What are you pairing with the upcoming power sets?
I had a aquatic energy/ice to match water I will remake... into water / ice...
That is what it should have been anyway...
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I've a bunch of ideas. Water/Storm certainly, since I like Storm so much and it fits thematically. Possibly a Water/Dark vampire, depending on how bloody the Water attacks can look. I'm considering a heroic Necro/Nature with a plant-person for a character; a sentient symbiotic cluster of plants/fungi that has grown into and reanimated the dead buried where it was growing. And is somewhat confused about why the people it tries to help scream "Zombies!" and run away. Demons/Nature might also be cool depending on how hellishly you can color /Nature powers.
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I think I'm going to be compelled to try a Plant/Nature, too, as I'm on a bit of a troller kick, atm.
I wonder if Spines will get proliferated to Tankers and Brutes to go with Bio Armor? I've always wanted a /Spines tanker.
I really should do something about this signature.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I wonder if Spines will get proliferated to Tankers and Brutes to go with Bio Armor? I've always wanted a /Spines tanker.
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Furthermore, Spines is going to be one of those that needs a lot of work. Kinda like Energy Arua, the Devs will need to rework the existing versions as well as proliferate it.
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I have plans to reroll my Spines/Dark -> Kin/Dark Scrapper to StJ/BioArmor Scrapper. If I'm not mistaken the set looked to have a self-rez, which is good for concept, more so when it doesn't require a target.
And while he doesn't have a symbiote, I think the idea that he has a personal dimension for a heart (like the Nuclear 90 have fusion reactors for hearts) I think it can fit easily with the concept!
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From my understanding, I doubt we'll see any further proliferation until after I25... and I don't think they will wait that long to release Bio Armor.
Furthermore, Spines is going to be one of those that needs a lot of work. Kinda like Energy Arua, the Devs will need to rework the existing versions as well as proliferate it. |
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I have plans to reroll my Spines/Dark -> Kin/Dark Scrapper to StJ/BioArmor Scrapper. If I'm not mistaken the set looked to have a self-rez, which is good for concept, more so when it doesn't require a target.
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And while he doesn't have a symbiote, I think the idea that he has a personal dimension for a heart (like the Nuclear 90 have fusion reactors for hearts) I think it can fit easily with the concept! |
But I would really like to see what these powers look like before I decide on my concept.
I really should do something about this signature.
Spines is better than most people realize, so I'm not so sure, does it really need changed?
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<.<
Shhhh. Spines is one of those sets that when (if) it gets changed, will cause a mega-thread of how evil and stupid the devs are and how stuff shouldn't be changed after being in the game for years and how other sets should be improved rather than...
Well, you probably know the drill.
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<.< Shhhh. Spines is one of those sets that when (if) it gets changed, will cause a mega-thread of how evil and stupid the devs are and how stuff shouldn't be changed after being in the game for years and how other sets should be improved rather than... Well, you probably know the drill. |
That said, I think we'll see more people rolling Spines when it gets ported to Brutes.
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But, as I understand it... the Devs pretty much have I24 and I25 planned out. And since, (again, to my understanding,) I24 will include a new (final?) Preatorian zone, and I25 will introduce the Batalion, I doubt they will have the resources to devote to proliferation until after these issues have been released.
Spines is better than most people realize, so I'm not so sure, does it really need changed?
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Long Answer: Spines is a mess of trading off damage for pointless secondary effects, and inflicted with excessive animation times and recovery times. Seriously, outside of Impale, I have yet to see an enemy actually get Immobilized (or if they did, it didn't last long enough for me to notice, which alos means it didn't last long enough to matter,) and the slows involved are negligible to the point of uselessness. Spines needs to be rebalanced - the mess of secondary effects cleaned up, the animation times fixed, and probably some animations moved around.
And let me go out on a limb now, and say something I'm sure a lot of people don't want to hear: WHEN Spines gets ported to Brutes and Tankers... I very much doubt Quills will be included.
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Not official. This is just me reading between the lines. (So I will freely admit I could be seriously off base here.)
But, as I understand it... the Devs pretty much have I24 and I25 planned out. And since, (again, to my understanding,) I24 will include a new (final?) Preatorian zone, and I25 will introduce the Batalion, I doubt they will have the resources to devote to proliferation until after these issues have been released. Short answer: Yes. Long Answer: Spines is a mess of trading off damage for pointless secondary effects, and inflicted with excessive animation times and recovery times. Seriously, outside of Impale, I have yet to see an enemy actually get Immobilized (or if they did, it didn't last long enough for me to notice, which alos means it didn't last long enough to matter,) and the slows involved are negligible to the point of uselessness. Spines needs to be rebalanced - the mess of secondary effects cleaned up, the animation times fixed, and probably some animations moved around. And let me go out on a limb now, and say something I'm sure a lot of people don't want to hear: WHEN Spines gets ported to Brutes and Tankers... I very much doubt Quills will be included. |
It's dps isn't really that bad, but it might not be seen by many when it requires using the AOEs to obtain it (plus adding in Quills).
Castle said before, and was stated in this thread already, if it was changed, it might not be for the best.
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Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I think I might go for a water/dark corruptor. Dark armor can be colored to look like some really nice water/sea mist type blue/green shades, so I'm hoping water/dark might work as a water blast / water manipulation sort of character. Plus dark miasma is, as always, amazingly good, so any excuse to use it is fine with me.
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My 50 Mind/storm will be rerolled as Water/Storm cor, Also making a Beast/Nature MM (druid); and possibly Bio/Ice tank (because I dont have Ice melee and would like to try and keep one although I think Ice melee needs help) or either Bio/energy tanker or Energy/Bio brute...
EDIT:
Only Impale has an immobilize. So, you're not likely to stack it.
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Aside from Impale, they're just all 0.33 magnitude, or 0.67 mag with a 50% chance to proc. Without ridiculous stacking you're never going to notice them.
They last fairly long too (9+seconds) it's just that you'd have to stack it four times just to immobilize a minion, seven times to immobilize a lieutenant or ten times to immobilize a boss, so chances are you'd defeat anything long before you were able to actually immobilize it.
Actually all spines attacks have an immobilize.
Aside from Impale, they're just all 0.33 magnitude, or 0.67 mag with a 50% chance to proc. Without ridiculous stacking you're never going to notice them. They last fairly long too (9+seconds) it's just that you'd have to stack it four times just to immobilize a minion, seven times to immobilize a lieutenant or ten times to immobilize a boss, so chances are you'd defeat anything long before you were able to actually immobilize it. |
All Spines attacks also have a 8% Speed and Recharge Debuff... which I at least I noticed on the tougher enemies... even if I never felt it did enough to justify having it.
IIRC, Castle said that changing Spines would likely involve removing those effects... and I say good riddance (Well, I want to keep the Immobilize and -Fly in Impale, but the rest can go.) Just don't touch my Toxic DoT, and maybe speed up the Single Target attacks (I'm also in the camp of 'give Ripper the Fury Swipes animation. And then give Fury Swipes that one-two punch animation used in Energy Melee/Ice Melee/Claws) then refigure the appropriate Damage. I think more people would be pleased with the resulting changes.
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Actually all spines attacks have an immobilize.
Aside from Impale, they're just all 0.33 magnitude, or 0.67 mag with a 50% chance to proc. Without ridiculous stacking you're never going to notice them. They last fairly long too (9+seconds) it's just that you'd have to stack it four times just to immobilize a minion, seven times to immobilize a lieutenant or ten times to immobilize a boss, so chances are you'd defeat anything long before you were able to actually immobilize it. |
And according to mids, Impale is the only one that has a chance to Immobilize and is the only attack that can slot immobolize enhancements.
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I'm thinking (depending on how my Storm/Archery defender works out) I may roll a Nature Affinity/Archery defender.
That or I may see how Nature is for a MM secondary... HOT on MM pets could be awesome depending on how it all works.
Water Blast I have little interest in at present (may change though) - but Bio Armor intrigues me. I think I need to see it in action before I can really speculate too far with that one.
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Not official. This is just me reading between the lines. (So I will freely admit I could be seriously off base here.)
But, as I understand it... the Devs pretty much have I24 and I25 planned out. And since, (again, to my understanding,) I24 will include a new (final?) Preatorian zone, and I25 will introduce the Batalion, I doubt they will have the resources to devote to proliferation until after these issues have been released. |
Short answer: Yes. Long Answer: Spines is a mess of trading off damage for pointless secondary effects, and inflicted with excessive animation times and recovery times. Seriously, outside of Impale, I have yet to see an enemy actually get Immobilized (or if they did, it didn't last long enough for me to notice, which alos means it didn't last long enough to matter,) and the slows involved are negligible to the point of uselessness. Spines needs to be rebalanced - the mess of secondary effects cleaned up, the animation times fixed, and probably some animations moved around. |
And let me go out on a limb now, and say something I'm sure a lot of people don't want to hear: WHEN Spines gets ported to Brutes and Tankers... I very much doubt Quills will be included. |
I really should do something about this signature.
I'll have to double check this in game when servers are back up. I don't recall the attack shaving a chance to immobilize except for Impale.
And according to mids, Impale is the only one that has a chance to Immobilize and is the only attack that can slot immobolize enhancements. |
Unless Control Hybrid breaks something....
I really should do something about this signature.
Roll on water blast!!!
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