What can you do with a problem like a Blaster?


Adeon Hawkwood

 

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Originally Posted by St_Angelius View Post
Ummmm, you might want to do your maths again. If a one ranged and one melee power on a blaster have the exact same base damage the range power will infact do the higher damage due to their range modifier being higher then their melee modifier. 1.125 for range and 1.0 for melee.
Correct. It used to be the case that blaster melee attacks where just as good as ranged attacks (both had damage scale 1.0), but some time ago blaster ranged attack modifier was buffed, so now blaster ranged attacks are always better DPS. Which is what I have been saying: blaster melee attacks are pointless.

(where melee attacks appear to good damage, it is because they have longer recharge times).


I really should do something about this signature.

 

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Originally Posted by PRAF68_EU View Post
Correct. It used to be the case that blaster melee attacks where just as good as ranged attacks (both had damage scale 1.0), but some time ago blaster ranged attack modifier was buffed, so now blaster ranged attacks are always better DPS. Which is what I have been saying: blaster melee attacks are pointless.

(where melee attacks appear to good damage, it is because they have longer recharge times).
Ah I see it's the recharge times that make the melee abilities have higher damage. I guess I should have looked at more than just how hard they hit


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Originally Posted by Yogi_Bare View Post
Why are we even comparing a squishy class to a tank class? I don't think that at any point we should be making direct comparisons to SoAs, Tankers, Brutes, Stalkers, Scrappers or Master Minds;
Probably because most of those classes can do as much or more damage as blasters do (and can do it at range in the case of SoAs)...


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Originally Posted by Kyriani View Post
First of all turning my statement around like that doesn't actually make much sense. Secondly, I have no problem with there being challenge in the game. I do however think there's a problem when only ONE archetype has it to such an extreme compared to the rest. Blasters need parity... THEN we can see about making things more challenging for EVERYONE.
That makes no sense. You can play whatever you want. Why should anyone else have to play the game the way I like to ? Why should everyone have to play exactly the same way.

It sounds like you want Baskin Robbins to have only one flavor.


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Maybe it's just a matter of perspective. You might be able to finish a mission but you wont do it as safe as another AT and in many cases not as fast either regardless of how many attacks you have. And seriously how many attacks does ANY AT really need? 3 to 4 single target for a full chain (2 in Arcanville's Blaster's case!)? 2 to 3 aoes? Doesn't it seem wasteful to have that glut of extra attacks in both primary and secondary? Don't the melee attacks seem a bit awkward for an AT that is supposed to be ranged and is quite fragile?
When I play blasters I am not looking for safe. If I want safe I will play a tank or a mastermind.

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You mean the way YOU want it to. And no one is saying or even expecting the devs to rip everything out of the Blaster secondaries and give them toggle shields and mez protection. With that said however, Dominators can typically build for melee OR ranged OR both if they want to AND they have a control primary to boot! I'm sorry but to my point of view that's clearly better than "melee or ranged or both" with NOTHING but insps, pools and temp powers to back you up. Domy has all those too.
Your idea of better. People that enjoy the thrill of playing blasters might disagree.

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And you somehow think a few buffs here and there would lessen your enjoyment?
My tanks had a pretty freeform style before the last buff and I was able to use or not use the 1st secondary power at whim. Now 20% of my damage output is due to 1 power and not using it teamed is cheating the team. I really don't see that as liberating. That little buff also took what was an easy mode AT into easier territory. Before the buff to stalkers Assassin's strike was an optional power, now it is too powerful not to take. The devs have said flat out that doms are meant to be limited to their, for me, annoying melee/range focused assault sets.

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Melee types are traditionally the wade in and mess stuff up guys. They have survival directly packaged into them. But what about Defenders? Controllers? Everyone else? They ALL have better tools to deal with that mission's difficulty than you do. Sure you may succeed in clearing that mission but The rest of the pack (equally built for survival and IO'd out and using insps/pools/temps) are going to not only do it easier than you and safer than you... they are probably going to do it faster than you as well. And since the devs aren't likely to push your Blaster damage up to the point where you could do it faster than them even though they are safer, then it's time to accept that the only way to achieve parity is to really look at where the Blaster deficiencies lie and do something about them.
If you want to do things like a scrapper, a controller a defender. I remember way back around i12 there were a few blasters that soloed the ITF. I guess these people are also just too awesome for this game and should gtfo as well.

Nobody is forcing you to play blasters. If you don't like them don't. There are 11 other ATs, you shouldn't expect let alone demand that they be all things to every player.


 

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Originally Posted by St_Angelius View Post
So, basicly, you are saying that to judge the perfomance of a DPS toon, we shouldn't judge it by comparing it to the other DPS classes, but only to the support classes? Somehow that doesn't sound right to me.
If you're talking strictly damage, then sure... but that's not what the bulk of this thread is addressing.

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...then surely it falls to improving thier survivability, somehow, to make up for that lack of superior DPS that that are supposed to have but don't?
Then that survivability needs to fall within the parameters of the playstyle (especially since reconstructing seven Secondaries may involve a lot of resources that would be allocated elsewhere).





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No-one is asking for that. No-one is saying turn blasters into Doms/corrs/brutes with range or anything of the sort.
If you're asking for parity in mez defense (even if it's only short term), then you're asking Blasters to be molded in the likeness of their closest kin; Dominators.

If you're asking for more control; then you're definitely infringing on Doms.

Asking for both could make Doms obsolete.

If you're asking for heavier debuffs that fall outside of the theme of their individual powersets then you run the risk of obsoleting Defenders (or Corrs).

If you're asking for parity through Defense and Resistance powers by adding Armors then you're pushing into Kheld territory (ie. if you want a Blaster with Armor; play a Kheld).

If you're asking for Armor and mez protection; then you're stepping over Khelds and into Tanker, Brute, Scrapper and Stalker turf... with the added benefit of range; Tankmage (or SoA; which can get pretty close to hat distinction). Throw more control into that same mix and it becomes a joke. (Like how my Plant/Storm would play against normal mobs if Hybrid Control didn't have downtime)

And yes... that's what some people are driving at; creating parity by giving Blasters what other ATs have (resistance, defense, mez protection, control).

The questions become how much of each of these aspects do you give before the desired parity is achieved? What are you willing to sacrifice to integrate any of these desired aspects?

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Yes, that would be very nice, but from the devs own comments in the past, we are unlikely to see the sort of changes needed to bring blasters up to that level through buffs to damage recharge or end cost alone. which is kinda the point of this thread. exploring whatelse can be done.
Trust me, I get the brainstorming intent of the thread but there is a definite following to making tradeoffs that involve giving Blasters Armor powers that I'm not in full agreement with.

[Or tradeoffs that involve giving Blasters Debuff powers]



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If i am understanding you correctly, that is a very interesting idea. Each attack having a scaling damage based on didtance to the target. so shot to closer targets deal more than shots to further away targets. Kind of how you would see in real life. Bullets, for example, losing velocity the further it travels thus giving less penetration, or fire cooling the longer is thrown, wave forms decaying the further they travel etc. makes perfect sence. if that is posible I cannot say, but I do like it!
I don't [know how feasible it is] either but they seem to have done something that changed how proximity works when applied to location-based AoE damage vs. player's current position. It used to be that if you were in the damage radius when an AoE attack started you got pegged for the damage; even if you moved out of range... now you can avoid it. Fortunately they haven't allowed mobs to escape our damage in the same way. Something like this could actually change that so it could turn out to be a two-edged sword.

[If one of the other above suggestions (higher base range) were added... then the effect would be even better]


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*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
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Originally Posted by Grendar View Post
This mentality has always confused me. I've seen it pop up in several threads, but never backed up. What can a Blaster do that cannot explicitly be done by another AT?
Well excluding the epic ATs, they can have both a good ranged attack chain and a good melee chain at the same time.

Just as an example, fire/energy is a combo that has the longest ranged attacks in the game and can pick apart spawns with its snipe but also is devastatingly effective in melee.


 

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Originally Posted by Starsman View Post
Here is a page documenting the demo record process

http://wiki.cohtitan.com/wiki/Demo_record

You can just upload the generated file, no need to actually make a huge video file.
I'll take a look if its not too bad and doesn't seem to be passing out more information than I care to share, I may give it a try.


 

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Originally Posted by _Toxa_ View Post

No one can force you to take any power. If you don't want a power, you don't take it. It really is that simple. But the fact remains that Snipe powers are in a sad state of affairs, ATM. There is a lot of room to improve them before you reach "must have" status.
When a power becomes dominant to the point where not taking significantly lowers your damage output you are forced to take it. I can't think of playing a tank now that isn't actively using that 1st level power.


 

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Originally Posted by B_L_Angel View Post
Well excluding the epic ATs, they can have both a good ranged attack chain and a good melee chain at the same time.

Just as an example, fire/energy is a combo that has the longest ranged attacks in the game and can pick apart spawns with its snipe but also is devastatingly effective in melee.
You mean like Dominators?


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Originally Posted by B_L_Angel View Post
When a power becomes dominant to the point where not taking significantly lowers your damage output you are forced to take it. I can't think of playing a tank now that isn't actively using that 1st level power.
So you contend that it's better to gimp an entire class so a few players can enjoy the difficulty than it is to boost the class so it's on par with the other classes and let the players who enjoy the difficulty add their own challenges? Do you realize how selfish that is?


 

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Originally Posted by B_L_Angel View Post
Well excluding the epic ATs, they can have both a good ranged attack chain and a good melee chain at the same time.

Just as an example, fire/energy is a combo that has the longest ranged attacks in the game and can pick apart spawns with its snipe but also is devastatingly effective in melee.
You should probably edit that first line to read "excluding epic ATs and Dominators". Or maybe simplify it to read "excluding five other ATs, Blasters are the only AT that can have a good ranged attack chain and a good melee chain at the same time."

And here is something you don't seem to have noticed: you don't need a melee attack to attack a target in melee range, a ranged attack will do just as well.


I really should do something about this signature.

 

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Originally Posted by Grendar View Post
You mean like Dominators?
Doms are explicitly designed not to let you do that.



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So you contend that it's better to gimp an entire class so a few players can enjoy the difficulty than it is to boost the class so it's on par with the other classes and let the players who enjoy the difficulty add their own challenges? Do you realize how selfish that is?
If you can't make your point name call.

What is worse you can't even get your facts straight. When you say a few people, you are talking about the number three most popular AT at 50, according to the numbers Paragon Studios released last year.


 

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Originally Posted by B_L_Angel View Post
Doms are explicitly designed not to let you do that.
Oh, so the design is broken then....


I really should do something about this signature.

 

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Originally Posted by PRAF68_EU View Post
You should probably edit that first line to read "excluding epic ATs and Dominators". Or maybe simplify it to read "excluding five other ATs, Blasters are the only AT that can have a good ranged attack chain and a good melee chain at the same time."

And here is something you don't seem to have noticed: you don't need a melee attack to attack a target in melee range, a ranged attack will do just as well.
Believe me I am aware of that. The melee attacks just do a much better job in general. If I am not mistaken the highest DPS chain in the game still belongs to fire/electric thanks to shocking grasp.


 

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Originally Posted by Yogi_Bare View Post
If you're talking strictly damage, then sure... but that's not what the bulk of this thread is addressing.
Well, all that blasters get is damage.



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Originally Posted by Yogi_Bare View Post
Then that survivability needs to fall within the parameters of the playstyle (especially since reconstructing seven Secondaries may involve a lot of resources that would be allocated elsewhere).







If you're asking for parity in mez defense (even if it's only short term), then you're asking Blasters to be molded in the likeness of their closest kin; Dominators.

If you're asking for more control; then you're definitely infringing on Doms.

Asking for both could make Doms obsolete.
Doms got a buff fairly recently, to their damage, which infinged heavily on the role of Blasters.


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Originally Posted by Yogi_Bare View Post
If you're asking for heavier debuffs that fall outside of the theme of their individual powersets then you run the risk of obsoleting Defenders (or Corrs).
Both have recieved damage buffs and infringed on blasters. Especially 'fenders with thier most recent buff.


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Originally Posted by Yogi_Bare View Post
If you're asking for parity through Defense and Resistance powers by adding Armors then you're pushing into Kheld territory (ie. if you want a Blaster with Armor; play a Kheld).

If you're asking for Armor and mez protection; then you're stepping over Khelds and into Tanker, Brute, Scrapper and Stalker turf... with the added benefit of range; Tankmage (or SoA; which can get pretty close to hat distinction). Throw more control into that same mix and it becomes a joke. (Like how my Plant/Storm would play against normal mobs if Hybrid Control didn't have downtime)
Again, all have received buffs to their damage that blasters haven't and encroaching on blasters roles.

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Originally Posted by Yogi_Bare View Post
And yes... that's what some people are driving at; creating parity by giving Blasters what other ATs have (resistance, defense, mez protection, control).
yes, different people are asking for those things, and apart from some extreme examples, no-one is asking for ALL of them. and those that are tend to quickly put down for being far too unrealistic

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Originally Posted by Yogi_Bare View Post
The questions become how much of each of these aspects do you give before the desired parity is achieved? What are you willing to sacrifice to integrate any of these desired aspects?
But that's the thing, Blasters made the sacrifice, then every other AT got a free buff to their damage with no sacrifice. Now blasters sacrifice isnt worth their gain. and as their damage cannont, aparently, be buffed any more, or at least much more, what else can be done to bring them back to where they should be?



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Originally Posted by Yogi_Bare View Post
Trust me, I get the brainstorming intent of the thread but there is a definite following to making tradeoffs that involve giving Blasters Armor powers that I'm not in full agreement with.

[Or tradeoffs that involve giving Blasters Debuff powers]
No, that's not what is being asked for, as least not by the majority. What we want, for the most part, for changes to the tools we already have that allow us to survive a bit longer to deal the damage that we are supposed to be able to, without having to trade off our already not greatest damage, range or otherwise, to do so.

I for one am not in favour of complete changes to Blaster secondaries. far too many of my blasters make use of some of the melee powers in them. yes, a lot of them, for my play style, are situational, but those situations come up often enough to be a lifeline most of the time.





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Originally Posted by Yogi_Bare View Post
I don't [know how feasible it is] either but they seem to have done something that changed how proximity works when applied to location-based AoE damage vs. player's current position. It used to be that if you were in the damage radius when an AoE attack started you got pegged for the damage; even if you moved out of range... now you can avoid it. Fortunately they haven't allowed mobs to escape our damage in the same way. Something like this could actually change that so it could turn out to be a two-edged sword.

[If one of the other above suggestions (higher base range) were added... then the effect would be even better]
As I say, I very much like that idea, but someone like Arcanaville would be able to speak more on how posible it is. I only know as much of the mechanics as I do from reading her posts.


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Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

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Doms are explicitly designed not to let you do that.
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Originally Posted by PRAF68_EU View Post
Oh, so the design is broken then....
How did you go from what I said to what you said ? I can't imagine how you got that.


 

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Originally Posted by B_L_Angel View Post
Doms are explicitly designed not to let you do that.
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Originally Posted by PRAF68_EU View Post
Oh, so the design is broken then....
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Originally Posted by B_L_Angel View Post
How did you go from what I said to what you said ? I can't imagine how you got that.
Sorry to speak for you PRAF, but he gets that from the fact that Doms CAN and DO have both Good Melee and Good Ranges attack chains, so if they were designed not to but have, then they are broken!

Rather simple really


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Originally Posted by B_L_Angel View Post
If you can't make your point name call.

What is worse you can't even get your facts straight. When you say a few people, you are talking about the number three most popular AT at 50, according to the numbers Paragon Studios released last year.
Not name calling, just observation. And yes, blasters are the 3rd most popular at L50, but they are THE most popular a L20, does that not tell you anything? blasters, by the dev's own datamining, from the same scource as your figures are the most abandoned or deleted AT's.

Just because you can solo a blaster at +4X8 doesn't mean that even 80% of the rest of the player base can. Hell, most of the player base cannot solo ANYTHING on +4X8. You asking for blasters to be left as they are JUST so you, and the other uber players CAN solo at that level and still have a challenge IS selfish as it disreguards the rest of the player base that might want to play blasters.


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Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

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Originally Posted by St_Angelius View Post
Sorry to speak for you PRAF, but he gets that from the fact that Doms CAN and DO have both Good Melee and Good Ranges attack chains, so if they were designed not to but have, then they are broken!
That's why I say Dominators are a Blaster's closest kin; they have a similar offensive setup: Ranged/Melee Offense.

Blasters tend to have a better ranged chain and damage buffs while Doms get better controls; they both have similar pitfalls as well.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

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Originally Posted by St_Angelius View Post
Sorry to speak for you PRAF, but he gets that from the fact that Doms CAN and DO have both Good Melee and Good Ranges attack chains, so if they were designed not to but have, then they are broken!

Rather simple really
That was from a red name statement concerning dark assault.



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Not name calling, just observation.
Do you realize how smug and stupid that sounds ?

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And yes, blasters are the 3rd most popular at L50, but they are THE most popular a L20, does that not tell you anything? blasters, by the dev's own datamining, from the same scource as your figures are the most abandoned or deleted AT's.

Do you actually have that or is it just wishful thinking on your part ? Do you have any idea why they are the most abandoned AT or is it just more wishful thinking ? For all you know its nothing more than the fact that description of the AT doesn't do an adequate job letting people know what they will be playing.


 

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Originally Posted by Yogi_Bare View Post
That's why I say Dominators are a Blaster's closest kin; they have a similar offensive setup: Ranged/Melee Offense.

Blasters tend to have a better ranged chain and damage buffs while Doms get better controls
Well, you could say Doms are part blaster - part controller. Which is basicly how I view them.

Personally I see Corrs as the closest kin to a blaster, as they are part blaster part fender, and fenders themselves are part blaster.


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

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Originally Posted by B_L_Angel View Post
Doms are explicitly designed not to let you do that.
How? They have a mix of melee and ranged attacks, and often built for high recharge to get perma-Domination. In one powerset, they have enough attacks to get a ranged, melee, and AoE chain set up, because those attacks recharge much faster than they do for most other AT's due to the Doms unique slotting requirements.

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If you can't make your point name call.

What is worse you can't even get your facts straight. When you say a few people, you are talking about the number three most popular AT at 50, according to the numbers Paragon Studios released last year.
Perhaps I misunderstood, but it sounded like you were arguing that you can't buff Snipes because then you would be compelled to take them and you don't want that. That is the definition of selfishness, putting your own needs ahead of everyone else. If that wasn't what was being said, I apologize.

St_Angelius covered it much better than I could on the facts though.


 

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A problem like a blaster? I turn my mez protection off and get real close to them at the doors the prisoners ecsape from, get confused, and "accidently" kill them, lol.

In all seriousness though, it seems like a power creep.

If "x" AT can do this, and "y" at can do this, then so should AT's "a" "c" "k" and "r".

Then you have to buff the enemies because theres no challenge. But then the game is too hard now, so 6 powersets need a buff.

At this rate, Frieza is going to enter his final form and we're going to need everyone to lend there power so I can make a spiritbomb big enough to kill him/her!!!!


 

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Originally Posted by B_L_Angel View Post
Do you actually have that or is it just wishful thinking on your part ?
Personally, I cannot point you to the exact post, but I am sure someone else can, Like Acanaville, who I have seen quote that very peice several times. And believe me, I'll trust her knowledge over things of this nature far more than anyone elses beyond the devs.


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

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Originally Posted by St_Angelius View Post
Well, you could say Doms are part blaster - part controller. Which is basicly how I view them.

Personally I see Corrs as the closest kin to a blaster, as they are part blaster part fender, and fenders themselves are part blaster.
IMO, Corr/Fenders are more kinfolk than Blaster/Corr. The only common denominator are ranged attacks. Blasters do more control than buff/debuff which puts them closer to the Dom camp than that of either Corrs or Fenders.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

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Originally Posted by Yogi_Bare View Post
IMO, Corr/Fenders are more kinfolk than Blaster/Corr. The only common denominator are ranged attacks. Blasters do more control than buff/debuff which puts them closer to the Dom camp than that of either Corrs or Fenders.
Which makes Corrs Blasters with Buffs

Try it, look at the posers in common between a dark/dark blasty and a dark/dark corr

But in all seriousness, there are lots of corss overs between many AT's.


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

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Originally Posted by Grendar View Post
How? They have a mix of melee and ranged attacks, and often built for high recharge to get perma-Domination. In one powerset, they have enough attacks to get a ranged, melee, and AoE chain set up, because those attacks recharge much faster than they do for most other AT's due to the Doms unique slotting requirements.
Doms are designed to have to enter into melee you don't have to do that with blasters at all.


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Perhaps I misunderstood, but it sounded like you were arguing that you can't buff Snipes because then you would be compelled to take them and you don't want that. That is the definition of selfishness, putting your own needs ahead of everyone else. If that wasn't what was being said, I apologize.
That would be selfish the same way the PvPers were selfish because they didn't want their game destroyed to benefit people that didn't play it and wouldn't anyway ?

I'd call it being protective of an enjoyable part of the game.

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St_Angelius covered it much better than I could on the facts though.
Seeing as he didn't have any you aren't saying good things about your position.