Discussion: Fallen Thunder
I was expecting and hoping for so much more than this.
Ath the start of the month, we were hoping that the rather pathetic attacks on the city were just the start of the event, and it would escalate into something great as the month went on.
No such luck. After the first week of 'invasions' people stopped caring. Now, his attempts to take over the city are more of a minor nusence, an inconvienience at best.
Rockshock (Druid Tanker), Medicat (Combat Medic), Dwarf From the North (Ice Mage), Rocket Gal (Energy Blaster), Graveborn (Undead Mastermind), Streeker (Punching Speedster), Op. Sidewinder (Recluse's pet Spider)
The old canned ham really phoned this one in, and I'm saddened by that.
... that said, I could really do with these going away after two weeks instead of being a full month thing.
I agree with Memphis Bill, two weeks would have been fine for this event. A full month makes it feel like it's just dragging on.
Y'know, what a bunch of crap. I was finally able to get a big enough group of people together on a low population server tonight to spawn Nemesis, we get him down to a sliver of health and he effin' despawns because the attack is over.
That is purely and simply BS. It's hard enough to get people together for these events to get the badge after the first week to 10 days, but then to have the freaking thing end before we can finish the objective off?
I've about had it with these "special events" and "limited time bagdes."
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon
Y'know, what a bunch of crap. I was finally able to get a big enough group of people together on a low population server tonight to spawn Nemesis, we get him down to a sliver of health and he effin' despawns because the attack is over.
That is purely and simply BS. It's hard enough to get people together for these events to get the badge after the first week to 10 days, but then to have the freaking thing end before we can finish the objective off? I've about had it with these "special events" and "limited time bagdes." |
We spawned him with about 12 people, but it took nearly 3/4 of the invasion to gather that many heroes.
IMO, once he spawns he shouldn't despawn until A) he's defeated, or B) he's gone 60 seconds without taking any damage.
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon
Y'know, what a bunch of crap. I was finally able to get a big enough group of people together on a low population server tonight to spawn Nemesis, we get him down to a sliver of health and he effin' despawns because the attack is over.
That is purely and simply BS. It's hard enough to get people together for these events to get the badge after the first week to 10 days, but then to have the freaking thing end before we can finish the objective off? I've about had it with these "special events" and "limited time bagdes." |
I fully agree with the later suggestion of "60 seconds of no damage before he despawns." The rest of his crew can go carry bags to the penthouse, for all I care.
I am just glad it is over at this point.
Even on Virtue, I was never able to get enough people redside to spawn the GM. Good thing I didn't have any villains who really needed/wanted the badge.
My characters at Virtueverse
Faces of the City
FYI, I logged in to see Issue 23 live and Nemesis invasions still occurring all over the place.
According to a Zwill post in another thread, the Rhapsodic badge will still be given out through tomorrow, so I'm guessing the invasions will end at the same time.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
FYI, I logged in to see Issue 23 live and Nemesis invasions still occurring all over the place.
|
I spoke too soon I guess.
This event has dragged on too long and pops up too often. It's hard for lowbies in appropriate level zones (Kings Row, for example), interrupts a lot of basic functionality (training, going to contacts, hunting in a zone) and it's uninspired. The other invasions had some neat twists -- the Rikti taking down the war walls and the bombing phase, for example or the zombies popping out of the ground and the creepy atmosphere for that one. This one seems utterly phoned in.
If they never run it again, I won't complain.
Please if you do something like this again make a small TF/SF or missions. I could never get enough of group to spawn the GM or it would time out. So no badge for me. :-(
We quitted ouroboros SA, or TF because we were not able to do the hunt parts many time... when an event is a pain in the... something is wrong.