Issue 23 June 5th


Agent White

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
A story that's locked behind trials that some folks won't get to do. Luckily they can read it on paragonwiki.
I really wish that they decide to add them in as normal arcs so I can do the story. There's just no chance to stop and explore on a trial.


In the room the women come and go
Talking of Michelangelo.

 

Posted

Quote:
Originally Posted by Energizing_Ion View Post
Another sad note saying I don't get all the mailings
You're not alone.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Promptly = 2 years?
I didn't say it failed from the start :P


 

Posted

Quote:
Originally Posted by Agent White View Post
I didn't say it failed from the start :P
It hasn't failed, period

There's been regular Praetorian content since GR, constantly expanding the Praetorian storyline and building it up to its logical climax where we finally smash the last of the loyalists and their evil master.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
It hasn't failed, period

There's been regular Praetorian content since GR, constantly expanding the Praetorian storyline and building it up to its logical climax where we finally smash the last of the loyalists and their evil master.
Rikti storyline got intro'd in a grand, epic fashion and then wrapped up in the same issue. Same with Mot and Dark Astoria. Both amazing issues that few complain about. This should've happened with the Praetorian war.

Praetoria failed. The three GR zones are ghost towns, FW really only gets played once then forgotten about, and NW is just more of the same, only with even less quality. The heavy presence it's had on the Incarnate system makes zero sense and feels forced. If Praetoria were a ball, the devs didn't just drop it. They slammed it into the ground.


 

Posted

Quote:
Originally Posted by Agent White View Post
They've actually said I24 will be both. Battalion will be the 'star' but Praetoria will get some conlusion, apparently. It was in Positron's address for what's coming
Pramidon iTrial. And maybe Genesis.


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Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by Xzero45 View Post
Rikti storyline got intro'd in a grand, epic fashion and then wrapped up in the same issue. Same with Mot and Dark Astoria. Both amazing issues that few complain about. This should've happened with the Praetorian war.
Kinda hard to give all the loyalist AVs a suitable beating in just one Issue


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Kinda hard to give all the loyalist AVs a suitable beating in just one Issue
Maria Jenkins has been doing it in 1 arc for years.


 

Posted

Quote:
Originally Posted by Rajani Isa View Post
Quote:
Originally Posted by Dark_Respite View Post
Not making one. Real-life job is taking so much out of me these days that I barely have time and energy to play COH, let alone make videos anymore.

So trailers are off the radar for the time being, though I do have three videos in the works that I am TRYING to muster the energy to see finished before the end of summer.

Michelle
aka
Samuraiko/Dark_Respite
I think that was the worst part the summit, when you said that.

I think even the red names cried a little.
I had about a half dozen different responses come to mind upon reading that, but right now I'm too tired to do more than muster a tired laugh and a muttered "Yeah right."

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

Posted

Quote:
Originally Posted by Agent White View Post
Maria Jenkins has been doing it in 1 arc for years.
Not with Well-empowered loyalist AVs - a dimensional war between cosmic superpowered armies needs more than 1 Issue to cover it


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Not with Well-empowered loyalist AVs - a dimensional war between cosmic superpowered armies needs more than 1 Issue to cover it
Yeah no


 

Posted

Quote:
Originally Posted by Xzero45 View Post
Rikti storyline got intro'd in a grand, epic fashion and then wrapped up in the same issue. Same with Mot and Dark Astoria. Both amazing issues that few complain about. This should've happened with the Praetorian war.
.
The rikti invasion was a point of several arcs from the start of the game untill issue 10. lets be fair about things here. furthermore, mot is a singular entity with limited influence, not an entire other dimension. Some people liked praetoria and some dont and little rational discussion is going to change minds because its a question of preferences, but i have to strongly disagree with you that the build up for praetoria was an error. its not for everyone and nothing will be, but it was a workable vehicle to get a lot of mechanics into the game and worked well for what it was, and it sure as heck was better than the old praetoria stuff which was basically got to a bunch of context free recycled environments and fight one off mook squads.
Quote:
Originally Posted by Xzero45 View Post

Praetoria failed. The three GR zones are ghost towns, FW really only gets played once then forgotten about, and NW is just more of the same, only with even less quality.
they are mid level zones, people tend to move on. you cant exactly call up a pug in coratoa or striga any time you want either. they served their purpose as well as any new zone does, if you have an event, you can often get people, I have been on a few seed hunts on liberty, far from the most populous server, and really if the communtiy finds things to do they stick around, if not, they go through, just like striga, just like nerva.


 

Posted

Quote:
Originally Posted by EU_Damz View Post
Theres also the case of the personal story still having that huge bug that will make you crash. Im with you in that the wait will kill, but would prefer they fix that huge bug first.
A few issues ago us Mac users couldn't even play and it was released...


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Quote:
Originally Posted by Ironblade View Post
Their email system stinks.
Bug or petitions - I get every email response.
Purchases - I get every email.
Promotions, newsletters, etc - I get NOTHING. This is despite having double-checked the settings on my multiple accounts. Zip.

What Ironblade said.

*throws up hands in frustration*


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

Posted

I am glad Issue 23 will release soon so the Paragon team can move onto the better issues ahead (I24 and I25).

Issue 23 isn't bad, but I don't think it will pass the mustard test when it comes to holding people's attention not named Golden Girl. o.O


 

Posted

Quote:
Originally Posted by Golden Girl View Post
It's one of the best and most impressive parts of the whole game -
That's an opinion. I'm not agreeing nor disagreeing, just saying.

Quote:
Originally Posted by Golden Girl View Post
- one huge story arc that goes from trying to turn in your Powers Division badge in the tutorial to smashing Tyrant into the dust in I23, using every game mechanic available to tell the story.
I do, however, have to disagree with this. If this were the case, there would be some way for Praetorian-started characters to remain a Loyalist or Resistance alignment past level 20, or at least exclusive arcs in Paragon City or the Rogue Isles (tied to the Agent of Praetoria badge) that allow them to complete tasks for/against Praetoria along their journey to 50. Also, to have most of Praetoria's defeat confined to iTrials or TFs like Apex and Tin Mage II (that really need the Alpha slot and thus VIP access) screws over any Free/Premium players who have purchased Going Rogue and started as Praetorian. Add that to the fact that we can now start any alignment as heroic or villainous, and people see little point in starting their journey in Praetoria, since they HAVE to end up a Hero or Villain at level 20 regardless! In my opinion, the Praetorian starting option is still salvageable, but there needs to be an incentive there, something a player would not be able to get/do by starting as a hero or villain.



As for i23: I wish I was more excited about the "big stuff" on its way, which frustrates me because I am usually excited for issue releases.

Introducing a brand-spankin'-new zone in Praetoria in the same issue that the Praetorian story line basically ends seems counter-intuitive.

I am not excited at all about the Hybrid slot. I fail to understand how being forced to repeat the same piece of content multiple times over for one power can be thought of as a "good time." And since I detest archetype homogenization, this power really turns me off.

I am very much looking forward to the LFG channel, Quick Travel Portals, Super Groups being available for Free/Premium players, and the Chain Mail and Leather Armor costume sets (more customization options are what I enjoy most). The new Penny Yin TF interests me as well. I just wish I wasn't starting to feel "over" Incarnate stuff.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Quote:
Originally Posted by Golden Girl View Post
It hasn't failed, period
Again - your opinion.

Others find the whole cobbled-together drawn out mess a completely disengaging failure that has slowly pushed them away from playing.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Quote:
Originally Posted by Chyll View Post
Again - your opinion.

Others find the whole cobbled-together drawn out mess a completely disengaging failure that has slowly pushed them away from playing.
So it's rushed and drawn-out?

And it's totlaly not cobbled together - they work several Issues in advance, and GR was created along with the Praetorian war storyline - when they were working on the Precinct 5 tutorial, they knew that Tyrant and the loyalists were going to be defeated at the climax of the story.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Chyll View Post
Again - your opinion.

Others find the whole cobbled-together drawn out mess a completely disengaging failure that has slowly pushed them away from playing.
"Cobbled-together blah blah blah" is, of course, in no way one of those "opinion" things that you hold in such sneering contempt.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
So it's rushed and drawn-out?

And it's totlaly not cobbled together - they work several Issues in advance, and GR was created along with the Praetorian war storyline - when they were working on the Precinct 5 tutorial, they knew that Tyrant and the loyalists were going to be defeated at the climax of the story.
Knowing what the ending is and actually making it -to- the ending are very very different things when it comes to writing. Things changes often mid process.


 

Posted

Quote:
Originally Posted by Chyron HR View Post
"Cobbled-together blah blah blah" is, of course, in no way one of those "opinion" things that you hold in such sneering contempt.
*le sigh*

I was offering a countering opinion, as a tool to emphasize that the previous statement was indeed an opinion and not a universal fact.

I sneer not. Neither opinion is 'wrong', just not the undeniable force of nature as one is sometimes portrayed.


Quote:
Originally Posted by Golden Girl View Post
So it's rushed and drawn-out?
Where did I say rushed?

Quote:
Originally Posted by Golden Girl View Post
And it's totlaly not cobbled together - they work several Issues in advance, and GR was created along with the Praetorian war storyline - when they were working on the Precinct 5 tutorial, they knew that Tyrant and the loyalists were going to be defeated at the climax of the story.
It is completely cobbled, from the early presentation of Praetoria to the end.
Knowing the completion and telling a story that was compelling are two differen things.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Quote:
Originally Posted by Winterminal View Post
I do, however, have to disagree with this. If this were the case, there would be some way for Praetorian-started characters to remain a Loyalist or Resistance alignment past level 20, or at least exclusive arcs in Paragon City or the Rogue Isles (tied to the Agent of Praetoria badge) that allow them to complete tasks for/against Praetoria along their journey to 50.
That's not how the 1-20 story was written - it was written so that by level 20 everyone would either be fighting the dictatorship to free then people of Praeotria, or looking for ways to expand their own personal power - that's why the moral choices in Praetoria don't actually have any effect on your alignment until you hit 20, and even then, it doesn't have any effect on the oucome of the war, as everyone is fighting Tyrant.
GR was written with the knowledge that no matter what chcoies were made, every player would be lined up against the dictatorship once the war started - that's why there were parts of the story where they had to railroad players into picking the right side, like the confrontation with Tyrant at level 20, where the player text is written to make them hostile towards him, even if they've been heiling him for the previous 19 levels.

The Warden path is the correct path through GR, as it has the smoothest transition to blue side, and the smoothest continuation in first Ward.
Next is the Crusader path, which has an almost equally smooth transition to Primal Earth as an anarchist int he Rogue Isles, but runs into problems in First Ward, as Calvin Scott and his Crusaders are portrayed there as enemies, with no option to side with them.
Third is the loyalist power path, which also has major probelms in First Ward, as there's no selfish options there to increase your own power, and the transition to Primal Earth also assumes that the character is intelligent and patient enough to play a long game, and start over as an Arachnos minion to work their way up the ladder in the Rogue Isles to a higher level of power, instead of continuing to exploit their improved postion in the loyalist dictatorship.
Last is the responsibility loyalist path, which has no support in First Ward, or in the transition to Primal Earth, as their one reason for going, the prevention of the invasion, is undermineed at once by the Admiral Sutter TF, which starts at exactly the same level as they arrive in Primal Earth.

All of this is the natural result of GR being written from the start with the end result of the war already known to the writers - which meant that all the loyalist choices were ultimately always going to just be window dressing, as the real focus was on the Resistance, as that was the path that was designed to lead to the dimensional war at the start of the Incarnate storyline.
They still did an awesome job with the depth and variety of the GR story arcs, but the meta-story always meant that the loyalists were born losers.

Quote:
Also, to have most of Praetoria's defeat confined to iTrials or TFs like Apex and Tin Mage II (that really need the Alpha slot and thus VIP access) screws over any Free/Premium players who have purchased Going Rogue and started as Praetorian.
It's almost like GR was a teaser to eventually encourage VIP subs


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Agent White View Post
Knowing what the ending is and actually making it -to- the ending are very very different things when it comes to writing. Things changes often mid process.
I'm pretty sure that the Magisterium Trial counts as making it to the end of the storyline


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Chyll View Post
It is completely cobbled, from the early presentation of Praetoria to the end.
If it's cobbled, then it's extremely well polished, joined-up and consistent cobbling

Quote:
Knowing the completion and telling a story that was compelling are two differen things.
Both of which they did at a higher level of quality than anything previously done in the game.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
If it's cobbled, then it's extremely well polished, joined-up and consistent cobbling
I simply find it ironic that you are just about as LOYAL to the Devs of this game (with your unwavering position that they can never do wrong) as the "evil" LOYALISTS of Praetoria are to Tyrant.

If the real world was Praetoria you'd be the top distributor of Enriche...


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