Magisterium Mechanics
That's exactly what it is. Pendragon gets the honor of "First absorb power used in game". If you look at his health bar in the Target window when he uses his Fae Shield, you should see part of that bar colored in as white, representing the amount of absorb he has left. I also put it in the trial's UI, since absorb is new, but in the future that's one thing to keep your eye on, especially once players start getting absorb in their own hands...
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Cool
Although I'll say it looked like a blue-ish color to me (in his actual HP bar). Kind of looked like patrol xp on top of his health bar.
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Given that quote was in direct response to my post quoting Arbiter Hawk saying the entire league was supposed to be getting the buff:
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I'm having a hard time interpreting Zombie_Man's quote in the same way you are because of the chain of posts. Which is why I took Arbiter Hawk's statement as authoritative, and not speculated that 16 targets was possibly WAI. |
When Arbiter Hawk said the whole league should be getting level shifted, then I brought in that the real numbers might be wrong or that player testing might be in error.
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When Arbiter Hawk said the whole league should be getting level shifted, then I brought in that the real numbers might be wrong or that player testing might be in error.
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http://boards.cityofheroes.com/showthread.php?p=4257013
Anyways, I'm just glad it will be fixed.
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one thing I'd like to mention, the eye beams may not be functioning as.. advertised I guess?
The pop up text says something like raking in front of him? There were a couple times where Tyrant was distinctly facing -away- from me, like I could see his butt clearly the whole time, and I got one shotted. Checking the combat log showed I was getting hit by his eye beams somehow.
Maybe just me.
I have a question regarding the Lights of the Well mechanic. My last league I was monitoring level shifts, sometimes when the lights went down I wouldn't get any shifts, which is explained by the fix mentioned in the first post. However, sometimes I'd get shifted but only for a couple of seconds, which obviously isn't enough to make any sort of impact on his health.
Is this some sort of side effect from the aforementioned bug, a different bug entirely, or is there a timing aspect to the Lights/level shifts that we're not aware of?
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Ditto. I was hit with them and suddenly lost access to my incarnate powers and a couple epic pool powers (my level 49 and 47 choices)
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Black Swan's Throw Quills power will disable all of your epic powers, including your incarnate powers but also APP/PPP powers. Her Quills of Jocas will only deal you one negative level shift for each shift you have on the character (Ultimate inspirations excepted)
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Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
There is at least some circumstance under which that's bugged. At least once that I noticed, for sure, I was debuffed from 50+3 to 50-3.
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From my Ice/Dark Corruptor last night.
06-05-2012 18:54:20 Your Ice Blast freezes Commander for 44.9 points of smashing damage! 06-05-2012 18:54:20 Your Ice Blast freezes Commander for 70.16 points of cold damage! |
06-05-2012 19:05:06 Your Ice Blast freezes Shadow Rift for 46.31 points of smashing damage! 06-05-2012 19:05:06 Your Ice Blast freezes Shadow Rift for 72.36 points of cold damage! |
06-05-2012 19:06:56 Black Swan impales you with the Quills of Jocas for 1.76 points of lethal damage! |
06-05-2012 19:07:10 Your Ice Blast freezes Shadow Rift for 8.16 points of smashing damage! 06-05-2012 19:07:10 Your Ice Blast freezes Shadow Rift for 12.75 points of cold damage! |
Note, the third damage entry above includes having activated Aim (which is probably the only reason I landed the shot), which for this character is a damage ratio increase of about 32%. Backing that out calculates that I would have dealt about 7% of my standard damage, which is pretty close to the expected 8% one deals to +7 targets.
Edit: I am focusing on the portals, because Black Swan herself has powers that could create the behavior above without involving level shifts. For example, after using Quills of Jocas, she gains use of Barrier. The Portals have no such benefit, and have no level shifts of their own.
Edit2: I looked, and "Throw Quills" doesn't apply any level debuffs. The implication is that Quills of Jocas is double stacking somehow.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
That's exactly what it is. Pendragon gets the honor of "First absorb power used in game". If you look at his health bar in the Target window when he uses his Fae Shield, you should see part of that bar colored in as white, representing the amount of absorb he has left. I also put it in the trial's UI, since absorb is new, but in the future that's one thing to keep your eye on, especially once players start getting absorb in their own hands...
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I have a question regarding the Lights of the Well mechanic. My last league I was monitoring level shifts, sometimes when the lights went down I wouldn't get any shifts, which is explained by the fix mentioned in the first post. However, sometimes I'd get shifted but only for a couple of seconds, which obviously isn't enough to make any sort of impact on his health.
Is this some sort of side effect from the aforementioned bug, a different bug entirely, or is there a timing aspect to the Lights/level shifts that we're not aware of? |
The level shift reapplies every second. Due to the 16 target max, who gets it will change as players / pets move around, depending on their proximity to the invisible object that controls it (spherical powers start from the origin point and spiral outward until they hit max targets).
I'll look at these reports of erroneous reward tables right away. Nobody actually playing the event all the way through should be getting this table - in fact, they should be getting a reward table with the same odds of Rare/Very Rare as Minds of Mayhem, TPN Campus, and Dilemma Diabolique.
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I've gotten 2-3 Rares and one VR. I think the rest were commons out of about 15 successes now. (Not meant to indicate I think those ratios are representative, I'm just mentioning that I have gotten "good" rewards" from the trial, so it's not completely broken, if broken at all.)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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There is at least some circumstance under which that's bugged. At least once that I noticed, for sure, I was debuffed from 50+3 to 50-3.
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Also, turning off APP/PPP is a REALLY dirty trick for non-melees - suddenly *BAMF* no more defensive toggle! And there's no warning this happened, so I was doing my first 4 or 5 Magisterium runs going after Tyrant with no Shield.
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That's exactly what it is. Pendragon gets the honor of "First absorb power used in game". If you look at his health bar in the Target window when he uses his Fae Shield, you should see part of that bar colored in as white, representing the amount of absorb he has left. I also put it in the trial's UI, since absorb is new, but in the future that's one thing to keep your eye on, especially once players start getting absorb in their own hands...
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Is this a healthy spoiler or has it bin mentioned somewhere else.
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Finally, I believe we knew to expect absorption in at least one of the new armor sets discussed at the latest Pummit.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Only other dev that i liked this much was BaB. Hawk.
Love the new dev team overall though, None of this would be possible if castle was still around.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
I think the damage of footsomp area aoe and damage needs to be reduced significantly on this trial.
I hope this doesn't sound ridiculous , but has the development even try doing really hard way trial themselves?
All the Favor of the Well bar does is represent how much of this buff he's getting. At 49% health, it's very small. At 15%, it's very large.
When DPS on him slows down or stops, because people are defeated, lose level shifts, or have to run from his lightning, his Regen restores his HP. This causes the Favor (and the regen buff) to decrease. If you stop fighting him or slow down too much, his Favor bar will decay to zero.
He basically "overdoses" at 10%, and the Well severs its ties to him. That's when he shrinks and you win.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA