Magisterium Mechanics


Agent White

 

Posted

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Originally Posted by MoiraMom View Post
The only other mechanic which I'm just very unclear on, is what, exactly, the "Favor of the Well" is doing. Simply saying the lower his health goes the more the Well favors him is -- well, what does that *mean*? Favor numbers go up and go down in proportion to the damage he takes and the amount he heals back, but does his regen %age change as he gets lower on health? If so, does it drop back down at any point?
Basically, when his HP drop below 50%, his regen goes up. It's a linear thing scale - the lower below 50% his regen is, the higher it gets.

All the Favor of the Well bar does is represent how much of this buff he's getting. At 49% health, it's very small. At 15%, it's very large.

When DPS on him slows down or stops, because people are defeated, lose level shifts, or have to run from his lightning, his Regen restores his HP. This causes the Favor (and the regen buff) to decrease. If you stop fighting him or slow down too much, his Favor bar will decay to zero.

He basically "overdoses" at 10%, and the Well severs its ties to him. That's when he shrinks and you win.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

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Originally Posted by Arbiter Hawk View Post
That's exactly what it is. Pendragon gets the honor of "First absorb power used in game". If you look at his health bar in the Target window when he uses his Fae Shield, you should see part of that bar colored in as white, representing the amount of absorb he has left. I also put it in the trial's UI, since absorb is new, but in the future that's one thing to keep your eye on, especially once players start getting absorb in their own hands...

Cool


Although I'll say it looked like a blue-ish color to me (in his actual HP bar). Kind of looked like patrol xp on top of his health bar.


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Posted

Quote:
Originally Posted by Snow Globe View Post
Given that quote was in direct response to my post quoting Arbiter Hawk saying the entire league was supposed to be getting the buff:
I was explaining all the ways bugs *and* player misunderstandings can take place.


Quote:
I'm having a hard time interpreting Zombie_Man's quote in the same way you are because of the chain of posts.

Which is why I took Arbiter Hawk's statement as authoritative, and not speculated that 16 targets was possibly WAI.
Throughout several threads I've been posting that Notice of the Well had a reported 16 target cap and is *probably* the cause. I really wouldn't have mentioned that several times if I didn't think that was the problem.

When Arbiter Hawk said the whole league should be getting level shifted, then I brought in that the real numbers might be wrong or that player testing might be in error.


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Posted

Quote:
Originally Posted by Zombie Man View Post
When Arbiter Hawk said the whole league should be getting level shifted, then I brought in that the real numbers might be wrong or that player testing might be in error.
And I had thought I'd got around that as well with the screen capture showing 6 active light wells, +3 level shifts (what the character normally runs around with, not the expected +9), and a red-conning Olympian Guard.

http://boards.cityofheroes.com/showthread.php?p=4257013

Anyways, I'm just glad it will be fixed.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

one thing I'd like to mention, the eye beams may not be functioning as.. advertised I guess?

The pop up text says something like raking in front of him? There were a couple times where Tyrant was distinctly facing -away- from me, like I could see his butt clearly the whole time, and I got one shotted. Checking the combat log showed I was getting hit by his eye beams somehow.

Maybe just me.


 

Posted

I have a question regarding the Lights of the Well mechanic. My last league I was monitoring level shifts, sometimes when the lights went down I wouldn't get any shifts, which is explained by the fix mentioned in the first post. However, sometimes I'd get shifted but only for a couple of seconds, which obviously isn't enough to make any sort of impact on his health.

Is this some sort of side effect from the aforementioned bug, a different bug entirely, or is there a timing aspect to the Lights/level shifts that we're not aware of?


A circle forms, everybody comes round
Just to hear the incredible sound
Of a genius smashing expectations

- Jonathan Coulton

 

Posted

Quote:
Originally Posted by Arbiter Hawk View Post
Quills of Jocas will only deal you one negative level shift for each shift you have on the character
There is at least some circumstance under which that's bugged. At least once that I noticed, for sure, I was debuffed from 50+3 to 50-3.


 

Posted

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Originally Posted by InfamousBrad View Post
There is at least some circumstance under which that's bugged. At least once that I noticed, for sure, I was debuffed from 50+3 to 50-3.
Ditto. I was hit with them and suddenly lost access to my incarnate powers and a couple epic pool powers (my level 49 and 47 choices)


 

Posted

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Originally Posted by Agent White View Post
Ditto. I was hit with them and suddenly lost access to my incarnate powers and a couple epic pool powers (my level 49 and 47 choices)
As Arbiter Hawk said here :

Quote:
Originally Posted by Arbiter Hawk View Post
Black Swan's Throw Quills power will disable all of your epic powers, including your incarnate powers but also APP/PPP powers. Her Quills of Jocas will only deal you one negative level shift for each shift you have on the character (Ultimate inspirations excepted)
So just losing APP/patron powers isn't an indication of being dropped to 50-3. In fact, if you'd been dropped to 50-3, you'd still have had access to your 47 power, and possibly the 49 as well if the system treated it like being exemped down.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

Quote:
Originally Posted by InfamousBrad View Post
There is at least some circumstance under which that's bugged. At least once that I noticed, for sure, I was debuffed from 50+3 to 50-3.
Agreed. I have been debuffed by six levels. This is very noticable when fighting portals, which are "only" level 54. When double debuffed this way it becomes very difficult to hit the portals, and when you hit, you do piddly damage, because they are now +7 to you. It becomes pointless to attack Black Swan, since she is +10 under the same conditions.

From my Ice/Dark Corruptor last night.

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06-05-2012 18:54:20 Your Ice Blast freezes Commander for 44.9 points of smashing damage!
06-05-2012 18:54:20 Your Ice Blast freezes Commander for 70.16 points of cold damage!
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06-05-2012 19:05:06 Your Ice Blast freezes Shadow Rift for 46.31 points of smashing damage!
06-05-2012 19:05:06 Your Ice Blast freezes Shadow Rift for 72.36 points of cold damage!
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06-05-2012 19:06:56 Black Swan impales you with the Quills of Jocas for 1.76 points of lethal damage!
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06-05-2012 19:07:10 Your Ice Blast freezes Shadow Rift for 8.16 points of smashing damage!
06-05-2012 19:07:10 Your Ice Blast freezes Shadow Rift for 12.75 points of cold damage!
That's not the degradation I expect for my target being +4.

Note, the third damage entry above includes having activated Aim (which is probably the only reason I landed the shot), which for this character is a damage ratio increase of about 32%. Backing that out calculates that I would have dealt about 7% of my standard damage, which is pretty close to the expected 8% one deals to +7 targets.

Edit: I am focusing on the portals, because Black Swan herself has powers that could create the behavior above without involving level shifts. For example, after using Quills of Jocas, she gains use of Barrier. The Portals have no such benefit, and have no level shifts of their own.

Edit2: I looked, and "Throw Quills" doesn't apply any level debuffs. The implication is that Quills of Jocas is double stacking somehow.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Canine View Post
So just losing APP/patron powers isn't an indication of being dropped to 50-3. In fact, if you'd been dropped to 50-3, you'd still have had access to your 47 power, and possibly the 49 as well if the system treated it like being exemped down.
I'm pretty sure there's no relationship between negative level shifts and exemplar behavior. The Throw Quills power turns off access to Epic Pools as a direct effect of the power. Like most powers, Epic Pool powers have a short list of "disallowed modes" which let the devs turn them off, for things like Ouroboros challenge settings. Throw Quills uses this to disable them on targets it hits.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Arbiter Hawk View Post
That's exactly what it is. Pendragon gets the honor of "First absorb power used in game". If you look at his health bar in the Target window when he uses his Fae Shield, you should see part of that bar colored in as white, representing the amount of absorb he has left. I also put it in the trial's UI, since absorb is new, but in the future that's one thing to keep your eye on, especially once players start getting absorb in their own hands...
I noticed it on Shadow Hunter when he changed forms first, but that's just because I did The Emperors Sword before I did the Night Ward arcs.


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

Posted

Quote:
Originally Posted by Mokalus View Post
I have a question regarding the Lights of the Well mechanic. My last league I was monitoring level shifts, sometimes when the lights went down I wouldn't get any shifts, which is explained by the fix mentioned in the first post. However, sometimes I'd get shifted but only for a couple of seconds, which obviously isn't enough to make any sort of impact on his health.

Is this some sort of side effect from the aforementioned bug, a different bug entirely, or is there a timing aspect to the Lights/level shifts that we're not aware of?
The former.

The level shift reapplies every second. Due to the 16 target max, who gets it will change as players / pets move around, depending on their proximity to the invisible object that controls it (spherical powers start from the origin point and spiral outward until they hit max targets).


 

Posted

Quote:
Originally Posted by Arbiter Hawk View Post
I'll look at these reports of erroneous reward tables right away. Nobody actually playing the event all the way through should be getting this table - in fact, they should be getting a reward table with the same odds of Rare/Very Rare as Minds of Mayhem, TPN Campus, and Dilemma Diabolique.
For the record, I did it five times, all the way through, and got five common components.


My arcs are constantly shifting, just search for GadgetDon for the latest.
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Posted

I've gotten 2-3 Rares and one VR. I think the rest were commons out of about 15 successes now. (Not meant to indicate I think those ratios are representative, I'm just mentioning that I have gotten "good" rewards" from the trial, so it's not completely broken, if broken at all.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by GadgetDon View Post
For the record, I did it five times, all the way through, and got five common components.
I got my first Rare last night. Everything else has been Commons/Ten Thread Genital-Punch table.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by InfamousBrad View Post
There is at least some circumstance under which that's bugged. At least once that I noticed, for sure, I was debuffed from 50+3 to 50-3.
It happened to me when I was going for a Rift - my Level Shift number went from Green to Red (+3 to -3). Couldn't repeat it the next time I tried.

Also, turning off APP/PPP is a REALLY dirty trick for non-melees - suddenly *BAMF* no more defensive toggle! And there's no warning this happened, so I was doing my first 4 or 5 Magisterium runs going after Tyrant with no Shield.


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Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by Arbiter Hawk View Post
That's exactly what it is. Pendragon gets the honor of "First absorb power used in game". If you look at his health bar in the Target window when he uses his Fae Shield, you should see part of that bar colored in as white, representing the amount of absorb he has left. I also put it in the trial's UI, since absorb is new, but in the future that's one thing to keep your eye on, especially once players start getting absorb in their own hands...
Is this a healthy spoiler or has it bin mentioned somewhere else.


 

Posted

Quote:
Originally Posted by Hydrofoil_Zero View Post
Is this a healthy spoiler or has it bin mentioned somewhere else.
Mentioned somewhere else. First, look at all Heal set enhancements: they are now Heal/Absorb on live right now. At the same time that appeared on beta, folks stumbled across the new, second wave of Archetype Enhancements, and the special/proc in the Defender set is "Chance for Absorb".

Finally, I believe we knew to expect absorption in at least one of the new armor sets discussed at the latest Pummit.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
I got my first Rare last night. Everything else has been Commons/Ten Thread Genital-Punch table.
Ditto. Didn't matter what character I brought, either.


 

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Only other dev that i liked this much was BaB. Hawk.

Love the new dev team overall though, None of this would be possible if castle was still around.


 

Posted

Quote:
Originally Posted by DarkBlaster_NA View Post
None of this would be possible if castle was still around.
You're just making up stuff, now. Castle doesn't need to be made into a whipping boy for doing his job--part of which was laying the groundwork for the issues we have today.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

I think the damage of footsomp area aoe and damage needs to be reduced significantly on this trial.


 

Posted

I hope this doesn't sound ridiculous , but has the development even try doing really hard way trial themselves?