What can you do with a problem like a Blaster?


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Schismatrix View Post
Exactly. i play Incarnates less than 5% of the time. Most of my time is spent playing alts under level 40. Incarnate abilities are never an acceptable mechanism for compensating/balancing an underperforming AT.
To be fair, that is not really the point that was being made. The AoE attacks in Sonic should count no matter what, their damage is low, but not negligible. Yogi was simply stating that incarnate stuff and IOs can make them even more potent, not that they were needed.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
To be fair, that is not really the point that was being made. The AoE attacks in Sonic should count no matter what, their damage is low, but not negligible. Yogi was simply stating that incarnate stuff and IOs can make them even more potent, not that they were needed.
It wasn't germane to the discussion though. He has been trying to do a completely separate comparison of blaster damage and scrapper damage without anything extraneous figured in (like survivability and mez) IOs and incarnate powers shouldn't enter the discussion for the same reasons.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
It wasn't germane to the discussion though. He has been trying to do a completely separate comparison of blaster damage and scrapper damage without anything extraneous figured in (like survivability and mez) IOs and incarnate powers shouldn't enter the discussion for the same reasons.
And I don't think Yogi was trying to bring them into the discussion. It was more of an off hand remark, a momentary aside.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
To be fair, that is not really the point that was being made. The AoE attacks in Sonic should count no matter what, their damage is low, but not negligible. Yogi was simply stating that incarnate stuff and IOs can make them even more potent, not that they were needed.
Quote:
Originally Posted by StratoNexus View Post
And I don't think Yogi was trying to bring them into the discussion. It was more of an off hand remark, a momentary aside.
Exactly and thanks. (just got back from the lake )


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Starsman View Post
Separate topic, sort off, but since I saw Kinetic Melee I been thinking those animations would also apply perfectly to a blaster set and been pondering: why don't we have a Kinetic Blast yet???
We do, kind of. On test water blast uses some of Kinetic Melee's animations, although most of them are new.


Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)

Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)