Magisterium Mechanics


Agent White

 

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Originally Posted by Arbiter Hawk View Post
I hope you're enjoying the Magisterium! I wanted to pop in to clarify some mechanics of the final fight:
First of all, thank you for clearing up some mis-information. Also thank you for the upcoming fix of #2.

Question: Why the secrecy of what buffs Shadow Hunter, Nega-Pendragon, and Chimera give the others when defeated. So far I've only seen one official statement as to what Shadow Hunter does when defeated:

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Defeating Shadow Hunter empowers the other remaining bosses with the ability to Banish anyone hit by their attacks three times, shifting that character to a different phase and taking it out of the fight for ten seconds.
Additional Question: Is it working as intended that Black Swan will not only remove level shifts, but also additional levels?

During the Black Swan encounter it is variable as to what happens to the player, no matter what distance the player is in relation to her or if there is intervening cover (line of sight blocked):
  • "no effect": A player at +3 (all level shifts) staying at +3.
  • "stated effect": A player at +3 (all level shifts) being reduced to +0.
  • "double effect": A player at +3 (all level shifts) being reduced to -3.

Final Question for now: Should I be getting the following reward table percentages? 50% Common, 30% Uncommon, and 20% Rare, 0% Very Rare. I ask because that is what I've gotten so far (barring failed runs).




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Originally Posted by Zombie Man View Post
Called it!
Funny... What you "called" was that it was possibly working as intended and that Arbiter Hawk may have been mistaken.
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Originally Posted by Zombie Man View Post
Because the power in question is flagged to only affect 16 targets according to 'real numbers.'

Now, I've seen such caps be ignored by the real mechanics and the 'real numbers' are wrong. I've also seen the 'real numbers' be correct and the Devs made a boo boo.

There is:
1. what it's supposed to do (Dev intention)
2. what it's reported to do by real numbers (a reporting system created by the devs so players can see the mechanics)
3. and what it actually does (as per player testing... done correctly)
There have been, at times, one one, two, or all three things were not correct.

In this case:
1. It's supposed to affect all players and their pets
2. It has a 16 target cap.
3. Who knows? Player testing has been all over the map.
In fact, you were saying that it might not be an error that the buff was only affecting 16 entities, not that it was an error that needed to be corrected.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Originally Posted by Snow Globe View Post
Funny... What you "called" was that it was possibly working as intended and that Arbiter Hawk may have been mistaken.

In fact, you were saying that it might not be an error that the buff was only affecting 16 entities, not that it was an error that needed to be corrected.
Actually, in that quote Zombie Man clearly seems to be stating that the dev intent was for the power to affect the entire league, so *if* it was not doing that it could not be working as intended.

In the past it has happened that a red name has misstated the intent of a power or effect, but in virtually all of those cases that involved a red name commenting on a part of the game they were not directly involved with designing, and were commenting based on their best judgment and not direct knowledge. If Arbiter Hawk was involved with the design of the trial, his statement of intent, short of clumsy wording or typos, should be considered authoritative.


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\o/

At one point I noticed my cataphract was +9 and I was only +3 lol, I did hear about the only 16 players get the buff, but folks also told me you had to be next to tyrant when the wells went down to get the buff, I'm glad to hear thats not true :D

It was my understanding that when the lightning strikes it ticks at least once on everyone -- maybe some folks can be out of range? but some folks say they just don't get hit by it when they are moving fast. I have noticed maybe twice that I didn't appear to even take one pulse but its possible I was receiving a heal. (the more nasty case is when you get hit by it but it doesn't render)

Myself and a few others have noticed something odd when fighting Pendragon and crew, and thats that sometimes things like transfusion and radiant aura simply stop working (noticed on multiple runs). Also I had a full tray of respite and I was almost dead but no longer taking damage and I ate about 7 respites and my health did not change one bit. Also as I tend to put my kin in melee range, when transfusion stops working I almost always die lol. Also when our incarnate powers get siphoned I noticed that my charged armor also dropped yet I still had plenty of endurance, however I'd like to see it happen again so I can confirm it wasn't me being stupid.

As for rewards table, I have also a few times gotten just threads, as have many of my league mates, even on runs where we got badges and made Tyrant drop like a wet bag of sand lol. I guess I don't care that much but it is a little O.o

Anyways kinda off topic but I do like the final fight I think it was pretty well thought out. Other than fixing the level shift bug, please don't go making it easier :)

The hardest part now is getting teams to do it, as they are scared of it or they just want to farm it. Thankfully I have gotten a number of people through the trial and afterwards they said "Oh, thats not so bad", so hopefully they will spread the word. Although it doesn't help that the +0 and +1's who have lore and destiny unlocked want to do it and ***** and moan. Granted you don't need Lore at all for this trial unless attempting hard way or something like that, as I have run it quite a few times and had folks hold lore and he died before I could even call for it.


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So answer this then, what are the light wells suppose to do? Grant one level shift per one defeated or does defeating one raise your level to +9?


 

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Arbiter Hawk,

My main is a illusion/force field controller. I'm kind of disappointed that the force field power set doesn't seem to have very much to offer in the fight against Tyrant. Yes, Dispersion Bubble can help mitigate some of the stuns, but that requires me being close enough to the action to take the damage myself--generally a lethal proposition. Yes, the small bubbles can mitigate damage from the Olympians, but in the trials I've been a part of those don't seem to constitute the major threat in that stage of the fight.

Am I wrong? Does Force Field bring anything substantial to the fight the way other secondaries do? Without a debuff, damage buff, heal, or rez, I feel like I'm just taking up space for someone who can contribute more.


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Originally Posted by Ultimus View Post
So answer this then, what are the light wells suppose to do? Grant one level shift per one defeated or does defeating one raise your level to +9?
Each light that goes out grants +1. Take them all out for +6. Assuming the PCs are level shifted at +3, they'll match Tyrant's 54+5.


 

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Originally Posted by b0o View Post
Myself and a few others have noticed something odd when fighting Pendragon and crew, and thats that sometimes things like transfusion and radiant aura simply stop working (noticed on multiple runs). Also I had a full tray of respite and I was almost dead but no longer taking damage and I ate about 7 respites and my health did not change one bit. Also as I tend to put my kin in melee range, when transfusion stops working I almost always die lol.
Shadowhunter uses a power called Grasp of the Beyond. This power kicks in when his health is lower than half. This is its descriptive text:
  • "Shadowhunter seeks to drag those near him into the Shadow Realm as he feels his own death draw imminent. The closer he is to death, the harder it is for nearby players to heal."

Each time this power ticks, it places resistance to Heal on every nearby character proportional to the amount of health he has left. So if you bring Shadowhunter down to 50% (or he heals himself back to 50% with twilight grasp), you can definitely have some windows where healing doesn't do nearly as much as you're used to. Of course, you can solve this problem by defeating him or by leaving his health above 50%.

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Also when our incarnate powers get siphoned I noticed that my charged armor also dropped yet I still had plenty of endurance, however I'd like to see it happen again so I can confirm it wasn't me being stupid.
Black Swan's Throw Quills power will disable all of your epic powers, including your incarnate powers but also APP/PPP powers. Her Quills of Jocas will only deal you one negative level shift for each shift you have on the character (Ultimate inspirations excepted)

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As for rewards table, I have also a few times gotten just threads, as have many of my league mates, even on runs where we got badges and made Tyrant drop like a wet bag of sand lol. I guess I don't care that much but it is a little O.o
I'll look at these reports of erroneous reward tables right away. Nobody actually playing the event all the way through should be getting this table - in fact, they should be getting a reward table with the same odds of Rare/Very Rare as Minds of Mayhem, TPN Campus, and Dilemma Diabolique.

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Anyways kinda off topic but I do like the final fight I think it was pretty well thought out.
Thanks! It was a lot of fun designing and implementing this trial, as a longtime CoH player whose mind was blown when I first encountered Praetorians back in issue 1. I'm very glad to hear of people enjoying the thing I spent months of my life putting together.


 

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Originally Posted by Snow Globe View Post
Question: Why the secrecy of what buffs Shadow Hunter, Nega-Pendragon, and Chimera give the others when defeated.
It's not intended to be particularly secret - there's a red text floater when each is defeated that briefly describes what mechanic is added to the fight. The inspiration for these mechanics was to turn the Battle Royale into a montage of many of the mechanics you've overcome on your Incarnate journey.

Banish is a variation on Sequestration Field. Chimera's minefield is a souped-up version of Director 11's Minelayer. Pendragon's Excalibur attacks are a dark version of Battle-Maiden's Halberd strikes. Our intent here was that this gauntlet reminded you of everything you've already overcome and at the same time made the trial more approachable, since you already know how to beat all of these things. The only trick then comes from determining what order and combination of mechanics your league can confront, which you then create based on what order you defeat the trio of enemies.


 

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Thank you very much for this information, Arbiter Hawk!



"A true hero has the strength to stand against evil
without wavering where all others despair,
even if it means standing alone."
- Kragothe Valour

 

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I'm glad we finally get word that the 16 buff cap is wrong and it will be changed to 255.

Hopefully, fixed on live soon(tm)


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Originally Posted by Arcanaville View Post
Actually, in that quote Zombie Man clearly seems to be stating that the dev intent was for the power to affect the entire league, so *if* it was not doing that it could not be working as intended.
Given that quote was in direct response to my post quoting Arbiter Hawk saying the entire league was supposed to be getting the buff:
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Originally Posted by Snow Globe View Post
Is the above post from Arbiter Hawk in any way unclear? What part of "the entire league" translates to 16 players on a 12-24 player trial?
I'm having a hard time interpreting Zombie_Man's quote in the same way you are because of the chain of posts.

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Originally Posted by Arcanaville View Post
If Arbiter Hawk was involved with the design of the trial, his statement of intent, short of clumsy wording or typos, should be considered authoritative.
Which is why I took Arbiter Hawk's statement as authoritative, and not speculated that 16 targets was possibly WAI.

Quote:
Originally Posted by Arbiter Hawk View Post
It's not intended to be particularly secret - there's a red text floater when each is defeated that briefly describes what mechanic is added to the fight. The inspiration for these mechanics was to turn the Battle Royale into a montage of many of the mechanics you've overcome on your Incarnate journey.

Banish is a variation on Sequestration Field. Chimera's minefield is a souped-up version of Director 11's Minelayer. Pendragon's Excalibur attacks are a dark version of Battle-Maiden's Halberd strikes. Our intent here was that this gauntlet reminded you of everything you've already overcome and at the same time made the trial more approachable, since you already know how to beat all of these things. The only trick then comes from determining what order and combination of mechanics your league can confront, which you then create based on what order you defeat the trio of enemies.
To be honest there are so many effects, my graphics settings are less than max, and there seems to be a distance limit to the messages that I seem to have missed those warnings. Also, I did look in the trial help for the information as well.

Thank you for the information as to what each does.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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I find i get the thread bug on a run im assigned to take down a well, to clarify this still involves dpsing the tyrant in both forms from range.


 

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Originally Posted by Arbiter Hawk View Post
3.) Tyrant does not have a self heal. He does have a self-buff power which consumes his Olympian Guards, killing them, and providing him with bonus ToHit and Smashing Damage for each guard consumed in this way.
Hmm. Does that mean if we defeat the Guards before Tyrant consumes them he cannot buff himself with them, or is he buffed no matter how they're defeated?


 

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Originally Posted by Rodion View Post
Hmm. Does that mean if we defeat the Guards before Tyrant consumes them he cannot buff himself with them, or is he buffed no matter how they're defeated?
If you defeat the guards before they reach him, or if you keep them out of the range of his Power of Tartarus (60' Sphere centered on him), he will not receive the buff from sacrificing the guards.

An interesting note about the buff from this power is that it stacks in a new way - every time he receives a stack of the buff, it refreshes the duration of all other stacks. The buff duration is 60 seconds, so that means that in order to keep him from building up his ToHit and damage bonus, you need to keep the Olympian Guards more than 60 feet away from him for one minute.

Additionally, he runs out of Olympian Guards when his health hits 40%, which means that a minute after he dips below 40%, his buffs from Power of Tartarus will expire.


 

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Originally Posted by enderbean View Post
Arbiter Hawk can we tweak the air crackle warning as well? This should really be a mapwide warning. People coming back from a death or from grabbing a light often jump right into the attack because they did not get the warning.
I wanted to highlight this as well. There have been many times that I have received no warning, but been struck by Zeus' Lightning and the subsequent Flow Lightning.

Also, is it intended that the damage ticks persist after the lightning visuals have dissipated? I have encountered, and seen numerous complaints, about the damage ticks occurring where there appears to be no Flow Lightning.


 

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Originally Posted by Ultimus View Post
So answer this then, what are the light wells suppose to do? Grant one level shift per one defeated or does defeating one raise your level to +9?
In the game fiction, they represent Tyrant's link to the well. The Quills we took from Black Swan steal incarnate power, so we're stealing his link to the well to empower ourselves.

In terms of implementation, the Lights act as an indirect counter to the league's level shifts buff. They don't give a buff themselves or do anything at all, actually. The level shift buff comes from an invisible pseudo-pet located in the zone. Every light that is "alive" causes it to give one less +1 to the league, so when all six lights are alive, the league gets +0. When any well dies, the buff should go up by +1, to a maximum of +6.


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Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by ketch View Post
I wanted to highlight this as well. There have been many times that I have received no warning, but been struck by Zeus' Lightning and the subsequent Flow Lightning.

Also, is it intended that the damage ticks persist after the lightning visuals have dissipated? I have encountered, and seen numerous complaints, about the damage ticks occurring where there appears to be no Flow Lightning.

I, too, would like to see a zone-wide warning for the air crackling message. I've not been in melee range of Tyrant before and jumped into 3-5 lightning strikes by accident...oops...ouch time!


I have never received the 10 threads reward table but I have had at least one person per successful run say they have received that table before.

So I do think something is up...


Edit:


Thanks for the information AH!



Oh and, is Nega-Pendragon's "Rage Shield" (?) basically the Absorption mechanic? It just seems like some HP that needs to be dropped before his real HP drops again.


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Adding my thanks for posting this info. But seriously..its been 5 days or whatever?? There were threads about the lights after a day..how long does it take to run ONE mag trial as a test? It was the major 'selling' point of i23!

Not that I am ungrateful..but having FAILED over 20 runs of this ******* trial, due to something that shouldnt have made it Live and was blindly obvious..

Also got threads from the trial. Like others here, my first EVER thread reward, when I was 100% playing. If it helps, I was actually dead when he died...due to the old hospital healing rumour. Perhaps being dead/in the sin bin gives the threads?


 

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Originally Posted by Energizing_Ion View Post
Oh and, is Nega-Pendragon's "Rage Shield" (?) basically the Absorption mechanic? It just seems like some HP that needs to be dropped before his real HP drops again.
That's exactly what it is. Pendragon gets the honor of "First absorb power used in game". If you look at his health bar in the Target window when he uses his Fae Shield, you should see part of that bar colored in as white, representing the amount of absorb he has left. I also put it in the trial's UI, since absorb is new, but in the future that's one thing to keep your eye on, especially once players start getting absorb in their own hands...


 

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Thanks a ton for post ing this Hawk. Especially confirming that bug , which we've suspected.
I look forward to a fix soon and will definitely use this information to change up the runs.
Also..FPARN!


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Thank you, Arbiter Hawk, for posting all this info (and acknowledging the level shift bug!) I do feel once that's been fixed, that the trial will be fun to run, while still difficult. But the fun will be back, which is very very important.

The only other mechanic which I'm just very unclear on, is what, exactly, the "Favor of the Well" is doing. Simply saying the lower his health goes the more the Well favors him is -- well, what does that *mean*? Favor numbers go up and go down in proportion to the damage he takes and the amount he heals back, but does his regen %age change as he gets lower on health? If so, does it drop back down at any point?


 

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Originally Posted by Arbiter Hawk View Post
Hello all,

I hope you're enjoying the Magisterium! I wanted to pop in to clarify some mechanics of the final fight:

1.) Your deaths have no effect on Tyrant at all. He has no mechanics that trigger on player death

2.) There is currently a bug where only 16 players/pets will receive the level shift from destroying Light of the Well. We’ll be fixing this in an upcoming patch as quickly as possible – I checked the fix in as soon as the issue was discovered.

3.) Tyrant does not have a self heal. He does have a self-buff power which consumes his Olympian Guards, killing them, and providing him with bonus ToHit and Smashing Damage for each guard consumed in this way. This has a visual effect which looks a bit like a heal, but is meant instead to connote “Powering up off dark energy”.

4.) There is no direct negative effect to “Being in the hospital”. I have seen several people postulate that Tyrant heals or grows in power when people are in the hospital, but the only effect hosping has on him is that you’re dead and not DPSing, and therefore his regeneration is healing him better.

I hope this information helps you, and good luck in your endeavours to bring Tyrant down!

-Arbiter Hawk
Thank you very much for the information. It's good to put some of the rumors to rest, and it's nice to know that it wasn't intended to be quite as impossible as it is currently. I'm kind of burnt out on it at the moment, but I definitely intend to try it again once the light of the well bug is fixed.


 

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Originally Posted by ketch View Post
Also, is it intended that the damage ticks persist after the lightning visuals have dissipated? I have encountered, and seen numerous complaints, about the damage ticks occurring where there appears to be no Flow Lightning.
I've run into this as well. I generally take 1-2 ticks of damage when I jump back into melee range after the flow lightning visual goes away. It's not nearly as high-priority as the light of the well bug, but it would still be a nice thing to have fixed eventually.