already mentioned, standing around inside that reactor room waiting for the next wave to FINALLY arrive is sheer boredom. And its really bad when we do the third because that actually lets us ru as 50 levels with incarnate powers.... Mob arrives.. six people fire off judgement... we all go back to bsing or getting another cup of coffee while we wait for the next one to arrive. Zzzzzzzzzzzzzzzzzzzzzzzz


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Originally Posted by Hopeling View Post
I like how the WST focuses attention on a single task each week. It makes that TF much easier to form, which is nice for some of the less popular ones.
I do, too. I just wish it wasn't the same five over and over again: first respec, Manti/Mistral, Sutter/MKal, and then either Tinmage or Ajax. Until my eyes bleed. There are two other respec trial ranges, you know. Synapse/Tarikoss exists. LGTF is still there, you know. They do once in a rare while throw in Cit/Ren (or is it Cit/SM, I forget?), okay, but they are leaning on those first three way, way too hard.


 

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Originally Posted by Siolfir View Post
I prefer the old Posi TF to it (and did even before you could keep powers above your exemp level) because at least in it there were different stupidly-annoying enemy groups and felt that the Synapse TF was more in need of a revamp.
I keep seeing this sentiment pop up lately; I don't disagree (in fact, I hope we'll be seeing revised versions of the rest of the TFC task forces soon... like "one per issue" soon if it were up to me), but every time someone says this, all I can think is, "I'll see your Synapse and raise you a Citadel." At least Synapse uses a few different maps, and has that Babbage fight to look forward to. Citadel is basically the exact same mission a half-dozen times -- two in a row literally at the same door. And they're generic, kill-all missions on irritating cave-maze maps, to boot.

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Originally Posted by Wicked_Wendy View Post
Okay I GET it we don't have as many Red side SFs as we do Blue side TFs but why exactly is it necessary that the Red side WST and the Blue side WST be the same level range.
Exactly what I was asking. Symmetry is nice and everything, but personally, I'd rather have variety on one side than homogeneity on both.


FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.

 

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Okay I GET it we don't have as many Red side SFs as we do Blue side TFs but why exactly is it necessary that the Red side WST and the Blue side WST be the same level range.
Because as soon as they fixed it the way you'd like it, other people that were fine with the setup before would start complaining that the two WSTs weren't at the same range. It's also a lot easier to plan these things ahead of time if you're picking a level range first, rather than just two random TFs.

That's not exactly a mechanism that's broke enough to worry about.


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Originally Posted by Golden Girl View Post
They could have it 5 times then instead of 2.
They could also tick off more players and possible see those players leave.


 

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Originally Posted by Doctor Roswell View Post
I keep seeing this sentiment pop up lately; I don't disagree (in fact, I hope we'll be seeing revised versions of the rest of the TFC task forces soon... like "one per issue" soon if it were up to me), but every time someone says this, all I can think is, "I'll see your Synapse and raise you a Citadel." At least Synapse uses a few different maps, and has that Babbage fight to look forward to. Citadel is basically the exact same mission a half-dozen times -- two in a row literally at the same door. And they're generic, kill-all missions on irritating cave-maze maps, to boot.
Citadel gives you fewer missions (both TFs have five defeat-all missions), the enemy group is boring but not annoying (lots of -recovery is annoying since recovery resistance is stupidly capped by level), and most importantly, more powers to use - up to your first epic power now!

It's not my favorite, either. But it's basically running repeated police scanner missions and selecting Council missions each time with an end-of-TF payout at the end, and I know people who will level just selecting Freakshow and Council scanner missions. They don't do the same by picking Clockwork through the teens.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

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Originally Posted by T_Immortalus View Post
Doing that idea would not get people to change which TF they do, which is the objective of the WST. They want people running the less popular content, so they can't just say "run what you want for an extra reward the first time" as it would just be "an extra reward" and not "run this content".
So you're saying they want us to run different content in a thread about how they keep having us run the same content?


 

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Originally Posted by Paradox Fate View Post
Well, at least it's not one of the Shadow Shard TF used as Strike Target.
Dr. Quaterfield Task Force, 'nuff said.
OMG! Double reward merits for Dr Q! @.@


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Originally Posted by Siolfir View Post
It's not my favorite, either. But it's basically running repeated police scanner missions and selecting Council missions each time with an end-of-TF payout at the end, and I know people who will level just selecting Freakshow and Council scanner missions. They don't do the same by picking Clockwork through the teens.
I hear ya, and like I said, I agree Synapse needs a re-fit too, I've just never hated it like so many people do, nor had the problems with it (end drain, etc.) become nearly as big a deal as it seems everyone else has. Citadel, I do once per character for TFC, and I dread slogging through it. If a friend asked me to bring an alt that already had the badge along on the Synapse TF he was forming, I'd come a long in a second.

It's possible my perception of the two TFs is being colored by my white-hot hatred of cave maps in general, and kill-all missions on cave maps with a dozen little hidden alcoves and multi-leveled rooms so the entire group spends a half-hour running around looking for that last enemy, only to discover there's still an entire wing of the complex to clear out whose entrance wasn't so much well-hidden as poorly-indicated, though. I guess for me it comes down to the maps more than the enemies, and I despise Council bases. It's like whoever layed out that "layer cake" CoT cave room was given free reign to design an entire map, and they thought, "I can make this even worse! I know -- stairs leading to dead ends! And vertically-oriented rooms so the map is useless! Players will love this!"


FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.

 

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Originally Posted by Ironblade View Post
OMG! Double reward merits for Dr Q! @.@
Last one I did took 5.5 hours. You could give 1000 merits and it still wouldn't be worth it more than once on my two badgers.


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Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

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Originally Posted by DarkSideLeague View Post
Last one I did took 5.5 hours. You could give 1000 merits and it still wouldn't be worth it more than once on my two badgers.
If it was before the plethora of ways to get around (especially Team Transport), you might want to revisit it. My regular global channel group completed one recently in just under three hours. That's not much longer than several of the TFC tasks.


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Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

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Originally Posted by Aggelakis View Post
If it was before the plethora of ways to get around (especially Team Transport), you might want to revisit it. My regular global channel group completed one recently in just under three hours. That's not much longer than several of the TFC tasks.
It was last year. August I believe. And I REFUSE to spend money on something that we should've had a long time ago.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

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You don't have to spend money to use other people's Team Transport. And there are a LOT of people with it. Far more than I was expecting.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

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Originally Posted by Aggelakis View Post
You don't have to spend money to use other people's Team Transport. And there are a LOT of people with it. Far more than I was expecting.
It's still a TF with a horrible payout for the time investment, with a completely obnoxious enemy group, along with just about every other obnoxious 40-50 enemy group in existence, that takes forever to complete. It's what, 130 merits? For 3 hours if you BREAKNECK rush it? I can get that many merits by speed running LGTF, ITF, STF, Khan, Apex and Tin Mage in about 2 hours and 40 minutes, and that was a lie, because I actually got 202 merits for doing the aforementioned TFs.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

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Originally Posted by Aggelakis View Post
You don't have to spend money to use other people's Team Transport. And there are a LOT of people with it. Far more than I was expecting.
That's because it's great. It's a legitimately useful power, and worth every penny I paid for it. I wasn't sold until I saw its recharge was only a half-hour (compared to the three hours of the personal-only version). And you're right, it's a HUGE help on spread-out TFs like Dr. Q; in some cases it cuts the time investment in half. Also, it doesn't ruin my day just a little anymore when a tip sends me to to the far end of Independence Port.

Mine sees near-constant use. Do I get frequent flyer miles for it?


FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.

 

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Originally Posted by Texas Justice View Post
Similarly, wasn't there a problem discovered the last time the ITF was the WST? That may or may not have been when Romulus was spawning regularly in the map with other mobs. It could have been a different problem. I don't remember exactly what the problem was but I do remember hearing about a problem of some type.
Part of it was an EB Rommy spawning in regular groups where a Kheld specific enemy should have spawned. The other part was in the final mission. If the EB Rommy died he'd res and eat a Nictus Essence. So beat EB's a couple of times, then fight the real AV Rommy once. The one time I did it and the bug occurred we finished the last fight in under a minute.


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Originally Posted by Doctor Roswell View Post
That's because it's great. It's a legitimately useful power, and worth every penny I paid for it. I wasn't sold until I saw its recharge was only a half-hour (compared to the three hours of the personal-only version).
Are you talking about "team mission teleport" or the "peronal-only mission teleport"?
I know the latter has a really short recharge. It's also another option for when the team version is down.


 

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Originally Posted by T_Immortalus View Post
Are you talking about "team mission teleport" or the "peronal-only mission teleport"?
I know the latter has a really short recharge. It's also another option for when the team version is down.
Team Teleport with the Longbow chaser or Arachnos flyer has a half-hour recharge.

Mission Teleporter, the personal-only permanent one originally from the Valkyrie/Mac pack, has a three hour recharge.

The other version of Mission Teleporter, the personal-only one with a limited number of charges that I get for free whenever I create a character, I don't know about the recharge because I never need to use it thanks to Team Teleport. Even when solo.

Like I said, worth every penny.


FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.

 

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Originally Posted by Doctor Roswell View Post
Mission Teleporter, the personal-only permanent one originally from the Valkyrie/Mac pack, has a three hour recharge.
Just checked, it has a 2 hour recharge for Mission Transporter, permanent version.
I could have sworn it used to be a half hour. Maybe they changed it to longer to make the temporary one more valuable without having to make the temporary one be a really short recharge?

You would think the "one person" version of such powers would have the same or shorter recharge.

Oh well.