Unoriginality and the WST
I say this every time this issue comes up (i.e. every time they release wtf list) but why not use the mechanic they use for SSA rewards to make the first tf you run a week the wtf? Would give extra incentive to join TFs in general. Maybe it would keep me from having to load in a second account just to run a silver mantis on my low pop. server.
Yes, this could mean defacto itf every week. Yes, this could be abused with speed trees or morty. No, that wouldn't really be a big deal. |
Well, at least it's not one of the Shadow Shard TF used as Strike Target.
Dr. Quaterfield Task Force, 'nuff said.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Wasn't a problem discovered when they last used Positron for the WST?
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Similarly, wasn't there a problem discovered the last time the ITF was the WST? That may or may not have been when Romulus was spawning regularly in the map with other mobs. It could have been a different problem. I don't remember exactly what the problem was but I do remember hearing about a problem of some type. |
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I can still recall when the WST was still a soon to be released item and speculation, at least y many, was that this could be ANY TF. There were those that shuddered at the idea they would be forced to join a DOc Q to get their weekly Notice of the Well. And now, just as DarkGob states SO well, they sem to repeat the same tired 4-5 TFs and trials over and over and over again.
Okay I GET it we don't have as many Red side SFs as we do Blue side TFs but why exactly is it necessary that the Red side WST and the Blue side WST be the same level range.. because that is what started this whole mess to begin with. Now when they DO pick a TF or trial that both sides can do Coop its great.. ITF, LGTF, APEX or Tin Mage TF. But it does seem like we see a Respec matched up with a Treespec over and over and over.. because its EASY. Now of the two I'll take the treespec every time because frankly, as already mentioned, standing around inside that reactor room waiting for the next wave to FINALLY arrive is sheer boredom. And its really bad when we do the third because that actually lets us ru as 50 levels with incarnate powers.... Mob arrives.. six people fire off judgement... we all go back to bsing or getting another cup of coffee while we wait for the next one to arrive. Zzzzzzzzzzzzzzzzzzzzzzzz
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I prefer the old Posi TF to it (and did even before you could keep powers above your exemp level) because at least in it there were different stupidly-annoying enemy groups and felt that the Synapse TF was more in need of a revamp.
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Exactly what I was asking. Symmetry is nice and everything, but personally, I'd rather have variety on one side than homogeneity on both.
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
Okay I GET it we don't have as many Red side SFs as we do Blue side TFs but why exactly is it necessary that the Red side WST and the Blue side WST be the same level range. |
That's not exactly a mechanism that's broke enough to worry about.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
I keep seeing this sentiment pop up lately; I don't disagree (in fact, I hope we'll be seeing revised versions of the rest of the TFC task forces soon... like "one per issue" soon if it were up to me), but every time someone says this, all I can think is, "I'll see your Synapse and raise you a Citadel." At least Synapse uses a few different maps, and has that Babbage fight to look forward to. Citadel is basically the exact same mission a half-dozen times -- two in a row literally at the same door. And they're generic, kill-all missions on irritating cave-maze maps, to boot.
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It's not my favorite, either. But it's basically running repeated police scanner missions and selecting Council missions each time with an end-of-TF payout at the end, and I know people who will level just selecting Freakshow and Council scanner missions. They don't do the same by picking Clockwork through the teens.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Doing that idea would not get people to change which TF they do, which is the objective of the WST. They want people running the less popular content, so they can't just say "run what you want for an extra reward the first time" as it would just be "an extra reward" and not "run this content".
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It's not my favorite, either. But it's basically running repeated police scanner missions and selecting Council missions each time with an end-of-TF payout at the end, and I know people who will level just selecting Freakshow and Council scanner missions. They don't do the same by picking Clockwork through the teens.
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It's possible my perception of the two TFs is being colored by my white-hot hatred of cave maps in general, and kill-all missions on cave maps with a dozen little hidden alcoves and multi-leveled rooms so the entire group spends a half-hour running around looking for that last enemy, only to discover there's still an entire wing of the complex to clear out whose entrance wasn't so much well-hidden as poorly-indicated, though. I guess for me it comes down to the maps more than the enemies, and I despise Council bases. It's like whoever layed out that "layer cake" CoT cave room was given free reign to design an entire map, and they thought, "I can make this even worse! I know -- stairs leading to dead ends! And vertically-oriented rooms so the map is useless! Players will love this!"
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
You don't have to spend money to use other people's Team Transport. And there are a LOT of people with it. Far more than I was expecting.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
You don't have to spend money to use other people's Team Transport. And there are a LOT of people with it. Far more than I was expecting.
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Mine sees near-constant use. Do I get frequent flyer miles for it?
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
Similarly, wasn't there a problem discovered the last time the ITF was the WST? That may or may not have been when Romulus was spawning regularly in the map with other mobs. It could have been a different problem. I don't remember exactly what the problem was but I do remember hearing about a problem of some type.
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@bpphantom
The Defenders of Paragon
KGB Special Section 8
That's because it's great. It's a legitimately useful power, and worth every penny I paid for it. I wasn't sold until I saw its recharge was only a half-hour (compared to the three hours of the personal-only version).
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I know the latter has a really short recharge. It's also another option for when the team version is down.
Are you talking about "team mission teleport" or the "peronal-only mission teleport"?
I know the latter has a really short recharge. It's also another option for when the team version is down. |
Mission Teleporter, the personal-only permanent one originally from the Valkyrie/Mac pack, has a three hour recharge.
The other version of Mission Teleporter, the personal-only one with a limited number of charges that I get for free whenever I create a character, I don't know about the recharge because I never need to use it thanks to Team Teleport. Even when solo.
Like I said, worth every penny.
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
Mission Teleporter, the personal-only permanent one originally from the Valkyrie/Mac pack, has a three hour recharge.
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I could have sworn it used to be a half hour. Maybe they changed it to longer to make the temporary one more valuable without having to make the temporary one be a really short recharge?
You would think the "one person" version of such powers would have the same or shorter recharge.
Oh well.
Yes, this could mean defacto itf every week. Yes, this could be abused with speed trees or morty. No, that wouldn't really be a big deal.