Some PROC changes coming


Blood Red Arachnid

 

Posted

hey i noticed this thread.

http://boards.cityofheroes.com/showthread.php?t=288581

I think this might effect the stalker proc. also.

going to effect the chance for +5 energy performance shifter thats for sure.

The store ones got hammered but looks like the normal ones are going to be hammered as well.


 

Posted

Wow. Stalker ATO is ruined now.

Woooooow.


 

Posted

I wouldn't say ruined....but now the whiners who play scrappers can stop complaining about being outdone.


Don't I know you???

 

Posted

This is very bad for stalkers and for high-recharge stalkers in particular. Please PM Synapse and express your dismay for how this pummels the Stalker ATO proc when slotted in AS.


 

Posted

As a Kin/Eng stalker with gobs of recharge: "meh, it was fun while it lasted. I'll see how much things actually change when the time comes around and adjust."



 

Posted

Oh noes! 90% instead of 100% That just means occasionally you won't be able to get two crits off before the fight starts. Boo hoo.


Characters!:
Pinny - Scrapper
Shadewing - Defender
@Pinny

 

Posted

Quote:
Originally Posted by Pinny View Post
Oh noes! 90% instead of 100% That just means occasionally you won't be able to get two crits off before the fight starts. Boo hoo.
I thought I heard the jealousy of a Scrapper just now...

Might just be the wind.


 

Posted

Quote:
Originally Posted by Pinny View Post
Oh noes! 90% instead of 100% That just means occasionally you won't be able to get two crits off before the fight starts. Boo hoo.

You missed the part where it's going to proc off of current recharge, not base
in addition to the 90% cap


 

Posted

They say it'll be released by Issue 24, and I pray to god they change their minds about doing it, or at least leave the ATO procs untouched.

I've just started enjoying the AS to CU combo, and I'm loving it! Devs, please don't do this!


 

Posted

I built a 330+ dps Elec/EA stalker, and I have no issue with these changes.

Please people, eveyrone knew the PPM mechanic as implimented was stupid overpowered and anyone denying that either couldn't do math or is insincere.

They did say they are upping the PPM rate in light of the changes, and I have no issue whatsoever with a 70-90% chance to crit on my follow up attacks from AS.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Help me out here, because I just came back to the game after about three months off andI'm still trying to catch up. When I saw "Procs per Minute" I immediately thought "oh... they decoupled procs from the attack rate of a power?"

Now I see all this talk of base recharge and current recharge. Is PPM not really PPM right now? To me, if I see something that says "4 procs per minute" that says to me that it can only proc four times per minute max regardless of recharge rate. Is that not how it is now? Or is that how it is GOING to be after this next change? Or none of the above?


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

Quote:
Originally Posted by Test_Rat View Post
I built a 330+ dps Elec/EA stalker, and I have no issue with these changes.

Please people, everyone knew the PPM mechanic as implimented was stupid overpowered and anyone denying that either couldn't do math or is insincere.

They did say they are upping the PPM rate in light of the changes, and I have no issue whatsoever with a 70-90% chance to crit on my follow up attacks from AS.
My stalker does stupid crazy damage, I knew it would not last. But these changes cover many of my toons, if not all of them, regardless of archetype. This I do not want.


 

Posted

SLooks like, based on a Synapse post just a few moments ago, that we will be looking at about a 50% chance for high recharge builds. If I understood his post correctly. Which I may not have.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Okay, disregard my previous post (if you weren't already). Found the article on Paragonwiki. I get it now.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
SLooks like, based on a Synapse post just a few moments ago, that we will be looking at about a 50% chance for high recharge builds. If I understood his post correctly. Which I may not have.

Lewis
Yeah I am not too happy with what Synapse just stated though:

HERE

Quote:
Originally Posted by Synapse View Post
I've read some good points in this thread and I wanted to let you know I am continuing to read all of your comments. I do want to stress that in most cases this change will increase proc chances. I'll give you guys some concrete numbers once I have them, but my internal examples I am using look pretty good.

Before we continue let me explain the math. There seems to be some confusion regarding how Procs Per Minute work. Here's the formula that is currently in game:

If power is a click: (PPM * (Base Recharge Time + Time To Activate)) / (60 * Area Factor)

This basically adds your Recharge Time and the power's Cast Time and Divides them by the 60 times the size of the power's area of effect (if any) and then multiplies it by the power's procs per minute. In short: powers with long recharge times and cast times proc more than powers with low recharge times and cast times. Additionally, powers with large area factors have a reduced chance to proc as well.

If power is not a click: (PPM * Activate Period) / (60 * Area Factor)

This applies to powers like damage toggles and the like.

The proposed change would do the following:

1) Increase the PPM value by 50-75% (So a 4 PPM proc would become 6 or 7 PPM) NOTE: The exact amount is still being figured out.
2) Change the Base Recharge in the formula to your actual power's recharge. This is the part where I think a lot of you are scared. I'll show you an example of how this will actually play out in game later in this post so you can decide how much this will actually impact you.
3) Procs will have a maximum chance to trigger. I'm leaning toward 90%. Someone mentioned a minimum chance to proc. I really like this idea and I am thinking about this value being 10%, but I'll have to test this internally to find out if this breaks anything.
4) All non-PPM enhancements with a chance to trigger less than 100% will use PPMs. (Note: Enhancements like Numina's Convalesence: Regen/Recovery will not be affected by this change as they have 100% chance to trigger).

Okay, now onto the example. Let's use Assassin's Strike slotted with Stalker's Guile: +Rech/Chance to Hide (Standard):

CURRENT PPMs
Assassin Strike
Base Recharge: 15 seconds
Cast Time: 1 second
Area Factor: 1

Stalker's Guile: +Rech/Chance to Hide
PPM: 4

Proc Chance: 106.7%

PROPOSED PPMs
Assassin Strike
Base Recharge: 15
Cast Time: 1 second
Area Factor

Stalker's Guile: +Rech/Chance to Hide
PPM: 6

0% Global Recharge/Power Recharge
Proc Chance: 90%

0% Global Recharge/95% Power Recharge
Proc Chance: 86.9%

100% Global Recharge/95% Power Recharge
Proc Chance: 60.8%

200% Global Recharge/95% Power Recharge
Proc Chance: 48%

300% Global Recharge/95% Power Recharge
Proc Chance: 40.3%

Superior Stalker's Guile: +Rech/Chance to Hide

0% Global Recharge/Power Recharge
Proc Chance: 90%

0% Global Recharge/95% Power Recharge
Proc Chance: 90%

100% Global Recharge/95% Power Recharge
Proc Chance: 76.1%

200% Global Recharge/95% Power Recharge
Proc Chance: 60%

300% Global Recharge/95% Power Recharge
Proc Chance: 50.4%

PPM: The above values are assuming we apply a 50% bonus to existing PPMs.

You can use the formula I listed above to figure out how this will impact you. If you're confused how all of this works I am happy to answer questions. My goal here is to enlighten you all on the complex world of procs. Also, I am currently considering having a minimum chance to proc that scales with the enhancements Procs Per Minute if that is possible with the code. We'll have to see.

Regards,
Synapse


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Zem View Post
Help me out here, because I just came back to the game after about three months off andI'm still trying to catch up. When I saw "Procs per Minute" I immediately thought "oh... they decoupled procs from the attack rate of a power?"

Now I see all this talk of base recharge and current recharge. Is PPM not really PPM right now? To me, if I see something that says "4 procs per minute" that says to me that it can only proc four times per minute max regardless of recharge rate. Is that not how it is now? Or is that how it is GOING to be after this next change? Or none of the above?
PPM is still PPM, however the PPM system accounts for the base recharge of the power it's slotted in and can force triggers given certain conditions.

a 4PPM item will always trigger when a power with a base 15 sec recharge is used.

60/4 = 15 this resulted in 100% Proc rates, but limited to 4 times a minute.

The 100% thing is being changed.

Stalekrs are upset, because the HIDDEN PROC in AS made us incredibly awesome, so much so that people asked the devs repeatedly if this was how it was supposed to work and being repeatedly told Yes it's WAI. Confident with the knowledge that this was WAI people based builds and attack chains of fof this. Now all of asudden it's not WAI.


 

Posted

Quote:
Originally Posted by Pinny View Post
Oh noes! 90% instead of 100% That just means occasionally you won't be able to get two crits off before the fight starts. Boo hoo.
Try actually reading before you post 90% is the cap and its not even reachable with most IO builds since the power is now balanced on global recharge


 

Posted

There is a proposed change in the thread by Synapse later today that would make AS not really change much... still 88.5% (or similar) chance for it to proc in a 100% recharged AS.

Wait and see...It might not be that much of a nerf after all. I am sure that the constructive comments by people in the thread, however, contributed to Synapse re-considering things.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Quote:
Originally Posted by _Ail_ View Post
There is a proposed change in the thread by Synapse later today that would make AS not really change much... still 88.5% (or similar) chance for it to proc in a 100% recharged AS.

Wait and see...It might not be that much of a nerf after all. I am sure that the constructive comments by people in the thread, however, contributed to Synapse re-considering things.
Well, it might be better to make all NEW SBE Procs work the way he wanted, but to change the ones they said were working as intended and shown in the thread they knew what they were doing and then to change them...terrible idea.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Not sure how this is going to affect Stalker's proc that much. The cap is 90% which is still very high and Stalker proc is the only one that you can't stack and has 10s restriction, so having even faster recharge on Assassin Strike doesn't make the proc happen more often.

I can see how it affects other ATO procs that can stack and quite frankly, some of them need to be tuned down a bit (dominator's?).


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Not sure how this is going to affect Stalker's proc that much. The cap is 90% which is still very high and Stalker proc is the only one that you can't stack and has 10s restriction, so having even faster recharge on Assassin Strike doesn't make the proc happen more often.

I can see how it affects other ATO procs that can stack and quite frankly, some of them need to be tuned down a bit (dominator's?).
the only way to be at 90% under the most recent revision would be to avoid slotting recharge into the power IIRC


 

Posted

Quote:
Originally Posted by Reppu View Post
I thought I heard the jealousy of a Scrapper just now...

Might just be the wind.
Jealousy of the Scrapper? New ATIO maybe?



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.