Why aren't you playing a kheldian?


AkuTenshiiZero

 

Posted

I have them unlocked. I've never even tried one.

I don't play one because I have no interest in them. The problem is that they are not superheroes. They are not my character. They are this alien thing that I have no interest in playing.

I don't have that problem with SoA's because I can make the costume and just ignore the SoA part. But I don't want to play a flying squid, or a dwarf thing.

The only reason to play one seems to be "because they are there".


 

Posted

Sonstar and Sonshade get played pretty regularly on freedom. As a matter of fact Sonshade just lead about four MAG farm runs.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by dugfromthearth View Post

I don't play one because I have no interest in them. The problem is that they are not superheroes. They are not my character. They are this alien thing that I have no interest in playing.

I don't have that problem with SoA's because I can make the costume and just ignore the SoA part. But I don't want to play a flying squid, or a dwarf thing.
I....it....that....

Wut

I do play Kheldians. One Peacebringer, one Nictus. Both are great fun. Both are most damn definitely MY characters. Because I made them. I made them how I wanted them. I play them.


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Posted

[QUOTE=dugfromthearth;4256166]I have them unlocked. I've never even tried one.

I don't play one because I have no interest in them. The problem is that they are not superheroes. They are not my character. They are this alien thing that I have no interest in playing...

...I don't want to play a flying squid, or a dwarf thing.QUOTE]


This is my reason as well. The coolest thing about this game is that we have the freedom to make any superhero we want. Kheldians seem "pre-made", and I have no interest in playing someone else's character.


Larry: Owen, what the hell did you do to my wife?
Owen: Well I don't want to say on the phone - all I can tell you is that I killed her last night.

 

Posted

I have three Peacebringers (a human/nova bi-form, a human/dwarf bi-form and a human-only) and one Warshade (tri-form) in my crew.

Of the four, two of the PBs (the bi-forms) are 50+3 full Incarnates who are played regularly, mostly in iTrials. The human/nova, Anima Sola, is actually my prefered character for running Underground. PB number 3 is a solo-only character on Exalted, so he's a little behind the other two at 26, but he'll catch up eventually. They're very much *my* characters. Being Kheldian fusions in no way hampered my ability to make them, or my Warshade, my own.

My one 'Shade... She's not played like the PBs are, though. Alshain's in the mid-20's and has more or less been completely abandoned. I haven't played her in close to a year.

I'm very fond of my Peacebringers. I "get" the way they work, I do pretty well with them, I like the look of their powers and I love their sound-effects.

I never really got the hang of playing a Warshade. I didn't like the powers as much, or the look, and the lack of flight in human form annoyed the crap out of me.


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

I've had a lowbie WS for a number of years. I'm just not playing her because I like playing my 50s. Now, with the I23 changes to PBs, I plan to get her to 50 next.

I will say that I didn't want either a PB or a WS until I came up with a concept that involved basically making her into a Galaxy (before those really existed). She's infused with a Nictus that has no personality.


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Posted

I pretty much ONLY play my PB because it's the most fun toon I can have.

2 great melee's
3 good blasts to chain
1 good aoe
1 good pbaoe
1 good knockback cone
2 GREAT heals
Fly inherent (good for pvp, very underrated)
Light Form
Res Shields
Photon Seekers

What more do I need?

I pvp with Next Spirit mainly because of how clean this build it and fun and it's really hard to kill me unless im on a cool down for all my powers I need to survive.

Most fun toon I've ever played.


Fight The Power

 

Posted

Quote:
Originally Posted by dugfromthearth View Post
I have them unlocked. I've never even tried one.

I don't play one because I have no interest in them. The problem is that they are not superheroes. They are not my character. They are this alien thing that I have no interest in playing.

I don't have that problem with SoA's because I can make the costume and just ignore the SoA part. But I don't want to play a flying squid, or a dwarf thing.

The only reason to play one seems to be "because they are there".
Well, Human-Only Khelds can be quite effective, so that's an easy way out of the 'alien' thing. I've played a Human Only PB quite a bit, and I don't consider her a Kheld. She's a Hero with light-based powers. Easy Peasy...


 

Posted

Quote:
Originally Posted by Bright View Post
I have three Peacebringers (a human/nova bi-form, a human/dwarf bi-form and a human-only) and one Warshade (tri-form) in my crew.

Of the four, two of the PBs (the bi-forms) are 50+3 full Incarnates who are played regularly, mostly in iTrials. The human/nova, Anima Sola, is actually my prefered character for running Underground. PB number 3 is a solo-only character on Exalted, so he's a little behind the other two at 26, but he'll catch up eventually. They're very much *my* characters. Being Kheldian fusions in no way hampered my ability to make them, or my Warshade, my own.

My one 'Shade... She's not played like the PBs are, though. Alshain's in the mid-20's and has more or less been completely abandoned. I haven't played her in close to a year.

I'm very fond of my Peacebringers. I "get" the way they work, I do pretty well with them, I like the look of their powers and I love their sound-effects.

I never really got the hang of playing a Warshade. I didn't like the powers as much, or the look, and the lack of flight in human form annoyed the crap out of me.
"Getting" the Kheldians is half the deal. They certainly are not an AT for everyone as much as people would like them to be because of how they were separated as "EPIC", but people misunderstood that not realizing "EPIC" as in story like the Iliad from Homer.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
"Getting" the Kheldians is half the deal. They certainly are not an AT for everyone as much as people would like them to be because of how they were separated as "EPIC", but people misunderstood that not realizing "EPIC" as in story like the Iliad from Homer.
I have no problem with the back-story... I was speaking strictly in terms of mechanics and game-play.


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

I have a WS at 50 and a PB that is...42 I think?

WS. I've been playing him in the incarnate arcs, and I have fun with him as long as there are large groups of mobs that aren't of great consequence. That is to say, not bosses. That becomes a problem in a couple of the arcs though, with the prevalence of EBs and Cimeroran monsters that are forced to be bosses. If there are minions around that's not as big a deal. But solo fights against the Sentinel, or eventually a Mother Keres or Mot? More difficult. The Sentinel battle was a bear, and one which I might not have completed without the ambushes for a little extra fuel.


PB. I feel like I should be playing this character like a blapper that has the benefit of some damage mitigation, but the mix of heals and shields makes me feel like he's just a sub-par regen/invuln mash-up. Oh, w/o the benefit of human-form mez protection, and with less damage than a real blapper (or even the ability to use tier 1/tier 2 when held). And he still comes off as end-hungry to me. Played him some last month, but became discouraged when I found that I had to defeat Nosferatu in Sunstorm's arc - who I think was a level 44 to my 41 mish.

So, I end up leveling different characters or incarnating ones that I feel can progress better (scrapper, brute, controllers).


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Posted

Quote:
Originally Posted by Bright View Post
I have no problem with the back-story... I was speaking strictly in terms of mechanics and game-play.
Not you mate. The one's I meant were the one's that don't "get" them.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Why am I not playing my Kheldians? Well, for one major reason.

Kheldians have been assigned a switch or tag or something that causes special enemies to spawn with each enemy group. These are either Void Hunters or Nictus. Void Hunters include the Quantum Gunners who look just the same as everybody else in their group, but also have that nasty Quantum Array that tears Kheldians apart at low levels and is still dangerous at high levels because it delivers a nasty stun effect.

Then there are the Nictus, which appear as either a FAR more effective Dwarf or Nova than the PC can be, or they appear as a Shadow Cyst Crystal.

Because of that last enemy, you will be hard-pressed to find a team willing to work with a Kheldian. Shadow Cyst Crystals interfere with the grind. For inexperienced teams, they can wipe everybody out. For experienced teams, they're a speed bump... Until killing one wipes out half the team.

And from the gameplay I've experienced with the Archetypes, I still haven't seen the justification for specific considerations taken to hinder and hamper the Kheldians outside of a lore that the game has long-since passed by.

I still got my Kheldians to 50. I even got them to +1. I don't expect to get much else done on them.

I LIKE playing them. However, it's not the same fluid experience of playing an Arachnos Soldier. Low damage output, barely enough resistance to be called resistance, low health, weak controls... The idea was that they would be boosted by their teammates, but as I pointed out before, there are few teams that want to deal with the hassle. It was slow going, levelling my Kheldians, and I often caught flak for bringing them along instead of something more focused (or, as it was sometimes said "more useful").


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Posted

Quote:
Originally Posted by dugfromthearth View Post
I don't have that problem with SoA's because I can make the costume and just ignore the SoA part. But I don't want to play a flying squid, or a dwarf thing.
Soooo.... don't take nova or dwarf. They are optional. Otherwise it's like saying "I don't take any travel powers because I hate how Jump Kick looks."

Quote:
Originally Posted by Plug_Nickel
This is my reason as well. The coolest thing about this game is that we have the freedom to make any superhero we want. Kheldians seem "pre-made", and I have no interest in playing someone else's character.
So don't get hung up on the backstory. People ignore it to be angels (for instance) and the like. You just get your own extra contact with arcs from 1-50. You don't *have* to do them. And as mentioned above, you don't have to use the forms. Come up with your own explanation, type it into the bio area - there, done.

Quote:
Originally Posted by Mr_Grey

Because of that last enemy, you will be hard-pressed to find a team willing to work with a Kheldian
I'm sorry, but that's just flat out not true. I've been playing Khelds since issue 4. I have never had a team have an issue with Voids or Cysts. (Especially now with people used to them from Cimerora/the ITF.) I have never, while on another AT, had a team make any comment like "OMG, don't take the Kheldian, they have Voids/Quants/ysts." And the Voids and Quantums were nerfed long ago. The bosses can be a threat, sure. But the rest are basically just different looking bags of XP.

If anything, I've seen teams volunteer to *protect* the Kheldian, calling out the enemy in case the Kheld doesn't see them and taking them out first unless there's something that's a bigger threat to everyone. I've had to tell teams I didn't need protecting - and to not worry that I'm running in and tackling the Void (I tend to make it a point to hunt them on my Khelds anyway.)


 

Posted

Mate they changed that Void/Quantum stuff YEARS ago. It no longer applies.

Having said that the changes over the years have made playing a Kheldian NOTHING like it use to be in I8 when I came to the game. Sounds like it has been YEARS since you played and you missed all the Kheld buffs most recently last year I21 I think it was.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
Mate they changed that Void/Quantum stuff YEARS ago. It no longer applies.

Having said that the changes over the years have made playing a Kheldian NOTHING like it use to be in I8 when I came to the game. Sounds like it has been YEARS since you played and you missed all the Kheld buffs most recently last year I21 I think it was.
Still stuns. Still takes a significant amount of health out of the character.

Your mileage may vary, but that's what I encountered.


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Posted

Quote:
Originally Posted by Memphis_Bill View Post
I'm sorry, but that's just flat out not true. I've been playing Khelds since issue 4. I have never had a team have an issue with Voids or Cysts. (Especially now with people used to them from Cimerora/the ITF.) I have never, while on another AT, had a team make any comment like "OMG, don't take the Kheldian, they have Voids/Quants/ysts." And the Voids and Quantums were nerfed long ago. The bosses can be a threat, sure. But the rest are basically just different looking bags of XP.

If anything, I've seen teams volunteer to *protect* the Kheldian, calling out the enemy in case the Kheld doesn't see them and taking them out first unless there's something that's a bigger threat to everyone. I've had to tell teams I didn't need protecting - and to not worry that I'm running in and tackling the Void (I tend to make it a point to hunt them on my Khelds anyway.)
And I've seen the opposite kind of behavior. Doesn't invalidate your statement anymore than your experience invalidates mine.


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
Mate they changed that Void/Quantum stuff YEARS ago. It no longer applies.
Voids/Quantums still hurt Kheldians, but against non-Kheldians they're nothing special.

I play my PBs a lot; I just unlocked Hybrid on one this morning. Warshades play differently, and I've never gotten the hang of them. But hope springs eternal. I'ma gonna get me a MFing Warshade to 50 before I leave this game, I swear.


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Posted

Quote:
Originally Posted by Mr_Grey View Post
Still stuns. Still takes a significant amount of health out of the character.

Your mileage may vary, but that's what I encountered.
My mileage has nothing to do with the actual changes made to Khelds and to Voids/Quantum powers over the years that basically makes them nothing near the old threat you originally described. The health deal was changed too a long time ago.

TBH, you sound like someone that has not played in years and are therefore frankly as uninformed as someone that never played the AT because of how significant the changes have been in terms of gameplay.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by CapnBarcode View Post
Voids/Quantums still hurt Kheldians, but against non-Kheldians they're nothing special.

I play my PBs a lot; I just unlocked Hybrid on one this morning. Warshades play differently, and I've never gotten the hang of them. But hope springs eternal. I'ma gonna get me a MFing Warshade to 50 before I leave this game, I swear.
They no longer have the unresistable health deal and they stun is all. Many things in the game stun and it really is NOTHING to mitigate that threat in large groups since Khelds with no mezz protection do that as SOP anyway.

WS and PB are really different AT's IMHO.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Mr_Grey View Post
And I've seen the opposite kind of behavior. Doesn't invalidate your statement anymore than your experience invalidates mine.
How often? From who?

If it were common behaviour - and note, I don't go through and advertise "Hey, I play a Kheld, too!" or anything that would get someone to shut up - I'd expect to see it and hear about it with SOME sort of frequency over the last 19 issues I've played them. Either from the people complaining or the people that were denied/kicked from a team because someone told them "I don't play with khelds because of voids/q/cysts."

I haven't. At all. Ever. In globals, in PUGs, ever. I see people get kicked for not being a "healer," or complaining the leader picked up (for instance) my Controller (ice/emp) instead of a "healer," more often (averaging about once a year over the last several years.)

Maybe you run with the same people frequently and there's one person there who has that hangup, I don't know, but when I say I have never seen that behaviour, I literally mean *never.* And I play pretty much everywhere, with plenty of alts at all levels, so I'd have to have run across that bias expressed at *some* point.


 

Posted

Quote:
Originally Posted by Mr_Grey View Post
And I've seen the opposite kind of behavior. Doesn't invalidate your statement anymore than your experience invalidates mine.
Right that "use" to happen years ago. The changes made over the years that "most" people even non-Kheld drivers are aware of and to the point where this just does not happen to those of us "playing" Khelds now like it "use" to years past.

Most people are "informed" and just recognize there is no need to do that anymore. Ie. Most teams "like" Khelds now mate. Each statement makes it very clear you have not played yours in YEARS.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Socorro View Post
Well, Human-Only Khelds can be quite effective, so that's an easy way out of the 'alien' thing. I've played a Human Only PB quite a bit, and I don't consider her a Kheld. She's a Hero with light-based powers. Easy Peasy...
Yes, my human only PB is an angelic bounty hunter, sent to find a specific fallen angel, and happens to help out humans in the meantime. No alien background whatsoever.

My WS, however, is a triform, and is the fusion of a Kheld with a 8 year old boy. In fact, the innocence of the boy is what changed the Kheld to fight for the good of humanity.


I find your lack of signature disturbing.

 

Posted

I don't play my PB because I wanted a human only, and it just didn't work well enough for me, even by level 43. Then I deleted him. Then they buffed the hell out of PBs. Then I cried. Haven't had the chance to go back.

I do play my MFing shade. A ton. Duh.


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